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60fa54ccf9
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Removed code from when still using Monogame.
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2020-02-17 00:35:14 -05:00 |
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9ac8e94530
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Removed pipeline stuff that was used with Monogame.
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2020-02-16 21:45:17 -05:00 |
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dee5f96ea7
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Files renamed to RecrownedGTK.
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2020-02-16 21:44:21 -05:00 |
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2c62be1c6b
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Renaming to RecrownedGTK.
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2020-02-16 21:40:41 -05:00 |
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20fa19fff5
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Vertex shader now has a transformation matrix built in.
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2020-02-04 14:43:02 -05:00 |
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ca38a129d7
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Began work on utility function to create a basic 2D shader.
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2020-02-04 14:39:52 -05:00 |
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90d015831c
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Reorganized file structure.
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2020-02-04 14:34:55 -05:00 |
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0de8e52a7e
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Reorganized file structure.
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2020-02-04 14:34:29 -05:00 |
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4d330e68ab
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Removed some implementations that may just be rewritten.
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2020-02-04 14:33:58 -05:00 |
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48a2671b95
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Reorganized and added TODOs for the 31st.
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2019-12-28 17:06:04 -06:00 |
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4d50e479a6
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Cleaned up texture imports.
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2019-12-28 16:03:37 -06:00 |
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45deae140c
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Removed monogame based input listener setup.
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2019-12-28 16:02:11 -06:00 |
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005d66840d
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Replaced color usage with OpenTK's implementation.
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2019-12-28 15:41:06 -06:00 |
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c9ad922341
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Added VAO handler (attribute saving handler).
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2019-12-28 14:36:32 -06:00 |
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5e21790e2b
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Added vertex buffer handler.
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2019-12-28 14:35:53 -06:00 |
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953b9137cc
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Added shader handler.
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2019-12-28 14:35:35 -06:00 |
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1e22e84ce2
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Moved Render items under new Graphics namespace.
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2019-12-28 14:35:01 -06:00 |
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b49415dc68
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Added basic vertex and fragment shaders.
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2019-12-28 00:13:16 -06:00 |
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8c0ba20df5
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Shader wrapper added.
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2019-12-23 23:45:19 -06:00 |
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e29602d055
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Changed to .NET Framework and worked on Texture.cs
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2019-12-21 02:06:56 -05:00 |
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713df6d111
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Beginning work on render components of framework.
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2019-12-12 14:44:51 -05:00 |
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29daabdaf6
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Further minor import clean up.
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2019-11-24 16:20:26 -05:00 |
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14ee906edd
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Switching to a new asset manager system.
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2019-11-24 15:53:12 -05:00 |
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874e0d571d
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Made basic rectangle and color types; Continued progress to OpenTK
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2019-11-24 15:49:53 -05:00 |
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9387611b19
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Start of transition to OTK
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2019-11-24 00:17:21 -05:00 |
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c04f2f1b78
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Cleaned dependencies and project up. I don't actually know.
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2019-11-23 21:47:21 -05:00 |
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08f45bcfd4
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Moved the ScreenSystem to under UI namespace.
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2019-06-01 15:36:31 -05:00 |
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cc0099ee7d
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Removed AssemblyInfo.cs (for now).
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2019-05-31 01:28:38 -05:00 |
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d923a28afb
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Transitioned to .Net Standard and use of VSCode.
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2019-05-31 00:57:03 -05:00 |
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51579e3847
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Removed test game.
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2019-05-31 00:56:35 -05:00 |
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9b05f5aedb
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Scroll progress and cleanup.
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2019-05-29 22:19:17 -05:00 |
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c52283295a
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scroll normalization corrected and now has boundary restrictions.
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2019-04-28 13:55:58 -05:00 |
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72188194e5
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Scrolling now moves children.
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2019-04-27 23:22:33 -05:00 |
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1211cda508
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Hand scrolling moves scroll bars appropriately.
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2019-04-26 00:09:31 -05:00 |
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53000e6a6c
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Fading now works.
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2019-04-15 20:25:36 -05:00 |
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4bb5c4ce95
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mouse visible for test game.
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2019-04-12 21:46:53 -05:00 |
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f82c6cb9e1
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more progress on scroll system.
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2019-04-12 21:46:12 -05:00 |
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d578a24510
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Test game upload.
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2019-04-11 00:51:47 -05:00 |
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91e005ea00
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Progress on scroll panel.
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2019-04-11 00:51:26 -05:00 |
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d5c898d081
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Minor cleanup and fixes. Now automatically removes "-texture" suffix.
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2019-04-11 00:34:49 -05:00 |
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3e5b838abe
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Many refactors and minor changes. idk.
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2019-04-08 23:58:27 -05:00 |
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4d4d46ad1b
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Changed origin to use floats instead of ints to accomodate for scaling.
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2019-03-28 12:10:39 -05:00 |
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d05554c379
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Fixed issue with camera position on instantiation.
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2019-03-28 12:09:48 -05:00 |
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2c7f2900a9
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update .csproj
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2019-03-27 02:37:53 -05:00 |
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d7ca521b9b
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Scissoring now works and implemented; Refactoring as well;
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2019-03-27 02:35:20 -05:00 |
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b045033b25
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refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;
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2019-03-23 19:04:43 -05:00 |
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e3535f5662
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Changed 9p and tatlas' to use a separately loaded texture.
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2019-03-20 19:28:16 -05:00 |
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4add103f94
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Added sprite batch settings to maintain sprite batch begin settings and keep consistency and control over settings. Ninepatch uses this.
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2019-03-10 00:50:03 -06:00 |
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04ec3cd793
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Variable name refactor.
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2019-03-10 00:49:25 -06:00 |
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5080deed02
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Added basic world scale variable.
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2019-03-10 00:46:28 -06:00 |
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