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d541961007
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Low level batch finished but untested.
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2020-03-03 13:24:55 -05:00 |
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92d9988166
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renamed assets folder and added space to organize vert.
mostly actually to trigger git to rename the folder...
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2020-02-23 14:53:47 -05:00 |
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0a57bf3d14
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Added a check to see if input is null.
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2020-02-22 00:01:16 -05:00 |
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4a9c2b4e4d
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Restructured code moving somethings to separate methods.
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2020-02-22 00:00:59 -05:00 |
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cdbe50f513
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Proper default shaders is now an embedded resource and made Shader.cs comply with this setup.
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2020-02-21 02:04:33 -05:00 |
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519d31f2e1
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Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
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2020-02-20 18:07:17 -05:00 |
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4e56f2d51e
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Restructed project in preparation for unit testing.
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2020-02-20 16:13:26 -05:00 |
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347ba906b5
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progress on functioning default vertex shader.
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2020-02-20 16:08:34 -05:00 |
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54ea6905a2
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added dispose to texture batch
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2020-02-20 16:07:56 -05:00 |
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171c27ab80
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New batching structure base files.
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2020-02-20 04:17:39 -05:00 |
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1a256eb664
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Added texture and color support to default shaders.
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2020-02-17 02:26:12 -05:00 |
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c62ec58c8f
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Added an easy way to get attribute location for shaders.
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2020-02-17 02:25:13 -05:00 |
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60fa54ccf9
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Removed code from when still using Monogame.
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2020-02-17 00:35:14 -05:00 |
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dee5f96ea7
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Files renamed to RecrownedGTK.
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2020-02-16 21:44:21 -05:00 |
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