Commit Graph

34 Commits

Author SHA1 Message Date
04f9aab10b Added documentation.
Added more documentation.

Corrected doc.
2020-04-04 18:24:25 -05:00
d541961007 Low level batch finished but untested. 2020-03-03 13:24:55 -05:00
de76a9acbf Changed order for clarity. 2020-03-01 18:11:19 -05:00
583988c333 Added enabling for all attributes and removed irresponsible default. Untested. 2020-03-01 18:11:19 -05:00
5b44fee033 Buffers now automatically bind when adding to them. Buffer is untested. 2020-03-01 18:11:06 -05:00
92d9988166 renamed assets folder and added space to organize vert.
mostly actually to trigger git to rename the folder...
2020-02-23 14:53:47 -05:00
bb44e4fee3 Wrote a very basic camera and unit tests. 2020-02-23 01:34:41 -05:00
e2c2b0adc0 Renamed handles. 2020-02-22 14:41:44 -05:00
0a57bf3d14 Added a check to see if input is null. 2020-02-22 00:01:16 -05:00
4a9c2b4e4d Restructured code moving somethings to separate methods. 2020-02-22 00:00:59 -05:00
cdbe50f513 Proper default shaders is now an embedded resource and made Shader.cs comply with this setup. 2020-02-21 02:04:33 -05:00
519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00
4e56f2d51e Restructed project in preparation for unit testing. 2020-02-20 16:13:26 -05:00
347ba906b5 progress on functioning default vertex shader. 2020-02-20 16:08:34 -05:00
54ea6905a2 added dispose to texture batch 2020-02-20 16:07:56 -05:00
8f327f30e3 Renamed VertexBufferArrayHandle.cs 2020-02-20 16:07:18 -05:00
9a9afd52b2 removed default value for the protected dispose. 2020-02-20 16:06:59 -05:00
b806da6349 Renamed VertexAttributesHandle.cs and added transformation matrix to convenience function. 2020-02-20 16:06:37 -05:00
72a8cc9206 Finished an untested version of RectTextures.cs. 2020-02-20 16:04:59 -05:00
d91c325035 Removed legacy ninepatch and texture atlas. 2020-02-20 16:03:38 -05:00
46e072b9f4 Removed legacy UI modules, screen and skin system. 2020-02-20 16:03:18 -05:00
b9105e7179 Removed setting binding to 0 since order of operations may cause issues. 2020-02-20 14:50:00 -05:00
4f7c7dccb1 Finished untested texture data. 2020-02-20 14:49:36 -05:00
260bbeb9cb Drawable interface for new rendering structure. 2020-02-20 04:18:50 -05:00
171c27ab80 New batching structure base files. 2020-02-20 04:17:39 -05:00
7512f66cdb Removed state tracking from vertex attributes because GL can only bind with one at a time. 2020-02-20 00:30:10 -05:00
289799a6af Started work on the ElementBufferHandle. 2020-02-17 02:31:15 -05:00
e58af8ce56 VertexAttributesHandle doc updated; Made texture coordinates non-normal. 2020-02-17 02:30:50 -05:00
0cee4c3ffe Renamed and added an utility function to get basic attributes. 2020-02-17 02:28:15 -05:00
115608b2a5 Removed state tracking for VertexBufferHandle due to potential overlapping states. 2020-02-17 02:27:14 -05:00
1a256eb664 Added texture and color support to default shaders. 2020-02-17 02:26:12 -05:00
c62ec58c8f Added an easy way to get attribute location for shaders. 2020-02-17 02:25:13 -05:00
60fa54ccf9 Removed code from when still using Monogame. 2020-02-17 00:35:14 -05:00
dee5f96ea7 Files renamed to RecrownedGTK. 2020-02-16 21:44:21 -05:00