Added proper disposing to ServiceDescriptor.
Fixed ServiceDescriptor tests where cancellation didn't work. Disposing currently awaited pipe terminates the task.
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@ -12,6 +12,7 @@ using System.Threading.Tasks;
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using GameServiceWarden.Core.Games.Modules.Exceptions;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.API.Module;
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using System.Net.Sockets;
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//TODO Update UML
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namespace GameServiceWarden.Core.Games
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@ -40,6 +41,7 @@ namespace GameServiceWarden.Core.Games
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private Task logUpdateTask;
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private Task acceptingTask;
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private volatile CancellationTokenSource stopToken;
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private NamedPipeServerStream acceptingPipe;
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/// <summary>
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/// Name of module this service uses.
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@ -110,9 +112,11 @@ namespace GameServiceWarden.Core.Games
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if (!running) throw new InvalidOperationException("Service instance not running.");
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Logger.Log($"\"{ServiceName}\" is stopping.");
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service.ElegantShutdown();
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stopToken.Cancel();
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logSender.Close();
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logReceiver.Close();
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stopToken.Cancel(); // Doesn't work on Linux(?)
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acceptingPipe.Close();
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acceptingPipe.Dispose(); //Handles Linux case
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logSender.Dispose(); //Makes sure logging client is disposed
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logReceiver.Dispose(); //Closes receiver (Linux doesn't respond to cancellations, needed to dispose either way).
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try
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{
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if (!acceptingTask.Wait(TIMEOUT)) {
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@ -121,7 +125,7 @@ namespace GameServiceWarden.Core.Games
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}
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catch (AggregateException e)
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{
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e.Handle((exception) => exception is TaskCanceledException);
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e.Handle((exception) => exception is TaskCanceledException || exception is SocketException); //Task cancel for Windows, Socket for operation cancellation.
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}
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try
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{
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@ -131,10 +135,12 @@ namespace GameServiceWarden.Core.Games
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}
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catch (AggregateException e)
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{
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e.Handle((exception) => exception is TaskCanceledException);
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e.Handle((exception) => exception is TaskCanceledException || exception is SocketException); //Same as above.
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}
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foreach (NamedPipeServerStream pipe in logStreamListeners)
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{
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pipe.Dispose();
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}
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logSender.Dispose();
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logReceiver.Dispose();
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logStreamListeners.Clear();
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stopToken.Dispose();
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}
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@ -206,6 +212,7 @@ namespace GameServiceWarden.Core.Games
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while (running)
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{
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NamedPipeServerStream pipe = new NamedPipeServerStream(ServiceLogPipeName, PipeDirection.Out, NamedPipeServerStream.MaxAllowedServerInstances, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
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acceptingPipe = pipe;
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await pipe.WaitForConnectionAsync(stopToken.Token);
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Logger.Log($"A log listener has connected. Currently broadcasting to {logStreamListeners.Count + 1} listener(s).", LogLevel.DEBUG);
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logStreamListeners.Push(pipe);
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