Began implementing windows handle, game state manager, and game loop.

This commit is contained in:
Harrison Deng 2020-05-23 17:04:54 -05:00
parent 8ee18b1fcf
commit bd6b085687
18 changed files with 10239 additions and 9 deletions

27
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to find out which attributes exist for C# debugging
// Use hover for the description of the existing attributes
// For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/src/SlatedGameToolkit.Tools/bin/Debug/netcoreapp3.1/SlatedGameToolkit.Tools.dll",
"args": [],
"cwd": "${workspaceFolder}/src/SlatedGameToolkit.Tools",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

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.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/src/SlatedGameToolkit.Tools/SlatedGameToolkit.Tools.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/src/SlatedGameToolkit.Tools/SlatedGameToolkit.Tools.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"${workspaceFolder}/src/SlatedGameToolkit.Tools/SlatedGameToolkit.Tools.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
}
]
}

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using System;
namespace SlatedGameToolkit.Framework
{
public class Class1
{
}
}

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using System;
namespace SlatedGameToolkit.Framework.DataTypes
{
public struct FloatRectangle {
public FloatVector2 BottomLeft, TopRight;
public float Width {
get {
return Math.Abs(BottomLeft.x - TopRight.x);
}
set {
TopRight.x = BottomLeft.x + value;
}
}
public float Height {
get {
return Math.Abs(BottomLeft.y - TopRight.y);
}
set {
TopRight.y = BottomLeft.y + value;
}
}
public float X1 {
get {
return BottomLeft.x;
}
set {
BottomLeft.x = value;
}
}
public float X2 {
get {
return TopRight.x;
}
set {
TopRight.x = value;
}
}
public float Y1 {
get {
return BottomLeft.y;
}
set {
BottomLeft.y = value;
}
}
public float Y2 {
get {
return TopRight.y;
}
set {
TopRight.y = value;
}
}
}
}

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namespace SlatedGameToolkit.Framework.DataTypes
{
public struct FloatVector2 {
public volatile float x, y;
}
}

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using System;
using SDL2;
namespace SlatedGameToolkit.Framework.Exceptions
{
/// <summary>
/// An SDLException is defined as an exception that is thrown whenever an error occurrs in any SDL functions.
/// </summary>
[Serializable]
public class SDLException : Exception {
public string SDLMessage { get; }
/// <summary>
/// Creates an SDL exception.
/// </summary>
/// <param name="Fetch">Whether or not to fetch the last error message that occurred in SDL.</param>
public SDLException(bool autoFlush = true) : base() {
if (autoFlush) {
SDLMessage = SDL.SDL_GetError();
SDL.SDL_ClearError();
}
}
public SDLException(string message, Exception inner) : base(message, inner) {
}
public SDLException(string message, bool autoFlush = true) : base(message) {
if (autoFlush) {
SDLMessage = SDL.SDL_GetError();
SDL.SDL_ClearError();
}
}
}
}

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using System;
namespace SlatedGameToolkit.Framework.Exceptions
{
public class SlatedGameToolkitException : Exception {
public SlatedGameToolkitException() {
}
public SlatedGameToolkitException(string message) : base(message) {
}
public SlatedGameToolkitException(string message, Exception inner) : base(message, inner) {
}
}
}

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using System;
using System.Threading;
using SDL2;
using Serilog;
using Serilog.Core;
using SlatedGameToolkit.Framework.Exceptions;
using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.Window;
namespace SlatedGameToolkit.Framework {
/// <summary>
/// The main engine that will host the game loop.
/// </summary>
public static class GameEngine {
public static readonly Logger logger = new LoggerConfiguration().
WriteTo.Console().
WriteTo.File("SlatedGameToolKit.Framework.Log").
CreateLogger();
private static readonly object ignitionLock = new object();
private static Thread thread;
private static volatile bool exit = false, loopCompleted = true;
private static long updateDeltaTime = 50, frameDeltaTime = 0;
/// <summary>
/// The amount of updates per second.
/// Is floored to milleseconds.
/// </summary>
/// <value>The updates per second.</value>
public static double UpdatesPerSecond {
get {
return TimeSpan.FromMilliseconds(1 / updateDeltaTime).TotalSeconds;
}
set {
Interlocked.Exchange(ref updateDeltaTime, (long) TimeSpan.FromSeconds(1 / value).TotalMilliseconds);
}
}
/// <summary>
/// The target frames per second. Will not go above this number, but may dip below this number.
/// This value is floored to millesconds.
/// </summary>
/// <value>The target frames per second.</value>
public static double targetFPS {
get {
return TimeSpan.FromMilliseconds(1 / frameDeltaTime).TotalSeconds;
}
set {
Interlocked.Exchange(ref frameDeltaTime, (long) TimeSpan.FromSeconds(1 / value).TotalMilliseconds);
}
}
private static void Loop(Object o) {
if (!(o is Manager)) throw new ArgumentException("The passed object needs to be of type manager.");
Manager manager = (Manager) o;
long currentTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
long timePassedFromLastUpdate = 0;
long timePassedFromLastRender = 0;
loopCompleted = false;
while (!exit) {
long updateDeltaTime = Interlocked.Read(ref GameEngine.updateDeltaTime);
long frameDeltaTime = Interlocked.Read(ref GameEngine.frameDeltaTime);
long frameStart = DateTimeOffset.Now.ToUnixTimeMilliseconds();
long difference = frameStart - currentTime;
currentTime = frameStart;
timePassedFromLastUpdate += difference;
while (timePassedFromLastUpdate > updateDeltaTime) {
manager.update(updateDeltaTime);
timePassedFromLastUpdate -= updateDeltaTime;
}
timePassedFromLastRender += difference;
if (timePassedFromLastRender > frameDeltaTime) {
manager.render(timePassedFromLastUpdate / updateDeltaTime);
timePassedFromLastRender = 0;
}
}
loopCompleted = true;
SDL.SDL_Quit();
}
/// <summary>
/// Requests to stop the game engine.
/// Game engine will finish the frame its currently in.
/// This needs to be called to perform proper clean up.
/// </summary>
/// <returns>False if the stop request has already been made.</returns>
public static bool Stop() {
lock (ignitionLock) {
if (exit) return false;
exit = true;
return true;
}
}
/// <summary>
/// Requests to start the game engine.
/// </summary>
/// <returns>True iff the engine is not already running.</returns>
private static bool Ignite(Manager manager) {
if (manager == null) throw new ArgumentNullException("manager");
SDL.SDL_version SDLVersion;
SDL.SDL_version SDLBuiltVersion;
SDL.SDL_GetVersion(out SDLVersion);
SDL.SDL_VERSION(out SDLBuiltVersion);
logger.Information(String.Format("Attempting to initiate game engine with SDL version: {0}", SDLVersion.ToString()));
if (SDL.SDL_VERSION_ATLEAST(SDLBuiltVersion.major, SDLBuiltVersion.minor, SDLBuiltVersion.patch)) {
logger.Warning(String.Format("Engine was designed with SDL version {0}, currently running on {1}", SDLVersion.ToString(), SDLBuiltVersion.ToString()));
if (SDLVersion.major < 2) {
logger.Error("This engine was designed to work with SDL2. The version you're currently running is severely outdated.");
throw new SlatedGameToolkitException("Outdated SDL binaries.");
}
}
lock (ignitionLock) {
if (!loopCompleted) return false;
loopCompleted = false;
exit = false;
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0) {
throw new SDLException();
}
if (SDL.SDL_Init(SDL.SDL_INIT_AUDIO) != 0) {
throw new SDLException();
}
thread = new Thread(Loop);
thread.Start(manager);
return true;
}
}
}
}

