Added basic world scale variable.
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		@@ -9,7 +9,6 @@ namespace RecrownedAthenaeum.Camera
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    /// </summary>
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    public class Camera2D : Camera3D
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    {
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        /// <summary>
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        /// The 2D position.
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        /// </summary>
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@@ -13,6 +13,11 @@ namespace RecrownedAthenaeum.Camera
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    /// </summary>
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    public class Camera3D
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    {
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        /// <summary>
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        /// The zoom of the camera.
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        /// </summary>
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        public float worldScale = 1f;
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        /// <summary>
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        /// Current position in the world.
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        /// </summary>
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@@ -36,7 +41,7 @@ namespace RecrownedAthenaeum.Camera
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        /// <summary>
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        /// The view matrix that describes where the camera looks.
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        /// </summary>
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        public Matrix ViewMatrix { get; private set; }
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        public Matrix ViewMatrix { get; protected set; }
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        /// <summary>
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        /// The projection matrix.
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@@ -51,7 +56,7 @@ namespace RecrownedAthenaeum.Camera
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        /// <summary>
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        /// The basic effect that contains the transformations.
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        /// </summary>
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        public BasicEffect BasicEffect { get; private set; }
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        public BasicEffect BasicEffect { get; protected set; }
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        /// <summary>
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        /// Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
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@@ -79,6 +84,7 @@ namespace RecrownedAthenaeum.Camera
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        public virtual void Apply()
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        {
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            ViewMatrix = Matrix.CreateLookAt(position, lookAt, upDirection);
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            worldMatrix *= Matrix.CreateScale(worldScale);
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            BasicEffect.World = worldMatrix;
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            BasicEffect.View = ViewMatrix;
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