322 lines
14 KiB
TOML
322 lines
14 KiB
TOML
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#Gear Config. This config is synced from server to client.
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[gear]
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#Atomic Disassembler Settings
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[gear.atomic_disassembler]
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#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Cost in Joules of using the Atomic Disassembler as a weapon.
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energyUsageWeapon = "2000"
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#The max Atomic Disassembler Vein Mining Block Count.
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miningCount = 128
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#Enable the 'Slow' mode for the Atomic Disassembler.
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slowMode = true
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#Enable the 'Fast' mode for the Atomic Disassembler.
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fastMode = true
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#Enable the 'Vein Mining' mode for the Atomic Disassembler.
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veinMining = false
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#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
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minDamage = 4
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#The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
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maxDamage = 20
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#Maximum amount (joules) of energy the Atomic Disassembler can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Atomic Disassembler can accept per tick.
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chargeRate = "5000"
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#Configurator Settings
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[gear.configurator]
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#Maximum amount (joules) of energy the Configurator can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Configurator can accept per tick.
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chargeRate = "300"
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#Energy usage in joules of using the configurator to configure machines.
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energyPerConfigure = "400"
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#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
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energyPerItem = "8"
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#Electric Bow Settings
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[gear.electric_bow]
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#Maximum amount (joules) of energy the Electric Bow can contain.
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maxEnergy = "120000"
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#Amount (joules) of energy the Electric Bow can accept per tick.
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chargeRate = "600"
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#Cost in Joules of using the Electric Bow.
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energyUsage = "120"
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#Cost in Joules of using the Electric Bow with flame mode active.
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energyUsageFire = "1200"
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#Energy Tablet Settings
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[gear.energy_tablet]
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#Maximum amount (joules) of energy the Energy Tablet can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Energy Tablet can accept per tick.
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chargeRate = "5000"
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#Flamethrower Settings
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[gear.flamethrower]
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#Flamethrower Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Flamethrower can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
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destroyItems = true
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#Free Runner Settings
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[gear.free_runner]
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#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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fallEnergyCost = "50"
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#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Maximum amount (joules) of energy Free Runners can contain.
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maxEnergy = "64000"
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#Amount (joules) of energy the Free Runners can accept per tick.
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chargeRate = "320"
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#Armored Free Runner Settings
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[gear.free_runner.armored]
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#Armor value of the Armored Free Runners
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#Range: > 0
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armor = 3
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#Toughness value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Jetpack Settings
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[gear.jetpack]
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#Jetpack Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Jetpack can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Armored Jetpack Settings
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[gear.jetpack.armored]
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#Armor value of the Armored Jetpack.
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#Range: > 0
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armor = 8
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#Toughness value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Network Reader Settings
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[gear.network_reader]
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#Maximum amount (joules) of energy the Network Reader can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Network Reader can accept per tick.
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chargeRate = "300"
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#Energy usage in joules for each network reading.
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energyUsage = "400"
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#Portable Teleporter Settings
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[gear.portable_teleporter]
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#Maximum amount (joules) of energy the Portable Teleporter can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Portable Teleporter can accept per tick.
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chargeRate = "5000"
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#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
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delay = 0
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#Scuba Tank Settings
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[gear.scuba_tank]
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#Scuba Tank Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Seismic Reader Settings
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[gear.seismic_reader]
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#Maximum amount (joules) of energy the Seismic Reader can contain.
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maxEnergy = "12000"
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#Amount (joules) of energy the Seismic Reader can accept per tick.
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chargeRate = "60"
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#Energy usage in joules required to use the Seismic Reader.
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energyUsage = "250"
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#Canteen Settings
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[gear.canteen]
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#Maximum amount of Nutritional Paste storable by the Canteen.
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#Range: > 1
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maxStorage = 64000
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#Rate at which Nutritional Paste can be transferred into a Canteen.