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using System;
using SDL2;
using SlatedGameToolkit.Framework.DataTypes;
using SlatedGameToolkit.Framework.Exceptions;
namespace SlatedGameToolkit.Framework.Graphics.Window
{
public sealed class WindowHandle : IDisposable
{
public readonly IntPtr window;
IntPtr windowSurfaceHandle;
public bool Shown {
set {
if (value) {
SDL.SDL_ShowWindow(window);
} else {
SDL.SDL_HideWindow(window);
}
}
get {
return ((SDL.SDL_WindowFlags) Enum.Parse(typeof(SDL.SDL_WindowFlags), SDL.SDL_GetWindowFlags(window).ToString())).HasFlag(SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);
}
}
public string WindowTitle {
set {
SDL.SDL_SetWindowTitle(window, value);
}
get {
return SDL.SDL_GetWindowTitle(window);
}
}
public bool WindowBordered {
set {
SDL.SDL_SetWindowBordered(window, value ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
}
get {
int top, bottom, left, right;
int errorCode = SDL.SDL_GetWindowBordersSize(window, out top, out left, out bottom, out right);
if (errorCode < 0) throw new SDLException();
return top > 0 || bottom > 0 || left > 0 || right > 0;
}
}
public bool WindowResizable {
set {
SDL.SDL_SetWindowResizable(window, value ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
}
get {
return ((SDL.SDL_WindowFlags) Enum.Parse(typeof(SDL.SDL_WindowFlags), SDL.SDL_GetWindowFlags(window).ToString())).HasFlag(SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
}
}
public FloatRectangle WindowBoundaries {
set {
SDL.SDL_SetWindowPosition(window, (int)value.X1, (int)value.Y1);
SDL.SDL_SetWindowSize(window, (int)value.Width, (int)value.Height);
}
get {
int x, y, width, height;
SDL.SDL_GetWindowSize(window, out x, out y);
SDL.SDL_GetWindowPosition(window, out width, out height);
FloatRectangle rectangle = new FloatRectangle();
rectangle.X1 = x;
rectangle.Y2 = y;
rectangle.Width = width;
rectangle.Height = height;
return rectangle;
}
}
public FloatVector2 MaximumSize {
set {
SDL.SDL_SetWindowMaximumSize(window, (int)value.x, (int)value.y);
}
get {
int width, height;
SDL.SDL_GetWindowMaximumSize(window, out width, out height);
FloatVector2 maxSize = new FloatVector2();
maxSize.x = width;
maxSize.y = height;
return maxSize;
}
}
public float Opacity {
set {
int errorCode = SDL.SDL_SetWindowOpacity(window, value);
if (errorCode < 0) throw new SDLException();
}
get {
float value;
int errorCode = SDL.SDL_GetWindowOpacity(window, out value);
if (errorCode < 0) throw new SDLException();
return value;
}
}
public FloatVector2 MinimumSize {
set {
SDL.SDL_SetWindowMinimumSize(window, (int)value.x, (int)value.y);
}
get {
int width, height;
SDL.SDL_GetWindowMinimumSize(window, out width, out height);
FloatVector2 maxSize = new FloatVector2();
maxSize.x = width;
maxSize.y = height;
return maxSize;
}
}
public WindowHandle(string title, int x, int y, int width, int height, WindowOptions options) {
window = SDL.SDL_CreateWindow(title, x, y, width, height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | options.ToSDLWindowFlag());
windowSurfaceHandle = SDL.SDL_GetWindowSurface(window);
}
public void RaiseToTop() {
SDL.SDL_RaiseWindow(window);
}
public int GetDisplayIndex() {
int index = SDL.SDL_GetWindowDisplayIndex(window);
if (index < 0) throw new SDLException();
return index;
}
public void Dispose()
{
SDL.SDL_FreeSurface(windowSurfaceHandle);
SDL.SDL_DestroyWindow(window);
}
~WindowHandle() {
Dispose();
}
}
}

