|
e2c2b0adc0
|
Renamed handles.
|
2020-02-22 14:41:44 -05:00 |
|
|
276f429b2f
|
Removed some unused files.
|
2020-02-22 00:05:38 -05:00 |
|
|
a58d3cb131
|
Added assets and test to test file reading from embedded sources.
|
2020-02-22 00:05:11 -05:00 |
|
|
13108bd089
|
Reorganized extension methods class.
|
2020-02-22 00:01:43 -05:00 |
|
|
0a57bf3d14
|
Added a check to see if input is null.
|
2020-02-22 00:01:16 -05:00 |
|
|
4a9c2b4e4d
|
Restructured code moving somethings to separate methods.
|
2020-02-22 00:00:59 -05:00 |
|
|
5699caf9e4
|
Added accidentally removed import.
|
2020-02-21 16:17:47 -05:00 |
|
|
b67bbc68e5
|
Template files for testing RecrownedGTK.Tools.
|
2020-02-21 02:06:56 -05:00 |
|
|
e7b506f6a3
|
Changed unit testing to non-graphical tests.
Currently, just reset things to a template file. Still learning what's easy to test and not.
|
2020-02-21 02:06:32 -05:00 |
|
|
cdbe50f513
|
Proper default shaders is now an embedded resource and made Shader.cs comply with this setup.
|
2020-02-21 02:04:33 -05:00 |
|
|
519d31f2e1
|
Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
|
2020-02-20 18:07:17 -05:00 |
|
|
1a9ff8a26f
|
Moved csproj of tools portion into src.
|
2020-02-20 17:21:21 -05:00 |
|
|
f3cb38d655
|
moved csproj file into src folder to represent actual cs portion to be in src.
|
2020-02-20 17:20:38 -05:00 |
|
|
415f603bb4
|
Began structuring new asset management system.
|
2020-02-20 16:34:00 -05:00 |
|
|
8f56b94c1f
|
Moved more rendering things into render namespace.
|
2020-02-20 16:33:45 -05:00 |
|
|
1ca9ad5377
|
More restructuring.
|
2020-02-20 16:20:32 -05:00 |
|
|
44b60d57d8
|
Deleted remaining legacy code for 9patches and texture maps.
|
2020-02-20 16:20:03 -05:00 |
|
|
4e56f2d51e
|
Restructed project in preparation for unit testing.
|
2020-02-20 16:13:26 -05:00 |
|
|
0e9dd4047e
|
Removed legacy SkinData type.
|
2020-02-20 16:09:29 -05:00 |
|
|
347ba906b5
|
progress on functioning default vertex shader.
|
2020-02-20 16:08:34 -05:00 |
|
|
54ea6905a2
|
added dispose to texture batch
|
2020-02-20 16:07:56 -05:00 |
|
|
8f327f30e3
|
Renamed VertexBufferArrayHandle.cs
|
2020-02-20 16:07:18 -05:00 |
|
|
9a9afd52b2
|
removed default value for the protected dispose.
|
2020-02-20 16:06:59 -05:00 |
|
|
b806da6349
|
Renamed VertexAttributesHandle.cs and added transformation matrix to convenience function.
|
2020-02-20 16:06:37 -05:00 |
|
|
72a8cc9206
|
Finished an untested version of RectTextures.cs.
|
2020-02-20 16:04:59 -05:00 |
|
|
848017edc2
|
Made rectangle heritance friendly.
|
2020-02-20 16:04:00 -05:00 |
|
|
d91c325035
|
Removed legacy ninepatch and texture atlas.
|
2020-02-20 16:03:38 -05:00 |
|
|
46e072b9f4
|
Removed legacy UI modules, screen and skin system.
|
2020-02-20 16:03:18 -05:00 |
|
|
b9105e7179
|
Removed setting binding to 0 since order of operations may cause issues.
|
2020-02-20 14:50:00 -05:00 |
|
|
4f7c7dccb1
|
Finished untested texture data.
|
2020-02-20 14:49:36 -05:00 |
|
|
d31a2cb744
|
Renamed project metadata.
|
2020-02-20 04:19:10 -05:00 |
|
|
260bbeb9cb
|
Drawable interface for new rendering structure.
|
2020-02-20 04:18:50 -05:00 |
|
|
b885c99a59
|
Workspace metadata update.
|
2020-02-20 04:18:01 -05:00 |
|
|
171c27ab80
|
New batching structure base files.
|
2020-02-20 04:17:39 -05:00 |
|
|
7512f66cdb
|
Removed state tracking from vertex attributes because GL can only bind with one at a time.
|
2020-02-20 00:30:10 -05:00 |
|
|
289799a6af
|
Started work on the ElementBufferHandle.
|
2020-02-17 02:31:15 -05:00 |
|
|
e58af8ce56
|
VertexAttributesHandle doc updated; Made texture coordinates non-normal.
|
2020-02-17 02:30:50 -05:00 |
|
|
0cee4c3ffe
|
Renamed and added an utility function to get basic attributes.
|
2020-02-17 02:28:15 -05:00 |
|
|
115608b2a5
|
Removed state tracking for VertexBufferHandle due to potential overlapping states.
|
2020-02-17 02:27:14 -05:00 |
|
|
1a256eb664
|
Added texture and color support to default shaders.
|
2020-02-17 02:26:12 -05:00 |
|
|
c62ec58c8f
|
Added an easy way to get attribute location for shaders.
|
2020-02-17 02:25:13 -05:00 |
|
|
60fa54ccf9
|
Removed code from when still using Monogame.
|
2020-02-17 00:35:14 -05:00 |
|
|
9ac8e94530
|
Removed pipeline stuff that was used with Monogame.
|
2020-02-16 21:45:17 -05:00 |
|
|
dee5f96ea7
|
Files renamed to RecrownedGTK.
|
2020-02-16 21:44:21 -05:00 |
|
|
2c62be1c6b
|
Renaming to RecrownedGTK.
|
2020-02-16 21:40:41 -05:00 |
|
|
20fa19fff5
|
Vertex shader now has a transformation matrix built in.
|
2020-02-04 14:43:02 -05:00 |
|
|
ca38a129d7
|
Began work on utility function to create a basic 2D shader.
|
2020-02-04 14:39:52 -05:00 |
|
|
90d015831c
|
Reorganized file structure.
|
2020-02-04 14:34:55 -05:00 |
|
|
0de8e52a7e
|
Reorganized file structure.
|
2020-02-04 14:34:29 -05:00 |
|
|
4d330e68ab
|
Removed some implementations that may just be rewritten.
|
2020-02-04 14:33:58 -05:00 |
|