Commit Graph

296 Commits

Author SHA1 Message Date
b8ec36b15b Fixed test script. 2020-02-29 04:48:07 -05:00
719ae11cb0 Changed code to be compliant to .Net Framework 4.8. 2020-02-29 04:48:07 -05:00
c5f281c5e0 Changed Tools to .Net Framework. 2020-02-29 04:47:12 -05:00
a882147f33 Changing to .Net Framework for now. 2020-02-29 01:38:56 -05:00
21de6177f4 Attempting dotnet core tests. 2020-02-24 04:05:51 -05:00
321f8ecf79 Separated builds and tests. 2020-02-24 03:48:54 -05:00
029932910d Added parameter check to EngineCommand.cs
makes sure all invoke strings don't contain spaces. Scope change makes sure to not break parameter rules.
2020-02-24 03:05:14 -05:00
92f302875f Added parameter check to Process method in CommandEngine.cs. 2020-02-24 03:04:45 -05:00
fa74bc9ae5 Switched to dependency injection for console use.
Created interfaces for input and output for better structure and easier testing.
2020-02-23 20:51:39 -05:00
72a1ba903b Changing CI to have build and testing in separate scripts. 2020-02-23 18:50:21 -05:00
c3152ac888 Changed RGTK test back to .NET Framework.
OpenTK assembly isn't properly restored with RGTK when otherwise.
2020-02-23 16:48:35 -05:00
515fac38a6 Updated Newtonsoft.Json and changed tests to be .NET Core.
Mostly attempting to get rid of a small warning.
2020-02-23 16:44:53 -05:00
de68e62eb4 Changed accessibility modifiers in light of new structure. 2020-02-23 16:21:23 -05:00
48cf2b80ca VSCode launch stuff. 2020-02-23 16:21:20 -05:00
8ef52891d8 Added RGTK.Tools to dependencies. 2020-02-23 16:19:10 -05:00
ca55ca7208 Refactoring. 2020-02-23 16:17:10 -05:00
45e62f8058 Fixed file lock issue and (finally) renamed assets folder. 2020-02-23 15:10:53 -05:00
92d9988166 renamed assets folder and added space to organize vert.
mostly actually to trigger git to rename the folder...
2020-02-23 14:53:47 -05:00
07bfc8ab43 update test according to file rename. 2020-02-23 14:50:52 -05:00
670bfb4453 Created a solutions file. 2020-02-23 14:50:21 -05:00
c4dd6f035d Updated Tools accordingly to new pipeline structure. 2020-02-23 14:50:01 -05:00
17e0a2fb21 Moving jenkin's script to project. 2020-02-23 14:48:32 -05:00
53f45e11dd Added pipeline information structures. 2020-02-23 14:48:16 -05:00
1a8f31f7a8 Added two more basic type tests. 2020-02-23 13:56:15 -05:00
5a02f4ad6a Renamed camera test file. 2020-02-23 13:56:02 -05:00
91c06a1a4b Changed path to work for CI. 2020-02-23 03:35:33 -05:00
885739123e Added very simple readme. 2020-02-23 01:42:44 -05:00
bb44e4fee3 Wrote a very basic camera and unit tests. 2020-02-23 01:34:41 -05:00
e2c2b0adc0 Renamed handles. 2020-02-22 14:41:44 -05:00
276f429b2f Removed some unused files. 2020-02-22 00:05:38 -05:00
a58d3cb131 Added assets and test to test file reading from embedded sources. 2020-02-22 00:05:11 -05:00
13108bd089 Reorganized extension methods class. 2020-02-22 00:01:43 -05:00
0a57bf3d14 Added a check to see if input is null. 2020-02-22 00:01:16 -05:00
4a9c2b4e4d Restructured code moving somethings to separate methods. 2020-02-22 00:00:59 -05:00
5699caf9e4 Added accidentally removed import. 2020-02-21 16:17:47 -05:00
b67bbc68e5 Template files for testing RecrownedGTK.Tools. 2020-02-21 02:06:56 -05:00
e7b506f6a3 Changed unit testing to non-graphical tests.
Currently, just reset things to a template file. Still learning what's easy to test and not.
2020-02-21 02:06:32 -05:00
cdbe50f513 Proper default shaders is now an embedded resource and made Shader.cs comply with this setup. 2020-02-21 02:04:33 -05:00
519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00
1a9ff8a26f Moved csproj of tools portion into src. 2020-02-20 17:21:21 -05:00
f3cb38d655 moved csproj file into src folder to represent actual cs portion to be in src. 2020-02-20 17:20:38 -05:00
415f603bb4 Began structuring new asset management system. 2020-02-20 16:34:00 -05:00
8f56b94c1f Moved more rendering things into render namespace. 2020-02-20 16:33:45 -05:00
1ca9ad5377 More restructuring. 2020-02-20 16:20:32 -05:00
44b60d57d8 Deleted remaining legacy code for 9patches and texture maps. 2020-02-20 16:20:03 -05:00
4e56f2d51e Restructed project in preparation for unit testing. 2020-02-20 16:13:26 -05:00
0e9dd4047e Removed legacy SkinData type. 2020-02-20 16:09:29 -05:00
347ba906b5 progress on functioning default vertex shader. 2020-02-20 16:08:34 -05:00
54ea6905a2 added dispose to texture batch 2020-02-20 16:07:56 -05:00
8f327f30e3 Renamed VertexBufferArrayHandle.cs 2020-02-20 16:07:18 -05:00