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using System;
using SDL2;
namespace SlatedGameToolkit.Framework.Graphics.Window
{
public enum WindowOptions : uint
{
HIGH_DPI = SDL.SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI,
HIDDEN = SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN,
}
internal static class WindowOptionsExtension {
public static SDL.SDL_WindowFlags ToSDLWindowFlag(this WindowOptions options) {
SDL.SDL_WindowFlags sdlFlag;
Enum.TryParse(((uint) options).ToString(), out sdlFlag);
return sdlFlag;
}
}
}

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using SDL2;
namespace SlatedGameToolkit.Framework.Input
{
internal class InputMatrix {
public void update() {
SDL.SDL_Event inputEvent;
while (SDL.SDL_PollEvent(out inputEvent) != 0) {
}
}
}
}

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#region License
/* SDL2# - C# Wrapper for SDL2
*
* Copyright (c) 2013-2020 Ethan Lee.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace SDL2
{
public static class SDL_image
{
#region SDL2# Variables
/* Used by DllImport to load the native library. */
private const string nativeLibName = "SDL2_image";
#endregion
#region SDL_image.h
/* Similar to the headers, this is the version we're expecting to be
* running with. You will likely want to check this somewhere in your
* program!
*/
public const int SDL_IMAGE_MAJOR_VERSION = 2;
public const int SDL_IMAGE_MINOR_VERSION = 0;
public const int SDL_IMAGE_PATCHLEVEL = 6;
[Flags]
public enum IMG_InitFlags
{
IMG_INIT_JPG = 0x00000001,
IMG_INIT_PNG = 0x00000002,
IMG_INIT_TIF = 0x00000004,
IMG_INIT_WEBP = 0x00000008
}
public static void SDL_IMAGE_VERSION(out SDL.SDL_version X)
{
X.major = SDL_IMAGE_MAJOR_VERSION;
X.minor = SDL_IMAGE_MINOR_VERSION;
X.patch = SDL_IMAGE_PATCHLEVEL;
}
[DllImport(nativeLibName, EntryPoint = "IMG_Linked_Version", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_IMG_Linked_Version();
public static SDL.SDL_version IMG_Linked_Version()
{
SDL.SDL_version result;
IntPtr result_ptr = INTERNAL_IMG_Linked_Version();
result = (SDL.SDL_version) Marshal.PtrToStructure(
result_ptr,
typeof(SDL.SDL_version)
);
return result;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int IMG_Init(IMG_InitFlags flags);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void IMG_Quit();
/* IntPtr refers to an SDL_Surface* */
[DllImport(nativeLibName, EntryPoint = "IMG_Load", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_IMG_Load(
byte* file
);
public static unsafe IntPtr IMG_Load(string file)
{
byte* utf8File = SDL.Utf8Encode(file);
IntPtr handle = INTERNAL_IMG_Load(
utf8File
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return handle;
}
/* src refers to an SDL_RWops*, IntPtr to an SDL_Surface* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_Load_RW(
IntPtr src,
int freesrc
);
/* src refers to an SDL_RWops*, IntPtr to an SDL_Surface* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "IMG_LoadTyped_RW", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_IMG_LoadTyped_RW(
IntPtr src,
int freesrc,
byte* type
);
public static unsafe IntPtr IMG_LoadTyped_RW(
IntPtr src,
int freesrc,
string type
) {
int utf8TypeBufSize = SDL.Utf8Size(type);
byte* utf8Type = stackalloc byte[utf8TypeBufSize];
return INTERNAL_IMG_LoadTyped_RW(
src,
freesrc,
SDL.Utf8Encode(type, utf8Type, utf8TypeBufSize)
);
}
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName, EntryPoint = "IMG_LoadTexture", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_IMG_LoadTexture(
IntPtr renderer,
byte* file
);
public static unsafe IntPtr IMG_LoadTexture(
IntPtr renderer,
string file
) {
byte* utf8File = SDL.Utf8Encode(file);
IntPtr handle = INTERNAL_IMG_LoadTexture(
renderer,
utf8File
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return handle;
}
/* renderer refers to an SDL_Renderer*.
* src refers to an SDL_RWops*.
* IntPtr to an SDL_Texture*.
*/
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_LoadTexture_RW(
IntPtr renderer,
IntPtr src,
int freesrc
);
/* renderer refers to an SDL_Renderer*.
* src refers to an SDL_RWops*.
* IntPtr to an SDL_Texture*.
*/
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "IMG_LoadTextureTyped_RW", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_IMG_LoadTextureTyped_RW(
IntPtr renderer,
IntPtr src,
int freesrc,
byte* type
);
public static unsafe IntPtr IMG_LoadTextureTyped_RW(
IntPtr renderer,
IntPtr src,
int freesrc,
string type
) {
byte* utf8Type = SDL.Utf8Encode(type);
IntPtr handle = INTERNAL_IMG_LoadTextureTyped_RW(
renderer,
src,
freesrc,
utf8Type
);
Marshal.FreeHGlobal((IntPtr) utf8Type);
return handle;
}
/* IntPtr refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_ReadXPMFromArray(
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.LPStr)]
string[] xpm
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, EntryPoint = "IMG_SavePNG", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe int INTERNAL_IMG_SavePNG(
IntPtr surface,
byte* file
);
public static unsafe int IMG_SavePNG(IntPtr surface, string file)
{
byte* utf8File = SDL.Utf8Encode(file);
int result = INTERNAL_IMG_SavePNG(
surface,
utf8File
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return result;
}
/* surface refers to an SDL_Surface*, dst to an SDL_RWops* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int IMG_SavePNG_RW(
IntPtr surface,
IntPtr dst,
int freedst
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, EntryPoint = "IMG_SaveJPG", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe int INTERNAL_IMG_SaveJPG(
IntPtr surface,
byte* file,
int quality
);
public static unsafe int IMG_SaveJPG(IntPtr surface, string file, int quality)
{
byte* utf8File = SDL.Utf8Encode(file);
int result = INTERNAL_IMG_SaveJPG(
surface,
utf8File,
quality
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return result;
}
/* surface refers to an SDL_Surface*, dst to an SDL_RWops* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int IMG_SaveJPG_RW(
IntPtr surface,
IntPtr dst,
int freedst,
int quality
);
#region Animated Image Support
/* This region is only available in 2.0.6 or higher. */
public struct IMG_Animation
{
public int w;
public int h;
public IntPtr frames; /* SDL_Surface** */
public IntPtr delays; /* int* */
}
/* IntPtr refers to an IMG_Animation* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_LoadAnimation(
[In()] [MarshalAs(UnmanagedType.LPStr)]
string file
);
/* IntPtr refers to an IMG_Animation*, src to an SDL_RWops* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_LoadAnimation_RW(
IntPtr src,
int freesrc
);
/* IntPtr refers to an IMG_Animation*, src to an SDL_RWops* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_LoadAnimationTyped_RW(
IntPtr src,
int freesrc,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string type
);
/* anim refers to an IMG_Animation* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void IMG_FreeAnimation(IntPtr anim);
/* IntPtr refers to an IMG_Animation*, src to an SDL_RWops* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr IMG_LoadGIFAnimation_RW(IntPtr src);
#endregion
#endregion
}
}

