Updated to Forge 40.1.52 and updated mods.
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This commit is contained in:
2022-06-22 21:01:16 -05:00
parent f10348fdca
commit f1e42a248c
111 changed files with 2048 additions and 275 deletions

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#Config to adjust general mod settings
[General]
#Enable the debug mode. You should only enable it, if a developer says it or something does not work.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensentive level, values lower then this value will not trigger initial cooldown
#Range: > 0
initialCooldownSensetiveLevel = 6000

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#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
#Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
#Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
#Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
#Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
#Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
#Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
#Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
#Range: 0 ~ 100000000
playerDetMaxRange = 100000000
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: 1 ~ 64
scanBlocksMaxFreeRadius = 8
#Range: 1 ~ 64
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: 1 ~ 64
scanEntitiesMaxFreeRadius = 8
#Range: 1 ~ 64
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 100

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
#Range: 0 ~ 100000000
playerDetMaxRange = 100000000
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: 1 ~ 64
scanBlocksMaxFreeRadius = 8
#Range: 1 ~ 64
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: 1 ~ 64
scanEntitiesMaxFreeRadius = 8
#Range: 1 ~ 64
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 1000

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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players on a world.
givePlayerBookOnJoin = true
#The weight of the villager structures
#Range: 0 ~ 16000
villagerStructureWeight = 10

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["Dark Coven Spacing"]
#spacing between dark covens, lower both spacing and separation to increase spawn rates
dark_coven_spacing = 29
["Witch Hut Separation"]
#separation of the witch huts, lower both spacing and separation to increase spawn rates
witch_hut_separation = 8
["Broom Netherite Tip Durability"]
#1 second of active time per 1 durability
broom_netherite_tip_durability = 200
["Witch Hut Spacing"]
#spacing between witch huts, lower both spacing and separation to increase spawn rates
witch_hut_spacing = 20
["Enhanced Broom Brush Durability"]
#200 durability will be about 32 minutes of flight time
enhanced_broom_brush_durability = 200
["Sage Bundle Settings"]
#Duration of how long each bundle will last while burning
sage_bundle_duration_in_seconds = 3600
["Broom Waterproof Tip Durability"]
#1 second of active time per 1 durability
broom_waterproof_tip_durability = 800
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Dark Coven Separation"]
#separation of the dark covens, lower both spacing and separation to increase spawn rates
dark_coven_separation = 11
["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Broom Brush Durability"]
#100 durability will be about 16 minutes of flight time
broom_brush_durability = 100
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48

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@@ -0,0 +1,10 @@
#Mekanism Common Config. This config is not sync'd between server and client.
[common]
#Displayed energy type in Mekanism GUIs and network reader readings.
#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs and network reader readings.
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"

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@@ -77,6 +77,18 @@
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Armored Free Runner Settings
[gear.free_runner.armored]
#Armor value of the Armored Free Runners
#Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
@@ -89,9 +101,14 @@
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
#Range: > 0
armor = 8
#Toughness value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Network Reader Settings
[gear.network_reader]
@@ -213,6 +230,26 @@
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
energyUsageHydrostaticRepulsion = "500"
#Armor value of MekaSuit Helmets.
#Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
#Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
#Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
#Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 3.0
#Knockback resistance value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.10000000149011612
[gear.mekasuit.damage_absorption]
#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.

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@@ -28,9 +28,6 @@
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
@@ -90,9 +87,6 @@
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]

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#Generator Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
heatGenerator = "160000"
#Base energy storage (Joules).
bioGenerator = "160000"
#Base energy storage (Joules).
solarGenerator = "96000"
#Base energy storage (Joules).
advancedSolarGenerator = "200000"
#Base energy storage (Joules).
windGenerator = "200000"

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@@ -0,0 +1,14 @@
#Mekanism Generators Gear Config. This config is synced from server to client.
[generators-gear]
#MekaSuit Settings
[generators-gear.mekasuit]
#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
geothermalChargingRate = "10.5000"
[generators-gear.mekasuit.damage_absorption]
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
#Range: 0.0 ~ 1.0
heatDamageReductionRatio = 0.8

