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65 Commits

Author SHA1 Message Date
4dc4819bd8 Removed unecessary devcontainer.json command. 2024-07-22 02:21:26 +00:00
a7da520faf Added logging dependencies.
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2024-07-20 15:15:08 +00:00
025999ab59 Updating to .Net 8.0.
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2024-07-20 15:03:57 +00:00
3b69b8666c Removed unused logging module. 2024-07-20 15:03:44 +00:00
ad32b00dd0 Added note to UML class diagram.
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2024-07-12 21:01:04 +00:00
708afbff6b Updated submodule url.
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ydeng/gameservicewarden/pipeline/head There was a failure building this commit
2023-01-09 21:35:50 +00:00
841bdda15e Added XunitXml.TestLogger. 2022-12-02 00:06:49 +00:00
b23ece8c8c Added step to pull latest submodules. 2022-12-01 23:50:32 +00:00
3506020d9b Added environment.yml for Conda. 2022-12-01 18:04:25 +00:00
4cf1ff53a9 Updated Jenkinsfile. 2022-12-01 17:54:08 +00:00
a1401c63e9 Updated to .NET 7.0 and added Jenkinsfile. 2022-12-01 17:51:54 +00:00
0073efc9ac Moved logging system to separate repository. 2021-05-10 19:47:58 -05:00
f9cbd0871d Renamed ModuleAPI to ModuleFramework. 2021-04-22 16:03:09 -05:00
4df970a542 Changed ClientAPI to InteractionAPI. 2021-04-21 02:00:50 -05:00
2b5a43f95f Removed unused communicable body data structure. 2021-04-21 01:50:33 -05:00
1f9a2a4a5f Removed unused file and updated UML.
Changed a few method names as well.
2021-04-21 01:44:16 -05:00
7438a76bf7 Separated view request from delta request and respective responses. 2021-04-21 01:14:05 -05:00
f61bbd3a9e Renamed subprojects and changed namespace names. 2021-04-20 23:55:03 -05:00
f5a181d2f2 Added tests for LRUCache.
Moved core test code to reflect changes in core code.

Removed unused using directives.
2021-04-19 14:41:11 -05:00
35a2765559 Changed logging system to be event based.
Implemented LRUCache for instantiating services without starting.

Service state changed back to enumerator.

Namespace refactoring.
2021-04-19 01:34:45 -05:00
cac5ca054c IPCPresenter now takes IPCMediator as contructor argument. 2021-04-15 22:14:08 -05:00
58c5b46dff No longer user Assert.Equal() to check booleans. 2021-04-15 22:13:26 -05:00
0991dc6214 IPCMediator now disposes of all connection pipes before waiting.
Changed mediator names in IPCMediatorTest.

Increased catching specificity from same type of exception.
2021-04-15 22:09:05 -05:00
a0775fdf8e Added disposing of currently waiting pipe and connected log listeners.
These changes fix the problem with service descriptor being unable to stop on Linux.
2021-04-15 21:14:16 -05:00
911724627e Added proper disposing to ServiceDescriptor.
Fixed ServiceDescriptor tests where cancellation didn't work.

Disposing currently awaited pipe terminates the task.
2021-04-10 15:25:29 -05:00
a6f4d918cb Fixed Windows OS exception on async cancel.
Specifically, ObjectDisposedException: Safe handle has been closed.
2021-04-10 14:03:13 -05:00
78e9e185c2 Changed pipe names to end with ".pipe".
Added timeouts to closing.
2021-04-10 13:57:38 -05:00
526e657f59 Disabled parallelization tests. 2021-04-09 01:33:53 -05:00
1ae4de4f73 Added automatic cancel to cancel tokens in tests. 2021-04-09 01:30:10 -05:00
a44ad71f59 Added a few more debug messages. 2021-04-09 01:10:26 -05:00
56e12ec22a Added more logging to IPCMediator.cs 2021-04-09 00:38:47 -05:00
a9ff809ba8 Changed some tests to use Assert bool instead of equal. 2021-04-08 23:59:24 -05:00
cfecc7c7b3 added --blame argument to test.sh and lowered verbosity. 2021-04-08 23:59:18 -05:00
eda8da3383 increased test.sh verbosity. 2021-04-08 23:09:46 -05:00
7abc1be4bf Removed unnecessary logging variables. 2021-04-08 23:06:24 -05:00
7e6e6a9333 Added logging to IPCMediator. 2021-04-08 23:05:52 -05:00
8ebe9ee9f7 ServiceDescriptor waits a little for initial pipe setup. 2021-04-08 23:02:54 -05:00
ccff87fc63 XUnitLogger will dispose of messages after test completion. 2021-04-08 22:26:44 -05:00
89b23258aa Logger is now thread safe. 2021-04-08 22:26:27 -05:00
455efcbfe3 Substituted extension method for normal equivalent. 2021-04-08 22:25:59 -05:00
220839919b Tests renamed.
To correspond to prevous changes.

 To be more intuitive.
2021-04-08 22:25:11 -05:00
3f1836d468 Fixed not instantiating cancellation token. 2021-04-08 22:22:20 -05:00
d4f9cb10bf Reduced build.sh verbosity. 2021-04-08 22:01:16 -05:00
dfc54fdc00 Implemented IPC system with minimal testing.
Large naming refactoring.

Added some more tests.
2021-04-08 21:36:08 -05:00
56259ac419 Tests written for service info persistence.
Class names also changed.
2021-03-31 22:29:17 -05:00
44512329fd Updated test code class names. 2021-03-31 20:40:35 -05:00
97967ce0c6 Changed method names. 2021-03-31 19:38:32 -05:00
067c8f5824 Restructured untested persistence system.
No longer conforming to C# dictionary format.
Caught bug in untested persistence system.
2021-03-31 15:38:22 -05:00
f09a95799f build.sh verbosity changed to detailed. 2021-03-30 22:49:08 -05:00
ba970dac4c Cleaned up code.
Changed variable names that hide fields.
Removed unused imports.
2021-03-30 21:57:08 -05:00
522b34810e test.sh now logs to trx format for test result reports. 2021-03-30 21:57:08 -05:00
832ab632c5 Modified test.sh to work with multiple test projects and output in the opencover format. 2021-03-30 21:57:08 -05:00
c9e6706e9b Added basic test.sh script. 2021-03-30 21:57:08 -05:00
119f917f0b Added a basic build.sh script. 2021-03-30 21:57:08 -05:00
f402b8b7f2 Fixed method of access game modules.
Added some documentation.
Changed data persistence structure.
General naming changes.
Updated tests appropriately.
2021-03-30 15:22:28 -05:00
c7fadd8166 Changed how services work, updated tests and UML to reflect changes.
Began adding persistence, but untested.
2020-12-29 23:14:42 -06:00
0cf2335aa7 Refactored naming and directory layout of project. 2020-12-28 00:43:02 -06:00
334fd37dc6 Added option to delete service.
Added method to remove service to ServiceManager.cs.
2020-12-27 19:17:47 -06:00
53e8427b66 Added data flow chart for console and added structure for ServiceManager control to UML file. 2020-12-27 15:33:17 -06:00
4996982c89 ServiceManager completed and ServiceInfo modified to increase encapsulation.
ServiceManager tested and ServiceInfo tests updated to reflect changes.
2020-12-26 13:50:09 -06:00
3a49502970 Cleaned up code smells.
Made fields readonly when possible.

Changed message for exception regarding argument to be correct.
2020-12-25 03:50:37 -06:00
acd735d9df Began implementing explicit log flushing. 2020-12-25 03:50:18 -06:00
e4f2ebf792 Removed unecessary method. 2020-12-25 03:37:26 -06:00
ca7221ea42 Added vscode assets. 2020-12-25 02:28:39 -06:00
6467c178c3 Basic service entity completed and tested.
added UML to guide actual implementation for Host.

ModuleLoader, ServiceGateway, are written but untested.
2020-12-24 16:33:17 -06:00
63 changed files with 3160 additions and 0 deletions

11
.devcontainer/Dockerfile Normal file
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FROM mcr.microsoft.com/devcontainers/anaconda:1-3
# Copy environment.yml (if found) to a temp location so we update the environment. Also
# copy "noop.txt" so the COPY instruction does not fail if no environment.yml exists.
COPY environment.yml* .devcontainer/noop.txt /tmp/conda-tmp/
RUN if [ -f "/tmp/conda-tmp/environment.yml" ]; then umask 0002 && /opt/conda/bin/conda env update -n base -f /tmp/conda-tmp/environment.yml; fi \
&& rm -rf /tmp/conda-tmp
# [Optional] Uncomment this section to install additional OS packages.
# RUN apt-get update && export DEBIAN_FRONTEND=noninteractive \
# && apt-get -y install --no-install-recommends <your-package-list-here>

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// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/anaconda
{
"name": "Anaconda (Python 3)",
"build": {
"context": "..",
"dockerfile": "Dockerfile"
},
"customizations": {
"vscode": {
"extensions": [
"ms-dotnettools.vscode-dotnet-runtime",
"svelte.svelte-vscode",
"syler.sass-indented",
"dbaeumer.vscode-eslint",
"ms-dotnettools.csharp",
"hediet.vscode-drawio"
],
"settings": {
"python.defaultInterpreterPath": "/opt/conda/bin/python",
"dotnet.dotnetPath": "/opt/conda/lib/dotnet/",
"omnisharp.dotNetCliPaths": [
"/opt/conda/lib/dotnet/dotnet"
]
}
}
}
}

3
.devcontainer/noop.txt Normal file
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This file copied into the container along with environment.yml* from the parent
folder. This file is included to prevents the Dockerfile COPY instruction from
failing if no environment.yml is found.

