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9ecfd079b2
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Game engine now uses timespan structures to be more precise.
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2020-05-27 11:07:18 -05:00 |
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a3401e1c22
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Removed console logging.
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2020-05-27 10:24:57 -05:00 |
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4fc84e6a97
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Updated gitignore to ignore .log files.
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2020-05-27 10:24:47 -05:00 |
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442d357626
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Improved dispose structure.
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2020-05-27 00:33:26 -05:00 |
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a013c476e7
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Began working on a graphical playground for testing.
Improved SDL exception class.
Engine code changes.
General progress.
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2020-05-27 00:20:41 -05:00 |
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0f0395fd63
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Class rename that accounts for potential changes.
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2020-05-26 21:07:58 -05:00 |
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2d9f7617aa
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Added basic help and quit functions to tools.
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2020-05-26 21:06:31 -05:00 |
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d149e12433
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Began work on the tools command processing.
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2020-05-26 14:47:20 -05:00 |
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065e6d878f
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Added some documentation and progress on boilerplate.
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2020-05-23 23:52:41 -05:00 |
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7a6f709e9a
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Added window control grabbing and special hit testing.
Also cleaned up and added exceptions to better structure exception handling.
Many small changes to improve useability of framework.
Some refactoring.
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2020-05-23 22:48:55 -05:00 |
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bd6b085687
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Began implementing windows handle, game state manager, and game loop.
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2020-05-23 17:05:23 -05:00 |
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8ee18b1fcf
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Initial commit.
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2020-05-22 12:35:09 -05:00 |
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