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@@ -0,0 +1,96 @@
#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Heat Generator Settings
[generators.heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
heatGeneration = "200"
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
heatGenerationLava = "30"
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
#Range: 1 ~ 24000
heatGenerationFluidRate = 10
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
turbineDisperserGasFlow = 1280.0
#The rate at which steam is condensed in the turbine.
condenserRate = 64000
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#Maximum base generation value of the Wind Generator.
generationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
#Range: -2032 ~ 2030
minY = 24
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
maxY = 2031
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#Fusion Settings
[generators.fusion_reactor]
#The fraction of the heat dissipated from the case that is converted to Joules.
#Range: 0.0 ~ 1.0
thermocoupleEfficiency = 0.05
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
#Range: 0.001 ~ 1.0
casingThermalConductivity = 0.1
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
#Range: 0.0 ~ 1.0
waterHeatingRatio = 0.3
#Hohlraum Settings
[generators.hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Fission Reactor Settings
[generators.fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
meltdownsEnabled = true
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
meltdownRadiationMultiplier = 50.0
#Damage to reset the reactor to after a meltdown.
#Range: 0.0 ~ 100.0
postMeltdownDamage = 75.0
#The default burn rate of the fission reactor.
#Range: 0.001 ~ 1.0
defaultBurnRate = 0.1
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
#Range: 1 ~ 1000000
burnPerAssembly = 1

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@@ -71,4 +71,6 @@
paintingMachine = "40000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"
#Base energy storage (Joules).
dimensionalStabilizer = "40000"

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@@ -61,6 +61,8 @@
pigmentMixer = "200"
#Energy per operation tick (Joules).
paintingMachine = "100"
#Energy per chunk per tick (Joules).
dimensionalStabilizer = "5000"
#Teleporter
[usage.teleporter]

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@@ -22,7 +22,7 @@
#Maximum number of blocks in a small tin vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small tin vein.
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small tin veins.
@@ -63,7 +63,7 @@
#Maximum number of blocks in a large tin vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a large tin vein.
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing large tin veins.
@@ -109,7 +109,7 @@
#Maximum number of blocks in a upper osmium vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Maximum number of blocks in a upper osmium vein.
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing upper osmium veins.
@@ -150,7 +150,7 @@
#Maximum number of blocks in a middle osmium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a middle osmium vein.
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing middle osmium veins.
@@ -191,7 +191,7 @@
#Maximum number of blocks in a small osmium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small osmium vein.
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small osmium veins.
@@ -237,7 +237,7 @@
#Maximum number of blocks in a small uranium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small uranium vein.
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small uranium veins.
@@ -278,7 +278,7 @@
#Maximum number of blocks in a buried uranium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a buried uranium vein.
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing buried uranium veins.
@@ -324,7 +324,7 @@
#Maximum number of blocks in a normal fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Maximum number of blocks in a normal fluorite vein.
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing normal fluorite veins.
@@ -365,7 +365,7 @@
#Maximum number of blocks in a buried fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Maximum number of blocks in a buried fluorite vein.
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing buried fluorite veins.
@@ -411,7 +411,7 @@
#Maximum number of blocks in a normal lead vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a normal lead vein.
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing normal lead veins.

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@@ -112,10 +112,14 @@
WeatheredCopperMapper = true
#Add Conversions for Brewing Recipes
BrewingMapper = true
#Allows setting EMC values through CraftTweaker. This behaves similarly to if someone used the custom emc file instead.
CrTCustomEMCMapper = true
#Uses the `custom_emc.json` File to add EMC values.
CustomEMCMapper = true
#Allows other mods to easily set EMC values using the ProjectEAPI
APICustomEMCMapper = true
#Loads json files within datapacks (data/<domain>/pe_custom_conversions/*.json) to add values and conversions
CustomConversionMapper = true
#Allows adding custom conversions through CraftTweaker. This behaves similarly to if someone used a custom conversion file instead.
CrTConversionEMCMapper = true

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@@ -18,3 +18,7 @@
[processors.StoredEMCProcessor]
enabled = true
#Increases the EMC value of any Mekanism items by the value of the stored or installed contents.
[processors.MekanismContentsProcessor]
enabled = true

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@@ -1,5 +1,5 @@
{
"version": 6,
"version": 7,
"FoodItems": {
"FriedEgg": true,
"BerryPie": true,
@@ -12,7 +12,6 @@
"EnchantmentSpeed": true,
"Wrench": true,
"CopperPatina": true,
"AmethystLamp": true,
"Crossbows": true,
"TridentShard": true,
"GlowStick": true,
@@ -35,5 +34,9 @@
"duration": 5
},
"HastePotions": true,
"BundleRecipe": true
"BundleRecipe": true,
"AmethystLamp": {
"enabled": true,
"despawnChance": 0.5
}
}

View File

@@ -0,0 +1,21 @@
{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true
},
"terminals": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": "yes",
"terminalStyle": "tall",
"terminalSearchMode": "default"
}
}