0
.gitmodules vendored Normal file
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27
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to find out which attributes exist for C# debugging
// Use hover for the description of the existing attributes
// For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/src/GameServiceWarden.Core/bin/Debug/netcoreapp3.1/GameServiceWarden.Core.dll",
"args": [],
"cwd": "${workspaceFolder}/src/GameServiceWarden.Core",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

42
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/src/GameServiceWarden.Core/GameServiceWarden.Core.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/src/GameServiceWarden.Core/GameServiceWarden.Core.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"${workspaceFolder}/src/GameServiceWarden.Core/GameServiceWarden.Core.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
}
]
}

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using System;
namespace GameServiceWarden.Core.Tests.Collection
{
public class FakeDisposable : IDisposable
{
private string value;
private bool disposedValue;
public FakeDisposable(string value)
{
this.value = value;
}
public bool IsDisposed() {
return disposedValue;
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
}
disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}

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using GameServiceWarden.Core.Collection;
using Xunit;
namespace GameServiceWarden.Core.Tests.Collection
{
public class LRUCacheTest
{
[Fact]
public void Use_SufficientSpace_StoredUsed()
{
//Given
string data = "data";
LRUCache<int, string> cache = new LRUCache<int, string>(10);
//When
cache.Use(0, () => data);
//Then
Assert.Same(data, cache.Use(0, () => "other"));
}
[Fact]
public void Use_InsufficientSpace_LastUsedRemoved()
{
//Given
string[] data = new string[] { "a", "b", "c" };
LRUCache<int, string> cache = new LRUCache<int, string>(2);
//When
for (int i = 0; i < data.Length; i++)
{
cache.Use(i, () => data[i]);
}
//Then
Assert.Contains("c", cache);
Assert.Contains("b", cache);
Assert.DoesNotContain("a", cache);
}
[Fact]
public void IsCached_CachedData_True()
{
//Given
string[] data = new string[] { "a", "b", "c" };
LRUCache<int, string> cache = new LRUCache<int, string>(2);
//When
for (int i = 0; i < data.Length; i++)
{
cache.Use(i, () => data[i]);
}
//Then
Assert.True(cache.IsCached(2));
Assert.True(cache.IsCached(1));
Assert.False(cache.IsCached(0));
}
[Fact]
public void Use_CleanupDelSet_DataChanged()
{
//Given
FakeDisposable[] data = new FakeDisposable[] { new FakeDisposable("a"), new FakeDisposable("b"), new FakeDisposable("c")};
LRUCache<int, FakeDisposable> cache = new LRUCache<int, FakeDisposable>(2, (d) => d.Dispose());
//When
for (int i = 0; i < data.Length; i++)
{
cache.Use(i, () => data[i]);
}
//Then
Assert.True(data[0].IsDisposed());
Assert.False(data[1].IsDisposed());
Assert.False(data[2].IsDisposed());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="8.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3" />
<PackageReference Include="coverlet.collector" Version="1.2.0" />
<PackageReference Include="XunitXml.TestLogger" Version="3.0.70" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\GameServiceWarden\GameServiceWarden.Core\GameServiceWarden.Core.csproj" />
<ProjectReference Include="..\..\GameServiceWarden\GameServiceWarden.ModuleFramework\GameServiceWarden.ModuleFramework.csproj" />
</ItemGroup>
</Project>

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Persistence;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakePersistence<V> : IPersistent<V>
{
private IDictionary<string, V> backing = new Dictionary<string, V>();
public V this[string key] { get { return backing[key]; } set { backing[key] = value; } }
public string MapDirectory { get { return "fake/directory/"; } }
public ICollection<string> Keys { get { return backing.Keys; } }
public ICollection<V> Values { get { return backing.Values; } }
public int Count { get { return backing.Count; } }
public bool IsReadOnly { get { return false; } }
IEnumerable<V> IReadOnlyPersistent<V>.Values => backing.Values;
IEnumerable<string> IReadOnlyPersistent<V>.Keys => backing.Keys;
public void AddToPersistence(string key, V value)
{
backing.Add(key, value);
}
public void Add(KeyValuePair<string, V> item)
{
backing.Add(item);
}
public void Add(string key, ServiceDescriptor value)
{
throw new System.NotImplementedException();
}
public void Clear()
{
backing.Clear();
}
public bool ContainsKey(string key)
{
return backing.ContainsKey(key);
}
public IEnumerator<KeyValuePair<string, V>> GetEnumerator()
{
return backing.GetEnumerator();
}
public string GetPathForKey(string key)
{
return MapDirectory + Path.DirectorySeparatorChar + key;
}
public bool Delete(string key)
{
return backing.Remove(key);
}
public bool Remove(KeyValuePair<string, V> item)
{
return backing.Remove(item);
}
public bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value)
{
return backing.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return backing.GetEnumerator();
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeService : IService
{
public IReadOnlyCollection<IServiceConfigurable> Configurables { get; set; }
public event EventHandler<ServiceState> StateChangeEvent;
public event EventHandler<string> UpdateLogEvent;
public ServiceState CurrentState { get; private set; } = ServiceState.Stopped;
private MemoryStream memoryStream;
private StreamWriter consoleWriter;
private Stack<Task> taskStack = new Stack<Task>();
public FakeService(params IServiceConfigurable[] configurables)
{
HashSet<IServiceConfigurable> modifiable = new HashSet<IServiceConfigurable>();
foreach (IServiceConfigurable configurable in configurables)
{
modifiable.Add(configurable);
}
this.Configurables = modifiable;
}
public void ElegantShutdown()
{
CurrentState = ServiceState.Stopped;
StateChangeEvent?.Invoke(this, ServiceState.Stopped);
Task task;
while(taskStack.TryPop(out task)) {
if (task.IsCompleted) {
task.Wait();
} else {
throw new InvalidOperationException("A task was not completed.");
}
}
}
public void ExecuteCommand(string command)
{
taskStack.Push(consoleWriter.WriteLineAsync(command));
taskStack.Push(consoleWriter.FlushAsync());
UpdateLogEvent?.Invoke(this, command);
}
public void InitializeService()
{
CurrentState = ServiceState.Running;
memoryStream = new MemoryStream();
this.consoleWriter = new StreamWriter(memoryStream);
StateChangeEvent?.Invoke(this, ServiceState.Running);
}
public byte[] GetLogBuffer()
{
return memoryStream.ToArray();
}
}
}

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using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceConfigurable : IServiceConfigurable
{
private string value;
public string OptionName { get; private set; }
public FakeServiceConfigurable(string optionName)
{
this.OptionName = optionName;
}
public string GetValue()
{
return value;
}
public bool SetValue(string value)
{
this.value = value;
return true;
}
}
}

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using System;
using System.Collections.Generic;
using GameServiceWarden.InteractionAPI.Module;
using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceManagerMonitor : IServiceManagerMonitor
{
public List<ServiceManagerTotal> states = new List<ServiceManagerTotal>();
public List<ServiceManagerDelta> deltas = new List<ServiceManagerDelta>();
public ServiceManagerTotal this[int i]
{
get
{
return states[i];
}
}
public void Present(ServiceManagerTotal state)
{
states.Add(state);
}
public void Present(ServiceManagerDelta delta)
{
deltas.Add(delta);
}
public ServiceManagerTotal GetLastState()
{
return states[states.Count - 1];
}
public ServiceManagerDelta GetLastDelta() {
return deltas[deltas.Count - 1];
}
}
}

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using System.Collections.Generic;
using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceModule : IServiceModule
{
public string Name => "FakeModule";
public string Description => "A fake module for testing.";
private IServiceConfigurable[] configurables;
public FakeServiceModule(params IServiceConfigurable[] configurables)
{
this.configurables = configurables;
}
public IEnumerable<string> Authors { get; private set; } = new string[] { "FakeAuthor", "FakeAuthor2" };
public IService InstantiateService(string workspace)
{
return new FakeService(configurables);
}
}
}

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using System.Collections.Generic;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.ModuleFramework;
using Xunit;
using Xunit.Abstractions;
namespace GameServiceWarden.Core.Tests.Modules
{
// Testing convention from: https://docs.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
// fakes are generic test objects,
// mocks are the objects being asserted upon,
// stubs are objects used as part of the test.
[CollectionDefinition("Service", DisableParallelization = true)]
public class ServiceDescriptorTest
{
private readonly ITestOutputHelper output;
private readonly XUnitLogger logger;
public ServiceDescriptorTest(ITestOutputHelper output)
{
this.output = output;
logger = new XUnitLogger(output);
Logger.AddLogListener(logger);
}
//MethodTested_ScenarioTested_ExpectedBehavior
[Fact]
public void Start_FromStopped_StateIsRunning()
{
//Arrange, Act, Assert
const string SERVICE_NAME = "Start_FromStopped_StateIsRunning";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
serviceInfo.Start();
Assert.Equal(ServiceState.Running, serviceInfo.GetServiceState());
serviceInfo.Stop();
}
[Fact]
public void Stop_FromStart_Stopped()
{
const string SERVICE_NAME = "Stop_FromStart_Stopped";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
serviceInfo.Start();
serviceInfo.Stop();
Assert.Equal(ServiceState.Stopped, serviceInfo.GetServiceState());
}
[Fact]
public void GetConfigurableOptions_ServiceStopped_ReturnsConfigurables()
{
//Given
const string SERVICE_NAME = "GetConfigurableOptions_ServiceStopped_ReturnsConfigurables";
FakeService stubService = new FakeService();
FakeServiceConfigurable stubConfigurable = new FakeServiceConfigurable("Option");
HashSet<IServiceConfigurable> configurables = new HashSet<IServiceConfigurable>();
configurables.Add(stubConfigurable);
stubService.Configurables = configurables;
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
//Then
Assert.Contains<string>(stubConfigurable.OptionName, serviceInfo.GetConfigurableOptions());
}
[Fact]
public void SetAndGetConfigurationValue_ServiceStopped_AppropriateValueReturned()
{
//Given
const string SERVICE_NAME = "SetAndGetConfigurationValue_ServiceStopped_AppropriateValueReturned";
FakeService stubService = new FakeService();
FakeServiceConfigurable stubConfigurable = new FakeServiceConfigurable("Option");
HashSet<IServiceConfigurable> configurables = new HashSet<IServiceConfigurable>();
configurables.Add(stubConfigurable);
stubService.Configurables = configurables;
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
//When
serviceInfo.SetConfigurableValue(stubConfigurable.OptionName, "success");
//Then
Assert.True("success".Equals(serviceInfo.GetConfigurableValue(stubConfigurable.OptionName)));
}
[Fact]
public void GetServiceState_ServiceNotStarted_ReturnsStoppedState()
{
//Given
const string SERVICE_NAME = "GetServiceState_ServiceNotStarted_ReturnsStoppedState";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
//Then
Assert.Equal(ServiceState.Stopped, serviceInfo.GetServiceState());
}
[Fact]
public void GetServiceState_ServiceStarted_ReturnsRunningState()
{
//Given
const string SERVICE_NAME = "GetServiceState_ServiceStarted_ReturnsRunningState";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
//When
serviceInfo.Start();
//Then
Assert.Equal(ServiceState.Running, serviceInfo.GetServiceState());
serviceInfo.Stop();
}
[Fact]
public void GetModuleName_ServiceNotStarted_ReturnsSetName()
{
//Given
const string SERVICE_NAME = "GetModuleName_ServiceNotStarted_ReturnsSetName";
const string MODULE_NAME = "FakeModule";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, MODULE_NAME, "FakeAssembly");
//Then
Assert.Equal(MODULE_NAME, serviceInfo.GetModuleName());
}
[Fact]
public void GetAssemblyName_ServiceNotStarted_ReturnsSetAssemblyName()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "GetAssemblyName_ServiceNotStarted_ReturnsSetAssemblyName";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", ASSEMBLY_NAME);
//Then
Assert.Equal(ASSEMBLY_NAME, serviceInfo.GetAssemblyName());
}
[Fact]
public void GetServiceName_ServiceNotStartedSingleThread_ServiceNameReturned()
{
//Given
const string SERVICE_NAME = "GetServiceName_ServiceNotStartedSingleThread_ServiceNameReturned";
IService stubService = new FakeService();
//When
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssemblyName");
//Then
Assert.True(SERVICE_NAME.Equals(serviceInfo.ServiceName));
}
[Fact]
public void GetLogBuffer_CommandWritten_CommandLogged()
{
//Given
const string CMD = "hello";
const string SERVICE_NAME = "GetLogBuffer_CommandWritten_CommandLogged";
IService stubService = new FakeService();
ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
serviceInfo.Start();
//When
serviceInfo.ExecuteCommand(CMD);
//Then
using (MemoryStream mem = new MemoryStream(serviceInfo.GetLogBuffer()))
{
using (StreamReader reader = new StreamReader(mem))
{
Assert.Equal(CMD, reader.ReadLine());
}
}
}
}
}

