Commit Graph

442 Commits

Author SHA1 Message Date
a47cd1993b possible optimizations on wav reading 2017-08-12 01:29:56 -05:00
d32794152d initial attempt at implementing mp3 2017-08-12 00:52:59 -05:00
d92af2b964 fixed minor issues in creative screen 2017-08-11 01:14:25 -05:00
2e5c1064ac status bars on sides now work 2017-08-10 17:00:25 -05:00
bed23303e4 changed spawn algorithm to include flakes 2017-08-10 15:12:56 -05:00
c98407c516 added easier way to smooth transition colors for status effect bars 2017-08-10 02:54:52 -05:00
aad923ea48 gradients for sides better implemented 2017-08-10 01:45:22 -05:00
85117f74aa progress on integration of score manager 2017-08-08 02:34:08 -05:00
29c30290fb added border to show status effects, preparing for better score system 2017-08-08 02:26:34 -05:00
5f8b8f95fc begin working on status indicator 2017-08-08 01:42:35 -05:00
47c1e596d2 fixed some graphical glitches and progressed on point and hp systems 2017-08-05 02:30:19 -05:00
63a2bd6b95 changed size of music regen map and analyze button for debug ui 2017-08-04 14:28:10 -05:00
3c79bdcb32 fixed gl context issue 2017-08-04 14:25:50 -05:00
0101f0630b added groundwork for scoring and minor tweaks to textures 2017-08-04 02:00:20 -05:00
4915190fdb removed unused variable 2017-08-02 23:31:28 -05:00
89ecbb6f4d better integration with new entity system 2017-08-02 23:30:29 -05:00
928f85f709 fixed minor pooling issue 2017-08-02 22:53:21 -05:00
cfe5e3592b entity coordinator integration works 2017-08-02 22:06:10 -05:00
a72bd104f0 basic ground work for entity coordinators added 2017-08-02 02:05:16 -05:00
bb5782a34f resize title, added a null safety net for creative entity spawning 2017-07-31 01:36:48 -05:00
162b7cb9c0 renamed title image file 2017-07-31 01:06:10 -05:00
e6017b1808 edited the title png 2017-07-31 00:25:51 -05:00
54c61fcba5 rename project and game to RhythmBullet 2017-07-31 00:06:10 -05:00
db27f7dbae added another frequency range on analyzer 2017-07-30 18:22:24 -05:00
c9f580d695 game screen fixed issue where laser is first rendered then drawn, more tuning work 2017-07-29 02:21:12 -05:00
e30cb93545 minor tuning and fixed mistake in uiskin.atlas 2017-07-29 01:25:03 -05:00
053f4fb40e slightly different approach to map storing 2017-07-29 00:43:40 -05:00
5ec04f0f27 new framework for entities progress and began working on map part 2017-07-28 14:11:55 -05:00
66e82c0efe reworked the entity framework (still in progress) 2017-07-28 00:42:08 -05:00
013e3d7d99 fixed dumb math mistake and changes to map gen index control 2017-07-26 02:24:23 -05:00
e6b3960e7e changed ranges on audio analyzer 2017-07-24 23:42:47 -05:00
247d87e9d1 began working on win screen 2017-07-24 23:39:37 -05:00
ec234af091 background now full window size; sensitivity slider no longer attached to analyzer 2017-07-23 00:11:28 -05:00
8af157567f gradient effect for gutters 2017-07-22 21:59:56 -05:00
99e6fe9c3f began setup of actual game screen 2017-07-22 18:40:32 -05:00
8a64368b9b minor changes 2017-07-22 15:13:03 -05:00
a54a06c799 added explosion fx (sound and particles) 2017-07-22 09:44:36 -05:00
de3a64551d changed entity setup to extend actor from the entity class 2017-07-22 08:35:34 -05:00
7e1c955c8b prepared for explosion effects and added disintegrate sound fx 2017-07-21 22:33:21 -05:00
647b3b7d14 added laser shoot sound 2017-07-21 21:51:00 -05:00
991377e55f shader now works and alpha multiplying issue is fixed 2017-07-19 23:48:52 -05:00
60dacb6d4c fbo is now properly sized 2017-07-19 23:31:05 -05:00
942cd9f102 fbo functioning 2017-07-19 16:04:43 -05:00
5f1958e62d different glow shader test? 2017-07-18 00:14:53 -05:00
97faafa327 changed vert to the glsl tutorial one 2017-07-17 23:52:58 -05:00
686d6c3e9b added background shader and began on implementing bloom shader 2017-07-17 01:46:35 -05:00
17b65ed5d6 retored previous shader functions 2017-07-17 01:25:53 -05:00
f37c2693ae minor tuning 2017-07-16 23:39:23 -05:00
7803d14fa0 adding explosion asset 2017-07-16 22:10:40 -05:00
a90fea5a46 background changed, pellet resized, other minor cleanups and adjustments 2017-07-16 21:33:10 -05:00