View File

@@ -0,0 +1,125 @@
{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"serverOpsIgnoreSecurity_comment": "Server operators are not restricted by ME security terminal settings.",
"serverOpsIgnoreSecurity": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"inWorldSingularity_comment": "Enable the in-world crafting of singularities.",
"inWorldSingularity": true,
"inWorldFluix_comment": "Enable the in-world crafting of fluix crystals.",
"inWorldFluix": true,
"inWorldCrystalGrowth_comment": "Enable the in-world crafting of crystals.",
"inWorldCrystalGrowth": true,
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"securityAuditLog": false,
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"generateQuartzOre": true,
"generateMeteorites": true,
"quartzOresPerCluster": 7,
"quartzOresClusterAmount": 20,
"quartzOresBiomeBlacklist_comment": "Biome IDs in which quartz ores should NOT be generated (i.e. minecraft:plains).",
"quartzOresBiomeBlacklist": []
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 1,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"inWorldCrystalGrowth": {
"_comment": "Settings for in-world growth of crystals.",
"improvedFluidTag_comment": "A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava.",
"improvedFluidTag": "",
"improvedFluidMultiplier_comment": "The speed multiplier to use when the crystals are submerged in the improved fluid.",
"improvedFluidMultiplier": 2.0
}
}

View File

@@ -13,13 +13,13 @@
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#How often Whirlisprigs spawn
#Range: 0 ~ 100
sylphWeight = 5
#How often Drygmys spawn
#Range: 0 ~ 100
drygmyWeight = 3
#How much mana sylphs consume per generation
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How often Wilden Guardians spawn
@@ -37,6 +37,9 @@
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
[drygmy_production]
#How much source drygmys consume per generation

View File

@@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

View File

@@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

View File

@@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 15

View File

@@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base duration in seconds
#Range: > 0
duration = 15
#Extend time duration, in seconds
#Range: > 0
extend_time = 10

View File

@@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
#Thu May 12 01:59:13 CDT 2022
#Sun Jun 19 23:08:28 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

View File

@@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
#Thu May 12 01:59:13 CDT 2022
#Sun Jun 19 23:08:27 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

View File

@@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
#Thu May 12 01:59:15 CDT 2022
#Sun Jun 19 23:08:35 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

View File

@@ -0,0 +1,10 @@
#Mail configuration settings
[mail]
#The maximum amount of mail that can be in a player's mail queue.
#Range: > 1
maxMailQueue = 20
#The interval in ticks for mail boxes to pull mail from the player's queue
#Range: > 1
pullMailInterval = 20

View File

@@ -0,0 +1,138 @@
#Wires
[wires]
#Connector max input in FE/t (Energy transfer).
#Range: > 0
connector_max_input = 1024
#Max wire length in blocks.
#Range: 0 ~ 256
wire_length = 12
#Connector max output in FE/t (Energy transfer).
#Range: > 0
connector_max_output = 1024
#Connector internal input buffer in FE.
#Range: > 0
connector_input_capacity = 2048
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM).
#Range: > 0
fe_conversion = 240
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
baseline_stress = 8192
#Electric Motor
[electric_motor]
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 2048
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 256
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Heater
[heater]
#Enable Induction Heater when attached to a Furnace Engine.
heater_furnace_engine_enable = false
#Induction Heater internal capacity in FE.
#Range: > 0
heater_capacity = 2048
#Induction Heater max input in FE (Energy transfer, not consumption).
#Range: > 0
heater_max_input = 256
#Induction Heater normal consumption rate in FE/t.
#Range: > 0
heater_normal_consumption = 96
#Induction Heater when attached to a Furnace Engine consumption rate in FE/t.
#Range: > 0
heater_furnace_engine_consumption = 1024
#Tesla Coil
[tesla_coil]
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 4096
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Charger internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 32000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1024
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 8192
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 1024
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#Alternator
[alternator]
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 2048
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 256
#Accumulator
[accumulator]
#Accumulator internal capacity in FE.
#Range: > 0
accumulator_capacity = 4196000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 512
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 512
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 100
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 16
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#The relative speed of the Furnace Engine when powered by a Crude Burner.
#Range: 0.0 ~ 100.0
crude_burner_engine_speed = 2.0
#The relative speed of the Furnace Engine when powered by a Furnace Burner.
#Range: 0.0 ~ 100.0
furnace_burner_engine_speed = 1.0