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using System.Collections.Generic;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.ModuleFramework;
using Xunit;
using Xunit.Abstractions;
[assembly: CollectionBehavior(DisableTestParallelization = true)]
namespace GameServiceWarden.Core.Tests.Modules
{
[CollectionDefinition("Service")]
public class ServiceManagerTest
{
public ServiceManagerTest(ITestOutputHelper output)
{
Logger.AddLogListener(new XUnitLogger(output));
}
[Fact]
public void CreateService_NewManager_NewServiceCreated()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "CreateService_NewManager_NewServiceCreated";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
//Then
Assert.True(FAKE_SERVICE_NAME.Equals(stubMonitor.GetLastDelta().service));
}
[Fact]
public void CreateService_OneService_ServiceDeleted()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "CreateService_OneService_ServiceDeleted";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
serviceManager.DeleteService(FAKE_SERVICE_NAME);
//Then
Assert.True(stubMonitor.GetLastDelta().subtract);
Assert.True(FAKE_SERVICE_NAME.Equals(stubMonitor.GetLastDelta().service));
}
[Fact]
public void GetServiceNames_MultipleServices_AllCorrectNames()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_PREFIX = "GetServiceNames_MultipleServices_AllCorrectNames_";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
for (int i = 0; i < 100; i++)
{
serviceManager.CreateService(FAKE_SERVICE_PREFIX + i, ASSEMBLY_NAME, stubServiceModule.Name);
}
//Then
for (int i = 0; i < 100; i++)
{
Assert.Contains<string>(FAKE_SERVICE_PREFIX + i, serviceManager.GetServiceNames());
}
}
[Fact]
public void GetServiceOptions_ThreeOptionService_CorrectOptions()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "GetServiceOptions_ThreeOptionService_CorrectOptions";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule(
new FakeServiceConfigurable("A"),
new FakeServiceConfigurable("B"),
new FakeServiceConfigurable("C")
);
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
//Then
Assert.Contains<string>("A", serviceManager.GetOptions()[FAKE_SERVICE_NAME].Keys);
Assert.Contains<string>("B", serviceManager.GetOptions()[FAKE_SERVICE_NAME].Keys);
Assert.Contains<string>("C", serviceManager.GetOptions()[FAKE_SERVICE_NAME].Keys);
}
[Fact]
public void SetandGetServiceOptionValue_OneOption_OptionChanged()
{
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "SetandGetServiceOptionValue_OneOption_OptionChanged";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule(
new FakeServiceConfigurable("A")
);
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
serviceManager.SetServiceOptionValue(FAKE_SERVICE_NAME, "A", "Test");
//Then
Assert.True("Test".Equals(serviceManager.GetOptions()[FAKE_SERVICE_NAME]["A"]));
}
[Fact]
public void GetServiceState_NotRunning_ReturnsNotRunningState()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "GetServiceState_NotRunning_ReturnsNotRunningState";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
//Then
Assert.DoesNotContain(FAKE_SERVICE_NAME, serviceManager.GetRunningServiceNames());
}
[Fact]
public void StartService_NotStarted_SuccessfulStart()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "StartService_NotStarted_SuccessfulStart";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
//Then
Assert.Contains(FAKE_SERVICE_NAME, serviceManager.GetRunningServiceNames());
serviceManager.StopService(FAKE_SERVICE_NAME);
}
[Fact]
public void StopService_ServiceStartedThenStopped_StateUpdated()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "StopService_ServiceStartedThenStopped_StateUpdated";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
serviceManager.StopService(FAKE_SERVICE_NAME);
//Then
Assert.DoesNotContain(FAKE_SERVICE_NAME, serviceManager.GetRunningServiceNames());
}
[Fact]
public void ExecuteCommand_ServiceStarted_CommandLogged()
{
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "ExecuteCommand_ServiceStarted_CommandLogged";
const string COMMAND = "TEST";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
FakePersistence<IReadOnlyDictionary<string, string>> stubPersistentServiceDictionary = new FakePersistence<IReadOnlyDictionary<string, string>>();
FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
ServiceManager serviceManager = new ServiceManager(stubMonitor, stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IServiceModule>();
IServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyModulesDictionary.Add(stubServiceModule.Name, stubServiceModule);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
serviceManager.ExecuteCommand(FAKE_SERVICE_NAME, COMMAND);
//Then
using (MemoryStream mem = new MemoryStream(serviceManager.GetLogBuffers()[FAKE_SERVICE_NAME]))
{
using (StreamReader reader = new StreamReader(mem))
{
Assert.Equal(COMMAND, reader.ReadLine());
}
}
serviceManager.StopService(FAKE_SERVICE_NAME);
}
}
}

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using System.Collections.Generic;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Persistence;
using GameServiceWarden.Core.Tests.Modules;
using GameServiceWarden.ModuleFramework;
using Xunit;
namespace GameServiceWarden.Core.Tests.Persistence
{
public class ServiceDescriptorPersistenceTest
{
//MethodTested_ScenarioTested_ExpectedBehavior
[Fact]
public void GetPathForKey_PathGen_ExpectedPathResult()
{
//Given
const string TEST_DIR = "services";
const string MODULE_NAME = "fake_module";
const string ASSEMBLY_NAME = "fake_assembly";
const string SERVICE_NAME = "fake_service";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubModulesPersistence = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
Dictionary<string, IServiceModule> stubAssemblyDict = new Dictionary<string, IServiceModule>();
FakeServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyDict[MODULE_NAME] = stubServiceModule;
stubModulesPersistence[ASSEMBLY_NAME] = stubAssemblyDict;
ServiceDescriptorPersistence persistedServices = new ServiceDescriptorPersistence(TEST_DIR);
//Then
Assert.True(persistedServices.GetPathForKey(SERVICE_NAME).Equals(Path.Combine(TEST_DIR, SERVICE_NAME)));
}
[Fact]
public void Save_SavingService_FileCreated()
{
//Given
const string TEST_DIR = "services";
const string MODULE_NAME = "fake_module";
const string ASSEMBLY_NAME = "fake_assembly";
const string SERVICE_NAME = "fake_service";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubModulesPersistence = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
Dictionary<string, IServiceModule> stubAssemblyDict = new Dictionary<string, IServiceModule>();
FakeServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyDict[MODULE_NAME] = stubServiceModule;
stubModulesPersistence[ASSEMBLY_NAME] = stubAssemblyDict;
ServiceDescriptorPersistence persistedServiceInfos = new ServiceDescriptorPersistence(TEST_DIR);
ServiceDescriptor stubServiceInfo = new ServiceDescriptor(stubModulesPersistence[ASSEMBLY_NAME][MODULE_NAME].InstantiateService(persistedServiceInfos.GetPathForKey(SERVICE_NAME)), SERVICE_NAME, MODULE_NAME, ASSEMBLY_NAME);
//When
Dictionary<string, string> info = new Dictionary<string, string>();
info[ServiceDescriptor.MODULE_PROPERTY] = MODULE_NAME;
info[ServiceDescriptor.ASSEMBLY_PROPERTY] = ASSEMBLY_NAME;
persistedServiceInfos[SERVICE_NAME] = info;
//Then
Assert.True(Directory.Exists(TEST_DIR));
Assert.True(Directory.Exists(persistedServiceInfos.GetPathForKey(SERVICE_NAME)));
string[] files = Directory.GetFiles(persistedServiceInfos.GetPathForKey(SERVICE_NAME));
Assert.True(files.Length == 1);
Assert.StartsWith(SERVICE_NAME, Path.GetFileName(files[0]));
Directory.Delete(TEST_DIR, true);
}
[Fact]
public void Save_ReadingService_MetadataRead()
{
//Given
const string TEST_DIR = "services";
const string MODULE_NAME = "fake_module";
const string ASSEMBLY_NAME = "fake_assembly";
const string SERVICE_NAME = "fake_service";
FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubModulesPersistence = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
Dictionary<string, IServiceModule> stubAssemblyDict = new Dictionary<string, IServiceModule>();
FakeServiceModule stubServiceModule = new FakeServiceModule();
stubAssemblyDict[MODULE_NAME] = stubServiceModule;
stubModulesPersistence[ASSEMBLY_NAME] = stubAssemblyDict;
ServiceDescriptorPersistence persistedServices = new ServiceDescriptorPersistence(TEST_DIR);
Dictionary<string, string> info = new Dictionary<string, string>();
info[ServiceDescriptor.MODULE_PROPERTY] = MODULE_NAME;
info[ServiceDescriptor.ASSEMBLY_PROPERTY] = ASSEMBLY_NAME;
persistedServices[SERVICE_NAME] = info;
//When
IReadOnlyDictionary<string, string> loadedServiceInfo = persistedServices[SERVICE_NAME];
string loadedAssemblyName = loadedServiceInfo[ServiceDescriptor.ASSEMBLY_PROPERTY];
string loadedModuleName = loadedServiceInfo[ServiceDescriptor.MODULE_PROPERTY];
//Then
Assert.True(loadedModuleName.Equals(MODULE_NAME));
Assert.True(loadedAssemblyName.Equals(ASSEMBLY_NAME));
Directory.Delete(TEST_DIR, true);
}
}
}

