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bf2e68e0f7
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clean main menu start while starting on mesh creation
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2017-09-19 00:32:53 -05:00 |
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639172a152
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visualizer tested and improved
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2017-09-10 03:38:09 -05:00 |
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22ab329e19
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Prototyping visualizer as well as design scheme
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2017-09-06 23:31:10 -05:00 |
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b18cbe2352
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added bloom shader
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2017-09-03 03:29:33 -05:00 |
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1af07188e6
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switched to lwjgl3, began changing way screen resize system works, minor bug fix with options screen
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2017-08-18 02:14:30 -05:00 |
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aad923ea48
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gradients for sides better implemented
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2017-08-10 01:45:22 -05:00 |
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29c30290fb
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added border to show status effects, preparing for better score system
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2017-08-08 02:26:34 -05:00 |
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5f8b8f95fc
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begin working on status indicator
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2017-08-08 01:42:35 -05:00 |
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0101f0630b
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added groundwork for scoring and minor tweaks to textures
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2017-08-04 02:00:20 -05:00 |
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bb5782a34f
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resize title, added a null safety net for creative entity spawning
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2017-07-31 01:36:48 -05:00 |
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162b7cb9c0
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renamed title image file
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2017-07-31 01:06:10 -05:00 |
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e6017b1808
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edited the title png
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2017-07-31 00:25:51 -05:00 |
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e30cb93545
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minor tuning and fixed mistake in uiskin.atlas
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2017-07-29 01:25:03 -05:00 |
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5ec04f0f27
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new framework for entities progress and began working on map part
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2017-07-28 14:11:55 -05:00 |
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247d87e9d1
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began working on win screen
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2017-07-24 23:39:37 -05:00 |
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ec234af091
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background now full window size; sensitivity slider no longer attached to analyzer
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2017-07-23 00:11:28 -05:00 |
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8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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99e6fe9c3f
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began setup of actual game screen
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2017-07-22 18:40:32 -05:00 |
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a54a06c799
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added explosion fx (sound and particles)
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2017-07-22 09:44:36 -05:00 |
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7e1c955c8b
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prepared for explosion effects and added disintegrate sound fx
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2017-07-21 22:33:21 -05:00 |
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647b3b7d14
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added laser shoot sound
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2017-07-21 21:51:00 -05:00 |
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991377e55f
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shader now works and alpha multiplying issue is fixed
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2017-07-19 23:48:52 -05:00 |
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60dacb6d4c
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fbo is now properly sized
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2017-07-19 23:31:05 -05:00 |
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942cd9f102
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fbo functioning
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2017-07-19 16:04:43 -05:00 |
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5f1958e62d
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different glow shader test?
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2017-07-18 00:14:53 -05:00 |
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97faafa327
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changed vert to the glsl tutorial one
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2017-07-17 23:52:58 -05:00 |
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686d6c3e9b
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added background shader and began on implementing bloom shader
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2017-07-17 01:46:35 -05:00 |
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7803d14fa0
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adding explosion asset
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2017-07-16 22:10:40 -05:00 |
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a90fea5a46
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background changed, pellet resized, other minor cleanups and adjustments
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2017-07-16 21:33:10 -05:00 |
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8db65566c9
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bar data set and fixed index mistake
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2017-07-16 02:15:00 -05:00 |
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9d8d34662d
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entity spawning added
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2017-07-12 23:53:53 -05:00 |
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2cd752f25c
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progress on debug screen and minor error resolved with map gen
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2017-07-11 23:33:25 -05:00 |
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27757f0024
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fixed void circle entity and debug screen stuff
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2017-07-11 19:19:24 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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627a631f41
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background shader now functioning
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2017-06-18 01:25:08 -05:00 |
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fe6bd86632
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minor progress on background shader
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2017-06-14 00:16:24 -05:00 |
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7a0a7c9b14
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added new textures and made progress on shaders
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2017-06-11 18:28:12 -05:00 |
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cf07c14f86
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background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
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2017-06-10 12:34:08 -05:00 |
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d0cf02e19a
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began working on inverted gameplay
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2017-06-07 23:19:41 -05:00 |
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571c93b77f
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invert shader added
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2017-06-07 21:53:40 -05:00 |
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0222ea00a7
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shader test changes
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2017-06-07 00:21:25 -05:00 |
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79431a7fca
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setup shader files
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2017-06-06 19:06:57 -05:00 |
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9951a6c730
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created file setup for shaders
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2017-06-06 01:17:54 -05:00 |
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16d45757e5
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updated flake texture fixed collision issue, and minor value changes
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2017-06-04 17:44:02 -05:00 |
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c416d9f1ea
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changed flake texture. minor fixing of entity controller
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2017-06-04 14:08:52 -05:00 |
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b80aca0e29
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began work on flake entity
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2017-06-03 23:26:03 -05:00 |
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53ff7109b2
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added bar entity
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2017-06-03 00:24:56 -05:00 |
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4a51156759
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shard entity functionality has been added
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2017-06-02 23:03:00 -05:00 |
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f5352b8e22
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shard entity texture
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2017-06-01 23:41:56 -05:00 |
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615789fe81
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added pellet entity as well as minor changes to collision functions
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2017-06-01 23:41:04 -05:00 |
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