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#region License
/* SDL2# - C# Wrapper for SDL2
*
* Copyright (c) 2013-2020 Ethan Lee.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace SDL2
{
public static class SDL_mixer
{
#region SDL2# Variables
/* Used by DllImport to load the native library. */
private const string nativeLibName = "SDL2_mixer";
#endregion
#region SDL_mixer.h
/* Similar to the headers, this is the version we're expecting to be
* running with. You will likely want to check this somewhere in your
* program!
*/
public const int SDL_MIXER_MAJOR_VERSION = 2;
public const int SDL_MIXER_MINOR_VERSION = 0;
public const int SDL_MIXER_PATCHLEVEL = 5;
/* In C, you can redefine this value before including SDL_mixer.h.
* We're not going to allow this in SDL2#, since the value of this
* variable is persistent and not dependent on preprocessor ordering.
*/
public const int MIX_CHANNELS = 8;
public static readonly int MIX_DEFAULT_FREQUENCY = 44100;
public static readonly ushort MIX_DEFAULT_FORMAT =
BitConverter.IsLittleEndian ? SDL.AUDIO_S16LSB : SDL.AUDIO_S16MSB;
public static readonly int MIX_DEFAULT_CHANNELS = 2;
public static readonly byte MIX_MAX_VOLUME = 128;
[Flags]
public enum MIX_InitFlags
{
MIX_INIT_FLAC = 0x00000001,
MIX_INIT_MOD = 0x00000002,
MIX_INIT_MP3 = 0x00000008,
MIX_INIT_OGG = 0x00000010,
MIX_INIT_MID = 0x00000020,
MIX_INIT_OPUS = 0x00000040
}
public struct MIX_Chunk
{
public int allocated;
public IntPtr abuf; /* Uint8* */
public uint alen;
public byte volume;
}
public enum Mix_Fading
{
MIX_NO_FADING,
MIX_FADING_OUT,
MIX_FADING_IN
}
public enum Mix_MusicType
{
MUS_NONE,
MUS_CMD,
MUS_WAV,
MUS_MOD,
MUS_MID,
MUS_OGG,
MUS_MP3,
MUS_MP3_MAD_UNUSED,
MUS_FLAC,
MUS_MODPLUG_UNUSED,
MUS_OPUS
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void MixFuncDelegate(
IntPtr udata, // void*
IntPtr stream, // Uint8*
int len
);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Mix_EffectFunc_t(
int chan,
IntPtr stream, // void*
int len,
IntPtr udata // void*
);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Mix_EffectDone_t(
int chan,
IntPtr udata // void*
);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void MusicFinishedDelegate();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ChannelFinishedDelegate(int channel);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int SoundFontDelegate(
IntPtr a, // const char*
IntPtr b // void*
);
public static void SDL_MIXER_VERSION(out SDL.SDL_version X)
{
X.major = SDL_MIXER_MAJOR_VERSION;
X.minor = SDL_MIXER_MINOR_VERSION;
X.patch = SDL_MIXER_PATCHLEVEL;
}
[DllImport(nativeLibName, EntryPoint = "MIX_Linked_Version", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_MIX_Linked_Version();
public static SDL.SDL_version MIX_Linked_Version()
{
SDL.SDL_version result;
IntPtr result_ptr = INTERNAL_MIX_Linked_Version();
result = (SDL.SDL_version) Marshal.PtrToStructure(
result_ptr,
typeof(SDL.SDL_version)
);
return result;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_Init(MIX_InitFlags flags);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_Quit();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_OpenAudio(
int frequency,
ushort format,
int channels,
int chunksize
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_AllocateChannels(int numchans);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_QuerySpec(
out int frequency,
out ushort format,
out int channels
);
/* src refers to an SDL_RWops*, IntPtr to a Mix_Chunk* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Mix_LoadWAV_RW(
IntPtr src,
int freesrc
);
/* IntPtr refers to a Mix_Chunk* */
/* This is an RWops macro in the C header. */
public static IntPtr Mix_LoadWAV(string file)
{
IntPtr rwops = SDL.SDL_RWFromFile(file, "rb");
return Mix_LoadWAV_RW(rwops, 1);
}
/* IntPtr refers to a Mix_Music* */
[DllImport(nativeLibName, EntryPoint = "Mix_LoadMUS", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_Mix_LoadMUS(
byte* file
);
public static unsafe IntPtr Mix_LoadMUS(string file)
{
byte* utf8File = SDL.Utf8Encode(file);
IntPtr handle = INTERNAL_Mix_LoadMUS(
utf8File
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return handle;
}
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Mix_QuickLoad_WAV(
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1)]
byte[] mem
);
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Mix_QuickLoad_RAW(
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 1)]
byte[] mem,
uint len
);
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_FreeChunk(IntPtr chunk);
/* music refers to a Mix_Music* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_FreeMusic(IntPtr music);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GetNumChunkDecoders();
[DllImport(nativeLibName, EntryPoint = "Mix_GetChunkDecoder", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_Mix_GetChunkDecoder(int index);
public static string Mix_GetChunkDecoder(int index)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetChunkDecoder(index)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GetNumMusicDecoders();
[DllImport(nativeLibName, EntryPoint = "Mix_GetMusicDecoder", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_Mix_GetMusicDecoder(int index);
public static string Mix_GetMusicDecoder(int index)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetMusicDecoder(index)
);
}
/* music refers to a Mix_Music* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Mix_MusicType Mix_GetMusicType(IntPtr music);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "Mix_GetMusicTitle", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr INTERNAL_Mix_GetMusicTitle(IntPtr music);
public static string Mix_GetMusicTitle(IntPtr music)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetMusicTitle(music)
);
}
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "Mix_GetMusicTitleTag", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr INTERNAL_Mix_GetMusicTitleTag(IntPtr music);
public static string Mix_GetMusicTitleTag(IntPtr music)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetMusicTitleTag(music)
);
}
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "Mix_GetMusicArtistTag", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr INTERNAL_Mix_GetMusicArtistTag(IntPtr music);
public static string Mix_GetMusicArtistTag(IntPtr music)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetMusicArtistTag(music)
);
}
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "Mix_GetMusicAlbumTag", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr INTERNAL_Mix_GetMusicAlbumTag(IntPtr music);
public static string Mix_GetMusicAlbumTag(IntPtr music)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetMusicAlbumTag(music)
);
}
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "Mix_GetMusicCopyrightTag", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr INTERNAL_Mix_GetMusicCopyrightTag(IntPtr music);
public static string Mix_GetMusicCopyrightTag(IntPtr music)