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using System;
using GameServiceWarden.Core.UI;
using Xunit;
using Xunit.Abstractions;
namespace GameServiceWarden.Core.Tests.UI
{
public class IPCMediatorTest
{
public IPCMediatorTest(ITestOutputHelper output)
{
Logger.AddLogListener(new XUnitLogger(output));
}
[Fact]
public void Open_Closed_Opened()
{
//Given
const string NAME = "Open_Closed_Opened";
IPCMediator mediator = new IPCMediator(NAME);
//When
mediator.Open();
//Then
Assert.True(mediator.IsRunning);
}
[Fact]
public void Open_AlreadyOpened_Exception()
{
//Given
const string NAME = "Open_AlreadyOpened_Exception";
IPCMediator mediator = new IPCMediator(NAME);
//When
mediator.Open();
//Then
Assert.Throws<InvalidOperationException>(() => mediator.Open());
}
[Fact]
public void Close_Opened_Closed()
{
//Given
const string NAME = "Close_Opened_Closed";
IPCMediator mediator = new IPCMediator(NAME);
//When
mediator.Open();
//Then
Assert.True(mediator.IsRunning);
mediator.Close();
Assert.False(mediator.IsRunning);
}
}
}

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using System;
using Xunit.Abstractions;
namespace GameServiceWarden.Core.Tests
{
public class XUnitLogger : ILogReceiver
{
public LogLevel Level => LogLevel.Debug;
public string Identifier => GetType().Name;
private ITestOutputHelper outputHelper;
public XUnitLogger(ITestOutputHelper output)
{
this.outputHelper = output;
}
public void Flush()
{
}
public void LogMessage(string message, DateTime time, LogLevel level)
{
try
{
outputHelper.WriteLine($"[{time.ToShortTimeString()}][{level.ToString()}]: {message}");
}
catch (InvalidOperationException) { };
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
namespace GameServiceWarden.Core.Collection
{
public class LRUCache<K, V> : IEnumerable<V>
{
private class Node
{
public K key;
public V value;
public Node front;
public Node back;
}
public int Size {get { return size; } }
public int Count {get { return valueDictionary.Count; } }
private readonly int size;
private Node top;
private Node bottom;
private Dictionary<K, Node> valueDictionary;
private Action<V> cleanupAction;
public LRUCache(int size = 100, Action<V> cleanup = null)
{
this.size = size;
valueDictionary = new Dictionary<K, Node>(size);
this.cleanupAction = cleanup;
}
private void MoveToTop(K key) {
Node node = valueDictionary[key];
if (node != null && top != node) {
node.front.back = node.back;
node.back = top;
node.front = null;
top = node;
}
}
private Node AddToTop(K key, V value) {
Node node = new Node();
node.front = null;
node.back = top;
node.value = value;
node.key = key;
top = node;
if (bottom == null) {
bottom = node;
} else if (valueDictionary.Count == Size) {
valueDictionary.Remove(bottom.key);
cleanupAction?.Invoke(bottom.value);
bottom = bottom.front;
}
valueDictionary[key] = node;
return node;
}
public V Use(K key, Func<V> generate) {
if (generate == null) throw new ArgumentNullException("generate");
Node value = null;
if (valueDictionary.ContainsKey(key)) {
value = valueDictionary[key];
MoveToTop(key);
} else {
value = AddToTop(key, generate());
}
return value.value;
}
public bool IsCached(K key) {
return valueDictionary.ContainsKey(key);
}
public void Clear() {
top = null;
bottom = null;
valueDictionary.Clear();
}
public IEnumerator<V> GetEnumerator()
{
foreach (Node node in valueDictionary.Values)
{
yield return node.value;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\GameServiceWarden.ModuleFramework\GameServiceWarden.ModuleFramework.csproj" />
<ProjectReference Include="..\GameServiceWarden.InteractionAPI\GameServiceWarden.InteractionAPI.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="8.0.0" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Project>

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using System;
using System.Runtime.Serialization;
namespace GameServiceWarden.Core.Module.Exceptions
{
[System.Serializable]
public class ModuleLoadException : Exception
{
public ModuleLoadException() { }
public ModuleLoadException(string message) : base(message) { }
public ModuleLoadException(string message, Exception inner) : base(message, inner) { }
protected ModuleLoadException(
SerializationInfo info,
StreamingContext context) : base(info, context) { }
}
}

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namespace GameServiceWarden.Core.Module.Exceptions
{
[System.Serializable]
public class ServiceInitializationException : System.Exception
{
public ServiceInitializationException() { }
public ServiceInitializationException(string message) : base(message) { }
public ServiceInitializationException(string message, System.Exception inner) : base(message, inner) { }
protected ServiceInitializationException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
}
}

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using GameServiceWarden.InteractionAPI.Module;
namespace GameServiceWarden.Core.Module
{
public interface IServiceManagerActionExecuter
{
void ExecuteAction(ServiceManagerAction action);
void View();
}
}

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using GameServiceWarden.InteractionAPI.Module;
namespace GameServiceWarden.Core.Module
{
public interface IServiceManagerMonitor
{
void Present(ServiceManagerTotal state);
void Present(ServiceManagerDelta delta);
}
}

