Changed method names.
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parent
067c8f5824
commit
97967ce0c6
@ -25,14 +25,14 @@ namespace GameServiceWarden.Core.Games
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IReadOnlyDictionary<string, IGameServiceModule> assemblyModules = this.modules[assemblyName];
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if (services.ContainsKey(serviceName)) throw new ArgumentException($"Service of Name \"{serviceName}\" already exists.");
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services.Add(serviceName, new GameServiceInfo(assemblyModules[moduleName].InstantiateGameService(services.GetPathForKey(serviceName), true), moduleName, assemblyName));
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services.AddToPersistence(serviceName, new GameServiceInfo(assemblyModules[moduleName].InstantiateGameService(services.GetPathForKey(serviceName), true), moduleName, assemblyName));
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}
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public void DeleteService(string serviceName)
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{
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if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
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if (services[serviceName].GetServiceState() == ServiceState.Running) services[serviceName].Stop();
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services.Remove(serviceName);
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services.Delete(serviceName);
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}
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public IEnumerable<string> GetModuleNames()
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@ -106,7 +106,7 @@ namespace GameServiceWarden.Core.Persistence
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return mapDirectory + Path.DirectorySeparatorChar + key;
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}
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public bool TryGetValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string, IGameServiceModule> value)
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public bool TryLoadValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string, IGameServiceModule> value)
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{
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try
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{
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@ -7,8 +7,8 @@ namespace GameServiceWarden.Core.Persistence
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{
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new V this[string key] { get; set; }
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void Add(string key, V value);
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void AddToPersistence(string key, V value);
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void Clear();
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bool Remove(string key);
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bool Delete(string key);
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}
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}
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@ -24,6 +24,6 @@ namespace GameServiceWarden.Core.Persistence
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/// <param name="key">The key to get the path for.</param>
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/// <returns>A <see cref="string"/> representing the key.</returns>
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string GetPathForKey(string key);
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bool TryGetValue(string key, [MaybeNullWhen(false)] out V value);
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bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value);
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}
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}
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@ -26,7 +26,7 @@ namespace GameServiceWarden.Core.Tests.Modules
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IEnumerable<string> IReadOnlyPersistent<V>.Keys => backing.Keys;
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public void Add(string key, V value)
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public void AddToPersistence(string key, V value)
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{
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backing.Add(key, value);
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}
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@ -61,7 +61,7 @@ namespace GameServiceWarden.Core.Tests.Modules
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return MapDirectory + Path.DirectorySeparatorChar + key;
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}
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public bool Remove(string key)
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public bool Delete(string key)
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{
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return backing.Remove(key);
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}
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@ -71,7 +71,7 @@ namespace GameServiceWarden.Core.Tests.Modules
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return backing.Remove(item);
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}
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public bool TryGetValue(string key, [MaybeNullWhen(false)] out V value)
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public bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value)
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{
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return backing.TryGetValue(key, out value);
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}
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@ -22,7 +22,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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//Then
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@ -41,7 +41,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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serviceManager.DeleteService(FAKE_SERVICE_NAME);
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@ -61,7 +61,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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for (int i = 0; i < 100; i++)
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{
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@ -90,7 +90,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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new FakeGameConfigurable("C")
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);
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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//Then
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@ -112,7 +112,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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new FakeGameConfigurable("A")
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);
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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serviceManager.SetServiceOptionValue(FAKE_SERVICE_NAME, "A", "Test");
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@ -132,7 +132,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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//Then
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@ -151,7 +151,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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serviceManager.StartService(FAKE_SERVICE_NAME);
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@ -171,7 +171,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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serviceManager.StartService(FAKE_SERVICE_NAME);
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@ -191,7 +191,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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serviceManager.StartService(FAKE_SERVICE_NAME);
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@ -212,7 +212,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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serviceManager.StartService(FAKE_SERVICE_NAME);
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@ -238,7 +238,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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//When
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serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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//Then
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