Removed Create:Alloyed mod.

This commit is contained in:
Harrison Deng 2022-05-21 15:25:03 -05:00
parent a707700a0c
commit c01823b41d
184 changed files with 8116 additions and 7645 deletions

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@ -11,7 +11,7 @@
"manifestType": "minecraftModpack",
"manifestVersion": 1,
"name": "RSEMCM",
"version": "0.2.0",
"version": "0.1.5",
"author": "",
"files": [
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@ -320,13 +320,13 @@
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@ -484,11 +484,6 @@
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@ -60,8 +60,8 @@
<li><a href="https://www.curseforge.com/minecraft/mc-mods/extreme-reactors">Extreme Reactors (by ZeroNoRyouki)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mekanism">Mekanism (by bradyaidanc)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mcjtylib">McJtyLib (by McJty)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mekanism-generators">Mekanism Generators (by bradyaidanc)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks">Sophisticated Backpacks (by P3pp3rF1y)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mekanism-generators">Mekanism Generators (by bradyaidanc)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-deco">Create Deco (by talrey)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ferritecore">FerriteCore (Forge) (by malte0811)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/botania">Botania (by Vazkii)</a></li>
@ -93,7 +93,6 @@
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-api">YUNG's API (Forge) (by YUNGNICKYOUNG)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ding">Ding (by ohaiiChun)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/flywheel">Flywheel (by jozufozu)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-alloyed">Create: Alloyed (by MythrilBagels)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-confectionery">Create Confectionery (by Furti_Two)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/shetiphiancore">ShetiPhianCore (by ShetiPhian)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/iron-furnaces">Iron Furnaces [FORGE] (by XenoMustache)</a></li>

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@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
#Sun May 15 21:56:02 CDT 2022
#Sat May 21 15:12:35 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

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@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
#Sun May 15 21:56:01 CDT 2022
#Sat May 21 15:12:34 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

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@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
#Sun May 15 21:56:07 CDT 2022
#Sat May 21 15:12:40 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

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@ -0,0 +1,13 @@
[Tooltips]
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true
#If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI.
"Show Item Descriptions" = true
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true

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@ -27,5 +27,8 @@
"forge:ingots/lead": "mekanism:ingot_lead",
"forge:ingots/graphite": "null",
"forge:ingots/uranium": "mekanism:ingot_uranium",
"forge:ingots/nickel": "immersiveengineering:ingot_nickel"
"forge:ingots/nickel": "immersiveengineering:ingot_nickel",
"forge:ingots/signalum": "null",
"forge:ingots/enderium": "null",
"forge:ingots/lumium": "null"
}

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@ -0,0 +1,10 @@
#Client only settings
[client]
#If true, disables all particle effects in the Reactor.
disableReactorParticles = false
#If true, no (advanced) tooltips will be added to blocks and items that can be used inside the Reactor or Turbine or as a fuel source.
disableTurbineParticles = false
#If true, no custom Patchouli components will be added and the book will stop to work correctly. Enable this if you are having problems with newer versions of Patchouli
disablePatchouliTweaks = false