View File

@@ -7,15 +7,15 @@
"forge:ingots/tin": "mekanism:ingot_tin",
"forge:ingots/iridium": "null",
"forge:ingots/zinc": "create:zinc_ingot",
"forge:gems/sapphire": "null",
"forge:gems/sapphire": "thermal:sapphire",
"forge:ingots/bronze": "tcintegrations:bronze_ingot",
"forge:ingots/invar": "null",
"forge:gems/ruby": "null",
"forge:dusts/niter": "null",
"forge:ingots/invar": "thermal:invar_ingot",
"forge:gems/ruby": "thermal:ruby",
"forge:dusts/niter": "thermal:niter_dust",
"forge:ingots/chrome": "null",
"forge:ingots/electrum": "immersiveengineering:ingot_electrum",
"forge:silicon": "ae2:silicon",
"forge:gems/apatite": "null",
"forge:gems/apatite": "thermal:apatite",
"forge:ingots/brass": "create:brass_ingot",
"forge:ingots/silver": "immersiveengineering:ingot_silver",
"forge:dusts/saltpeter": "immersiveengineering:dust_saltpeter",
@@ -25,7 +25,10 @@
"forge:ingots/platinum": "null",
"forge:dusts/sulfur": "mekanism:dust_sulfur",
"forge:ingots/lead": "mekanism:ingot_lead",
"forge:ingots/graphite": "null",
"forge:ingots/graphite": "bigreactors:graphite_ingot",
"forge:ingots/uranium": "mekanism:ingot_uranium",
"forge:ingots/nickel": "immersiveengineering:ingot_nickel"
"forge:ingots/nickel": "immersiveengineering:ingot_nickel",
"forge:ingots/signalum": "thermal:signalum_ingot",
"forge:ingots/lumium": "thermal:lumium_ingot",
"forge:ingots/enderium": "thermal:enderium_ingot"
}

View File

@@ -0,0 +1,8 @@
#Decorative Blocks Configs
[general]
#Bonfire Activator (define a resource location
"bonfire activator" = "minecraft:blaze_powder"
#Disable thatch creation on shearing hay bale
"thatch enabled" = true

View File

@@ -0,0 +1,29 @@
["Dynamic Chunk View Distance Settings"]
#The minimum chunk view distance allowed to use. Default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 15
#Range: 1 ~ 200
maxChunkViewDist = 15
#The minimum simulation distance allowed to use. Default: 4
#Range: 1 ~ 200
minSimulationDist = 4
#The maximum simulation distance allowed to use. Default: 10
#Range: 1 ~ 200
maxSimulationDist = 10
#The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The update frequency of average server tick time checks to update view distances. Default: 30sec
#Range: 1 ~ 1000
viewDistanceUpdateRate = 60
#Whether to adjust the simulation distance aswell, default: true.
adjustSimulationDistance = true
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
logMessages = true
["Chunk slow unload settings"]
#Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true
chunkunload = true

View File

@@ -0,0 +1,20 @@
#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
with_debug_logging = false

View File

@@ -0,0 +1,130 @@
#Common configuration settings
[common]
#General options
[common.general]
#A multiplier for balancing fuel consumption.
#Range: 0.5 ~ 100.0
fuelUsageMultiplier = 1.0
#A multiplier for balancing overall power production from Extreme Reactors generators.
#Range: 0.5 ~ 100.0
powerProductionMultiplier = 1.0
#Number of ticks between updates for the Redstone Port.
#Range: 10 ~ 100
ticksPerRedstoneUpdate = 20
#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
#Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 100.0
reactorPowerProductionMultiplier = 1.0
#How much light (0-15) does a Fuel Rod emits.
#Range: 0 ~ 15
fuelRodLightValue = 15
#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
#Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
#Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
#Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
#Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
#Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
#Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 10.0
turbinePowerProductionMultiplier = 1.0
#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
#Range: 20 ~ 1000
energyPerRecipeTick = 25
#Recipes options
[common.recipes]
#If set, charcoal will be smeltable into graphite bars.
#Disable this if other mods need to smelt charcoal into their own products.
registerCharcoalForSmelting = true
#If set, coal will be smeltable into graphite bars.
#Disable this if other mods need to smelt coal into their own products.
registerCoalForSmelting = true
#If set, coal blocks will be smeltable into graphite blocks.
#Disable this if other mods need to smelt coal blocks into their own products.
registerCoalBlockForSmelting = true
#Define how ores generates in the world
[common.worldgen]
#If false, disables all world gen from Extreme Reactors;
#all other worldgen settings are automatically ignored.
enableWorldGen = true
#Re-run world gen in chunks that have already been generated (once they have been loaded),
#but have not been modified by Extreme Reactors before.
enableWorldRegeneration = false
#User-set world generation version.
#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
#Range: > 0
userWorldGenVersion = 1
#Enable generation of Yellorite Ore.
yelloriteOreEnableWorldGen = true
#Maximum number of Yellorite Ore clusters per chunk.
#Range: 1 ~ 25
yelloriteOreMaxClustersPerChunk = 3
#Maximum number of Yellorite Ores to generate in each cluster.
#Range: 1 ~ 16
yelloriteOrePerCluster = 5
#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
#Range: 1 ~ 256
yelloriteOreMaxY = 32
#Enable generation of Anglesite Ore.
anglesiteOreEnableWorldGen = true
#Maximum number of Anglesite Ore clusters per chunk.
#Range: 1 ~ 16
anglesiteOreMaxClustersPerChunk = 2
#Maximum number of Anglesite Ores to generate in each cluster.
#Range: 1 ~ 16
anglesiteOrePerCluster = 5
#Enable generation of Benitoite Ore.
benitoiteOreEnableWorldGen = true
#Maximum number of Benitoite Ore clusters per chunk.
#Range: 1 ~ 16
benitoiteOreMaxClustersPerChunk = 2
#Maximum number of Benitoite Ores to generate in each cluster.
#Range: 1 ~ 16
benitoiteOrePerCluster = 5

