146 lines
4.1 KiB
Plaintext
146 lines
4.1 KiB
Plaintext
{
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// Whether the alfheim dimension is enabled. When this is set to false, you'll still be able to use
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// the mead of kvasir as usual but the portal to alfheim will not work.
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"enableAlfheim": true,
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// Whether players that manage to get to alfheim via another mod but have not drunk the mead of kvasir
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// should get a blindness effect..
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"lockAlfheim": true,
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// Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel.
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"replaceGaiaRecipe": true,
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// Whether rituals and infusions that are cancelled will drop solidified mana that can be used to get the mana back.
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"solidified_mana": true,
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"alftools": {
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// Jump boost modifier for the alfsteel boots
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// Minimum: 0.0
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"jump_modifier": 0.025,
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// Knockback resistance modifier for the alfsteel chestplate
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// Minimum: 0.0
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"knockback_resistance_modifier": 1,
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// Reach distance modifier for the alfsteel helmet
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// Minimum: 0.0
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"reach_modifier": 2,
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// Speed modifier for the alfsteel leggings
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// Minimum: 0.0
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"speed_modifier": 0.05
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},
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"flowers": {
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// How much mana a wither aconite should generate per nether star.
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// Minimum: 1
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"witherAconiteMana": 1200000,
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// Can be used to tweak the multipliers for the raindeletia. All matching values are multiplied
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// The result is the mana generated per tick.
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"raindeletia": {
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// Base modifier. This one will always be applied
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// Minimum: 0.0
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"base": 5,
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// Modifier for dry grass
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// Minimum: 0.0
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"dry_grass": 0.5,
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// Modifier for enchanted soil
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// Minimum: 0.0
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"enchanted_soil": 5,
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// Modifier for normal rain, not for thunder
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// Minimum: 0.0
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"rain": 0.09,
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// Modifier for thundering
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// Minimum: 0.0
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"thunder": 3,
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// Modifier for vivid grass
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// Minimum: 0.0
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"vivid_grass": 2
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}
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},
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"mjoellnir": {
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// The amount the attack speed increases per level of hammer mobility.
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// Minimum: 0.0
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"attack_speed_multiplier": 0.2,
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// The base attack speed attribute for mjoellnir.
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"base_attack_speed": -3.5,
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// The base damage for melee attacks.
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// Minimum: 1.0
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"base_damage_melee": 25,
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// The base damage for the main target on ranged attacks.
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// Minimum: 1.0
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"base_damage_ranged": 25,
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// Enchantment multiplier for sharpness and power enchantments.
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// Minimum: 1.0
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"enchantment_multiplier": 5,
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// The cooldown in ticks after a ranged attack, before mjoellnir can be thrown again.
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// Minimum: 0
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"ranged_cooldown": 120,
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// What is required for a player to hold mjoellnir.
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// nothing - Players will always be able to hold mjoellnir.
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// effect - Players need the absorption effect to hold mjoellnir.
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// hearts - Players need absorption hearts to hold mjoellnir.
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// If they run out of golden hearts but still have the effect, mjoellnir is dropped.
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// Allowed values: nothing, effect, hearts
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"requirement": "effect",
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// What is required for a player that holds the ring of thor to hold mjoellnir.
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// If a player holds the ring of thor, this OR `mjoellnir.requirement` must be met.
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// Allowed values: nothing, effect, hearts
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"requirement_thor": "nothing",
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// The chance for secondary targets to get lightning effects applied as well on ranged attacks.
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// Range: 0.0 - 1.0
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"secondary_lightning_chance": 0.25,
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// The damage dealt to secondary targets on ranged attacks.
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// This value is multiplied with the damage to the main target.
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// Range: 0.0 - 1.0
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"secondary_target_multiplier": 0.2
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},
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"spawns": {
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// Spawn configuration for the illusioner in alfheim.
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"illusioner": {
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"max": 1,
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"min": 1,
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"weight": 1
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},
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// Spawn configuration for the alf pixie.
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"pixies": {
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"max": 10,
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"min": 4,
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"weight": 5
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},
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// Spawn configuration for the withes in alfheim.
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"witch": {
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"max": 2,
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"min": 1,
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"weight": 2
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}
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}
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}
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