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04f9aab10b
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Added documentation.
Added more documentation.
Corrected doc.
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2020-04-04 18:24:25 -05:00 |
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d541961007
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Low level batch finished but untested.
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2020-03-03 13:24:55 -05:00 |
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de76a9acbf
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Changed order for clarity.
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2020-03-01 18:11:19 -05:00 |
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583988c333
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Added enabling for all attributes and removed irresponsible default. Untested.
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2020-03-01 18:11:19 -05:00 |
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5b44fee033
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Buffers now automatically bind when adding to them. Buffer is untested.
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2020-03-01 18:11:06 -05:00 |
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92d9988166
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renamed assets folder and added space to organize vert.
mostly actually to trigger git to rename the folder...
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2020-02-23 14:53:47 -05:00 |
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bb44e4fee3
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Wrote a very basic camera and unit tests.
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2020-02-23 01:34:41 -05:00 |
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e2c2b0adc0
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Renamed handles.
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2020-02-22 14:41:44 -05:00 |
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0a57bf3d14
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Added a check to see if input is null.
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2020-02-22 00:01:16 -05:00 |
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4a9c2b4e4d
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Restructured code moving somethings to separate methods.
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2020-02-22 00:00:59 -05:00 |
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cdbe50f513
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Proper default shaders is now an embedded resource and made Shader.cs comply with this setup.
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2020-02-21 02:04:33 -05:00 |
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519d31f2e1
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Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
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2020-02-20 18:07:17 -05:00 |
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4e56f2d51e
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Restructed project in preparation for unit testing.
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2020-02-20 16:13:26 -05:00 |
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347ba906b5
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progress on functioning default vertex shader.
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2020-02-20 16:08:34 -05:00 |
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54ea6905a2
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added dispose to texture batch
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2020-02-20 16:07:56 -05:00 |
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8f327f30e3
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Renamed VertexBufferArrayHandle.cs
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2020-02-20 16:07:18 -05:00 |
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9a9afd52b2
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removed default value for the protected dispose.
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2020-02-20 16:06:59 -05:00 |
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b806da6349
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Renamed VertexAttributesHandle.cs and added transformation matrix to convenience function.
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2020-02-20 16:06:37 -05:00 |
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72a8cc9206
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Finished an untested version of RectTextures.cs.
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2020-02-20 16:04:59 -05:00 |
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d91c325035
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Removed legacy ninepatch and texture atlas.
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2020-02-20 16:03:38 -05:00 |
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46e072b9f4
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Removed legacy UI modules, screen and skin system.
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2020-02-20 16:03:18 -05:00 |
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b9105e7179
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Removed setting binding to 0 since order of operations may cause issues.
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2020-02-20 14:50:00 -05:00 |
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4f7c7dccb1
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Finished untested texture data.
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2020-02-20 14:49:36 -05:00 |
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260bbeb9cb
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Drawable interface for new rendering structure.
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2020-02-20 04:18:50 -05:00 |
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171c27ab80
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New batching structure base files.
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2020-02-20 04:17:39 -05:00 |
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7512f66cdb
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Removed state tracking from vertex attributes because GL can only bind with one at a time.
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2020-02-20 00:30:10 -05:00 |
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289799a6af
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Started work on the ElementBufferHandle.
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2020-02-17 02:31:15 -05:00 |
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e58af8ce56
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VertexAttributesHandle doc updated; Made texture coordinates non-normal.
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2020-02-17 02:30:50 -05:00 |
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0cee4c3ffe
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Renamed and added an utility function to get basic attributes.
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2020-02-17 02:28:15 -05:00 |
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115608b2a5
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Removed state tracking for VertexBufferHandle due to potential overlapping states.
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2020-02-17 02:27:14 -05:00 |
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1a256eb664
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Added texture and color support to default shaders.
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2020-02-17 02:26:12 -05:00 |
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c62ec58c8f
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Added an easy way to get attribute location for shaders.
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2020-02-17 02:25:13 -05:00 |
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60fa54ccf9
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Removed code from when still using Monogame.
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2020-02-17 00:35:14 -05:00 |
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dee5f96ea7
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Files renamed to RecrownedGTK.
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2020-02-16 21:44:21 -05:00 |
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