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using System;
using System.Reflection;
using System.Runtime.Loader;
namespace GameServiceWarden.Core.Module
{
class ModuleLoadContext : AssemblyLoadContext
{
private readonly AssemblyDependencyResolver dependencyResolver;
public ModuleLoadContext(string path) {
dependencyResolver = new AssemblyDependencyResolver(path);
}
protected override Assembly Load(AssemblyName assemblyName)
{
string assemblyPath = dependencyResolver.ResolveAssemblyToPath(assemblyName);
if (assemblyPath != null) {
return LoadFromAssemblyPath(assemblyPath);
}
return null;
}
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
{
String libraryPath = dependencyResolver.ResolveUnmanagedDllToPath(unmanagedDllName);
if (libraryPath != null) {
return LoadUnmanagedDllFromPath(libraryPath);
}
return IntPtr.Zero;
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection;
using GameServiceWarden.Core.Module.Exceptions;
using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Module
{
public class ModuleLoader //Gateway
{
/// <summary>
/// Loads an extension module.
/// </summary>
/// <param name="path">The path to the module.</param>
/// <returns>An </<see cref="IEnumerable{IServiceModule}"/> from the given module.</returns>
/// <exception cref="NoServiceableFoundException">When the module requested to be loaded does not contain any public <see cref="IService"/> classes.</exception>
public IEnumerable<IServiceModule> LoadModules(string path)
{
return instantiateServiceable(loadAssembly(path));
}
/// <summary>
/// Loads all module for each given path to modules file.
/// </summary>
/// <param name="paths">The paths to load modules for.</param>
/// <returns>A <see cref="Dictionary{string, IEnumerable{IServiceModule}}"/> where the key is a <see cref="string"/> that is the associated path.</returns>
public Dictionary<string, IEnumerable<IServiceModule>> LoadAllModules(IEnumerable<string> paths)
{
Dictionary<string, IEnumerable<IServiceModule>> res = new Dictionary<string, IEnumerable<IServiceModule>>();
foreach (string path in paths)
{
res.Add(path, LoadModules(path));
}
return res;
}
private Assembly loadAssembly(string path)
{
ModuleLoadContext moduleLoadContext = new ModuleLoadContext(path);
return moduleLoadContext.LoadFromAssemblyPath(path);
}
private IEnumerable<IServiceModule> instantiateServiceable(Assembly assembly)
{
int serviceableCount = 0;
foreach (Type type in assembly.GetExportedTypes())
{
if (typeof(IServiceModule).IsAssignableFrom(type))
{
IServiceModule res = Activator.CreateInstance(type) as IServiceModule;
if (res != null)
{
serviceableCount++;
yield return res;
}
}
}
if (serviceableCount == 0)
{
List<string> typeNames = new List<string>();
foreach (Type type in assembly.GetExportedTypes())
{
typeNames.Add(type.FullName);
}
string types = String.Join(',', typeNames);
throw new ModuleLoadException(
$"No public classes in {assembly} from {assembly.Location} implemented {typeof(IService).FullName}." +
$"Detected types: {types}");
}
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.IO.Pipes;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using GameServiceWarden.Core.Module.Exceptions;
using GameServiceWarden.ModuleFramework;
using System.Net.Sockets;
//TODO Update UML
namespace GameServiceWarden.Core.Module
{
public class ServiceDescriptor //entity
{
public const string MODULE_PROPERTY = "SERVICE_MODULE";
public const string ASSEMBLY_PROPERTY = "SERVICE_ASSEMBLY";
private const int TIMEOUT = 1000;
/// <summary>
/// The name of the service itself, independent of the name of the module this service is using.
/// </summary>
public string ServiceName { get { return serviceName; } }
private readonly string serviceName;
private volatile ServiceState state;
private readonly IService service;
private string moduleName;
private readonly string assemblyName;
/// <summary>
/// Name of module this service uses.
/// </summary>
private readonly IReadOnlyDictionary<string, IServiceConfigurable> configurables;
public event EventHandler<ServiceState> ServiceStateChangeEvent;
public event EventHandler<string> LogUpdateEvent;
public ServiceDescriptor(IService service, string serviceName, string moduleName, string assemblyName)
{
this.service = service ?? throw new ArgumentNullException("service");
this.moduleName = moduleName ?? throw new ArgumentNullException("moduleName");
this.assemblyName = assemblyName ?? throw new ArgumentNullException("assemblyName");
this.serviceName = serviceName ?? throw new ArgumentNullException("serviceName");
this.service.StateChangeEvent += OnServiceStateChange;
this.service.UpdateLogEvent += OnLogUpdate;
Dictionary<string, IServiceConfigurable> tempConfigurables = new Dictionary<string, IServiceConfigurable>();
foreach (IServiceConfigurable configurable in service.Configurables)
{
tempConfigurables.Add(configurable.OptionName, configurable);
}
this.configurables = new ReadOnlyDictionary<string, IServiceConfigurable>(tempConfigurables);
}
/// <summary>
/// Starts this service.
/// </summary>
/// <exception cref="InvalidOperationException">Is thrown when the service is already running.</exception>
public void Start()
{
Logger.Log($"\"{ServiceName}\" is starting.");
if (state == ServiceState.Running) throw new InvalidOperationException("Service instance already running.");
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(TIMEOUT);
Task initializationTask = Task.Run(() => service.InitializeService(), cancellationTokenSource.Token);
try {
initializationTask.Wait();
} catch (AggregateException a) {
a.Handle((e) => e is TaskCanceledException);
}
cancellationTokenSource.Dispose();
}
/// <summary>
/// Stops the service.
/// </summary>
/// <exception cref="InvalidOperationException">Is thrown when the is not running.</exception>
public void Stop()
{
if (state != ServiceState.Running) throw new InvalidOperationException("Service instance not running.");
Logger.Log($"\"{ServiceName}\" is stopping.");
service.ElegantShutdown();
}
/// <summary>
/// Sends a command to this service to execute.
/// </summary>
/// <param name="command">The command to execute.</param>
/// <exception cref="InvalidOperationException">Is thrown when the service is not running.</exception>
public void ExecuteCommand(string command)
{
Logger.Log($"\"{ServiceName}\" is executing command \"{command}\".", LogLevel.Debug);
if (state != ServiceState.Running) throw new InvalidOperationException("Service instance not running.");
service.ExecuteCommand(command);
}
/// <summary>
/// Gets the possible <see cref="IServiceConfigurable"/>'s names for this service.
/// </summary>
/// <returns>A <see cref="ISet{string}"/> returned where the string is the option's name.</returns>
public ISet<string> GetConfigurableOptions()
{
return new HashSet<string>(this.configurables.Keys);
}
public bool SetConfigurableValue(string configurationName, string value)
{
if (!this.configurables.ContainsKey(configurationName)) throw new KeyNotFoundException($"Unable to find option with name \"{configurationName}\".");
return this.configurables[configurationName].SetValue(value);
}
public string GetConfigurableValue(string configurationName)
{
if (!this.configurables.ContainsKey(configurationName)) throw new KeyNotFoundException($"Unable to find option with name \"{configurationName}\".");
return this.configurables[configurationName].GetValue();
}
public ServiceState GetServiceState()
{
return state;
}
public string GetServiceName()
{
return serviceName;
}
public string GetModuleName()
{
return moduleName;
}
/// <returns>The name of assembly this module is contained in.</returns>
public string GetAssemblyName()
{
return assemblyName;
}
public byte[] GetLogBuffer() {
if (state == ServiceState.Stopped) throw new InvalidOperationException("Cannot get log of service that is not running.");
return service.GetLogBuffer();
}
private void OnServiceStateChange(object sender, ServiceState state)
{
this.state = state;
Logger.Log($"The service \"{ServiceName}\" is changing states to {this.state}.", LogLevel.Debug);
ServiceStateChangeEvent?.Invoke(this, this.state);
}
private void OnLogUpdate(object sender, string log) {
LogUpdateEvent?.Invoke(this, log);
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using GameServiceWarden.InteractionAPI.Module;
using GameServiceWarden.Core.Persistence;
using GameServiceWarden.ModuleFramework;
using GameServiceWarden.Core.Collection;
using System.Text;
namespace GameServiceWarden.Core.Module
{
public class ServiceManager : IServiceManagerActionExecuter
{
private IServiceManagerMonitor managerMonitor;
private readonly ConcurrentDictionary<string, ServiceDescriptor> running;
private readonly IPersistent<IReadOnlyDictionary<string, string>> services;
private readonly IReadOnlyPersistent<IReadOnlyDictionary<string, IServiceModule>> modules;
private readonly LRUCache<string, ServiceDescriptor> descriptorCache;
public ServiceManager(IServiceManagerMonitor actionMonitor, IPersistent<IReadOnlyDictionary<string, string>> services, IReadOnlyPersistent<IReadOnlyDictionary<string, IServiceModule>> modules)
{
this.services = services ?? throw new ArgumentNullException("services");
this.modules = modules ?? throw new ArgumentNullException("modules");
this.managerMonitor = actionMonitor ?? throw new ArgumentNullException("actionMonitor");
this.running = new ConcurrentDictionary<string, ServiceDescriptor>();
this.descriptorCache = new LRUCache<string, ServiceDescriptor>(100);
}
public void CreateService(string serviceName, string assemblyName, string moduleName)
{
if (!this.modules.ContainsKey(assemblyName)) throw new KeyNotFoundException($"No file \"{assemblyName}\" found.");
IReadOnlyDictionary<string, IServiceModule> assemblyModules = this.modules[assemblyName];
if (services.ContainsKey(serviceName)) throw new ArgumentException($"Service of Name \"{serviceName}\" already exists.");
Dictionary<string, string> data = new Dictionary<string, string>();
data[ServiceDescriptor.ASSEMBLY_PROPERTY] = assemblyName;
data[ServiceDescriptor.MODULE_PROPERTY] = moduleName;
services.AddToPersistence(serviceName, data);
ServiceManagerDelta managerState = new ServiceManagerDelta();
managerState.subtract = false;
managerState.service = serviceName;
managerMonitor.Present(managerState);
}
public void DeleteService(string serviceName)
{
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
if (running.ContainsKey(serviceName)) running[serviceName].Stop();
services.Delete(serviceName);
ServiceManagerDelta managerState = new ServiceManagerDelta();
managerState.subtract = true;
managerState.service = serviceName;
managerMonitor.Present(managerState);
}
public IEnumerable<string> GetModuleNames()
{
ServiceManagerTotal managerState = new ServiceManagerTotal();
managerState.modules = modules.Keys.ToImmutableArray();
managerMonitor.Present(managerState);
return modules.Keys;
}
public IEnumerable<string> GetServiceNames()
{
ServiceManagerTotal managerState = new ServiceManagerTotal();
managerState.services = services.Keys.ToImmutableArray();
managerMonitor.Present(managerState);
return services.Keys;
}
public IEnumerable<string> GetRunningServiceNames() {
ServiceManagerTotal managerState = new ServiceManagerTotal();
managerState.running = running.Keys.ToImmutableArray();
managerMonitor.Present(managerState);
return running.Keys;
}
private IEnumerable<string> GetServiceOptions(string serviceName)
{
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
IReadOnlyDictionary<string, string> info = services[serviceName];
ServiceDescriptor service = descriptorCache.Use(serviceName, () => GenerateDescriptor(serviceName, info[ServiceDescriptor.ASSEMBLY_PROPERTY], info[ServiceDescriptor.MODULE_PROPERTY]));
return service.GetConfigurableOptions();
}
private string GetServiceOptionValue(string serviceName, string optionName)
{
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
IReadOnlyDictionary<string, string> info = services[serviceName];
ServiceDescriptor service = descriptorCache.Use(serviceName, () => GenerateDescriptor(serviceName, info[ServiceDescriptor.ASSEMBLY_PROPERTY], info[ServiceDescriptor.MODULE_PROPERTY]));
if (!service.GetConfigurableOptions().Contains(optionName)) throw new KeyNotFoundException($"Option \"{optionName}\" for service \"{serviceName}\" not found.");
return service.GetConfigurableValue(optionName);
}
public IReadOnlyDictionary<string, IReadOnlyDictionary<string, string>> GetOptions() {
ServiceManagerTotal managerState = new ServiceManagerTotal();
Dictionary<string, IReadOnlyDictionary<string, string>> serviceOptions = new Dictionary<string, IReadOnlyDictionary<string, string>>();
foreach (string service in GetServiceNames())
{
Dictionary<string, string> optionsOfService = new Dictionary<string, string>();
foreach (string option in GetServiceOptions(service))
{
optionsOfService.Add(option, GetServiceOptionValue(service, option));
}
serviceOptions.Add(service, optionsOfService);
}
managerState.serviceOptions = serviceOptions;
managerMonitor.Present(managerState);
return serviceOptions;
}
public bool SetServiceOptionValue(string serviceName, string optionName, string value)
{
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
IReadOnlyDictionary<string, string> info = services[serviceName];
ServiceDescriptor service = descriptorCache.Use(serviceName, () => GenerateDescriptor(serviceName, info[ServiceDescriptor.ASSEMBLY_PROPERTY], info[ServiceDescriptor.MODULE_PROPERTY]));
if (!service.GetConfigurableOptions().Contains(optionName)) throw new KeyNotFoundException($"Option \"{optionName}\" for service \"{serviceName}\" not found.");
ServiceManagerDelta managerState = new ServiceManagerDelta();
if (service.SetConfigurableValue(optionName, value)) {
managerState.optionName = optionName;
managerState.optionValue = GetServiceOptionValue(serviceName, optionName);
managerMonitor.Present(managerState);
return true;
}
return false;
}
public void StartService(string serviceName)
{
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
if (running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is already running.");
IReadOnlyDictionary<string, string> info = services[serviceName];
ServiceDescriptor service = descriptorCache.Use(serviceName, () => GenerateDescriptor(serviceName, info[ServiceDescriptor.ASSEMBLY_PROPERTY], info[ServiceDescriptor.MODULE_PROPERTY]));
service.ServiceStateChangeEvent += OnServiceStateChange;
service.LogUpdateEvent += OnLogUpdated;
service.Start();
}
public void StopService(string serviceName)
{
if (!running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is not running.");
running[serviceName].Stop();
}
public void ExecuteCommand(string serviceName, string command)
{
if (!running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is not running.");
running[serviceName].ExecuteCommand(command);
}
private byte[] GetServiceLogBuffer(string serviceName) {
if (!running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is not running and therefore, does not have a log.");
IReadOnlyDictionary<string, string> info = services[serviceName];
ServiceDescriptor service = descriptorCache.Use(serviceName, () => GenerateDescriptor(serviceName, info[ServiceDescriptor.ASSEMBLY_PROPERTY], info[ServiceDescriptor.MODULE_PROPERTY]));
return service.GetLogBuffer();
}
public IReadOnlyDictionary<string, byte[]> GetLogBuffers() {
Dictionary<string, byte[]> logs = new Dictionary<string, byte[]>();
foreach (string service in running.Keys)
{
logs.Add(service, running[service].GetLogBuffer());
}
ServiceManagerTotal managerState = new ServiceManagerTotal();
managerState.logs = logs;
managerMonitor.Present(managerState);
return logs;
}
private ServiceDescriptor GenerateDescriptor(string name, string assembly, string module) {
return new ServiceDescriptor(modules[assembly][module].InstantiateService(services.GetPathForKey(name)), name, module, assembly);
}
private void OnServiceStateChange(object sender, ServiceState state) {
ServiceDescriptor serviceInfo = (ServiceDescriptor)sender;
ServiceManagerDelta managerChange = new ServiceManagerDelta();
switch (state)
{
case ServiceState.Running:
if (running.TryAdd(serviceInfo.ServiceName, serviceInfo)) {
managerChange.running = serviceInfo.ServiceName;
}
break;
case ServiceState.Stopped:
ServiceDescriptor removed;
if (running.TryRemove(serviceInfo.ServiceName, out removed)) {
removed.ServiceStateChangeEvent -= OnServiceStateChange;
removed.LogUpdateEvent -= OnLogUpdated;
Dictionary<string, string> removedInfo = new Dictionary<string, string>();
removedInfo[ServiceDescriptor.ASSEMBLY_PROPERTY] = removed.GetAssemblyName();
removedInfo[ServiceDescriptor.MODULE_PROPERTY] = removed.GetModuleName();
services[serviceInfo.ServiceName] = removedInfo;
managerChange.subtract = true;
managerChange.running = serviceInfo.ServiceName;
}
break;
}
managerMonitor.Present(managerChange);
}
void OnLogUpdated(object sender, string update) {
ServiceDescriptor service = (ServiceDescriptor)sender;
ServiceManagerDelta delta = new ServiceManagerDelta();
delta.logs = Encoding.UTF8.GetBytes(update);
managerMonitor.Present(delta);
}
public void ExecuteAction(ServiceManagerAction action)
{
switch (action.action)
{
case ServiceManagerAction.Type.CreateService:
CreateService(action.serviceName, action.assemblyName, action.moduleName);
break;
case ServiceManagerAction.Type.DeleteService:
DeleteService(action.serviceName);
break;
case ServiceManagerAction.Type.ExecuteCommand:
ExecuteCommand(action.serviceName, action.command);
break;
case ServiceManagerAction.Type.SetServiceOption:
SetServiceOptionValue(action.serviceName, action.option, action.value);
break;
case ServiceManagerAction.Type.Start:
StartService(action.serviceName);
break;
case ServiceManagerAction.Type.Stop:
StopService(action.serviceName);
break;
}
}
public void View()
{
GetServiceNames();
GetRunningServiceNames();
GetModuleNames();
GetLogBuffers();
GetOptions();
}
}
}