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@ -0,0 +1,130 @@
#Common configuration settings
[common]
#General options
[common.general]
#A multiplier for balancing fuel consumption.
#Range: 0.5 ~ 100.0
fuelUsageMultiplier = 1.0
#A multiplier for balancing overall power production from Extreme Reactors generators.
#Range: 0.5 ~ 100.0
powerProductionMultiplier = 1.0
#Number of ticks between updates for the Redstone Port.
#Range: 10 ~ 100
ticksPerRedstoneUpdate = 20
#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
#Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 100.0
reactorPowerProductionMultiplier = 1.0
#How much light (0-15) does a Fuel Rod emits.
#Range: 0 ~ 15
fuelRodLightValue = 15
#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
#Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
#Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
#Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
#Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
#Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
#Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 10.0
turbinePowerProductionMultiplier = 1.0
#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
#Range: 20 ~ 1000
energyPerRecipeTick = 25
#Recipes options
[common.recipes]
#If set, charcoal will be smeltable into graphite bars.
#Disable this if other mods need to smelt charcoal into their own products.
registerCharcoalForSmelting = true
#If set, coal will be smeltable into graphite bars.
#Disable this if other mods need to smelt coal into their own products.
registerCoalForSmelting = true
#If set, coal blocks will be smeltable into graphite blocks.
#Disable this if other mods need to smelt coal blocks into their own products.
registerCoalBlockForSmelting = true
#Define how ores generates in the world
[common.worldgen]
#If false, disables all world gen from Extreme Reactors;
#all other worldgen settings are automatically ignored.
enableWorldGen = true
#Re-run world gen in chunks that have already been generated (once they have been loaded),
#but have not been modified by Extreme Reactors before.
enableWorldRegeneration = false
#User-set world generation version.
#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
#Range: > 0
userWorldGenVersion = 1
#Enable generation of Yellorite Ore.
yelloriteOreEnableWorldGen = true
#Maximum number of Yellorite Ore clusters per chunk.
#Range: 1 ~ 25
yelloriteOreMaxClustersPerChunk = 3
#Maximum number of Yellorite Ores to generate in each cluster.
#Range: 1 ~ 16
yelloriteOrePerCluster = 5
#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
#Range: 1 ~ 256
yelloriteOreMaxY = 32
#Enable generation of Anglesite Ore.
anglesiteOreEnableWorldGen = true
#Maximum number of Anglesite Ore clusters per chunk.
#Range: 1 ~ 16
anglesiteOreMaxClustersPerChunk = 2
#Maximum number of Anglesite Ores to generate in each cluster.
#Range: 1 ~ 16
anglesiteOrePerCluster = 5
#Enable generation of Benitoite Ore.
benitoiteOreEnableWorldGen = true
#Maximum number of Benitoite Ore clusters per chunk.
#Range: 1 ~ 16
benitoiteOreMaxClustersPerChunk = 2
#Maximum number of Benitoite Ores to generate in each cluster.
#Range: 1 ~ 16
benitoiteOrePerCluster = 5

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@ -0,0 +1,16 @@
{
"length": 9,
"rows": 4,
"inventoryOffset": 8,
"menuOffset": 8,
"width": 176,
"height": 187,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 3.0,
"sound": "copper"
}
}

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@ -0,0 +1,19 @@
{
"length": 12,
"rows": 6,
"inventoryOffset": 35,
"menuOffset": 8,
"width": 232,
"height": 222,
"texture": "diamond",
"transparent": true,
"renderItems": true,
"properties": {
"type": "builder",
"material": "glass",
"explosionResistance": 0.3,
"destroyTime": 0.3,
"sound": "glass",
"noOcclusion": true
}
}

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@ -0,0 +1,16 @@
{
"length": 12,
"rows": 6,
"inventoryOffset": 35,
"menuOffset": 8,
"width": 232,
"height": 222,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 5.0,
"sound": "metal"
}
}

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@ -0,0 +1,20 @@
{
"length": 1,
"rows": 1,
"inventoryOffset": 8,
"menuOffset": 80,
"width": 176,
"height": 133,
"properties": {
"type": "builder",
"material": "dirt",
"explosionResistance": 0.5,
"destroyTime": 0.5,
"sound": "gravel"
},
"predicate": {
"items": [
"minecraft:dirt"
]
}
}

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@ -0,0 +1,16 @@
{
"length": 11,
"rows": 6,
"inventoryOffset": 26,
"menuOffset": 8,
"width": 212,
"height": 222,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 3.0,
"sound": "metal"
}
}

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@ -0,0 +1,16 @@
{
"length": 9,
"rows": 6,
"inventoryOffset": 8,
"menuOffset": 8,
"width": 176,
"height": 222,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 6.0,
"destroyTime": 5.0,
"sound": "metal"
}
}

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@ -0,0 +1,16 @@
{
"length": 13,
"rows": 7,
"inventoryOffset": 44,
"menuOffset": 8,
"width": 250,
"height": 240,
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 1200.0,
"destroyTime": 50.0,
"sound": "netherite_block"
}
}

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@ -0,0 +1,17 @@
{
"length": 12,
"rows": 6,
"inventoryOffset": 35,
"menuOffset": 8,
"width": 232,
"height": 222,
"texture": "diamond",
"properties": {
"type": "builder",
"material": "metal",
"requiresCorrectToolForDrops": true,
"explosionResistance": 1200.0,
"destroyTime": 50.0,
"sound": "metal"
}
}

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@ -0,0 +1,3 @@
{
"to": "copper_chest"
}

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@ -0,0 +1,4 @@
{
"to": "crystal_chest",
"from": "diamond_chest"
}

