Commit Graph

326 Commits

Author SHA1 Message Date
9ac8e94530 Removed pipeline stuff that was used with Monogame. 2020-02-16 21:45:17 -05:00
dee5f96ea7 Files renamed to RecrownedGTK. 2020-02-16 21:44:21 -05:00
2c62be1c6b Renaming to RecrownedGTK. 2020-02-16 21:40:41 -05:00
20fa19fff5 Vertex shader now has a transformation matrix built in. 2020-02-04 14:43:02 -05:00
ca38a129d7 Began work on utility function to create a basic 2D shader. 2020-02-04 14:39:52 -05:00
90d015831c Reorganized file structure. 2020-02-04 14:34:55 -05:00
0de8e52a7e Reorganized file structure. 2020-02-04 14:34:29 -05:00
4d330e68ab Removed some implementations that may just be rewritten. 2020-02-04 14:33:58 -05:00
48a2671b95 Reorganized and added TODOs for the 31st. 2019-12-28 17:06:04 -06:00
4d50e479a6 Cleaned up texture imports. 2019-12-28 16:03:37 -06:00
45deae140c Removed monogame based input listener setup. 2019-12-28 16:02:11 -06:00
005d66840d Replaced color usage with OpenTK's implementation. 2019-12-28 15:41:06 -06:00
c9ad922341 Added VAO handler (attribute saving handler). 2019-12-28 14:36:32 -06:00
5e21790e2b Added vertex buffer handler. 2019-12-28 14:35:53 -06:00
953b9137cc Added shader handler. 2019-12-28 14:35:35 -06:00
1e22e84ce2 Moved Render items under new Graphics namespace. 2019-12-28 14:35:01 -06:00
b49415dc68 Added basic vertex and fragment shaders. 2019-12-28 00:13:16 -06:00
8c0ba20df5 Shader wrapper added. 2019-12-23 23:45:19 -06:00
e29602d055 Changed to .NET Framework and worked on Texture.cs 2019-12-21 02:06:56 -05:00
713df6d111 Beginning work on render components of framework. 2019-12-12 14:44:51 -05:00
29daabdaf6 Further minor import clean up. 2019-11-24 16:20:26 -05:00
14ee906edd Switching to a new asset manager system. 2019-11-24 15:53:12 -05:00
874e0d571d Made basic rectangle and color types; Continued progress to OpenTK 2019-11-24 15:49:53 -05:00
9387611b19 Start of transition to OTK 2019-11-24 00:17:21 -05:00
c04f2f1b78 Cleaned dependencies and project up. I don't actually know. 2019-11-23 21:47:21 -05:00
08f45bcfd4 Moved the ScreenSystem to under UI namespace. 2019-06-01 15:36:31 -05:00
cc0099ee7d Removed AssemblyInfo.cs (for now). 2019-05-31 01:28:38 -05:00
d923a28afb Transitioned to .Net Standard and use of VSCode. 2019-05-31 00:57:03 -05:00
51579e3847 Removed test game. 2019-05-31 00:56:35 -05:00
9b05f5aedb Scroll progress and cleanup. 2019-05-29 22:19:17 -05:00
c52283295a scroll normalization corrected and now has boundary restrictions. 2019-04-28 13:55:58 -05:00
72188194e5 Scrolling now moves children. 2019-04-27 23:22:33 -05:00
1211cda508 Hand scrolling moves scroll bars appropriately. 2019-04-26 00:09:31 -05:00
53000e6a6c Fading now works. 2019-04-15 20:25:36 -05:00
4bb5c4ce95 mouse visible for test game. 2019-04-12 21:46:53 -05:00
f82c6cb9e1 more progress on scroll system. 2019-04-12 21:46:12 -05:00
d578a24510 Test game upload. 2019-04-11 00:51:47 -05:00
91e005ea00 Progress on scroll panel. 2019-04-11 00:51:26 -05:00
d5c898d081 Minor cleanup and fixes. Now automatically removes "-texture" suffix. 2019-04-11 00:34:49 -05:00
3e5b838abe Many refactors and minor changes. idk. 2019-04-08 23:58:27 -05:00
4d4d46ad1b Changed origin to use floats instead of ints to accomodate for scaling. 2019-03-28 12:10:39 -05:00
d05554c379 Fixed issue with camera position on instantiation. 2019-03-28 12:09:48 -05:00
2c7f2900a9 update .csproj 2019-03-27 02:37:53 -05:00
d7ca521b9b Scissoring now works and implemented; Refactoring as well; 2019-03-27 02:35:20 -05:00
b045033b25 refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup; 2019-03-23 19:04:43 -05:00
e3535f5662 Changed 9p and tatlas' to use a separately loaded texture. 2019-03-20 19:28:16 -05:00
4add103f94 Added sprite batch settings to maintain sprite batch begin settings and keep consistency and control over settings. Ninepatch uses this. 2019-03-10 00:50:03 -06:00
04ec3cd793 Variable name refactor. 2019-03-10 00:49:25 -06:00
5080deed02 Added basic world scale variable. 2019-03-10 00:46:28 -06:00
c59252dbbf Added better system for beginning sprite batches for easier consistency. 2019-03-09 02:03:05 -06:00