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using System.Collections.Generic;
using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.Persistence
{
public interface IPersistent<V> : IReadOnlyPersistent<V>
{
new V this[string key] { get; set; }
void AddToPersistence(string key, V value);
void Clear();
bool Delete(string key);
}
}

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using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Persistence
{
public interface IReadOnlyPersistent<V> : IEnumerable<KeyValuePair<string, V>>
{
V this[string key] { get; }
/// <summary>
/// The directory for this dictionary to use.
/// </summary>
string MapDirectory { get; }
int Count { get; }
IEnumerable<V> Values { get; }
IEnumerable<string> Keys { get; }
bool ContainsKey(string key);
/// <summary>
/// The path to the data representing a specific key.
/// </summary>
/// <param name="key">The key to get the path for.</param>
/// <returns>A <see cref="string"/> representing the key.</returns>
string GetPathForKey(string key);
bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.ModuleFramework;
using System.Collections.ObjectModel;
namespace GameServiceWarden.Core.Persistence
{
public class ServiceDescriptorPersistence : IPersistent<IReadOnlyDictionary<string, string>>
{
private readonly string mapDirectory;
private const string EXTENSION = ".sin";
public ServiceDescriptorPersistence(string mapDirectory)
{
this.mapDirectory = mapDirectory;
}
public IReadOnlyDictionary<string, string> this[string key]
{
set
{
SaveService(key, value[ServiceDescriptor.ASSEMBLY_PROPERTY], value[ServiceDescriptor.MODULE_PROPERTY]);
}
get
{
if (!ContainsKey(key)) throw new KeyNotFoundException();
Dictionary<string, string> info = new Dictionary<string, string>();
info[ServiceDescriptor.ASSEMBLY_PROPERTY] = GetServiceInfoValue(key, ServiceDescriptor.ASSEMBLY_PROPERTY);
info[ServiceDescriptor.MODULE_PROPERTY] = GetServiceInfoValue(key, ServiceDescriptor.MODULE_PROPERTY);
return new ReadOnlyDictionary<string, string>(info);
}
}
public string MapDirectory { get { return mapDirectory; } }
public int Count
{
get
{
return Directory.GetFiles(mapDirectory).Length;
}
}
public IEnumerable<IReadOnlyDictionary<string,string>> Values {
get {
IEnumerable<string> keys = Keys;
List<IReadOnlyDictionary<string,string>> res = new List<IReadOnlyDictionary<string,string>>();
foreach (string key in keys)
{
res.Add(this[key]);
}
return res;
}
}
public IEnumerable<string> Keys {
get {
IEnumerable<string> keys = Directory.EnumerateDirectories(mapDirectory);
List<string> res = new List<string>();
foreach (string key in keys)
{
res.Add(Path.GetDirectoryName(key));
}
return res;
}
}
public void AddToPersistence(string key, IReadOnlyDictionary<string,string> value)
{
if (key == null) throw new ArgumentNullException();
if (ContainsKey(key)) throw new ArgumentException();
this[key] = value;
}
public void Clear()
{
IEnumerable<string> directories = Keys;
foreach (string directory in directories)
{
Directory.Delete(directory);
}
}
public bool ContainsKey(string key)
{
return Directory.Exists(GetPathForKey(key));
}
public IEnumerator<KeyValuePair<string, IReadOnlyDictionary<string,string>>> GetEnumerator()
{
IEnumerable<string> keys = Keys;
List<KeyValuePair<string, IReadOnlyDictionary<string,string>>> result = new List<KeyValuePair<string, IReadOnlyDictionary<string,string>>>();
foreach (string key in keys)
{
result.Add(new KeyValuePair<string, IReadOnlyDictionary<string,string>>(key, this[key]));
}
return result.GetEnumerator();
}
public string GetPathForKey(string key)
{
return Path.Combine(mapDirectory, key);
}
public bool Delete(string key)
{
if (!ContainsKey(key)) return false;
try
{
Directory.Delete(GetPathForKey(key));
}
catch (System.Exception)
{
return false;
throw;
}
return true;
}
public bool TryLoadValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string,string> value)
{
try {
value = this[key];
} catch (KeyNotFoundException) {
value = null;
return false;
}
return true;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void SaveService(string key, string assemblyName, string moduleName)
{
if (key == null) throw new ArgumentNullException("key");
if (assemblyName == null) throw new ArgumentNullException("assemblyName");
if (moduleName == null) throw new ArgumentNullException("moduleName");
string serviceInfoPath = GetPathForKey(key);
Directory.CreateDirectory(serviceInfoPath);
using (StreamWriter writer = File.CreateText(Path.Combine(serviceInfoPath, key + EXTENSION)))
{
writer.WriteLine($"{ServiceDescriptor.ASSEMBLY_PROPERTY}: {assemblyName}");
writer.WriteLine($"{ServiceDescriptor.MODULE_PROPERTY}: {moduleName}");
}
}
private string GetServiceInfoValue(string key, string value)
{
string path = GetPathForKey(key);
IEnumerable<string> lines = File.ReadAllLines(Path.Combine(path, key + EXTENSION));
foreach (string line in lines)
{
if (line.StartsWith($"{value}: "))
{
return line.Substring(value.Length + 2);
}
}
throw new FormatException($"\"{path}\" is corrupted. Could not find value for: {value}.");
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Persistence
{
public class ServiceModules : IReadOnlyPersistent<IReadOnlyDictionary<string, IServiceModule>>
{
private readonly string mapDirectory;
private readonly ModuleLoader loader = new ModuleLoader();
public ServiceModules(string mapDirectory)
{
this.mapDirectory = mapDirectory;
}
public IReadOnlyDictionary<string, IServiceModule> this[string key]
{
get
{
if (!ContainsKey(key)) throw new KeyNotFoundException($"Key \"{key}\" not found.");
Dictionary<string, IServiceModule> res = new Dictionary<string, IServiceModule>();
IEnumerable<IServiceModule> modules = loader.LoadModules(GetPathForKey(key));
foreach (IServiceModule module in modules)
{
res.Add(module.Name, module);
}
return new ReadOnlyDictionary<string, IServiceModule>(res);
}
}
public string MapDirectory
{
get
{
return mapDirectory;
}
}
public IEnumerable<string> Keys
{
get
{
IEnumerable<string> files = Directory.EnumerateFiles(mapDirectory);
foreach (string file in files)
{
if (Path.GetExtension(file).ToLower().Equals("dll"))
{
yield return Path.GetFileName(file);
}
}
}
}
public IEnumerable<IReadOnlyDictionary<string, IServiceModule>> Values
{
get
{
IEnumerable<string> keys = Keys;
foreach (string key in keys)
{
yield return this[key];
}
}
}
public int Count
{
get
{
int count = 0;
IEnumerable<string> files = Directory.EnumerateFiles(mapDirectory);
foreach (string file in files)
{
if (Path.GetExtension(file).ToLower().Equals("dll"))
{
count++;
}
}
return count;
}
}
public bool ContainsKey(string key)
{
string path = GetPathForKey(key);
return File.Exists(path) && Path.GetExtension(path).ToLower().Equals("dll");
}
public IEnumerator<KeyValuePair<string, IReadOnlyDictionary<string, IServiceModule>>> GetEnumerator()
{
IEnumerable<string> keys = Keys;
foreach (string key in keys)
{
yield return new KeyValuePair<string, IReadOnlyDictionary<string, IServiceModule>>(key, this[key]);
}
}
public string GetPathForKey(string key)
{
return mapDirectory + Path.DirectorySeparatorChar + key;
}
public bool TryLoadValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string, IServiceModule> value)
{
try
{
value = this[key];
return true;
}
catch (KeyNotFoundException)
{
value = null;
return false;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

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using System;
namespace GameServiceWarden.Core
{
class Program
{
static void Main(string[] args)
{
}
}
}

