|
719ae11cb0
|
Changed code to be compliant to .Net Framework 4.8.
|
2020-02-29 04:48:07 -05:00 |
|
|
c5f281c5e0
|
Changed Tools to .Net Framework.
|
2020-02-29 04:47:12 -05:00 |
|
|
a882147f33
|
Changing to .Net Framework for now.
|
2020-02-29 01:38:56 -05:00 |
|
|
21de6177f4
|
Attempting dotnet core tests.
|
2020-02-24 04:05:51 -05:00 |
|
|
321f8ecf79
|
Separated builds and tests.
|
2020-02-24 03:48:54 -05:00 |
|
|
029932910d
|
Added parameter check to EngineCommand.cs
makes sure all invoke strings don't contain spaces. Scope change makes sure to not break parameter rules.
|
2020-02-24 03:05:14 -05:00 |
|
|
92f302875f
|
Added parameter check to Process method in CommandEngine.cs.
|
2020-02-24 03:04:45 -05:00 |
|
|
fa74bc9ae5
|
Switched to dependency injection for console use.
Created interfaces for input and output for better structure and easier testing.
|
2020-02-23 20:51:39 -05:00 |
|
|
72a1ba903b
|
Changing CI to have build and testing in separate scripts.
|
2020-02-23 18:50:21 -05:00 |
|
|
c3152ac888
|
Changed RGTK test back to .NET Framework.
OpenTK assembly isn't properly restored with RGTK when otherwise.
|
2020-02-23 16:48:35 -05:00 |
|
|
515fac38a6
|
Updated Newtonsoft.Json and changed tests to be .NET Core.
Mostly attempting to get rid of a small warning.
|
2020-02-23 16:44:53 -05:00 |
|
|
de68e62eb4
|
Changed accessibility modifiers in light of new structure.
|
2020-02-23 16:21:23 -05:00 |
|
|
48cf2b80ca
|
VSCode launch stuff.
|
2020-02-23 16:21:20 -05:00 |
|
|
8ef52891d8
|
Added RGTK.Tools to dependencies.
|
2020-02-23 16:19:10 -05:00 |
|
|
ca55ca7208
|
Refactoring.
|
2020-02-23 16:17:10 -05:00 |
|
|
45e62f8058
|
Fixed file lock issue and (finally) renamed assets folder.
|
2020-02-23 15:10:53 -05:00 |
|
|
92d9988166
|
renamed assets folder and added space to organize vert.
mostly actually to trigger git to rename the folder...
|
2020-02-23 14:53:47 -05:00 |
|
|
07bfc8ab43
|
update test according to file rename.
|
2020-02-23 14:50:52 -05:00 |
|
|
670bfb4453
|
Created a solutions file.
|
2020-02-23 14:50:21 -05:00 |
|
|
c4dd6f035d
|
Updated Tools accordingly to new pipeline structure.
|
2020-02-23 14:50:01 -05:00 |
|
|
17e0a2fb21
|
Moving jenkin's script to project.
|
2020-02-23 14:48:32 -05:00 |
|
|
53f45e11dd
|
Added pipeline information structures.
|
2020-02-23 14:48:16 -05:00 |
|
|
1a8f31f7a8
|
Added two more basic type tests.
|
2020-02-23 13:56:15 -05:00 |
|
|
5a02f4ad6a
|
Renamed camera test file.
|
2020-02-23 13:56:02 -05:00 |
|
|
91c06a1a4b
|
Changed path to work for CI.
|
2020-02-23 03:35:33 -05:00 |
|
|
885739123e
|
Added very simple readme.
|
2020-02-23 01:42:44 -05:00 |
|
|
bb44e4fee3
|
Wrote a very basic camera and unit tests.
|
2020-02-23 01:34:41 -05:00 |
|
|
e2c2b0adc0
|
Renamed handles.
|
2020-02-22 14:41:44 -05:00 |
|
|
276f429b2f
|
Removed some unused files.
|
2020-02-22 00:05:38 -05:00 |
|
|
a58d3cb131
|
Added assets and test to test file reading from embedded sources.
|
2020-02-22 00:05:11 -05:00 |
|
|
13108bd089
|
Reorganized extension methods class.
|
2020-02-22 00:01:43 -05:00 |
|
|
0a57bf3d14
|
Added a check to see if input is null.
|
2020-02-22 00:01:16 -05:00 |
|
|
4a9c2b4e4d
|
Restructured code moving somethings to separate methods.
|
2020-02-22 00:00:59 -05:00 |
|
|
5699caf9e4
|
Added accidentally removed import.
|
2020-02-21 16:17:47 -05:00 |
|
|
b67bbc68e5
|
Template files for testing RecrownedGTK.Tools.
|
2020-02-21 02:06:56 -05:00 |
|
|
e7b506f6a3
|
Changed unit testing to non-graphical tests.
Currently, just reset things to a template file. Still learning what's easy to test and not.
|
2020-02-21 02:06:32 -05:00 |
|
|
cdbe50f513
|
Proper default shaders is now an embedded resource and made Shader.cs comply with this setup.
|
2020-02-21 02:04:33 -05:00 |
|
|
519d31f2e1
|
Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
|
2020-02-20 18:07:17 -05:00 |
|
|
1a9ff8a26f
|
Moved csproj of tools portion into src.
|
2020-02-20 17:21:21 -05:00 |
|
|
f3cb38d655
|
moved csproj file into src folder to represent actual cs portion to be in src.
|
2020-02-20 17:20:38 -05:00 |
|
|
415f603bb4
|
Began structuring new asset management system.
|
2020-02-20 16:34:00 -05:00 |
|
|
8f56b94c1f
|
Moved more rendering things into render namespace.
|
2020-02-20 16:33:45 -05:00 |
|
|
1ca9ad5377
|
More restructuring.
|
2020-02-20 16:20:32 -05:00 |
|
|
44b60d57d8
|
Deleted remaining legacy code for 9patches and texture maps.
|
2020-02-20 16:20:03 -05:00 |
|
|
4e56f2d51e
|
Restructed project in preparation for unit testing.
|
2020-02-20 16:13:26 -05:00 |
|
|
0e9dd4047e
|
Removed legacy SkinData type.
|
2020-02-20 16:09:29 -05:00 |
|
|
347ba906b5
|
progress on functioning default vertex shader.
|
2020-02-20 16:08:34 -05:00 |
|
|
54ea6905a2
|
added dispose to texture batch
|
2020-02-20 16:07:56 -05:00 |
|
|
8f327f30e3
|
Renamed VertexBufferArrayHandle.cs
|
2020-02-20 16:07:18 -05:00 |
|
|
9a9afd52b2
|
removed default value for the protected dispose.
|
2020-02-20 16:06:59 -05:00 |
|