Began implementing explicit log flushing.
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e4f2ebf792
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@ -6,9 +6,14 @@ namespace GameServiceWarden.Host.Logging
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{
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public LogLevel Level => LogLevel.INFO;
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public void Flush()
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{
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throw new NotImplementedException();
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}
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public void LogMessage(string message, DateTime time, LogLevel level)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -17,5 +17,10 @@ namespace GameServiceWarden.Host.Logging
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/// <param name="time">The time at which this message was requested to be logged.</param>
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/// <param name="level">The severity of this message.</param>
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void LogMessage(string message, DateTime time, LogLevel level);
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/// <summary>
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/// Called when this receiver should explicitly flush received messages.
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/// </summary>
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void Flush();
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}
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}
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace GameServiceWarden.Host.Logging
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{
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public class Logger {
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private HashSet<ILogReceiver> listeners = new HashSet<ILogReceiver>();
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private readonly HashSet<ILogReceiver> listeners = new HashSet<ILogReceiver>();
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/// <summary>
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/// Logs the message to listeners that are listening to the set severity of the message or greater.
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@ -39,8 +39,12 @@ namespace GameServiceWarden.Host.Logging
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/// <summary>
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/// Called when all listeners should perform any flushing they need.
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/// </summary>
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public static void FlushListeners() {
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public void FlushListeners()
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{
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foreach (ILogReceiver listener in listeners)
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{
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listener.Flush();
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}
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}
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}
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}
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