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89ecbb6f4d
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better integration with new entity system
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2017-08-02 23:30:29 -05:00 |
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928f85f709
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fixed minor pooling issue
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2017-08-02 22:53:21 -05:00 |
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cfe5e3592b
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entity coordinator integration works
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2017-08-02 22:06:10 -05:00 |
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a72bd104f0
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basic ground work for entity coordinators added
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2017-08-02 02:05:16 -05:00 |
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bb5782a34f
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resize title, added a null safety net for creative entity spawning
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2017-07-31 01:36:48 -05:00 |
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162b7cb9c0
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renamed title image file
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2017-07-31 01:06:10 -05:00 |
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e6017b1808
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edited the title png
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2017-07-31 00:25:51 -05:00 |
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54c61fcba5
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rename project and game to RhythmBullet
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2017-07-31 00:06:10 -05:00 |
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db27f7dbae
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added another frequency range on analyzer
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2017-07-30 18:22:24 -05:00 |
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c9f580d695
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game screen fixed issue where laser is first rendered then drawn, more tuning work
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2017-07-29 02:21:12 -05:00 |
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e30cb93545
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minor tuning and fixed mistake in uiskin.atlas
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2017-07-29 01:25:03 -05:00 |
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053f4fb40e
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slightly different approach to map storing
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2017-07-29 00:43:40 -05:00 |
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5ec04f0f27
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new framework for entities progress and began working on map part
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2017-07-28 14:11:55 -05:00 |
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66e82c0efe
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reworked the entity framework (still in progress)
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2017-07-28 00:42:08 -05:00 |
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013e3d7d99
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fixed dumb math mistake and changes to map gen index control
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2017-07-26 02:24:23 -05:00 |
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e6b3960e7e
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changed ranges on audio analyzer
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2017-07-24 23:42:47 -05:00 |
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247d87e9d1
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began working on win screen
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2017-07-24 23:39:37 -05:00 |
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ec234af091
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background now full window size; sensitivity slider no longer attached to analyzer
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2017-07-23 00:11:28 -05:00 |
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8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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99e6fe9c3f
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began setup of actual game screen
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2017-07-22 18:40:32 -05:00 |
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8a64368b9b
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minor changes
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2017-07-22 15:13:03 -05:00 |
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a54a06c799
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added explosion fx (sound and particles)
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2017-07-22 09:44:36 -05:00 |
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de3a64551d
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changed entity setup to extend actor from the entity class
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2017-07-22 08:35:34 -05:00 |
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7e1c955c8b
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prepared for explosion effects and added disintegrate sound fx
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2017-07-21 22:33:21 -05:00 |
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647b3b7d14
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added laser shoot sound
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2017-07-21 21:51:00 -05:00 |
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991377e55f
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shader now works and alpha multiplying issue is fixed
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2017-07-19 23:48:52 -05:00 |
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60dacb6d4c
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fbo is now properly sized
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2017-07-19 23:31:05 -05:00 |
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942cd9f102
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fbo functioning
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2017-07-19 16:04:43 -05:00 |
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5f1958e62d
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different glow shader test?
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2017-07-18 00:14:53 -05:00 |
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97faafa327
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changed vert to the glsl tutorial one
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2017-07-17 23:52:58 -05:00 |
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686d6c3e9b
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added background shader and began on implementing bloom shader
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2017-07-17 01:46:35 -05:00 |
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17b65ed5d6
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retored previous shader functions
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2017-07-17 01:25:53 -05:00 |
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f37c2693ae
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minor tuning
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2017-07-16 23:39:23 -05:00 |
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7803d14fa0
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adding explosion asset
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2017-07-16 22:10:40 -05:00 |
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a90fea5a46
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background changed, pellet resized, other minor cleanups and adjustments
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2017-07-16 21:33:10 -05:00 |
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a02e5565ff
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tuning
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2017-07-16 14:25:03 -05:00 |
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8bcea5cfff
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tuning and minor map gen changes
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2017-07-16 13:34:56 -05:00 |
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8db65566c9
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bar data set and fixed index mistake
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2017-07-16 02:15:00 -05:00 |
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cecec88df0
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tuning and void safety prediction better functioning
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2017-07-16 01:50:48 -05:00 |
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052dcd2789
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Merge branch 'NewMapStructure' into AnalysisMapGenWork
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2017-07-16 00:16:53 -05:00 |
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1fd63e9579
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implemented new map structure
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2017-07-15 23:51:07 -05:00 |
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0299c6ca14
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 15:03:29 -05:00 |
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587643a089
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done goofed
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2017-07-15 14:58:56 -05:00 |
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34fd88cae0
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 14:57:18 -05:00 |
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1af7457b00
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change way of entity spawning
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2017-07-15 14:56:25 -05:00 |
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1fce870503
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tuning and adjustments
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2017-07-15 00:48:01 -05:00 |
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da494d22a3
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improved debugging and more adjustments
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2017-07-14 23:41:20 -05:00 |
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d65b94cd49
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tuning with other songs
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2017-07-14 14:37:25 -05:00 |
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afd2d1aa41
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minor tuning
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2017-07-14 00:26:02 -05:00 |
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dbaaf3edb4
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again, more tuning
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2017-07-13 23:35:47 -05:00 |
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