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetMusicCopyrightTag(music)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_SetPostMix(
MixFuncDelegate mix_func,
IntPtr arg // void*
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_HookMusic(
MixFuncDelegate mix_func,
IntPtr arg // void*
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_HookMusicFinished(
MusicFinishedDelegate music_finished
);
/* IntPtr refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Mix_GetMusicHookData();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_ChannelFinished(
ChannelFinishedDelegate channel_finished
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_RegisterEffect(
int chan,
Mix_EffectFunc_t f,
Mix_EffectDone_t d,
IntPtr arg // void*
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_UnregisterEffect(
int channel,
Mix_EffectFunc_t f
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_UnregisterAllEffects(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetPanning(
int channel,
byte left,
byte right
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetPosition(
int channel,
short angle,
byte distance
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetDistance(int channel, byte distance);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetReverseStereo(int channel, int flip);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_ReserveChannels(int num);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GroupChannel(int which, int tag);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GroupChannels(int from, int to, int tag);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GroupAvailable(int tag);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GroupCount(int tag);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GroupOldest(int tag);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GroupNewer(int tag);
/* chunk refers to a Mix_Chunk* */
public static int Mix_PlayChannel(
int channel,
IntPtr chunk,
int loops
) {
return Mix_PlayChannelTimed(channel, chunk, loops, -1);
}
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_PlayChannelTimed(
int channel,
IntPtr chunk,
int loops,
int ticks
);
/* music refers to a Mix_Music* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_PlayMusic(IntPtr music, int loops);
/* music refers to a Mix_Music* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_FadeInMusic(
IntPtr music,
int loops,
int ms
);
/* music refers to a Mix_Music* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_FadeInMusicPos(
IntPtr music,
int loops,
int ms,
double position
);
/* chunk refers to a Mix_Chunk* */
public static int Mix_FadeInChannel(
int channel,
IntPtr chunk,
int loops,
int ms
) {
return Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1);
}
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_FadeInChannelTimed(
int channel,
IntPtr chunk,
int loops,
int ms,
int ticks
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_Volume(int channel, int volume);
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_VolumeChunk(
IntPtr chunk,
int volume
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_VolumeMusic(int volume);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GetVolumeMusicStream(IntPtr music);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_HaltChannel(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_HaltGroup(int tag);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_HaltMusic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_ExpireChannel(int channel, int ticks);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_FadeOutChannel(int which, int ms);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_FadeOutGroup(int tag, int ms);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_FadeOutMusic(int ms);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Mix_Fading Mix_FadingMusic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Mix_Fading Mix_FadingChannel(int which);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_Pause(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_Resume(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_Paused(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_PauseMusic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_ResumeMusic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_RewindMusic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_PausedMusic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetMusicPosition(double position);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern double Mix_GetMusicPosition(IntPtr music);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern double Mix_MusicDuration(IntPtr music);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern double Mix_GetMusicLoopStartTime(IntPtr music);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern double Mix_GetMusicLoopEndTime(IntPtr music);
/* music refers to a Mix_Music*
* Only available in 2.0.5 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern double Mix_GetMusicLoopLengthTime(IntPtr music);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_Playing(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_PlayingMusic();
[DllImport(nativeLibName, EntryPoint = "Mix_SetMusicCMD", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe int INTERNAL_Mix_SetMusicCMD(
byte* command
);
public static unsafe int Mix_SetMusicCMD(string command)
{
byte* utf8Cmd = SDL.Utf8Encode(command);
int result = INTERNAL_Mix_SetMusicCMD(
utf8Cmd
);
Marshal.FreeHGlobal((IntPtr) utf8Cmd);
return result;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetSynchroValue(int value);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_GetSynchroValue();
[DllImport(nativeLibName, EntryPoint = "Mix_SetSoundFonts", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe int INTERNAL_Mix_SetSoundFonts(
byte* paths
);
public static unsafe int Mix_SetSoundFonts(string paths)
{
byte* utf8Paths = SDL.Utf8Encode(paths);
int result = INTERNAL_Mix_SetSoundFonts(
utf8Paths
);
Marshal.FreeHGlobal((IntPtr) utf8Paths);
return result;
}
[DllImport(nativeLibName, EntryPoint = "Mix_GetSoundFonts", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_Mix_GetSoundFonts();
public static string Mix_GetSoundFonts()
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetSoundFonts()
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_EachSoundFont(
SoundFontDelegate function,
IntPtr data // void*
);
/* Only available in 2.0.5 or later. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int Mix_SetTimidityCfg(
[In()] [MarshalAs(UnmanagedType.LPStr)]
string path
);
/* Only available in 2.0.5 or later. */
[DllImport(nativeLibName, EntryPoint = "Mix_GetTimidityCfg", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr INTERNAL_Mix_GetTimidityCfg();
public static string Mix_GetTimidityCfg()
{
return SDL.UTF8_ToManaged(
INTERNAL_Mix_GetTimidityCfg()
);
}
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Mix_GetChunk(int channel);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Mix_CloseAudio();
#endregion
}
}