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@ -0,0 +1,4 @@
{
"to": "diamond_chest",
"from": "gold_chest"
}

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@ -0,0 +1,4 @@
{
"to": "gold_chest",
"from": "iron_chest"
}

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@ -0,0 +1,4 @@
{
"to": "iron_chest",
"from": "copper_chest"
}

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@ -0,0 +1,4 @@
{
"to": "netherite_chest",
"from": "diamond_chest"
}

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@ -0,0 +1,4 @@
{
"to": "obsidian_chest",
"from": "diamond_chest"
}

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@ -3,10 +3,18 @@
[modded_furnaces]
[modded_furnaces.vibranium_furnace]
# How much RF to generate per tick
# Default: 1500
#Range: 1 ~ 100000
generation = 1500
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 32
#Range: 1 ~ 64
mult = 32
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 3
@ -14,21 +22,37 @@
speed = 3
[modded_furnaces.allthemodium_furnace]
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 16
#Range: 1 ~ 64
mult = 16
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 1 ~ 72000
speed = 5
[modded_furnaces.unobtanium_furnace]
[modded_furnaces.unobtainium_furnace]
# How much RF to generate per tick
# Default: 2000
#Range: 1 ~ 100000
generation = 2000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 64
#Range: 1 ~ 64
mult = 64
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 1
@ -51,6 +75,14 @@
recipe_cache = 10
[furnaces.iron_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 160
@ -58,34 +90,44 @@
speed = 160
[furnaces.obsidian_furnace]
# How much RF to generate per tick
# Default: 250
#Range: 1 ~ 100000
generation = 250
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.crystal_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.netherite_furnace]
# How much RF to generate per tick
# Default: 400
#Range: 1 ~ 100000
generation = 400
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 2 ~ 72000
speed = 5
[furnaces.diamond_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.copper_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 180
@ -103,13 +145,65 @@
value_two = 100000
[furnaces.emerald_furnace]
# How much RF to generate per tick
# Default: 160
#Range: 1 ~ 100000
generation = 160
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.million_furnace]
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
[furnaces.crystal_furnace]
# How much RF to generate per tick
# Default: 180
#Range: 1 ~ 100000
generation = 180
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.diamond_furnace]
# How much RF to generate per tick
# Default: 120
#Range: 1 ~ 100000
generation = 120
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.silver_furnace]
# How much RF to generate per tick
# Default: 50
#Range: 1 ~ 100000
generation = 50
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 140
@ -117,12 +211,16 @@
speed = 140
[furnaces.rainbow_furnace]
# How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power.
# Default: 7
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# How much power the Rainbow Furnace will generate.
# Default: 10000
#Range: 1 ~ 100000000
power_to_generate = 10000
# How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power.
# Default: 7
# How many furnaces that need to be linked in order for the Rainbow Furnace to generate power.
# Default: 9
#Range: 1 ~ 100
power = 7
# Number of ticks to complete one smelting operation.
@ -132,12 +230,34 @@
speed = 20
[furnaces.gold_furnace]
# How much RF to generate per tick
# Default: 80
#Range: 1 ~ 100000
generation = 80
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 120
#Range: 2 ~ 72000
speed = 120
[furnaces.energy]
# How much energy can be stored in tier 0 furnaces.
# Default: 80 000
#Range: > 4000
tier_0 = 80000
# How much energy can be stored in tier 2 furnaces.
# Default: 1 000 000
#Range: > 4000
tier_2 = 1000000
# How much energy can be stored in tier 1 furnaces.
# Default: 200 000
#Range: > 4000
tier_1 = 200000
#JEI Settings
[jei]

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@ -48,3 +48,11 @@ Iron Furnaces
Iron Jetpacks
Tinkers' Integrations and Tweaks
Decorative Blocks
CoFH Core
Extreme Reactors
Mekanism: Generators
Thermal Cultivation
Thermal Expansion
Thermal Locomotion
Thermal Series
Zero CORE 2

