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013e3d7d99
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fixed dumb math mistake and changes to map gen index control
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2017-07-26 02:24:23 -05:00 |
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e6b3960e7e
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changed ranges on audio analyzer
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2017-07-24 23:42:47 -05:00 |
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247d87e9d1
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began working on win screen
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2017-07-24 23:39:37 -05:00 |
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ec234af091
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background now full window size; sensitivity slider no longer attached to analyzer
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2017-07-23 00:11:28 -05:00 |
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8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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99e6fe9c3f
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began setup of actual game screen
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2017-07-22 18:40:32 -05:00 |
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8a64368b9b
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minor changes
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2017-07-22 15:13:03 -05:00 |
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a54a06c799
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added explosion fx (sound and particles)
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2017-07-22 09:44:36 -05:00 |
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de3a64551d
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changed entity setup to extend actor from the entity class
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2017-07-22 08:35:34 -05:00 |
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7e1c955c8b
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prepared for explosion effects and added disintegrate sound fx
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2017-07-21 22:33:21 -05:00 |
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647b3b7d14
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added laser shoot sound
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2017-07-21 21:51:00 -05:00 |
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991377e55f
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shader now works and alpha multiplying issue is fixed
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2017-07-19 23:48:52 -05:00 |
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60dacb6d4c
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fbo is now properly sized
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2017-07-19 23:31:05 -05:00 |
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942cd9f102
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fbo functioning
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2017-07-19 16:04:43 -05:00 |
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5f1958e62d
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different glow shader test?
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2017-07-18 00:14:53 -05:00 |
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97faafa327
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changed vert to the glsl tutorial one
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2017-07-17 23:52:58 -05:00 |
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686d6c3e9b
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added background shader and began on implementing bloom shader
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2017-07-17 01:46:35 -05:00 |
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17b65ed5d6
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retored previous shader functions
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2017-07-17 01:25:53 -05:00 |
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f37c2693ae
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minor tuning
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2017-07-16 23:39:23 -05:00 |
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7803d14fa0
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adding explosion asset
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2017-07-16 22:10:40 -05:00 |
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a90fea5a46
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background changed, pellet resized, other minor cleanups and adjustments
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2017-07-16 21:33:10 -05:00 |
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a02e5565ff
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tuning
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2017-07-16 14:25:03 -05:00 |
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8bcea5cfff
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tuning and minor map gen changes
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2017-07-16 13:34:56 -05:00 |
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8db65566c9
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bar data set and fixed index mistake
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2017-07-16 02:15:00 -05:00 |
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cecec88df0
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tuning and void safety prediction better functioning
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2017-07-16 01:50:48 -05:00 |
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052dcd2789
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Merge branch 'NewMapStructure' into AnalysisMapGenWork
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2017-07-16 00:16:53 -05:00 |
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1fd63e9579
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implemented new map structure
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2017-07-15 23:51:07 -05:00 |
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0299c6ca14
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 15:03:29 -05:00 |
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587643a089
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done goofed
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2017-07-15 14:58:56 -05:00 |
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34fd88cae0
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 14:57:18 -05:00 |
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1af7457b00
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change way of entity spawning
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2017-07-15 14:56:25 -05:00 |
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1fce870503
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tuning and adjustments
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2017-07-15 00:48:01 -05:00 |
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da494d22a3
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improved debugging and more adjustments
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2017-07-14 23:41:20 -05:00 |
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d65b94cd49
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tuning with other songs
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2017-07-14 14:37:25 -05:00 |
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afd2d1aa41
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minor tuning
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2017-07-14 00:26:02 -05:00 |
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dbaaf3edb4
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again, more tuning
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2017-07-13 23:35:47 -05:00 |
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4646032e60
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audio analyzer tuned
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2017-07-13 16:32:06 -05:00 |
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c3e72ef86b
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changed way void circle spawns
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2017-07-13 01:00:10 -05:00 |
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05cf360e71
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slight revisions on analysis and map gen
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2017-07-13 00:55:37 -05:00 |
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8cb2f4ac1b
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analyzer slightly better tuned
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2017-07-13 00:40:11 -05:00 |
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9d8d34662d
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entity spawning added
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2017-07-12 23:53:53 -05:00 |
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44551bdea3
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fixed minor resize bug on pre game screen and made small design changes to entities
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2017-07-12 16:01:13 -05:00 |
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2cd752f25c
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progress on debug screen and minor error resolved with map gen
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2017-07-11 23:33:25 -05:00 |
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27757f0024
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fixed void circle entity and debug screen stuff
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2017-07-11 19:19:24 -05:00 |
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f1b0a2b20e
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minor cleanup
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2017-07-11 18:04:40 -05:00 |
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897f802885
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added pellet gen
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2017-07-11 16:17:27 -05:00 |
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0cf0609442
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map algorithm and analysis page progress
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2017-07-10 23:54:49 -05:00 |
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1573884e99
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prep for next panel of analysis page
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2017-07-10 16:35:50 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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cf0114bac3
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made progress on analysis screen and fixing average beats per second
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2017-07-10 00:29:50 -05:00 |
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d815a3c053
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worked on entity gen as well as began adding average bps calc
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2017-06-23 22:24:42 -05:00 |
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329ff21c75
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progress working on rhythm map
