|
484dbbece3
|
Fixed issue with incorrect delegate signature.
|
2020-06-01 16:32:18 -05:00 |
|
|
e59e78e08c
|
General progress on getting OpenGL based rendering.
|
2020-06-01 01:28:03 -05:00 |
|
|
5e85eb5de1
|
Cleaned up code and added some parameter checks.
Removed some unused code fragments from older plans.
|
2020-05-29 00:01:05 -05:00 |
|
|
51cfc84cc7
|
More progress on shader implementation.
Changed engine OpenGL version to 4.1.
Added OpenGL program pipeline handles.
Added fragment shaders.
Some class name changes.
|
2020-05-28 23:22:44 -05:00 |
|
|
d269760c80
|
Progress on adding GL shader system.
|
2020-05-28 13:51:44 -05:00 |
|
|
93937a8b34
|
Refactoring.
|
2020-05-28 10:20:54 -05:00 |
|
|
fb9bbdd123
|
Added more OpenGL delegates, and restructured game manager.
Largely untested.
|
2020-05-28 10:19:38 -05:00 |
|
|
1a2ef5a109
|
Fixed imports.
|
2020-05-28 00:56:45 -05:00 |
|
|
d1ed96e7ed
|
Progress on OpenGL portion.
|
2020-05-28 00:55:23 -05:00 |
|
|
af7c1b37f9
|
Improved window and input handling.
Window now has some events.
Keyboard and mouse implemented.
|
2020-05-27 20:24:02 -05:00 |
|
|
e6230c013b
|
Made sure division is done to double values instead of ints.
|
2020-05-27 11:20:18 -05:00 |
|
|
9ecfd079b2
|
Game engine now uses timespan structures to be more precise.
|
2020-05-27 11:07:18 -05:00 |
|
|
a3401e1c22
|
Removed console logging.
|
2020-05-27 10:24:57 -05:00 |
|
|
4fc84e6a97
|
Updated gitignore to ignore .log files.
|
2020-05-27 10:24:47 -05:00 |
|
|
442d357626
|
Improved dispose structure.
|
2020-05-27 00:33:26 -05:00 |
|
|
a013c476e7
|
Began working on a graphical playground for testing.
Improved SDL exception class.
Engine code changes.
General progress.
|
2020-05-27 00:20:41 -05:00 |
|
|
0f0395fd63
|
Class rename that accounts for potential changes.
|
2020-05-26 21:07:58 -05:00 |
|
|
2d9f7617aa
|
Added basic help and quit functions to tools.
|
2020-05-26 21:06:31 -05:00 |
|
|
d149e12433
|
Began work on the tools command processing.
|
2020-05-26 14:47:20 -05:00 |
|
|
065e6d878f
|
Added some documentation and progress on boilerplate.
|
2020-05-23 23:52:41 -05:00 |
|
|
7a6f709e9a
|
Added window control grabbing and special hit testing.
Also cleaned up and added exceptions to better structure exception handling.
Many small changes to improve useability of framework.
Some refactoring.
|
2020-05-23 22:48:55 -05:00 |
|
|
bd6b085687
|
Began implementing windows handle, game state manager, and game loop.
|
2020-05-23 17:05:23 -05:00 |
|
|
8ee18b1fcf
|
Initial commit.
|
2020-05-22 12:35:09 -05:00 |
|