|
f402b8b7f2
|
Fixed method of access game modules.
Added some documentation.
Changed data persistence structure.
General naming changes.
Updated tests appropriately.
|
2021-03-30 15:22:28 -05:00 |
|
|
c7fadd8166
|
Changed how services work, updated tests and UML to reflect changes.
Began adding persistence, but untested.
|
2020-12-29 23:14:42 -06:00 |
|
|
0cf2335aa7
|
Refactored naming and directory layout of project.
|
2020-12-28 00:43:02 -06:00 |
|
|
334fd37dc6
|
Added option to delete service.
Added method to remove service to ServiceManager.cs.
|
2020-12-27 19:17:47 -06:00 |
|
|
53e8427b66
|
Added data flow chart for console and added structure for ServiceManager control to UML file.
|
2020-12-27 15:33:17 -06:00 |
|
|
4996982c89
|
ServiceManager completed and ServiceInfo modified to increase encapsulation.
ServiceManager tested and ServiceInfo tests updated to reflect changes.
|
2020-12-26 13:50:09 -06:00 |
|
|
3a49502970
|
Cleaned up code smells.
Made fields readonly when possible.
Changed message for exception regarding argument to be correct.
|
2020-12-25 03:50:37 -06:00 |
|
|
acd735d9df
|
Began implementing explicit log flushing.
|
2020-12-25 03:50:18 -06:00 |
|
|
e4f2ebf792
|
Removed unecessary method.
|
2020-12-25 03:37:26 -06:00 |
|
|
ca7221ea42
|
Added vscode assets.
|
2020-12-25 02:28:39 -06:00 |
|
|
6467c178c3
|
Basic service entity completed and tested.
added UML to guide actual implementation for Host.
ModuleLoader, ServiceGateway, are written but untested.
|
2020-12-24 16:33:17 -06:00 |
|
|
f1a4e32866
|
Initial commit.
|
2020-12-24 16:24:13 -06:00 |
|