View File

@@ -26,4 +26,5 @@ preferredOres = ["immersiveengineering", "minecraft"]
curios = true
computercraft = true
oc2 = true
crafttweaker = true

View File

@@ -0,0 +1,16 @@
{
"length": 9,
"rows": 4,
"inventoryOffset": 8,
"menuOffset": 8,
"width": 176,
"height": 187,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 3.0,
"sound": "copper"
}
}

View File

@@ -0,0 +1,19 @@
{
"length": 12,
"rows": 6,
"inventoryOffset": 35,
"menuOffset": 8,
"width": 232,
"height": 222,
"texture": "diamond",
"transparent": true,
"renderItems": true,
"properties": {
"type": "builder",
"material": "glass",
"explosionResistance": 0.3,
"destroyTime": 0.3,
"sound": "glass",
"noOcclusion": true
}
}

View File

@@ -0,0 +1,16 @@
{
"length": 12,
"rows": 6,
"inventoryOffset": 35,
"menuOffset": 8,
"width": 232,
"height": 222,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 5.0,
"sound": "metal"
}
}

View File

@@ -0,0 +1,20 @@
{
"length": 1,
"rows": 1,
"inventoryOffset": 8,
"menuOffset": 80,
"width": 176,
"height": 133,
"properties": {
"type": "builder",
"material": "dirt",
"explosionResistance": 0.5,
"destroyTime": 0.5,
"sound": "gravel"
},
"predicate": {
"items": [
"minecraft:dirt"
]
}
}

View File

@@ -0,0 +1,16 @@
{
"length": 11,
"rows": 6,
"inventoryOffset": 26,
"menuOffset": 8,
"width": 212,
"height": 222,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 3.0,
"sound": "metal"
}
}

View File

@@ -0,0 +1,16 @@
{
"length": 9,
"rows": 6,
"inventoryOffset": 8,
"menuOffset": 8,
"width": 176,
"height": 222,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 5.0,
"sound": "metal"
}
}

View File

@@ -0,0 +1,16 @@
{
"length": 13,
"rows": 7,
"inventoryOffset": 44,
"menuOffset": 8,
"width": 250,
"height": 240,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 1200.0,
"destroyTime": 50.0,
"sound": "netherite_block"
}
}

View File

@@ -0,0 +1,17 @@
{
"length": 12,
"rows": 6,
"inventoryOffset": 35,
"menuOffset": 8,
"width": 232,
"height": 222,
"texture": "diamond",
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 1200.0,
"destroyTime": 50.0,
"sound": "metal"
}
}