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@ -0,0 +1,757 @@
#region License
/* SDL2# - C# Wrapper for SDL2
*
* Copyright (c) 2013-2020 Ethan Lee.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace SDL2
{
public static class SDL_ttf
{
#region SDL2# Variables
/* Used by DllImport to load the native library. */
private const string nativeLibName = "SDL2_ttf";
#endregion
#region SDL_ttf.h
/* Similar to the headers, this is the version we're expecting to be
* running with. You will likely want to check this somewhere in your
* program!
*/
public const int SDL_TTF_MAJOR_VERSION = 2;
public const int SDL_TTF_MINOR_VERSION = 0;
public const int SDL_TTF_PATCHLEVEL = 16;
public const int UNICODE_BOM_NATIVE = 0xFEFF;
public const int UNICODE_BOM_SWAPPED = 0xFFFE;
public const int TTF_STYLE_NORMAL = 0x00;
public const int TTF_STYLE_BOLD = 0x01;
public const int TTF_STYLE_ITALIC = 0x02;
public const int TTF_STYLE_UNDERLINE = 0x04;
public const int TTF_STYLE_STRIKETHROUGH = 0x08;
public const int TTF_HINTING_NORMAL = 0;
public const int TTF_HINTING_LIGHT = 1;
public const int TTF_HINTING_MONO = 2;
public const int TTF_HINTING_NONE = 3;
public const int TTF_HINTING_LIGHT_SUBPIXEL = 4; /* >= 2.0.16 */
public static void SDL_TTF_VERSION(out SDL.SDL_version X)
{
X.major = SDL_TTF_MAJOR_VERSION;
X.minor = SDL_TTF_MINOR_VERSION;
X.patch = SDL_TTF_PATCHLEVEL;
}
[DllImport(nativeLibName, EntryPoint = "TTF_LinkedVersion", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_TTF_LinkedVersion();
public static SDL.SDL_version TTF_LinkedVersion()
{
SDL.SDL_version result;
IntPtr result_ptr = INTERNAL_TTF_LinkedVersion();
result = (SDL.SDL_version) Marshal.PtrToStructure(
result_ptr,
typeof(SDL.SDL_version)
);
return result;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_ByteSwappedUNICODE(int swapped);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_Init();
/* IntPtr refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_OpenFont", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_TTF_OpenFont(
byte* file,
int ptsize
);
public static unsafe IntPtr TTF_OpenFont(string file, int ptsize)
{
byte* utf8File = SDL.Utf8Encode(file);
IntPtr handle = INTERNAL_TTF_OpenFont(
utf8File,
ptsize
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return handle;
}
/* src refers to an SDL_RWops*, IntPtr to a TTF_Font* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_OpenFontRW(
IntPtr src,
int freesrc,
int ptsize
);
/* IntPtr refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_OpenFontIndex", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_TTF_OpenFontIndex(
byte* file,
int ptsize,
long index
);
public static unsafe IntPtr TTF_OpenFontIndex(
string file,
int ptsize,
long index
) {
byte* utf8File = SDL.Utf8Encode(file);
IntPtr handle = INTERNAL_TTF_OpenFontIndex(
utf8File,
ptsize,
index
);
Marshal.FreeHGlobal((IntPtr) utf8File);
return handle;
}
/* src refers to an SDL_RWops*, IntPtr to a TTF_Font* */
/* THIS IS A PUBLIC RWops FUNCTION! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_OpenFontIndexRW(
IntPtr src,
int freesrc,
int ptsize,
long index
);
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_SetFontSize(
IntPtr font,
int ptsize
);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GetFontStyle(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_SetFontStyle(IntPtr font, int style);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GetFontOutline(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_SetFontOutline(IntPtr font, int outline);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GetFontHinting(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_SetFontHinting(IntPtr font, int hinting);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_FontHeight(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_FontAscent(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_FontDescent(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_FontLineSkip(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GetFontKerning(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_SetFontKerning(IntPtr font, int allowed);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long TTF_FontFaces(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_FontFaceIsFixedWidth(IntPtr font);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_FontFaceFamilyName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_TTF_FontFaceFamilyName(
IntPtr font
);
public static string TTF_FontFaceFamilyName(IntPtr font)
{
return SDL.UTF8_ToManaged(
INTERNAL_TTF_FontFaceFamilyName(font)
);
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_FontFaceStyleName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_TTF_FontFaceStyleName(
IntPtr font
);
public static string TTF_FontFaceStyleName(IntPtr font)
{
return SDL.UTF8_ToManaged(
INTERNAL_TTF_FontFaceStyleName(font)
);
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GlyphIsProvided(IntPtr font, ushort ch);
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GlyphIsProvided32(IntPtr font, uint ch);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GlyphMetrics(
IntPtr font,
ushort ch,
out int minx,
out int maxx,
out int miny,
out int maxy,
out int advance
);
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GlyphMetrics32(
IntPtr font,
uint ch,
out int minx,
out int maxx,
out int miny,
out int maxy,
out int advance
);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_SizeText(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
out int w,
out int h
);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_SizeUTF8", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe int INTERNAL_TTF_SizeUTF8(
IntPtr font,
byte* text,
out int w,
out int h
);
public static unsafe int TTF_SizeUTF8(
IntPtr font,
string text,
out int w,
out int h
) {
byte* utf8Text = SDL.Utf8Encode(text);
int result = INTERNAL_TTF_SizeUTF8(
font,
utf8Text,
out w,
out h
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_SizeUNICODE(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
out int w,
out int h
);
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_MeasureText(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
int measure_width,
out int extent,
out int count
);
