Commit Graph

290 Commits

Author SHA1 Message Date
029932910d Added parameter check to EngineCommand.cs
makes sure all invoke strings don't contain spaces. Scope change makes sure to not break parameter rules.
2020-02-24 03:05:14 -05:00
92f302875f Added parameter check to Process method in CommandEngine.cs. 2020-02-24 03:04:45 -05:00
fa74bc9ae5 Switched to dependency injection for console use.
Created interfaces for input and output for better structure and easier testing.
2020-02-23 20:51:39 -05:00
72a1ba903b Changing CI to have build and testing in separate scripts. 2020-02-23 18:50:21 -05:00
c3152ac888 Changed RGTK test back to .NET Framework.
OpenTK assembly isn't properly restored with RGTK when otherwise.
2020-02-23 16:48:35 -05:00
515fac38a6 Updated Newtonsoft.Json and changed tests to be .NET Core.
Mostly attempting to get rid of a small warning.
2020-02-23 16:44:53 -05:00
de68e62eb4 Changed accessibility modifiers in light of new structure. 2020-02-23 16:21:23 -05:00
48cf2b80ca VSCode launch stuff. 2020-02-23 16:21:20 -05:00
8ef52891d8 Added RGTK.Tools to dependencies. 2020-02-23 16:19:10 -05:00
ca55ca7208 Refactoring. 2020-02-23 16:17:10 -05:00
45e62f8058 Fixed file lock issue and (finally) renamed assets folder. 2020-02-23 15:10:53 -05:00
92d9988166 renamed assets folder and added space to organize vert.
mostly actually to trigger git to rename the folder...
2020-02-23 14:53:47 -05:00
07bfc8ab43 update test according to file rename. 2020-02-23 14:50:52 -05:00
670bfb4453 Created a solutions file. 2020-02-23 14:50:21 -05:00
c4dd6f035d Updated Tools accordingly to new pipeline structure. 2020-02-23 14:50:01 -05:00
17e0a2fb21 Moving jenkin's script to project. 2020-02-23 14:48:32 -05:00
53f45e11dd Added pipeline information structures. 2020-02-23 14:48:16 -05:00
1a8f31f7a8 Added two more basic type tests. 2020-02-23 13:56:15 -05:00
5a02f4ad6a Renamed camera test file. 2020-02-23 13:56:02 -05:00
91c06a1a4b Changed path to work for CI. 2020-02-23 03:35:33 -05:00
885739123e Added very simple readme. 2020-02-23 01:42:44 -05:00
bb44e4fee3 Wrote a very basic camera and unit tests. 2020-02-23 01:34:41 -05:00
e2c2b0adc0 Renamed handles. 2020-02-22 14:41:44 -05:00
276f429b2f Removed some unused files. 2020-02-22 00:05:38 -05:00
a58d3cb131 Added assets and test to test file reading from embedded sources. 2020-02-22 00:05:11 -05:00
13108bd089 Reorganized extension methods class. 2020-02-22 00:01:43 -05:00
0a57bf3d14 Added a check to see if input is null. 2020-02-22 00:01:16 -05:00
4a9c2b4e4d Restructured code moving somethings to separate methods. 2020-02-22 00:00:59 -05:00
5699caf9e4 Added accidentally removed import. 2020-02-21 16:17:47 -05:00
b67bbc68e5 Template files for testing RecrownedGTK.Tools. 2020-02-21 02:06:56 -05:00
e7b506f6a3 Changed unit testing to non-graphical tests.
Currently, just reset things to a template file. Still learning what's easy to test and not.
2020-02-21 02:06:32 -05:00
cdbe50f513 Proper default shaders is now an embedded resource and made Shader.cs comply with this setup. 2020-02-21 02:04:33 -05:00
519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00
1a9ff8a26f Moved csproj of tools portion into src. 2020-02-20 17:21:21 -05:00
f3cb38d655 moved csproj file into src folder to represent actual cs portion to be in src. 2020-02-20 17:20:38 -05:00
415f603bb4 Began structuring new asset management system. 2020-02-20 16:34:00 -05:00
8f56b94c1f Moved more rendering things into render namespace. 2020-02-20 16:33:45 -05:00
1ca9ad5377 More restructuring. 2020-02-20 16:20:32 -05:00
44b60d57d8 Deleted remaining legacy code for 9patches and texture maps. 2020-02-20 16:20:03 -05:00
4e56f2d51e Restructed project in preparation for unit testing. 2020-02-20 16:13:26 -05:00
0e9dd4047e Removed legacy SkinData type. 2020-02-20 16:09:29 -05:00
347ba906b5 progress on functioning default vertex shader. 2020-02-20 16:08:34 -05:00
54ea6905a2 added dispose to texture batch 2020-02-20 16:07:56 -05:00
8f327f30e3 Renamed VertexBufferArrayHandle.cs 2020-02-20 16:07:18 -05:00
9a9afd52b2 removed default value for the protected dispose. 2020-02-20 16:06:59 -05:00
b806da6349 Renamed VertexAttributesHandle.cs and added transformation matrix to convenience function. 2020-02-20 16:06:37 -05:00
72a8cc9206 Finished an untested version of RectTextures.cs. 2020-02-20 16:04:59 -05:00
848017edc2 Made rectangle heritance friendly. 2020-02-20 16:04:00 -05:00
d91c325035 Removed legacy ninepatch and texture atlas. 2020-02-20 16:03:38 -05:00
46e072b9f4 Removed legacy UI modules, screen and skin system. 2020-02-20 16:03:18 -05:00