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053f4fb40e
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slightly different approach to map storing
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2017-07-29 00:43:40 -05:00 |
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ec234af091
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background now full window size; sensitivity slider no longer attached to analyzer
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2017-07-23 00:11:28 -05:00 |
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8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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99e6fe9c3f
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began setup of actual game screen
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2017-07-22 18:40:32 -05:00 |
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a02e5565ff
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tuning
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2017-07-16 14:25:03 -05:00 |
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329ff21c75
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progress working on rhythm map
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2017-06-23 15:31:36 -05:00 |
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fb10f2081e
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began map implementing
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2017-06-19 14:44:31 -05:00 |
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cf07c14f86
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background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
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2017-06-10 12:34:08 -05:00 |
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d0cf02e19a
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began working on inverted gameplay
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2017-06-07 23:19:41 -05:00 |
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b17cc61839
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successfully added debug spawning system and finished void circle enemy
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2017-05-31 23:55:44 -05:00 |
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70bf120a5f
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new texture added and everything resized; worked on spawning and collision checking
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2017-05-31 13:49:18 -05:00 |
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4894d6eea8
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new entity management and hit detection concepts, began implementing in game play area
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2017-05-30 16:23:08 -05:00 |
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1bc44e0b87
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began work on collision detection and added first enemy
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2017-05-29 20:04:02 -05:00 |
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b4a6bbbea3
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finished basic seed generator
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2017-05-28 00:34:24 -05:00 |
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077b973246
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moved class to proper package
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2017-05-19 01:07:14 -05:00 |
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1e2ed0c68a
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changed key map package name
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2017-05-18 16:34:34 -05:00 |
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27f2e51613
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cleaned up code (switched to getters)
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2017-05-16 01:01:57 -05:00 |
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fa87f5e8cf
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Initial commit
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2017-04-18 18:25:45 -05:00 |
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