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a54a06c799
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added explosion fx (sound and particles)
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2017-07-22 09:44:36 -05:00 |
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de3a64551d
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changed entity setup to extend actor from the entity class
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2017-07-22 08:35:34 -05:00 |
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7e1c955c8b
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prepared for explosion effects and added disintegrate sound fx
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2017-07-21 22:33:21 -05:00 |
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647b3b7d14
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added laser shoot sound
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2017-07-21 21:51:00 -05:00 |
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991377e55f
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shader now works and alpha multiplying issue is fixed
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2017-07-19 23:48:52 -05:00 |
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60dacb6d4c
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fbo is now properly sized
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2017-07-19 23:31:05 -05:00 |
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942cd9f102
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fbo functioning
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2017-07-19 16:04:43 -05:00 |
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5f1958e62d
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different glow shader test?
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2017-07-18 00:14:53 -05:00 |
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97faafa327
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changed vert to the glsl tutorial one
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2017-07-17 23:52:58 -05:00 |
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686d6c3e9b
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added background shader and began on implementing bloom shader
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2017-07-17 01:46:35 -05:00 |
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17b65ed5d6
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retored previous shader functions
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2017-07-17 01:25:53 -05:00 |
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f37c2693ae
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minor tuning
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2017-07-16 23:39:23 -05:00 |
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7803d14fa0
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adding explosion asset
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2017-07-16 22:10:40 -05:00 |
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a90fea5a46
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background changed, pellet resized, other minor cleanups and adjustments
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2017-07-16 21:33:10 -05:00 |
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a02e5565ff
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tuning
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2017-07-16 14:25:03 -05:00 |
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8bcea5cfff
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tuning and minor map gen changes
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2017-07-16 13:34:56 -05:00 |
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8db65566c9
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bar data set and fixed index mistake
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2017-07-16 02:15:00 -05:00 |
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cecec88df0
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tuning and void safety prediction better functioning
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2017-07-16 01:50:48 -05:00 |
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052dcd2789
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Merge branch 'NewMapStructure' into AnalysisMapGenWork
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2017-07-16 00:16:53 -05:00 |
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1fd63e9579
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implemented new map structure
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2017-07-15 23:51:07 -05:00 |
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0299c6ca14
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 15:03:29 -05:00 |
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587643a089
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done goofed
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2017-07-15 14:58:56 -05:00 |
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34fd88cae0
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 14:57:18 -05:00 |
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1af7457b00
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change way of entity spawning
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2017-07-15 14:56:25 -05:00 |
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1fce870503
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tuning and adjustments
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2017-07-15 00:48:01 -05:00 |
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da494d22a3
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improved debugging and more adjustments
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2017-07-14 23:41:20 -05:00 |
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d65b94cd49
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tuning with other songs
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2017-07-14 14:37:25 -05:00 |
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afd2d1aa41
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minor tuning
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2017-07-14 00:26:02 -05:00 |
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dbaaf3edb4
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again, more tuning
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2017-07-13 23:35:47 -05:00 |
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4646032e60
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audio analyzer tuned
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2017-07-13 16:32:06 -05:00 |
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c3e72ef86b
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changed way void circle spawns
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2017-07-13 01:00:10 -05:00 |
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05cf360e71
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slight revisions on analysis and map gen
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2017-07-13 00:55:37 -05:00 |
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8cb2f4ac1b
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analyzer slightly better tuned
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2017-07-13 00:40:11 -05:00 |
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9d8d34662d
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entity spawning added
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2017-07-12 23:53:53 -05:00 |
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44551bdea3
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fixed minor resize bug on pre game screen and made small design changes to entities
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2017-07-12 16:01:13 -05:00 |
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2cd752f25c
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progress on debug screen and minor error resolved with map gen
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2017-07-11 23:33:25 -05:00 |
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27757f0024
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fixed void circle entity and debug screen stuff
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2017-07-11 19:19:24 -05:00 |
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f1b0a2b20e
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minor cleanup
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2017-07-11 18:04:40 -05:00 |
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897f802885
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added pellet gen
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2017-07-11 16:17:27 -05:00 |
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0cf0609442
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map algorithm and analysis page progress
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2017-07-10 23:54:49 -05:00 |
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1573884e99
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prep for next panel of analysis page
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2017-07-10 16:35:50 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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cf0114bac3
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made progress on analysis screen and fixing average beats per second
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2017-07-10 00:29:50 -05:00 |
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d815a3c053
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worked on entity gen as well as began adding average bps calc
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2017-06-23 22:24:42 -05:00 |
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329ff21c75
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progress working on rhythm map
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2017-06-23 15:31:36 -05:00 |
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fb10f2081e
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began map implementing
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2017-06-19 14:44:31 -05:00 |
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627a631f41
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background shader now functioning
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2017-06-18 01:25:08 -05:00 |
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fe6bd86632
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minor progress on background shader
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2017-06-14 00:16:24 -05:00 |
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7a0a7c9b14
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added new textures and made progress on shaders
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2017-06-11 18:28:12 -05:00 |
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f353337395
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fixed forgotten to remove code
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2017-06-10 12:35:08 -05:00 |
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