View File

View File

@@ -0,0 +1,3 @@
{
"to": "copper_chest"
}

View File

@@ -0,0 +1,4 @@
{
"to": "crystal_chest",
"from": "diamond_chest"
}

View File

@@ -0,0 +1,4 @@
{
"to": "diamond_chest",
"from": "gold_chest"
}

View File

@@ -0,0 +1,4 @@
{
"to": "gold_chest",
"from": "iron_chest"
}

View File

@@ -0,0 +1,4 @@
{
"to": "iron_chest",
"from": "copper_chest"
}

View File

@@ -0,0 +1,4 @@
{
"to": "netherite_chest",
"from": "diamond_chest"
}

View File

@@ -0,0 +1,4 @@
{
"to": "obsidian_chest",
"from": "diamond_chest"
}

View File

@@ -3,10 +3,18 @@
[modded_furnaces]
[modded_furnaces.vibranium_furnace]
# How much RF to generate per tick
# Default: 1500
#Range: 1 ~ 100000
generation = 1500
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 32
#Range: 1 ~ 64
mult = 32
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 3
@@ -14,21 +22,37 @@
speed = 3
[modded_furnaces.allthemodium_furnace]
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 16
#Range: 1 ~ 64
mult = 16
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 1 ~ 72000
speed = 5
[modded_furnaces.unobtanium_furnace]
[modded_furnaces.unobtainium_furnace]
# How much RF to generate per tick
# Default: 2000
#Range: 1 ~ 100000
generation = 2000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 64
#Range: 1 ~ 64
mult = 64
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 1
@@ -51,6 +75,14 @@
recipe_cache = 10
[furnaces.iron_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 160
@@ -58,34 +90,44 @@
speed = 160
[furnaces.obsidian_furnace]
# How much RF to generate per tick
# Default: 250
#Range: 1 ~ 100000
generation = 250
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.crystal_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.netherite_furnace]
# How much RF to generate per tick
# Default: 400
#Range: 1 ~ 100000
generation = 400
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 2 ~ 72000
speed = 5
[furnaces.diamond_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.copper_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 180
@@ -103,13 +145,65 @@
value_two = 100000
[furnaces.emerald_furnace]
# How much RF to generate per tick
# Default: 160
#Range: 1 ~ 100000
generation = 160
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.million_furnace]
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
[furnaces.crystal_furnace]
# How much RF to generate per tick
# Default: 180
#Range: 1 ~ 100000
generation = 180
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.diamond_furnace]
# How much RF to generate per tick
# Default: 120
#Range: 1 ~ 100000
generation = 120
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.silver_furnace]
# How much RF to generate per tick
# Default: 50
#Range: 1 ~ 100000
generation = 50
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 140
@@ -117,12 +211,16 @@
speed = 140
[furnaces.rainbow_furnace]
# How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power.
# Default: 7
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# How much power the Rainbow Furnace will generate.
# Default: 10000
#Range: 1 ~ 100000000
power_to_generate = 10000
# How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power.
# Default: 7
# How many furnaces that need to be linked in order for the Rainbow Furnace to generate power.
# Default: 9
#Range: 1 ~ 100
power = 7
# Number of ticks to complete one smelting operation.
@@ -132,12 +230,34 @@
speed = 20
[furnaces.gold_furnace]
# How much RF to generate per tick
# Default: 80
#Range: 1 ~ 100000
generation = 80
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 120
#Range: 2 ~ 72000
speed = 120
[furnaces.energy]
# How much energy can be stored in tier 0 furnaces.
# Default: 80 000
#Range: > 4000
tier_0 = 80000
# How much energy can be stored in tier 2 furnaces.
# Default: 1 000 000
#Range: > 4000
tier_2 = 1000000
# How much energy can be stored in tier 1 furnaces.
# Default: 200 000
#Range: > 4000
tier_1 = 200000
#JEI Settings
[jei]

View File

@@ -1,8 +1,10 @@
#General configuration options.
[General]
#Should jetpacks be enachantable?
#Should jetpacks be enchantable?
enchantableJetpacks = false
#Enable Curios integration.
curiosIntegration = true
#Dynamic recipe options.
[Recipe]

View File

@@ -20,5 +20,6 @@
"speedHover": 0.075,
"sprintSpeedMulti": 1.1,
"sprintSpeedMultiVertical": 1.05,
"sprintFuelMulti": 2.1
"sprintFuelMulti": 2.1,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.092,
"sprintSpeedMulti": 1.05,
"sprintSpeedMultiVertical": 1.025,
"sprintFuelMulti": 1.4
"sprintFuelMulti": 1.4,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.0,
"sprintSpeedMulti": 2.0,
"sprintSpeedMultiVertical": 1.5,
"sprintFuelMulti": 0.0
"sprintFuelMulti": 0.0,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.005,
"sprintSpeedMulti": 1.8,
"sprintSpeedMultiVertical": 1.4,
"sprintFuelMulti": 3.8
"sprintFuelMulti": 3.8,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.03,
"sprintSpeedMulti": 1.6,
"sprintSpeedMultiVertical": 1.3,
"sprintFuelMulti": 3.5
"sprintFuelMulti": 3.5,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.0,
"sprintSpeedMulti": 2.0,
"sprintSpeedMultiVertical": 1.5,
"sprintFuelMulti": 4.0
"sprintFuelMulti": 4.0,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.03,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
"sprintFuelMulti": 3.2
"sprintFuelMulti": 3.2,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.03,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
"sprintFuelMulti": 3.2
"sprintFuelMulti": 3.2,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.075,
"sprintSpeedMulti": 1.1,
"sprintSpeedMultiVertical": 1.05,
"sprintFuelMulti": 2.1
"sprintFuelMulti": 2.1,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.005,
"sprintSpeedMulti": 1.8,
"sprintSpeedMultiVertical": 1.4,
"sprintFuelMulti": 3.8
"sprintFuelMulti": 3.8,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.07,
"sprintSpeedMulti": 1.3,
"sprintSpeedMultiVertical": 1.15,
"sprintFuelMulti": 2.7
"sprintFuelMulti": 2.7,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.025,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
"sprintFuelMulti": 3.2
"sprintFuelMulti": 3.2,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.1,
"sprintSpeedMulti": 1.0,
"sprintSpeedMultiVertical": 1.0,
"sprintFuelMulti": 1.0
"sprintFuelMulti": 1.0,
"curios": true
}