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "TTF_MeasureUTF8", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe int INTERNAL_TTF_MeasureUTF8(
IntPtr font,
byte* text,
int measure_width,
out int extent,
out int count
);
public static unsafe int TTF_MeasureUTF8(
IntPtr font,
string text,
int measure_width,
out int extent,
out int count
) {
byte* utf8Text = SDL.Utf8Encode(text);
int result = INTERNAL_TTF_MeasureUTF8(
font,
utf8Text,
measure_width,
out extent,
out count
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_MeasureUNICODE(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
int measure_width,
out int extent,
out int count
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderText_Solid(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Solid", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_TTF_RenderUTF8_Solid(
IntPtr font,
byte* text,
SDL.SDL_Color fg
);
public static unsafe IntPtr TTF_RenderUTF8_Solid(
IntPtr font,
string text,
SDL.SDL_Color fg
) {
byte* utf8Text = SDL.Utf8Encode(text);
IntPtr result = INTERNAL_TTF_RenderUTF8_Solid(
font,
utf8Text,
fg
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderUNICODE_Solid(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderText_Solid_Wrapped(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
uint wrapLength
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Solid_Wrapped", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe IntPtr INTERNAL_TTF_RenderUTF8_Solid_Wrapped(
IntPtr font,
byte* text,
SDL.SDL_Color fg,
uint wrapLength
);
public static unsafe IntPtr TTF_RenderUTF8_Solid_Wrapped(
IntPtr font,
string text,
SDL.SDL_Color fg,
uint wrapLength
) {
byte* utf8Text = SDL.Utf8Encode(text);
IntPtr result = INTERNAL_TTF_RenderUTF8_Solid_Wrapped(
font,
utf8Text,
fg,
wrapLength
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderUNICODE_Solid_Wrapped(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
SDL.SDL_Color fg,
uint wrapLength
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderGlyph_Solid(
IntPtr font,
ushort ch,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderGlyph32_Solid(
IntPtr font,
uint ch,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderText_Shaded(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Shaded", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_TTF_RenderUTF8_Shaded(
IntPtr font,
byte* text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static unsafe IntPtr TTF_RenderUTF8_Shaded(
IntPtr font,
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
byte* utf8Text = SDL.Utf8Encode(text);
IntPtr result = INTERNAL_TTF_RenderUTF8_Shaded(
font,
utf8Text,
fg,
bg
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderUNICODE_Shaded(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderText_Shaded_Wrapped(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg,
uint wrapLength
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Shaded_Wrapped", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe IntPtr INTERNAL_TTF_RenderUTF8_Shaded_Wrapped(
IntPtr font,
byte* text,
SDL.SDL_Color fg,
SDL.SDL_Color bg,
uint wrapLength
);
public static unsafe IntPtr TTF_RenderUTF8_Shaded_Wrapped(
IntPtr font,
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg,
uint wrapLength
) {
byte* utf8Text = SDL.Utf8Encode(text);
IntPtr result = INTERNAL_TTF_RenderUTF8_Shaded_Wrapped(
font,
utf8Text,
fg,
bg,
wrapLength
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderUNICODE_Shaded_Wrapped(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg,
uint wrapLength
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderGlyph_Shaded(
IntPtr font,
ushort ch,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderGlyph32_Shaded(
IntPtr font,
uint ch,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderText_Blended(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Blended", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_TTF_RenderUTF8_Blended(
IntPtr font,
byte* text,
SDL.SDL_Color fg
);
public static unsafe IntPtr TTF_RenderUTF8_Blended(
IntPtr font,
string text,
SDL.SDL_Color fg
) {
byte* utf8Text = SDL.Utf8Encode(text);
IntPtr result = INTERNAL_TTF_RenderUTF8_Blended(
font,
utf8Text,
fg
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderUNICODE_Blended(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderText_Blended_Wrapped(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
uint wrapped
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Blended_Wrapped", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe IntPtr INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
IntPtr font,
byte* text,
SDL.SDL_Color fg,
uint wrapped
);
public static unsafe IntPtr TTF_RenderUTF8_Blended_Wrapped(
IntPtr font,
string text,
SDL.SDL_Color fg,
uint wrapped
) {
byte* utf8Text = SDL.Utf8Encode(text);
IntPtr result = INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
font,
utf8Text,
fg,
wrapped
);
Marshal.FreeHGlobal((IntPtr) utf8Text);
return result;
}
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderUNICODE_Blended_Wrapped(
IntPtr font,
[In()] [MarshalAs(UnmanagedType.LPWStr)]
string text,
SDL.SDL_Color fg,
uint wrapped
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderGlyph_Blended(
IntPtr font,
ushort ch,
SDL.SDL_Color fg
);
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr TTF_RenderGlyph32_Blended(
IntPtr font,
uint ch,
SDL.SDL_Color fg
);
/* Only available in 2.0.16 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_SetDirection(int direction);
/* Only available in 2.0.16 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_SetScript(int script);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_CloseFont(IntPtr font);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void TTF_Quit();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_WasInit();
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetFontKerningSize(
IntPtr font,
int prev_index,
int index
);
/* font refers to a TTF_Font*
* Only available in 2.0.15 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GetFontKerningSizeGlyphs(
IntPtr font,
ushort previous_ch,
ushort ch
);
/* font refers to a TTF_Font*
* Only available in 2.0.16 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TTF_GetFontKerningSizeGlyphs32(
IntPtr font,
ushort previous_ch,
ushort ch
);
#endregion
}
}

