Background set to be transparent.
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parent
c0d3694677
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@ -24,7 +24,7 @@ templates:
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shader: stdtexture
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: nether
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@ -34,5 +34,5 @@ templates:
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shader: stdtexture
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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background: "#00000000"
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mapzoomin: 1
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@ -23,6 +23,7 @@ templates:
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: shadows
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: surface
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@ -31,6 +32,7 @@ templates:
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perspective: iso_SE_30_hires
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shader: stdtexture
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lighting: shadows
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: cave
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@ -39,4 +41,5 @@ templates:
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perspective: iso_SE_60_lowres
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shader: cave
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lighting: default
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background: "#00000000"
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mapzoomin: 3
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@ -23,6 +23,7 @@ templates:
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: brightnight
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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@ -31,5 +32,6 @@ templates:
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perspective: iso_SE_30_hires
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shader: stdtexture
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lighting: brightnight
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background: "#00000000"
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mapzoomin: 1
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