different glow shader test?
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@@ -100,8 +100,8 @@ public class GamePlayArea extends Stage {
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if (bgShader != null) {
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getBatch().setShader(bgShader);
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bgShader.setUniformf("resolution", background.getWidth(), background.getHeight());
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bgShader.setUniformf("time", time);
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bgShader.setUniformf("resolution", background.getWidth(), background.getHeight());
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}
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getBatch().draw(background, 0f, 0f, Polyjet.GAME_AREA_WIDTH, Polyjet.GAME_AREA_HEIGHT);
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getBatch().end();
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