Commit Graph

423 Commits

Author SHA1 Message Date
bb5782a34f resize title, added a null safety net for creative entity spawning 2017-07-31 01:36:48 -05:00
162b7cb9c0 renamed title image file 2017-07-31 01:06:10 -05:00
e6017b1808 edited the title png 2017-07-31 00:25:51 -05:00
54c61fcba5 rename project and game to RhythmBullet 2017-07-31 00:06:10 -05:00
db27f7dbae added another frequency range on analyzer 2017-07-30 18:22:24 -05:00
c9f580d695 game screen fixed issue where laser is first rendered then drawn, more tuning work 2017-07-29 02:21:12 -05:00
e30cb93545 minor tuning and fixed mistake in uiskin.atlas 2017-07-29 01:25:03 -05:00
053f4fb40e slightly different approach to map storing 2017-07-29 00:43:40 -05:00
5ec04f0f27 new framework for entities progress and began working on map part 2017-07-28 14:11:55 -05:00
66e82c0efe reworked the entity framework (still in progress) 2017-07-28 00:42:08 -05:00
013e3d7d99 fixed dumb math mistake and changes to map gen index control 2017-07-26 02:24:23 -05:00
e6b3960e7e changed ranges on audio analyzer 2017-07-24 23:42:47 -05:00
247d87e9d1 began working on win screen 2017-07-24 23:39:37 -05:00
ec234af091 background now full window size; sensitivity slider no longer attached to analyzer 2017-07-23 00:11:28 -05:00
8af157567f gradient effect for gutters 2017-07-22 21:59:56 -05:00
99e6fe9c3f began setup of actual game screen 2017-07-22 18:40:32 -05:00
8a64368b9b minor changes 2017-07-22 15:13:03 -05:00
a54a06c799 added explosion fx (sound and particles) 2017-07-22 09:44:36 -05:00
de3a64551d changed entity setup to extend actor from the entity class 2017-07-22 08:35:34 -05:00
7e1c955c8b prepared for explosion effects and added disintegrate sound fx 2017-07-21 22:33:21 -05:00
647b3b7d14 added laser shoot sound 2017-07-21 21:51:00 -05:00
991377e55f shader now works and alpha multiplying issue is fixed 2017-07-19 23:48:52 -05:00
60dacb6d4c fbo is now properly sized 2017-07-19 23:31:05 -05:00
942cd9f102 fbo functioning 2017-07-19 16:04:43 -05:00
5f1958e62d different glow shader test? 2017-07-18 00:14:53 -05:00
97faafa327 changed vert to the glsl tutorial one 2017-07-17 23:52:58 -05:00
686d6c3e9b added background shader and began on implementing bloom shader 2017-07-17 01:46:35 -05:00
17b65ed5d6 retored previous shader functions 2017-07-17 01:25:53 -05:00
f37c2693ae minor tuning 2017-07-16 23:39:23 -05:00
7803d14fa0 adding explosion asset 2017-07-16 22:10:40 -05:00
a90fea5a46 background changed, pellet resized, other minor cleanups and adjustments 2017-07-16 21:33:10 -05:00
a02e5565ff tuning 2017-07-16 14:25:03 -05:00
8bcea5cfff tuning and minor map gen changes 2017-07-16 13:34:56 -05:00
8db65566c9 bar data set and fixed index mistake 2017-07-16 02:15:00 -05:00
cecec88df0 tuning and void safety prediction better functioning 2017-07-16 01:50:48 -05:00
052dcd2789 Merge branch 'NewMapStructure' into AnalysisMapGenWork 2017-07-16 00:16:53 -05:00
1fd63e9579 implemented new map structure 2017-07-15 23:51:07 -05:00
0299c6ca14 Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
2017-07-15 15:03:29 -05:00
587643a089 done goofed 2017-07-15 14:58:56 -05:00
34fd88cae0 Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
2017-07-15 14:57:18 -05:00
1af7457b00 change way of entity spawning 2017-07-15 14:56:25 -05:00
1fce870503 tuning and adjustments 2017-07-15 00:48:01 -05:00
da494d22a3 improved debugging and more adjustments 2017-07-14 23:41:20 -05:00
d65b94cd49 tuning with other songs 2017-07-14 14:37:25 -05:00
afd2d1aa41 minor tuning 2017-07-14 00:26:02 -05:00
dbaaf3edb4 again, more tuning 2017-07-13 23:35:47 -05:00
4646032e60 audio analyzer tuned 2017-07-13 16:32:06 -05:00
c3e72ef86b changed way void circle spawns 2017-07-13 01:00:10 -05:00
05cf360e71 slight revisions on analysis and map gen 2017-07-13 00:55:37 -05:00
8cb2f4ac1b analyzer slightly better tuned 2017-07-13 00:40:11 -05:00