cleanup, and began working on main screen.
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parent
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@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using System;
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@ -11,9 +12,15 @@ namespace RhythmBullet.Zer01HD.Game.Screens
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{
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class MainScreen : Screen
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{
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public MainScreen()
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public MainScreen() : base(true)
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{
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}
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public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor)
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{
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base.EnteringTransition(delta, assetsLoaded, ref backgroundColor);
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}
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}
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}
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@ -12,6 +12,11 @@ namespace RhythmBullet.Zer01HD.Utilities.UI
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public class Screen
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{
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public virtual Vector2 ScreenSize
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{
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get; set;
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}
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ScreenState state;
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public Screen(bool useEnterTransition = false)
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@ -71,5 +76,6 @@ namespace RhythmBullet.Zer01HD.Utilities.UI
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{
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state = ScreenState.ExitTransition;
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}
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}
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}
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