159 lines
4.1 KiB
Java
Executable File

package zero1hd.polyjet.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.audio.AudioData;
import zero1hd.polyjet.audio.map.GamePlayMap;
import zero1hd.polyjet.ui.stages.GameHUD;
import zero1hd.polyjet.ui.stages.GamePlayArea;
public class GameScreen extends ScreenAdapter {
private GamePlayArea gameArea;
private GameHUD gameHUD;
public InputMultiplexer inputs;
public Main core;
private AudioData music;
SpriteBatch bgBatch;
private ShaderProgram bgShader;
private Texture background;
public GameScreen(Main polyJet, GamePlayMap gpm) {
core = polyJet;
// Overlay stuff
ImageButton pause = new ImageButton(core.getDefaultSkin().getDrawable("pause"),
core.getDefaultSkin().getDrawable("pause-down"));
pause.setPosition(Gdx.graphics.getWidth() - pause.getWidth() - 25,
Gdx.graphics.getHeight() - pause.getHeight() - 25);
pause.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pause();
}
});
music = gpm.getMusicData();
gameArea = new GamePlayArea(polyJet.getAssetManager(), core.getPrefs());
gameArea.setAudioMap(gpm);
gameHUD = new GameHUD(polyJet.getDefaultSkin(), gpm.getMusicData().getPlaybackMusic(), gameArea.getMaxHealth());
inputs = new InputMultiplexer();
inputs.addProcessor(gameHUD);
inputs.addProcessor(gameArea);
background = core.getAssetManager().get("star_bg.png");
}
@Override
public void show() {
Gdx.input.setInputProcessor(inputs);
gameArea.loadShaders(core.getPrefs());
if (!gameHUD.isPaused()) {
music.getPlaybackMusic().play();
}
if (core.getPrefs().getBoolean("bg shader")) {
Gdx.app.debug("Shader", "using background shader");
bgShader = new ShaderProgram(Gdx.files.internal("shaders/bg.vsh"), Gdx.files.internal("shaders/bg.fsh"));
if (!bgShader.isCompiled()) {
System.err.println(bgShader.getLog());
System.exit(0);
}
if (bgShader.getLog().length()!=0) {
System.out.println(bgShader.getLog());
}
bgBatch = new SpriteBatch(2, bgShader);
} else {
bgBatch = new SpriteBatch(2);
}
super.show();
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0f, 0f, 0f, 0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
bgBatch.begin();
if (bgShader != null) {
bgBatch.setShader(bgShader);
bgShader.setUniformf("resolution", Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
if (music != null) {
bgShader.setUniformf("time", music.getPlaybackMusic().getPosition());
}
}
bgBatch.draw(background, 0f, 0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
bgBatch.end();
gameArea.getViewport().apply();
gameArea.draw();
gameHUD.getViewport().apply();
gameHUD.draw();
if (!gameHUD.isPaused()) {
gameHUD.setScore(gameArea.getScore());
gameArea.act(delta);
if (gameArea.getPolyjet().isDead()) {
end(false);
}
gameHUD.act(delta);
}
if (!music.getPlaybackMusic().isPlaying()) {
end(true);
}
super.render(delta);
}
private void end(boolean trueEnd) {
if (trueEnd) {
// TODO they didn't die
} else {
// TODO They done goofed and ended up dying.
}
}
@Override
public void dispose() {
gameHUD.dispose();
gameArea.dispose();
super.dispose();
}
@Override
public void pause() {
gameHUD.setPaused(true);
super.pause();
}
@Override
public void resize(int width, int height) {
gameArea.getViewport().update(width, height, true);
gameHUD.getViewport().update(width, height, true);
super.resize(width, height);
}
}