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2017-06-23 15:31:36 -05:00 |
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fb10f2081e
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began map implementing
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2017-06-19 14:44:31 -05:00 |
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627a631f41
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background shader now functioning
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2017-06-18 01:25:08 -05:00 |
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fe6bd86632
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minor progress on background shader
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2017-06-14 00:16:24 -05:00 |
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7a0a7c9b14
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added new textures and made progress on shaders
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2017-06-11 18:28:12 -05:00 |
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f353337395
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fixed forgotten to remove code
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2017-06-10 12:35:08 -05:00 |
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cf07c14f86
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background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
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2017-06-10 12:34:08 -05:00 |
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d036900399
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shader progress
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2017-06-09 13:58:10 -05:00 |
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d0cf02e19a
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began working on inverted gameplay
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2017-06-07 23:19:41 -05:00 |
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571c93b77f
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invert shader added
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2017-06-07 21:53:40 -05:00 |
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0222ea00a7
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shader test changes
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2017-06-07 00:21:25 -05:00 |
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79431a7fca
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setup shader files
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2017-06-06 19:06:57 -05:00 |
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7afb7be021
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minor value changes
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2017-06-04 18:44:24 -05:00 |
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16d45757e5
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updated flake texture fixed collision issue, and minor value changes
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2017-06-04 17:44:02 -05:00 |
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c416d9f1ea
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changed flake texture. minor fixing of entity controller
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2017-06-04 14:08:52 -05:00 |
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a9443b1acc
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fixed flake entity issue with shard entity lagging behind
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2017-06-04 13:49:03 -05:00 |
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c33947ef5f
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progress on flake entity
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2017-06-04 03:02:52 -05:00 |
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4ada07bcd4
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continued work on flake entityy
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2017-06-04 02:44:33 -05:00 |
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b80aca0e29
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began work on flake entity
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2017-06-03 23:26:03 -05:00 |
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53ff7109b2
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added bar entity
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2017-06-03 00:24:56 -05:00 |
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4a51156759
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shard entity functionality has been added
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2017-06-02 23:03:00 -05:00 |
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a12ec18ebb
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more progress on shard entity
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2017-06-02 17:12:08 -05:00 |
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bf9612cb3b
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began working on shard entity
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2017-06-02 09:50:00 -05:00 |
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1832f32b6a
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minor work on entities and added speed control to polyjet entity
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2017-06-02 09:28:53 -05:00 |
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615789fe81
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added pellet entity as well as minor changes to collision functions
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2017-06-01 23:41:04 -05:00 |
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529031fd07
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began work adding pellet entity
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2017-06-01 17:59:05 -05:00 |
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0adee4b058
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reworked a few textures
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2017-06-01 00:41:38 -05:00 |
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b17cc61839
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successfully added debug spawning system and finished void circle enemy
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2017-05-31 23:55:44 -05:00 |
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70bf120a5f
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new texture added and everything resized; worked on spawning and collision checking
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2017-05-31 13:49:18 -05:00 |
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5776586458
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began work on debug spawning system
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2017-05-30 23:17:45 -05:00 |
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4894d6eea8
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new entity management and hit detection concepts, began implementing in game play area
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2017-05-30 16:23:08 -05:00 |
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562dbb8117
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began working on allies
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2017-05-29 21:29:42 -05:00 |
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1bc44e0b87
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began work on collision detection and added first enemy
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2017-05-29 20:04:02 -05:00 |
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279658daa0
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began working on hit detection system
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2017-05-29 14:46:48 -05:00 |
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d6b6829023
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cleaning for beginning of physics implementation
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2017-05-29 12:50:27 -05:00 |
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2821db605e
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began work on making mp3spi work with libgdx
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2017-05-29 00:42:34 -05:00 |
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68422f0453
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cleaned code and tuned audio analyzer
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2017-05-28 23:09:10 -05:00 |
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473adee281
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Revert "mp3 reading progress"
This reverts commit 39baa6a0e2422c8c9620962e96c69ea142ab178f.
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2017-05-28 20:58:04 -05:00 |
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c566f6b459
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mp3 reading progress
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2017-05-28 19:46:25 -05:00 |
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a52e5fc0ed
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fixed and cleaned code up
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2017-05-28 17:30:35 -05:00 |
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b4a6bbbea3
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finished basic seed generator
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2017-05-28 00:34:24 -05:00 |
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dfd5aaaf8e
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edited Polyjet thrust particles
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2017-05-27 22:46:16 -05:00 |
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92c80b5b32
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changed how assets are organized and made minor code clean ups
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2017-05-27 19:49:35 -05:00 |
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f7e5e5e35e
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began re-tuning analyzer
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2017-05-26 12:43:29 -05:00 |
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ad0138c489
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fixed issue where Wav Decoder only returned 0's
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2017-05-26 12:25:01 -05:00 |
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17049220c2
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continued revisions on creative stage and analysis
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2017-05-26 11:45:10 -05:00 |
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59647b97f1
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fixed creative stage update issue
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2017-05-25 12:33:07 -05:00 |
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f8c326d8e4
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pade progress on analysis for creative and main stages
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2017-05-25 11:59:14 -05:00 |
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7e2839eb55
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fixed resolution handler selecting wrong resolution, changed Polyjet entity to proper size
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2017-05-25 11:36:01 -05:00 |
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