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#Range: > 1
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transferRate = 128
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#Meka-Tool Settings
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[gear.mekatool]
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#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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energyUsageSilk = "100"
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#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
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energyUsageWeapon = "2000"
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#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
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energyUsageTeleport = "1000"
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#Maximum distance a player can teleport with the Meka-Tool.
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maxTeleportReach = 100
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#Base damage applied by the Meka-Tool without using any energy.
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baseDamage = 4
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#Efficiency of the Meka-Tool with energy but without any upgrades.
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baseEfficiency = 4.0
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#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Cost in Joules of using the Meka-Tool as a hoe.
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energyUsageHoe = "10"
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#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
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energyUsageShovel = "10"
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#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
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energyUsageAxe = "10"
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#Cost in Joules of using the Meka-Tool to shear entities.
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energyUsageShearEntity = "10"
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#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
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extendedMining = true
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#MekaSuit Settings
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[gear.mekasuit]
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#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
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baseJumpEnergyUsage = "1000"
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#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
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elytraEnergyUsage = "32000"
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#Energy usage (Joules) of MekaSuit when lessening a potion effect.
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energyUsagePotionTick = "40000"
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#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
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energyUsageMagicReduce = "1000"
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#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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energyUsageFall = "50"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
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energyUsageSprintBoost = "100"
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#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
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energyUsageGravitationalModulation = "1000"
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#Charge rate of inventory items (Joules) per tick.
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inventoryChargeRate = "10000"
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#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
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solarRechargingRate = "500"
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#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
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energyUsageVisionEnhancement = "500"
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#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
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energyUsageNutritionalInjection = "20000"
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#Energy usage (Joules) of MekaSuit per unit of damage applied.
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energyUsageDamage = "100000"
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#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
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energyUsageItemAttraction = "250"
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#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
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#Range: > 1
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nutritionalMaxStorage = 128000
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#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
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#Range: > 1
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nutritionalTransferRate = 256
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#Maximum amount of Hydrogen storable in the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackMaxStorage = 48000
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#Rate at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
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energyUsageHydrostaticRepulsion = "500"
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#Armor value of MekaSuit Helmets.
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#Range: > 0
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helmetArmor = 3
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#Armor value of MekaSuit BodyArmor.
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#Range: > 0
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bodyArmorArmor = 8
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#Armor value of MekaSuit Pants.
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#Range: > 0
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pantsArmor = 6
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#Armor value of MekaSuit Boots.
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#Range: > 0
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bootsArmor = 3
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#Toughness value of the MekaSuit.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 3.0
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#Knockback resistance value of the MekaSuit.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.10000000149011612
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[gear.mekasuit.damage_absorption]
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#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
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#Range: 0.0 ~ 1.0
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magicDamageReductionRatio = 1.0
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#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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unspecifiedDamageReductionRatio = 1.0
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#Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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anvilDamageReductionRatio = 1.0
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#Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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cactusDamageReductionRatio = 1.0
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#Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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crammingDamageReductionRatio = 1.0
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#Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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dragonBreathDamageReductionRatio = 1.0
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#Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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dryoutDamageReductionRatio = 1.0
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#Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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fallingBlockDamageReductionRatio = 1.0
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#Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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flyIntoWallDamageReductionRatio = 1.0
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#Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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genericDamageReductionRatio = 1.0
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#Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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hotFloorDamageReductionRatio = 1.0
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#Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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inFireDamageReductionRatio = 1.0
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#Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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inWallDamageReductionRatio = 1.0
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#Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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lavaDamageReductionRatio = 1.0
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#Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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lightningBoltDamageReductionRatio = 1.0
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#Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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onFireDamageReductionRatio = 1.0
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#Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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sweetBerryBushDamageReductionRatio = 1.0
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#Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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witherDamageReductionRatio = 1.0
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#Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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freezeDamageReductionRatio = 1.0
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#Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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fallingStalactiteDamageReductionRatio = 1.0
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#Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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stalagmiteDamageReductionRatio = 1.0
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