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569af8adf9
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Rhythm bullet mp3 support successful (prog calc a bit hacky)
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2017-08-16 23:13:10 -05:00 |
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29225f167d
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basic mp3 support added
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2017-08-16 01:35:45 -05:00 |
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107b0e2553
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wav decoding optimization works
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2017-08-13 02:01:44 -05:00 |
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a47cd1993b
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possible optimizations on wav reading
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2017-08-12 01:29:56 -05:00 |
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d32794152d
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initial attempt at implementing mp3
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2017-08-12 00:52:59 -05:00 |
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d92af2b964
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fixed minor issues in creative screen
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2017-08-11 01:14:25 -05:00 |
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2e5c1064ac
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status bars on sides now work
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2017-08-10 17:00:25 -05:00 |
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bed23303e4
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changed spawn algorithm to include flakes
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2017-08-10 15:12:56 -05:00 |
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c98407c516
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added easier way to smooth transition colors for status effect bars
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2017-08-10 02:54:52 -05:00 |
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aad923ea48
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gradients for sides better implemented
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2017-08-10 01:45:22 -05:00 |
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85117f74aa
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progress on integration of score manager
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2017-08-08 02:34:08 -05:00 |
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29c30290fb
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added border to show status effects, preparing for better score system
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2017-08-08 02:26:34 -05:00 |
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5f8b8f95fc
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begin working on status indicator
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2017-08-08 01:42:35 -05:00 |
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47c1e596d2
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fixed some graphical glitches and progressed on point and hp systems
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2017-08-05 02:30:19 -05:00 |
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63a2bd6b95
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changed size of music regen map and analyze button for debug ui
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2017-08-04 14:28:10 -05:00 |
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3c79bdcb32
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fixed gl context issue
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2017-08-04 14:25:50 -05:00 |
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0101f0630b
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added groundwork for scoring and minor tweaks to textures
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2017-08-04 02:00:20 -05:00 |
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4915190fdb
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removed unused variable
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2017-08-02 23:31:28 -05:00 |
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89ecbb6f4d
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better integration with new entity system
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2017-08-02 23:30:29 -05:00 |
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928f85f709
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fixed minor pooling issue
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2017-08-02 22:53:21 -05:00 |
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cfe5e3592b
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entity coordinator integration works
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2017-08-02 22:06:10 -05:00 |
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a72bd104f0
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basic ground work for entity coordinators added
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2017-08-02 02:05:16 -05:00 |
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bb5782a34f
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resize title, added a null safety net for creative entity spawning
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2017-07-31 01:36:48 -05:00 |
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162b7cb9c0
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renamed title image file
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2017-07-31 01:06:10 -05:00 |
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e6017b1808
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edited the title png
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2017-07-31 00:25:51 -05:00 |
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54c61fcba5
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rename project and game to RhythmBullet
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2017-07-31 00:06:10 -05:00 |
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db27f7dbae
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added another frequency range on analyzer
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2017-07-30 18:22:24 -05:00 |
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c9f580d695
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game screen fixed issue where laser is first rendered then drawn, more tuning work
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2017-07-29 02:21:12 -05:00 |
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e30cb93545
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minor tuning and fixed mistake in uiskin.atlas
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2017-07-29 01:25:03 -05:00 |
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053f4fb40e
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slightly different approach to map storing
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2017-07-29 00:43:40 -05:00 |
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5ec04f0f27
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new framework for entities progress and began working on map part
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2017-07-28 14:11:55 -05:00 |
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66e82c0efe
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reworked the entity framework (still in progress)
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2017-07-28 00:42:08 -05:00 |
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013e3d7d99
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fixed dumb math mistake and changes to map gen index control
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2017-07-26 02:24:23 -05:00 |
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e6b3960e7e
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changed ranges on audio analyzer
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2017-07-24 23:42:47 -05:00 |
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247d87e9d1
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began working on win screen
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2017-07-24 23:39:37 -05:00 |
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ec234af091
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background now full window size; sensitivity slider no longer attached to analyzer
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2017-07-23 00:11:28 -05:00 |
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8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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99e6fe9c3f
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began setup of actual game screen
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2017-07-22 18:40:32 -05:00 |
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8a64368b9b
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minor changes
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2017-07-22 15:13:03 -05:00 |
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a54a06c799
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added explosion fx (sound and particles)
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2017-07-22 09:44:36 -05:00 |
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de3a64551d
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changed entity setup to extend actor from the entity class
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2017-07-22 08:35:34 -05:00 |
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7e1c955c8b
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prepared for explosion effects and added disintegrate sound fx
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2017-07-21 22:33:21 -05:00 |
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647b3b7d14
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added laser shoot sound
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2017-07-21 21:51:00 -05:00 |
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991377e55f
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shader now works and alpha multiplying issue is fixed
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2017-07-19 23:48:52 -05:00 |
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60dacb6d4c
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fbo is now properly sized
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2017-07-19 23:31:05 -05:00 |
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942cd9f102
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fbo functioning
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2017-07-19 16:04:43 -05:00 |
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5f1958e62d
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different glow shader test?
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2017-07-18 00:14:53 -05:00 |
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97faafa327
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changed vert to the glsl tutorial one
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2017-07-17 23:52:58 -05:00 |
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686d6c3e9b
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added background shader and began on implementing bloom shader
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2017-07-17 01:46:35 -05:00 |
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17b65ed5d6
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retored previous shader functions
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2017-07-17 01:25:53 -05:00 |
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