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@ -160,3 +160,36 @@ immersiveengineering:refinery
immersiveengineering:sawmill
immersiveengineering:squeezer
immersiveengineering:workbench
bigreactors:fluidizerfluidmixing
bigreactors:fluidizersolid
bigreactors:fluidizersolidmixing
bigreactors:reprocessor
ironfurnaces:category_generator_blasting
ironfurnaces:category_generator_regular
ironfurnaces:category_generator_smoking
mekanismgenerators:fission
thermal:bottler
thermal:brewer
thermal:centrifuge
thermal:chiller
thermal:compression_fuel
thermal:crucible
thermal:disenchantment_fuel
thermal:furnace
thermal:gourmand_fuel
thermal:insolator
thermal:insolator_catalyst
thermal:lapidary_fuel
thermal:magmatic_fuel
thermal:numismatic_fuel
thermal:press
thermal:pulverizer
thermal:pulverizer_catalyst
thermal:pyrolyzer
thermal:refinery
thermal:rock_gen
thermal:sawmill
thermal:smelter
thermal:smelter_catalyst
thermal:stirling_fuel
thermal:tree_extractor

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@ -0,0 +1 @@
T:{Count:1b,id:"minecraft:oak_log"}

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun May 15 21:57:28 CDT 2022
#Sat May 21 15:13:52 CDT 2022
enableDebug=false
maxShadowRenderDistance=9
shaderPack=

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@ -0,0 +1,14 @@
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"

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@ -0,0 +1,14 @@
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"

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[Sounds]
#If TRUE, some 'Thermal Series' Blocks will have ambient sounds.
"Ambient Block Sounds" = true
#If TRUE, some 'Thermal Series' Mobs will have ambient sounds.
"Ambient Mob Sounds" = true

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[World]
[World.Ores]
[World.Ores."Oil Sand"]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 24
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = 40
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 80
[World.Ores.Silver]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -60
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 40
[World.Ores.Lead]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -60
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 40
[World.Ores.Nickel]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -40
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 120
[World.Ores.Cinnabar]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 1
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 5
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -16
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 48
[World.Ores.Sulfur]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -16
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 32
[World.Ores.Tin]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 9
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -20
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 60
[World.Ores.Niter]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -16
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 64

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#Wires
[wires]
#Connector max input in FE/t (Energy transfer).
#Range: > 0
connector_max_input = 256
#Max wire length in blocks.
#Range: 0 ~ 256
wire_length = 12
#Connector max output in FE/t (Energy transfer).
#Range: > 0
connector_max_output = 256
#Connector internal input buffer in FE.
#Range: > 0
connector_input_capacity = 512
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at max RPM).
#Range: > 0
fe_conversion = 240
#Max stress for the Alternator and Electric Motor (in SU at max RPM).
#Range: > 0
baseline_stress = 8192
#Charger (Deprecated)
[charger]
#Charger max input in FE/t (Energy transfer).
#Range: > 0
charger_max_input = 8192
#Charger charge rate in FE/t.
#Range: > 0
charger_charge_rate = 8192
#Charger internal capacity in FE.
#Range: > 0
charger_capacity = 32000
#Electric Motor
[electric_motor]
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 2048
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 256
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Heater
[heater]
#Enable Induction Heater when attached to a Furnace Engine.
heater_furnace_engine_enable = false
#Induction Heater internal capacity in FE.
#Range: > 0
heater_capacity = 2048
#Induction Heater max input in FE (Energy transfer, not consumption).
#Range: > 0
heater_max_input = 256
#Induction Heater normal consumption rate in FE/t.
#Range: > 0
heater_normal_consumption = 256
#Induction Heater when attached to a Furnace Engine consumption rate in FE/t.
#Range: > 0
heater_furnace_engine_consumption = 1024
#Tesla Coil
[tesla_coil]
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 4096
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#The chance that a AE2 Certus Quartz will be turned into Charged Certus Quartz for every tick.
#Range: 0.0 ~ 1.0
certus_quartz_charge_chance = 0.96
#Charger internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 32000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1024
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 8192
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 1024
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#Alternator
[alternator]
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 2048
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 256
#Accumulator
[accumulator]
#Accumulator internal capacity in FE.
#Range: > 0
accumulator_capacity = 4196000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 512
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 512
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 100
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 16
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#The relative speed of the Furnace Engine when powered by a Crude Burner.
#Range: 0.0 ~ 100.0
crude_burner_engine_speed = 2.0
#The energy cost of turning Chromatic Compound into Overcharged Alloy.
#Range: > 1
overcharging_energy_cost = 16777216
#The relative speed of the Furnace Engine when powered by a Furnace Burner.
#Range: 0.0 ~ 100.0
furnace_burner_engine_speed = 1.0

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