View File

@@ -20,5 +20,6 @@
"speedHover": 0.14,
"sprintSpeedMulti": 1.0,
"sprintSpeedMultiVertical": 1.0,
"sprintFuelMulti": 1.0
"sprintFuelMulti": 1.0,
"curios": true
}

View File

@@ -3,6 +3,10 @@
// the mead of kvasir as usual but the portal to alfheim will not work.
"enableAlfheim": true,
// Whether players that manage to get to alfheim via another mod but have not drunk the mead of kvasir
// should get a blindness effect..
"lockAlfheim": true,
// Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel.
"replaceGaiaRecipe": true,

View File

@@ -0,0 +1,92 @@
#WorldGen Settings
[worldgen]
#Ore Gen Settings
[worldgen.oregen]
#Ore Settings
[worldgen.oregen.silverOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:stone_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 50
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 200
#Ore Settings
[worldgen.oregen.silverOreDeepslate]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:deepslate_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = -64
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 50
#Ore Settings
[worldgen.oregen.iesniumOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:base_stone_nether"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 3
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 10
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 10
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 128
#Underground Grove Settings
[worldgen.underground_grove]
#True to generate underground groves. Should not be changed in most scenarios.
generateUndergroundGroves = true
#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
#Range: > 0
groveSpawnChance = 400
#The min height for a grove to spawn (applied to the center of the grove, not the floor).
#Range: 0 ~ 512
groveSpawnMin = 25
#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
#Range: 0 ~ 512
groveSpawnMax = 60
#The chance grass will spawn in the underground grove.
#Range: 0.0 ~ 1.0
grassChance = 0.6
#The chance small trees will spawn in the underground grove.
#Range: 0.0 ~ 1.0
treeChance = 0.1
#The chance vines will spawn in the underground grove.
#Range: 0.0 ~ 1.0
vineChance = 0.3
#The chance glowstone will spawn in the ceiling of the underground grove.
#Range: 0.0 ~ 1.0
ceilingLightChance = 0.1
#The biome types the underground grove cannot spawn in.
biomeTypeBlacklist = ["NETHER", "END"]

View File

@@ -1,40 +1,40 @@
{
"Description": "Stores the layout of Pneumatic Armor HUD elements",
"stats": {
"power": {
"hud_layout": {
"pneumaticcraft:core_components": {
"x": 0.995,
"y": 0.005,
"leftSided": true
},
"message": {
"x": 0.005,
"y": 0.15,
"leftSided": false
},
"blockTracker": {
"x": 0.995,
"y": 0.1,
"leftSided": true
},
"entityTracker": {
"x": 0.995,
"y": 0.2,
"leftSided": true
},
"itemSearch": {
"pneumaticcraft:search": {
"x": 0.005,
"y": 0.1,
"leftSided": false
},
"airCon": {
"pneumaticcraft:block_tracker": {
"x": 0.995,
"y": 0.1,
"leftSided": true
},
"pneumaticcraft:jet_boots": {
"x": 0.7,
"y": 0.005,
"leftSided": true
},
"pneumaticcraft:air_conditioning": {
"x": 0.5,
"y": 0.005,
"leftSided": false
},
"jetBoots": {
"x": 0.7,
"y": 0.005,
"pneumaticcraft:entity_tracker": {
"x": 0.995,
"y": 0.2,
"leftSided": true
},
"pneumaticcraft:core_components_message": {
"x": 0.005,
"y": 0.15,
"leftSided": false
}
}
}

