Fixed issue with camera position on instantiation.
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@ -40,8 +40,8 @@ namespace RecrownedAthenaeum.Render
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this.viewWidth = width;
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this.viewHeight = height;
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upDirection = Vector3.Down;
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Apply();
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ConrnerPosition = new Vector2(0, 0);
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Apply();
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}
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/// <summary>
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