rhythmbullet/RhythmBullet/Screens/MainMenu/MainScreen.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RhythmBullet.Screens.Transitions;
using RhythmBullet.UI.Book;
using RhythmBullet.Utilities.Camera;
using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Utilities.ScreenSystem;
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using System;
namespace RhythmBullet.Screens.MainMenu
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{
class MainScreen : Screen
{
ContentManagerController assets;
FadeAwayTransition fat;
Texture2D background;
Book book;
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MainPage mainPage;
public MainScreen(ContentManagerController assets) : base(true)
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{
this.assets = assets;
background = assets.Get<Texture2D>("backgrounds/mainBG");
fat = new FadeAwayTransition(1.5f);
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book = new Book();
mainPage = new MainPage(assets);
book.AddPages(mainPage);
}
public override void Initiate(GraphicsDevice graphicsDevice, Rectangle screenSize, Camera2D camera)
{
book.Initiate(camera, screenSize);
base.Initiate(graphicsDevice, screenSize, camera);
}
public override void Show()
{
Transitions.Add(fat);
base.Show();
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(background, ScreenSize, Color.White);
book.Draw(spriteBatch);
base.Draw(spriteBatch);
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}
public override void Update(GameTime gameTime)
{
book.Update(gameTime);
base.Update(gameTime);
}
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}
}