18 Commits

Author SHA1 Message Date
053f4fb40e slightly different approach to map storing 2017-07-29 00:43:40 -05:00
ec234af091 background now full window size; sensitivity slider no longer attached to analyzer 2017-07-23 00:11:28 -05:00
8af157567f gradient effect for gutters 2017-07-22 21:59:56 -05:00
99e6fe9c3f began setup of actual game screen 2017-07-22 18:40:32 -05:00
a02e5565ff tuning 2017-07-16 14:25:03 -05:00
329ff21c75 progress working on rhythm map 2017-06-23 15:31:36 -05:00
fb10f2081e began map implementing 2017-06-19 14:44:31 -05:00
cf07c14f86 background shader render progress, replacing shape renderers with texture (haven't created said textures yet) 2017-06-10 12:34:08 -05:00
d0cf02e19a began working on inverted gameplay 2017-06-07 23:19:41 -05:00
b17cc61839 successfully added debug spawning system and finished void circle enemy 2017-05-31 23:55:44 -05:00
70bf120a5f new texture added and everything resized; worked on spawning and collision checking 2017-05-31 13:49:18 -05:00
4894d6eea8 new entity management and hit detection concepts, began implementing in game play area 2017-05-30 16:23:08 -05:00
1bc44e0b87 began work on collision detection and added first enemy 2017-05-29 20:04:02 -05:00
b4a6bbbea3 finished basic seed generator 2017-05-28 00:34:24 -05:00
077b973246 moved class to proper package 2017-05-19 01:07:14 -05:00
1e2ed0c68a changed key map package name 2017-05-18 16:34:34 -05:00
27f2e51613 cleaned up code (switched to getters) 2017-05-16 01:01:57 -05:00
fa87f5e8cf Initial commit 2017-04-18 18:25:45 -05:00