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using System.Diagnostics;
using System.Text.Json;
using GameServiceWarden.InteractionAPI;
using GameServiceWarden.InteractionAPI.Communicable.Requests;
using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.UI
{
public class IPCController
{
private IPCMediator mediator;
private IServiceManagerActionExecuter serviceExecutioner;
public IPCController(IPCMediator mediator, IServiceManagerActionExecuter serviceExecutioner)
{
this.mediator = mediator;
this.serviceExecutioner = serviceExecutioner;
}
public void Process() {
Logger.Log("Beginning to process interface requests.");
mediator.Open();
(string, CommunicableType, byte[]) action;
while (mediator.RequestQueue.TryTake(out action))
{
switch (action.Item2)
{
case CommunicableType.Delta:
ServiceRequest delta = JsonSerializer.Deserialize<ServiceRequest>(action.Item3);
serviceExecutioner.ExecuteAction(delta.serviceManagerAction);
break;
case CommunicableType.View:
serviceExecutioner.View();
break;
}
}
mediator.Close();
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.IO.Pipes;
using System.Net.Sockets;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using GameServiceWarden.InteractionAPI;
using GameServiceWarden.InteractionAPI.Communicable.Requests;
using GameServiceWarden.InteractionAPI.Communicable.Responses;
namespace GameServiceWarden.Core.UI
{
public class IPCMediator
{
private const int TIMEOUT = 1000;
public string PipeName {get { return name + ".pipe"; } }
private readonly string name;
private readonly ConcurrentDictionary<string, (NamedPipeServerStream, Task)> pipes;
public BlockingCollection<(string, CommunicableType, byte[])> RequestQueue { get; private set; }
private volatile bool active;
public bool IsRunning { get => active; }
private Task connectionTask;
private CancellationTokenSource stopAcceptingToken;
private volatile NamedPipeServerStream connectingPipe;
public IPCMediator(string name)
{
this.name = name;
pipes = new ConcurrentDictionary<string, (NamedPipeServerStream, Task)>();
RequestQueue = new BlockingCollection<(string, CommunicableType, byte[])>(new ConcurrentQueue<(string, CommunicableType, byte[])>());
}
public void Open()
{
if (active) throw new InvalidOperationException("IPC already opened.");
Logger.Log($"IPCMediator with name \"{name}\" opened.");
active = true;
stopAcceptingToken = new CancellationTokenSource();
connectionTask = AcceptConnections();
Logger.Log($"IPCMediator \"{name}\" has begun asynchronously accepting interfaces.", LogLevel.Debug);
}
public void Close()
{
if (!active) throw new InvalidOperationException("IPC not open.");
Logger.Log("Closing IPC mediator.");
active = false;
stopAcceptingToken.Cancel();
connectingPipe.Dispose();
InitiateDisconnectAll("Closing GameServiceWarden.").Wait();
try
{
if (!connectionTask.Wait(TIMEOUT)) throw new TimeoutException($"IPCMediator \"{name}\" was unable to stop accepting task within {TIMEOUT}ms.");
}
catch (AggregateException e)
{
e.Handle((exception) => exception is TaskCanceledException || (exception is SocketException && exception.Message.Equals("Operation canceled")));
}
RequestQueue.CompleteAdding();
stopAcceptingToken.Dispose();
}
public async Task ReplyAll(CommunicableType type, byte[] data)
{
IEnumerable<string> identifiers = pipes.Keys;
Stack<Task> replyTasks = new Stack<Task>();
foreach (string identifier in identifiers)
{
replyTasks.Push(Reply(identifier, type, data));
}
Task replyTask;
while (replyTasks.TryPop(out replyTask))
{
await replyTask;
}
}
public async Task Reply(string identifier, CommunicableType type, byte[] data)
{
CancellationTokenSource cancel = new CancellationTokenSource(1000);
byte[] header = ResponseHeader.Encode(type, (uint)data.Length);
await pipes[identifier].Item1.WriteAsync(header, 0, header.Length, cancel.Token);
await pipes[identifier].Item1.WriteAsync(data, cancel.Token);
cancel.Dispose();
}
public async Task InitiateDisconnect(string identifier, string reason)
{
Logger.Log($"Disconnecting \"{identifier}\". Reason: \"{reason}\"");
DisconnectResponse response;
response.reason = reason;
await Reply(identifier, CommunicableType.Disconnect, JsonSerializer.SerializeToUtf8Bytes(response));
(NamedPipeServerStream, Task) pipeAndTask = pipes[identifier];
pipeAndTask.Item1.Close();
await pipeAndTask.Item2;
Logger.Log($"Successfully disconnected \"{identifier}\".");
}
public async Task InitiateDisconnectAll(string reason) {
Logger.Log($"Disconnecting all of {pipes.Count} interfaces.");
foreach (string id in pipes.Keys)
{
await InitiateDisconnect(id, reason);
}
}
private async Task AcceptConnections()
{
List<Task> connectionTasks = new List<Task>();
Logger.Log("Accepting Interface connections.");
while (active)
{
connectingPipe = new NamedPipeServerStream(PipeName, PipeDirection.InOut, NamedPipeServerStream.MaxAllowedServerInstances, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
Logger.Log("Waiting for connection.", LogLevel.Debug);
await connectingPipe.WaitForConnectionAsync(stopAcceptingToken.Token);
connectionTasks.Add(OnConnection(connectingPipe));
for (int i = 0; i < connectionTasks.Count; i++)
{
if (connectionTasks[i].IsCompleted) {
Task connectionTask = connectionTasks[i];
connectionTasks.RemoveAt(i);
connectionTask.Wait();
}
}
}
Logger.Log("Waiting for connection tasks.", LogLevel.Debug);
foreach (Task task in connectionTasks)
{
task.Wait();
}
Logger.Log("Stopped accepting pipe connections.");
}
private async Task OnConnection(NamedPipeServerStream pipe)
{
Logger.Log("Interface attempting to connect.", LogLevel.Debug);
byte[] headerBuffer = new byte[sizeof(uint) * 2];
int headerFill = 0;
CancellationTokenSource headerCancel = new CancellationTokenSource(TIMEOUT);
try
{
int readLength;
do
{
readLength = await pipe.ReadAsync(headerBuffer, headerFill, headerBuffer.Length - headerFill, headerCancel.Token);
headerFill += readLength;
} while (readLength != 0 && headerFill != headerBuffer.Length);
}
catch (AggregateException e)
{
e.Handle((exception) => exception is TaskCanceledException);
Logger.Log($"Interface did not send header data within {TIMEOUT}ms.", LogLevel.Debug);
} finally {
await pipe.DisposeAsync();
headerCancel.Dispose();
}
if (headerFill != headerBuffer.Length) {
Logger.Log($"Interface failed to send header data.", LogLevel.Debug);
return;
}
CommunicableType comType;
uint bodyLength;
RequestHeader.Decode(headerBuffer, out comType, out bodyLength); //TODO do exception check.
byte[] bodyBuffer = new byte[bodyLength];
int bodyFill = 0;
CancellationTokenSource bodyCancel = new CancellationTokenSource(TIMEOUT);
try
{
int readLength = 0;
do
{
readLength = await pipe.ReadAsync(bodyBuffer, bodyFill, bodyBuffer.Length - bodyFill, bodyCancel.Token);
bodyFill += readLength;
} while (readLength != 0 && bodyFill != headerBuffer.Length);
}
catch (AggregateException e)
{
e.Handle((exception) => exception is TaskCanceledException);
Logger.Log($"Interface failed to send body data within {TIMEOUT}.", LogLevel.Debug);
} finally {
await pipe.DisposeAsync();
bodyCancel.Dispose();
}
if (bodyFill != bodyBuffer.Length) {
Logger.Log($"Interface failed to send body data.", LogLevel.Debug);
return;
}
ConnectRequest request = JsonSerializer.Deserialize<ConnectRequest>(bodyBuffer);
ConnectResponse response = new ConnectResponse();
bool requestAccepted = false;
if (string.IsNullOrWhiteSpace(request.requestedIdentifier)) {
response.invalidName = true;
response.errorMsg = $"The requested identifier \"{request.requestedIdentifier}\" is null or whitespace.";
Logger.Log(response.errorMsg, LogLevel.Debug);
} else if (pipes.ContainsKey(request.requestedIdentifier)) {
response.invalidName = true;
response.nameTaken = true;
response.errorMsg = $"Interface requested identifier \"{request.requestedIdentifier}\" is taken.";
Logger.Log(response.errorMsg, LogLevel.Debug);
} else {
requestAccepted = true;
response.identifier = request.requestedIdentifier;
}
CancellationTokenSource cancelResponse = new CancellationTokenSource(TIMEOUT);
try
{
await pipe.WriteAsync(JsonSerializer.SerializeToUtf8Bytes(response), cancelResponse.Token);
}
catch (AggregateException e)
{
e.Handle((exception) => exception is TaskCanceledException);
Logger.Log($"Interface did not receive response within {TIMEOUT}ms.", LogLevel.Debug);
}
if (!requestAccepted) {
cancelResponse.Dispose();
await pipe.DisposeAsync();
Logger.Log($"Interface failed to connect.");
return;
}
Logger.Log($"Interface \"{response.identifier}\" connected.");
pipes[request.requestedIdentifier] = (pipe, Listen(response.identifier, pipe));
}
private async Task Listen(string identifier, NamedPipeServerStream pipe)
{
Logger.Log($"Started listening to interface \"{identifier}\".", LogLevel.Debug);
byte[] buffer = new byte[1024];
byte[] headerBuffer = new byte[sizeof(uint) * 2];
byte[] bodyBuffer = null;
int bodyFill = 0;
int headerFill = 0;
int readLength = 0;
CommunicableType? comType = null;
while ((readLength = await pipe.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
for (int i = 0; i < readLength; i++)
{
if (bodyBuffer == null)
{
headerBuffer[headerFill] = buffer[i];
headerFill++;
if (headerFill == headerBuffer.Length)
{
uint length;
CommunicableType type;
RequestHeader.Decode(headerBuffer, out type, out length);
bodyBuffer = new byte[length];
headerFill = 0;
comType = type;
}
}
else
{
bodyBuffer[bodyFill] = buffer[i];
bodyFill++;
if (bodyFill == bodyBuffer.Length)
{
RequestQueue.Add((identifier, comType.Value, bodyBuffer));
bodyFill = 0;
bodyBuffer = null;
}
}
}
}
Logger.Log($"Pipe for interface \"{identifier}\" has closed.", LogLevel.Debug);
(NamedPipeServerStream, Task) removedPipe;
pipes.TryRemove(identifier, out removedPipe);
await removedPipe.Item1.DisposeAsync();
Logger.Log($"Stopped listening to interface \"{identifier}\".", LogLevel.Debug);
}
}
}

View File

@ -0,0 +1,30 @@
using System.Text.Json;
using System.Threading.Tasks;
using GameServiceWarden.InteractionAPI;
using GameServiceWarden.InteractionAPI.Module;
using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.UI
{
public class IPCPresenter : IServiceManagerMonitor
{
private IPCMediator mediator;
public IPCPresenter(IPCMediator mediator)
{
this.mediator = mediator;
}
public void Present(ServiceManagerTotal state)
{
Task replyTask = mediator.ReplyAll(CommunicableType.View, JsonSerializer.SerializeToUtf8Bytes(state));
replyTask.Wait();
}
public void Present(ServiceManagerDelta delta)
{
Task replyTask = mediator.ReplyAll(CommunicableType.Delta, JsonSerializer.SerializeToUtf8Bytes(delta));
replyTask.Wait();
}
}
}

