Commit Graph

554 Commits

Author SHA1 Message Date
7e1c955c8b prepared for explosion effects and added disintegrate sound fx 2017-07-21 22:33:21 -05:00
647b3b7d14 added laser shoot sound 2017-07-21 21:51:00 -05:00
991377e55f shader now works and alpha multiplying issue is fixed 2017-07-19 23:48:52 -05:00
60dacb6d4c fbo is now properly sized 2017-07-19 23:31:05 -05:00
942cd9f102 fbo functioning 2017-07-19 16:04:43 -05:00
5f1958e62d different glow shader test? 2017-07-18 00:14:53 -05:00
97faafa327 changed vert to the glsl tutorial one 2017-07-17 23:52:58 -05:00
686d6c3e9b added background shader and began on implementing bloom shader 2017-07-17 01:46:35 -05:00
17b65ed5d6 retored previous shader functions 2017-07-17 01:25:53 -05:00
f37c2693ae minor tuning 2017-07-16 23:39:23 -05:00
7803d14fa0 adding explosion asset 2017-07-16 22:10:40 -05:00
a90fea5a46 background changed, pellet resized, other minor cleanups and adjustments 2017-07-16 21:33:10 -05:00
a02e5565ff tuning 2017-07-16 14:25:03 -05:00
8bcea5cfff tuning and minor map gen changes 2017-07-16 13:34:56 -05:00
8db65566c9 bar data set and fixed index mistake 2017-07-16 02:15:00 -05:00
cecec88df0 tuning and void safety prediction better functioning 2017-07-16 01:50:48 -05:00
052dcd2789 Merge branch 'NewMapStructure' into AnalysisMapGenWork 2017-07-16 00:16:53 -05:00
1fd63e9579 implemented new map structure 2017-07-15 23:51:07 -05:00
0299c6ca14 Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
2017-07-15 15:03:29 -05:00
587643a089 done goofed 2017-07-15 14:58:56 -05:00
34fd88cae0 Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
2017-07-15 14:57:18 -05:00
1af7457b00 change way of entity spawning 2017-07-15 14:56:25 -05:00
1fce870503 tuning and adjustments 2017-07-15 00:48:01 -05:00
da494d22a3 improved debugging and more adjustments 2017-07-14 23:41:20 -05:00
d65b94cd49 tuning with other songs 2017-07-14 14:37:25 -05:00
afd2d1aa41 minor tuning 2017-07-14 00:26:02 -05:00
dbaaf3edb4 again, more tuning 2017-07-13 23:35:47 -05:00
4646032e60 audio analyzer tuned 2017-07-13 16:32:06 -05:00
c3e72ef86b changed way void circle spawns 2017-07-13 01:00:10 -05:00
05cf360e71 slight revisions on analysis and map gen 2017-07-13 00:55:37 -05:00
8cb2f4ac1b analyzer slightly better tuned 2017-07-13 00:40:11 -05:00
9d8d34662d entity spawning added 2017-07-12 23:53:53 -05:00
44551bdea3 fixed minor resize bug on pre game screen and made small design changes to entities 2017-07-12 16:01:13 -05:00
2cd752f25c progress on debug screen and minor error resolved with map gen 2017-07-11 23:33:25 -05:00
27757f0024 fixed void circle entity and debug screen stuff 2017-07-11 19:19:24 -05:00
f1b0a2b20e minor cleanup 2017-07-11 18:04:40 -05:00
897f802885 added pellet gen 2017-07-11 16:17:27 -05:00
0cf0609442 map algorithm and analysis page progress 2017-07-10 23:54:49 -05:00
1573884e99 prep for next panel of analysis page 2017-07-10 16:35:50 -05:00
1f84a68ae5 progress on analysis page 2017-07-10 16:01:11 -05:00
cf0114bac3 made progress on analysis screen and fixing average beats per second 2017-07-10 00:29:50 -05:00
d815a3c053 worked on entity gen as well as began adding average bps calc 2017-06-23 22:24:42 -05:00
329ff21c75 progress working on rhythm map 2017-06-23 15:31:36 -05:00
fb10f2081e began map implementing 2017-06-19 14:44:31 -05:00
627a631f41 background shader now functioning 2017-06-18 01:25:08 -05:00
fe6bd86632 minor progress on background shader 2017-06-14 00:16:24 -05:00
7a0a7c9b14 added new textures and made progress on shaders 2017-06-11 18:28:12 -05:00
f353337395 fixed forgotten to remove code 2017-06-10 12:35:08 -05:00
cf07c14f86 background shader render progress, replacing shape renderers with texture (haven't created said textures yet) 2017-06-10 12:34:08 -05:00
d036900399 shader progress 2017-06-09 13:58:10 -05:00