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270 Commits 1 Branch 0 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Harrison
0a57bf3d14 Added a check to see if input is null. 2020-02-22 00:01:16 -05:00
Harrison
4a9c2b4e4d Restructured code moving somethings to separate methods. 2020-02-22 00:00:59 -05:00
Harrison
cdbe50f513 Proper default shaders is now an embedded resource and made Shader.cs comply with this setup. 2020-02-21 02:04:33 -05:00
Harrison
519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00
Harrison
4e56f2d51e Restructed project in preparation for unit testing. 2020-02-20 16:13:26 -05:00
Harrison
347ba906b5 progress on functioning default vertex shader. 2020-02-20 16:08:34 -05:00
Harrison
54ea6905a2 added dispose to texture batch 2020-02-20 16:07:56 -05:00
Harrison
171c27ab80 New batching structure base files. 2020-02-20 04:17:39 -05:00
Harrison
1a256eb664 Added texture and color support to default shaders. 2020-02-17 02:26:12 -05:00
Harrison
c62ec58c8f Added an easy way to get attribute location for shaders. 2020-02-17 02:25:13 -05:00
Harrison
60fa54ccf9 Removed code from when still using Monogame. 2020-02-17 00:35:14 -05:00
Harrison
dee5f96ea7 Files renamed to RecrownedGTK. 2020-02-16 21:44:21 -05:00
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