View File

@@ -358,25 +358,15 @@
"Cloud Level Top" = 196
[tools.ancient_tomes]
#Set to 0 to not generate in Dungeons
"Dungeon Weight" = 20
#Set to 0 to not generate in Stronghold Libraries
"Library Weight" = 30
#Set to 0 to not generate in Bastions
"Bastion Weight" = 25
#Set to 0 to not generate in Woodland Mansions
"Woodland Mansion Weight" = 15
#Set to 0 to not generate in Nether Fortresses
"Nether Fortress Weight" = 0
#Set to 0 to not generate in Underwater Ruins
"Underwater Ruin Weight" = 0
#Set to 0 to not generate in Monster Boxes
"Monster Box Weight" = 5
"Item Quality" = 2
"Normal Upgrade Cost" = 10
"Limit Break Upgrade Cost" = 30
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
"Overleveled Books Glow Rainbow" = true
#Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30"
"Loot Tables" = ["minecraft:chests/stronghold_library,30", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "quark:misc/monster_box,5"]
#Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too.
"Librarians Exchange Ancient Tomes" = true
[tools.ambient_discs]
"Drop On Spider Kill" = true
@@ -1526,7 +1516,6 @@
"Narrator Readout" = false
"Game Nerfs" = false
"Enchantments Begone" = false
"Empty NBT Begone" = false
"Adjustable Chat" = false
[experimental.spawner_replacer]
@@ -1633,6 +1622,7 @@
#A list of enchantment IDs you don't want the enchantment table to be able to create
"Disallowed Enchantments" = []
#An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors.
#A minus sign before an enchantment will make the influence decrease the probability of that enchantment.
"Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"]
#Set to false to disable the ability to influence enchantment outcomes with candles
"Allow Influencing" = true
@@ -1642,6 +1632,11 @@
"Influence Power" = 0.125
#If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this.
"Automatically Convert" = true
#Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them.
"Soul Candles Invert" = true
#An array of influences that other blocks should apply.
#Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc)
"States To Influences" = []
[oddities.magnets]
#Any items you place in this list will be derived so that any block made of it will become magnetizable

View File

@@ -10,4 +10,6 @@
enable_thin_block_handler = true
#When enabled carpets on top of scaffolding can be passed through just like snow
enable_carpet_passthrough = true
#When enabled using bonemeal on a stripped log restores the bark
bonemeal_restores_bark = true

View File

@@ -14,6 +14,17 @@
#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
showAllAnvilVariants = true
#Tweaks to vanilla damage sources to better work with armor
[gameplay.damageTweaks]
#Makes withering damage count as magic
wither = true
#Makes dragons breath count as magic
dragon_breath = true
#Makes falling blocks count as projectile
falling_block = false
#Makes lightning count as fire damage
lightning = true
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
@@ -24,7 +35,7 @@
witherBoneDrop = true
#Allows converting wither bones to regular bones
witherBoneConversion = true
#Slimealls not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true

View File

@@ -0,0 +1,131 @@
[World]
[World.Ores]
[World.Ores."Oil Sand"]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 24
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = 40
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 80
[World.Ores.Apatite]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 9
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 96
[World.Ores.Silver]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -60
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 40
[World.Ores.Lead]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -60
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 40
[World.Ores.Nickel]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -40
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 120
[World.Ores.Cinnabar]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 1
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 5
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 48
[World.Ores.Sulfur]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 32
[World.Ores.Tin]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 9
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -20
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 60
[World.Ores.Niter]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 64

View File

@@ -0,0 +1,20 @@
{
"blocks": [
"minecraft:barrier",
"minecraft:structure_void"
],
"blockEntityTypes": [],
"entityTypes": [
"minecraft:area_effect_cloud",
"minecraft:experience_orb",
"minecraft:fireball",
"minecraft:firework_rocket",
"minecraft:snowball"
],
"configVersion": 0,
"pluginHash": [
1510828157,
0,
1532117445
]
}

View File

@@ -0,0 +1,38 @@
{
"waila": {
"show_blocks": true,
"show_fluids": false,
"show_entities": true,
"show_icon": true,
"show_mod_name": true,
"show_registry": false,
"show_entity_hp": true,
"show_states": false,
"show_pos": false
},
"minecraft": {
"item_entity": true,
"override.infested": true,
"override.trapped_chest": true,
"override.powder_snow": true,
"pet.owner": true,
"furnace_contents": true,
"jukebox.record": true,
"breaking_progress.enabled": true,
"breaking_progress.color": -1426063361,
"breaking_progress.bottom_only": false,
"spawner_type": true,
"crop_progress": true,
"redstone.lever": true,
"redstone.repeater": true,
"redstone.comparator": true,
"redstone.level": true,
"player_head.name": true,
"level.composter": true,
"level.honey": true,
"note_block.type": true,
"note_block.note": "SHARP",
"note_block.int_value": false,
"pet.hide_unknown_owner": false
}
}