View File

@ -0,0 +1,385 @@
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@ -0,0 +1,13 @@
using System;
namespace GameServiceWarden.InteractionAPI
{
public enum CommunicableType : uint
{
Disconnect,
Connect,
View,
Delta,
UnexpectedCommunication
}
}

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@ -0,0 +1,11 @@
namespace GameServiceWarden.InteractionAPI.Communicable.Requests
{
public struct ConnectRequest
{
public string requestedIdentifier;
public string programName;
public string programAuthor;
public string versionNumber;
public string details;
}
}

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@ -0,0 +1,9 @@
using GameServiceWarden.InteractionAPI.Module;
namespace GameServiceWarden.InteractionAPI.Communicable.Requests
{
public struct ServiceRequest
{
public ServiceManagerAction serviceManagerAction;
}
}

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@ -0,0 +1,7 @@
namespace GameServiceWarden.InteractionAPI
{
public struct DisconnectRequest
{
public string reason;
}
}

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@ -0,0 +1,13 @@
using System;
using System.IO.Pipes;
namespace GameServiceWarden.InteractionAPI.Communicable.Requests
{
public static class RequestHeader
{
public static void Decode(byte[] header, out CommunicableType type, out uint length) {
type = (CommunicableType) BitConverter.ToUInt32(header, 0);
length = BitConverter.ToUInt32(header, sizeof(uint));
}
}
}

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@ -0,0 +1,12 @@
using System.Security.Cryptography.X509Certificates;
namespace GameServiceWarden.InteractionAPI.Communicable.Responses
{
public struct ConnectResponse
{
public string identifier;
public bool nameTaken;
public bool invalidName;
public string errorMsg;
}
}

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@ -0,0 +1,9 @@
using GameServiceWarden.InteractionAPI.Module;
namespace GameServiceWarden.InteractionAPI.Communicable.Responses
{
public struct DeltaResponse
{
public ServiceManagerTotal gameServiceDelta;
}
}

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@ -0,0 +1,7 @@
namespace GameServiceWarden.InteractionAPI
{
public struct DisconnectResponse
{
public string reason;
}
}

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@ -0,0 +1,14 @@
using System;
namespace GameServiceWarden.InteractionAPI.Communicable.Responses
{
public static class ResponseHeader
{
public static byte[] Encode(CommunicableType type, uint length) {
byte[] res = new byte[sizeof(uint) + sizeof(uint)];
BitConverter.GetBytes((uint)type).CopyTo(res, 0);
BitConverter.GetBytes(length).CopyTo(res, sizeof(uint));
return res;
}
}
}

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@ -0,0 +1,8 @@
namespace GameServiceWarden.InteractionAPI.Communicable.Responses
{
public struct UnexpectedRequestResponse
{
public CommunicableType origin;
public string message;
}
}

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@ -0,0 +1,8 @@
using GameServiceWarden.InteractionAPI.Module;
namespace GameServiceWarden.InteractionAPI.Communicable.Responses
{
public struct ViewResponse {
public ServiceManagerTotal state;
}
}

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@ -0,0 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Project>

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@ -0,0 +1,24 @@
namespace GameServiceWarden.InteractionAPI.Module
{
public struct ServiceManagerAction
{
public enum Type
{
Start,
Stop,
CreateService,
DeleteService,
ExecuteCommand,
SetServiceOption,
}
public string assemblyName;
public string moduleName;
public string serviceName;
public string option;
public string command;
public string value;
public Type action;
}
}

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@ -0,0 +1,15 @@
using System.Collections.Generic;
namespace GameServiceWarden.InteractionAPI.Module
{
public struct ServiceManagerDelta
{
public bool subtract;
public string service;
public string running;
public string modules;
public byte[] logs;
public string optionName;
public string optionValue;
}
}

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@ -0,0 +1,13 @@
using System.Collections.Generic;
namespace GameServiceWarden.InteractionAPI.Module
{
public struct ServiceManagerTotal
{
public ICollection<string> services;
public ICollection<string> running;
public ICollection<string> modules;
public IReadOnlyDictionary<string, byte[]> logs;
public IReadOnlyDictionary<string, IReadOnlyDictionary<string, string>> serviceOptions;
}
}

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@ -0,0 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Project>

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace GameServiceWarden.ModuleFramework
{
public interface IService
{
event EventHandler<ServiceState> StateChangeEvent;
event EventHandler<string> UpdateLogEvent;
IReadOnlyCollection<IServiceConfigurable> Configurables{ get; }
void InitializeService();
void ElegantShutdown();
byte[] GetLogBuffer();
void ExecuteCommand(string command);
}
}

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@ -0,0 +1,9 @@
namespace GameServiceWarden.ModuleFramework
{
public interface IServiceConfigurable
{
string OptionName { get; }
string GetValue();
bool SetValue(string value);
}
}

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@ -0,0 +1,29 @@
using System.Collections.Generic;
namespace GameServiceWarden.ModuleFramework
{
public interface IServiceModule
{
/// <summary>
/// The name of the game service this module handles.
/// </summary>
string Name { get; }
/// <summary>
/// Description of the game service this module handles.
/// </summary>
string Description { get; }
/// <summary>
/// The authors responsible for creating this module.
/// </summary>
IEnumerable<string> Authors { get; }
/// <summary>
/// Creates an instance of a the service to be used.
/// </summary>
/// <param name="workspace">The workspace directory. All service required files should be stored here. Expect the directory to be created.</param>
/// <returns>The <see cref="IService"/> responsible for the instance of the game service.</returns>
IService InstantiateService(string workspace);
}
}

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@ -0,0 +1,9 @@
namespace GameServiceWarden.ModuleFramework
{
public enum ServiceState
{
Stopped,
Running,
RestartPending
}
}

24
Jenkinsfile vendored Normal file
View File

@ -0,0 +1,24 @@
pipeline {
agent {
kubernetes {
cloud 'Reslate Systems'
defaultContainer 'conda'
}
}
stages {
stage ("Install") {
steps {
sh "conda update conda -y -q"
sh "conda env update -n base --file environment.yml -q"
sh "conda run -n base dotnet restore gameservicewarden.sln"
}
}
stage ("Test") {
steps {
sh returnStatus: true, script: 'conda run -n base dotnet test --logger xunit --no-restore gameservicewarden.sln'
xunit([xUnitDotNet(excludesPattern: '', pattern: 'GameServiceWarden.Tests/*.Tests/TestResults/*.xml', stopProcessingIfError: true)])
}
}
}
}

3
build.sh Executable file
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@ -0,0 +1,3 @@
#!/bin/bash
dotnet build -v n src/GameServiceWarden.ModuleFramework
dotnet build -v n src/GameServiceWarden.Core

9
environment.yml Normal file
View File

@ -0,0 +1,9 @@
name: gameservicewarden
channels:
- conda-forge
dependencies:
- dotnet
- icu
- tar
- zip
- nodejs

50
gameservicewarden.sln Normal file
View File

@ -0,0 +1,50 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameServiceWarden", "GameServiceWarden", "{10373EAF-A78D-45C0-8F8E-FFA1F1D4DF33}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameServiceWarden.Core", "GameServiceWarden\GameServiceWarden.Core\GameServiceWarden.Core.csproj", "{3F7158B1-8C80-4529-9B1B-827329F699A7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameServiceWarden.InteractionAPI", "GameServiceWarden\GameServiceWarden.InteractionAPI\GameServiceWarden.InteractionAPI.csproj", "{0DF20C89-C55C-401F-A607-A41A6EC6273E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameServiceWarden.ModuleFramework", "GameServiceWarden\GameServiceWarden.ModuleFramework\GameServiceWarden.ModuleFramework.csproj", "{26B4678F-A48E-4A81-A304-3179D7C984E8}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameServiceWarden.Tests", "GameServiceWarden.Tests", "{103BE93B-FB65-47AC-8741-90823A23A23E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameServiceWarden.Core.Tests", "GameServiceWarden.Tests\GameServiceWarden.Core.Tests\GameServiceWarden.Core.Tests.csproj", "{48DD5E4F-1C9F-4642-AF7C-B43E91E83BB2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3F7158B1-8C80-4529-9B1B-827329F699A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3F7158B1-8C80-4529-9B1B-827329F699A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3F7158B1-8C80-4529-9B1B-827329F699A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3F7158B1-8C80-4529-9B1B-827329F699A7}.Release|Any CPU.Build.0 = Release|Any CPU
{0DF20C89-C55C-401F-A607-A41A6EC6273E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0DF20C89-C55C-401F-A607-A41A6EC6273E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0DF20C89-C55C-401F-A607-A41A6EC6273E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0DF20C89-C55C-401F-A607-A41A6EC6273E}.Release|Any CPU.Build.0 = Release|Any CPU
{26B4678F-A48E-4A81-A304-3179D7C984E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{26B4678F-A48E-4A81-A304-3179D7C984E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{26B4678F-A48E-4A81-A304-3179D7C984E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{26B4678F-A48E-4A81-A304-3179D7C984E8}.Release|Any CPU.Build.0 = Release|Any CPU
{48DD5E4F-1C9F-4642-AF7C-B43E91E83BB2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{48DD5E4F-1C9F-4642-AF7C-B43E91E83BB2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{48DD5E4F-1C9F-4642-AF7C-B43E91E83BB2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{48DD5E4F-1C9F-4642-AF7C-B43E91E83BB2}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{3F7158B1-8C80-4529-9B1B-827329F699A7} = {10373EAF-A78D-45C0-8F8E-FFA1F1D4DF33}
{0DF20C89-C55C-401F-A607-A41A6EC6273E} = {10373EAF-A78D-45C0-8F8E-FFA1F1D4DF33}
{26B4678F-A48E-4A81-A304-3179D7C984E8} = {10373EAF-A78D-45C0-8F8E-FFA1F1D4DF33}
{48DD5E4F-1C9F-4642-AF7C-B43E91E83BB2} = {103BE93B-FB65-47AC-8741-90823A23A23E}
EndGlobalSection
EndGlobal

6
test.sh Executable file
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@ -0,0 +1,6 @@
#!/bin/bash
for PROJ in tests/**/*.csproj
do
echo "Testing $PROJ"
dotnet test --logger trx -v n --blame --collect:"XPlat Code Coverage" "$PROJ" -- DataCollectionRunSettings.DataCollectors.DataCollector.Configuration.Format=opencover
done