View File

@ -2,10 +2,13 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SFML.Net" Version="2.5.0" />
<PackageReference Include="Serilog" Version="2.9.0" />
<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
<PackageReference Include="Serilog.Sinks.File" Version="4.1.0" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Threading;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.StateSystem.States;
namespace SlatedGameToolkit.Framework.StateSystem
{
public sealed class Manager : IDisposable {
public Thread thread;
public readonly WindowHandle window;
private IState currentState;
private IState nextState;
private Dictionary<string, IState> states;
/// <summary>
/// Instantiates a game state manager with an initial state, and a set of states to be added at the start.
/// States can later be added or removed.
/// None of the parameters can be null, and the initial state must exist in initial set of states.
/// </summary>
/// <param name="initialState">The name of the initial state.</param>
/// <param name="window">The window handle being used for this set of states.</param>
/// <param name="states">The initial set of game states to be added.</param>
public Manager(string initialState, WindowHandle window, params IState[] states) {
if (initialState == null) throw new ArgumentNullException("initialState");
this.window = window ?? throw new ArgumentNullException("window");
this.states = new Dictionary<string, IState>();
thread = Thread.CurrentThread;
addStates(states);
if (!this.states.TryGetValue(initialState, out currentState)) throw new ArgumentException("The requested initial state name does not exist in the provided list of states.");
}
internal void update(double delta) {
if (nextState != null) {
if (currentState.Deactivate() & nextState.Activate()) {
currentState = nextState;
nextState = null;
}
}
currentState.Update(delta);
}
internal void render(double delta) {
currentState.Render(delta);
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
public void changeState(string name) {
if (thread != Thread.CurrentThread) throw new ThreadStateException("State cannot be changed from a different thread.");
if (!states.TryGetValue(name, out nextState)) throw new ArgumentException("The requested state to change to does not exist in this manager.");
}
/// <summary>
/// Adds the given states to this manager under each of their own respective names.
/// Initializes all the states.
/// If there are two states of the same name, the first state in the array is added and the second is discarded.
/// The discarded state will not be initialized and dispose will not be called on it.
/// </summary>
/// <param name="states">The states to add.</param>
/// <returns>True if all the states were unique, and false if there were repetitions determined by name.</returns>
public bool addStates(IState[] states) {
if (states == null || states.Length == 0) throw new ArgumentException("The array of states cannot be null, and cannot be of size 0");
bool unique = true;
foreach (IState state in states)
{
unique = unique && addState(state) ? true : false;
}
return unique;
}
/// <summary>
/// Adds the given state to this manager under it's own name.
/// Initializes the state as well.
/// Will not iniitialize the state if this method returns false.
/// </summary>
/// <param name="state">The state to be added to this manager.</param>
/// <returns>False if a state of this name has already been registered.</returns>
public bool addState(IState state) {
if (thread != Thread.CurrentThread) throw new ThreadStateException("Cannot add a state from a different thread.");
try {
this.states.Add(state.getName(), state);
} catch (ArgumentException) {
return false;
}
state.Initialize(this);
return true;
}
/// <summary>
/// Removes the state given the name of the state.
/// If the state doesn't exist, nothing happens.
/// Will call dispose on the state.
/// </summary>
/// <param name="name">The name of the state.</param>
/// <returns>False if the state is being used, or the state doesn't exist.</returns>
public bool removeState(string name) {
if (thread != Thread.CurrentThread) throw new ThreadStateException("Cannot remove a state from a different thread.");
if (states[name] == currentState) return false;
IState state = states[name];
state.Dispose();
return states.Remove(name);
}
/// <summary>
/// Removes all the states in this state manager except for the current one.
/// Disposes of the removed states.
/// </summary>
public void removeAllStates() {
foreach (String state in this.states.Keys)
{
removeState(state);
}
}
/// <summary>
/// Disposes of this manager.
/// This also disposes the window and all the individual states.
/// </summary>
public void Dispose()
{
removeAllStates();
window.Dispose();
}
~Manager() {
Dispose();
}
}
}

View File

@ -0,0 +1,56 @@
using System;
namespace SlatedGameToolkit.Framework.StateSystem.States
{
public interface IState : IDisposable
{
/// <summary>
/// Called when this state should be deactivated.
/// Deactivate may be called multiple times:
/// When this method returns false,
/// and
/// When the next state to be activated has not indicated it is ready.
/// </summary>
/// <returns>True if this state was successfully deactivated and false otherwise.</returns>
bool Deactivate();
/// <summary>
/// Called when this state is the active state.
/// This method will be called until:
/// This method returns true,
/// and
/// until the previous state indicates it is ready to be deactivated.
/// </summary>
/// <returns>True if this state was successfully activated and can be shown. False otherwise.</returns>
bool Activate();
/// <summary>
/// Called in intervals dependent on game loop chosen for every update cycle.
/// Only called on if this state is the active state, indicated on the last status method called on this implementation (acitvate, and deactivate).
/// </summary>
/// <param name="delta">The time in seconds that has passed since the last update.</param>
void Update(double delta);
/// <summary>
/// Called in intervals dependent on game loop chose for every render cycle.
/// Only called on if this state is the active state, indicated on the last status method called on this implementation (acitvate, and deactivate).
/// </summary>
/// <param name="delta">The time in seconds that has passed since the last render cycle.</param>
void Render(double delta);
/// <summary>
/// Called at the game managers convenience, but always before it it shown.
/// Should be used to set up this state.
/// </summary>
/// <param name="manager">The manager that made this call.</param>
void Initialize(Manager manager);
/// <summary>
/// The name of this state.
/// The name is used to refer to this state.
/// The name needs to be unique in a manager.
/// </summary>
/// <return>A string representing the name of this state.</return>
string getName();
}
}