Background set to be transparent.

This commit is contained in:
Harrison Deng 2022-01-17 04:53:56 -06:00
parent c0d3694677
commit f60dfec570
3 changed files with 7 additions and 2 deletions

View File

@ -24,7 +24,7 @@ templates:
shader: stdtexture shader: stdtexture
lighting: nethershadows lighting: nethershadows
# Map background color (day or night) # Map background color (day or night)
background: "#300806" background: "#00000000"
mapzoomin: 1 mapzoomin: 1
- class: org.dynmap.hdmap.HDMap - class: org.dynmap.hdmap.HDMap
name: nether name: nether
@ -34,5 +34,5 @@ templates:
shader: stdtexture shader: stdtexture
lighting: nethershadows lighting: nethershadows
# Map background color (day or night) # Map background color (day or night)
background: "#300806" background: "#00000000"
mapzoomin: 1 mapzoomin: 1

View File

@ -23,6 +23,7 @@ templates:
perspective: iso_S_90_lowres perspective: iso_S_90_lowres
shader: stdtexture shader: stdtexture
lighting: shadows lighting: shadows
background: "#00000000"
mapzoomin: 1 mapzoomin: 1
- class: org.dynmap.hdmap.HDMap - class: org.dynmap.hdmap.HDMap
name: surface name: surface
@ -31,6 +32,7 @@ templates:
perspective: iso_SE_30_hires perspective: iso_SE_30_hires
shader: stdtexture shader: stdtexture
lighting: shadows lighting: shadows
background: "#00000000"
mapzoomin: 1 mapzoomin: 1
- class: org.dynmap.hdmap.HDMap - class: org.dynmap.hdmap.HDMap
name: cave name: cave
@ -39,4 +41,5 @@ templates:
perspective: iso_SE_60_lowres perspective: iso_SE_60_lowres
shader: cave shader: cave
lighting: default lighting: default
background: "#00000000"
mapzoomin: 3 mapzoomin: 3

View File

@ -23,6 +23,7 @@ templates:
perspective: iso_S_90_lowres perspective: iso_S_90_lowres
shader: stdtexture shader: stdtexture
lighting: brightnight lighting: brightnight
background: "#00000000"
mapzoomin: 1 mapzoomin: 1
- class: org.dynmap.hdmap.HDMap - class: org.dynmap.hdmap.HDMap
name: the_end name: the_end
@ -31,5 +32,6 @@ templates:
perspective: iso_SE_30_hires perspective: iso_SE_30_hires
shader: stdtexture shader: stdtexture
lighting: brightnight lighting: brightnight
background: "#00000000"
mapzoomin: 1 mapzoomin: 1