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b/curseforge/modlist.html @@ -1,100 +1,99 @@ - + diff --git a/curseforge/overrides/config/Mekanism/client.toml b/curseforge/overrides/config/Mekanism/client.toml index 845a370..7348b54 100644 --- a/curseforge/overrides/config/Mekanism/client.toml +++ b/curseforge/overrides/config/Mekanism/client.toml @@ -1,123 +1,123 @@ - -#Client Config. This config only exists on the client -[client] - #Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players). - enablePlayerSounds = true - #If enabled machines play their sounds while running. - enableMachineSounds = true - #Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years). - holidays = true - #Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. - #Range: 0.0 ~ 3.4028234663852886E38 - baseSoundVolume = 1.0 - #If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents. - opaqueTransmitters = false - #Allow sneak + scroll to change item modes. - allowModeScroll = true - #Align HUD (text) with left (if true) or right (if false) - alignHUDLeft = true - #Scale of the text displayed on the HUD. - #Range: 0.25 ~ 1.0 - hudScale = 0.6 - #Enable item information HUD during gameplay - enableHUD = true - #Color of energy in item durability display. - energyColor = 3997338 - #Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways. - #Range: 1 ~ 1024 - terRange = 256 - - #Particle Config - [client.particle] - #Set to false to prevent particle spam when loading multiblocks (notification message will display instead). - enableMultiblockFormationParticles = true - #Show particles when machines active. - machineEffects = true - #How far (in blocks) from the player radiation particles can spawn. - radiationParticleRadius = 30 - #How many particles spawn when rendering radiation effects (scaled by radiation level). - radiationParticleCount = 100 - #Show bolts when the Magnetic Attraction Unit is pulling items. - magneticAttraction = true - #Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining. - toolAOE = true - - #GUI Config - [client.gui] - #Opacity of HUD used by MekaSuit. - #Range: 0.0 ~ 1.0 - hudOpacity = 0.4000000059604645 - #Color of HUD used by MekaSuit. - hudColor = 4257264 - #Color of warning HUD elements used by MekaSuit. - hudWarningColor = 16768335 - #Color of danger HUD elements used by MekaSuit. - hudDangerColor = 16726076 - #Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter. - #Range: 1.0 ~ 100.0 - hudJitter = 6.0 - #Display a fancy compass when the MekaSuit is worn. - mekaSuitHelmetCompass = true - - #Last Window Positions. In general these values should not be modified manually. - [client.gui.window] - - [client.gui.window.color] - x = 2147483647 - y = 2147483647 - - [client.gui.window.confirmation] - x = 2147483647 - y = 2147483647 - - [client.gui.window.crafting0] - x = 2147483647 - y = 2147483647 - - [client.gui.window.crafting1] - x = 2147483647 - y = 2147483647 - - [client.gui.window.crafting2] - x = 2147483647 - y = 2147483647 - - [client.gui.window.mekaSuitHelmet] - x = 2147483647 - y = 2147483647 - - [client.gui.window.rename] - x = 2147483647 - y = 2147483647 - - [client.gui.window.skinSelect] - x = 2147483647 - y = 2147483647 - - [client.gui.window.sideConfig] - x = 2147483647 - y = 2147483647 - - [client.gui.window.transporterConfig] - x = 2147483647 - y = 2147483647 - - [client.gui.window.upgrade] - x = 2147483647 - y = 2147483647 - - #QIO Config - [client.qio] - #Sorting strategy when viewing items in a QIO Item Viewer. - #Allowed Values: NAME, SIZE, MOD - itemViewerSortType = "NAME" - #Sorting direction when viewing items in a QIO Item Viewer. - #Allowed Values: ASCENDING, DESCENDING - itemViewerSortDirection = "ASCENDING" - #Number of slots to view horizontally on a QIO Item Viewer. - #Range: 8 ~ 16 - itemViewerSlotsX = 8 - #Number of slots to view vertically on a QIO Item Viewer. - #Range: 2 ~ 48 - itemViewerSlotsY = 4 - + +#Client Config. This config only exists on the client +[client] + #Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players). + enablePlayerSounds = true + #If enabled machines play their sounds while running. + enableMachineSounds = true + #Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years). + holidays = true + #Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. + #Range: 0.0 ~ 3.4028234663852886E38 + baseSoundVolume = 1.0 + #If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents. + opaqueTransmitters = false + #Allow sneak + scroll to change item modes. + allowModeScroll = true + #Align HUD (text) with left (if true) or right (if false) + alignHUDLeft = true + #Scale of the text displayed on the HUD. + #Range: 0.25 ~ 1.0 + hudScale = 0.6 + #Enable item information HUD during gameplay + enableHUD = true + #Color of energy in item durability display. + energyColor = 3997338 + #Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways. + #Range: 1 ~ 1024 + terRange = 256 + + #Particle Config + [client.particle] + #Set to false to prevent particle spam when loading multiblocks (notification message will display instead). + enableMultiblockFormationParticles = true + #Show particles when machines active. + machineEffects = true + #How far (in blocks) from the player radiation particles can spawn. + radiationParticleRadius = 30 + #How many particles spawn when rendering radiation effects (scaled by radiation level). + radiationParticleCount = 100 + #Show bolts when the Magnetic Attraction Unit is pulling items. + magneticAttraction = true + #Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining. + toolAOE = true + + #GUI Config + [client.gui] + #Opacity of HUD used by MekaSuit. + #Range: 0.0 ~ 1.0 + hudOpacity = 0.4000000059604645 + #Color of HUD used by MekaSuit. + hudColor = 4257264 + #Color of warning HUD elements used by MekaSuit. + hudWarningColor = 16768335 + #Color of danger HUD elements used by MekaSuit. + hudDangerColor = 16726076 + #Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter. + #Range: 1.0 ~ 100.0 + hudJitter = 6.0 + #Display a fancy compass when the MekaSuit is worn. + mekaSuitHelmetCompass = true + + #Last Window Positions. In general these values should not be modified manually. + [client.gui.window] + + [client.gui.window.color] + x = 2147483647 + y = 2147483647 + + [client.gui.window.confirmation] + x = 2147483647 + y = 2147483647 + + [client.gui.window.crafting0] + x = 2147483647 + y = 2147483647 + + [client.gui.window.crafting1] + x = 2147483647 + y = 2147483647 + + [client.gui.window.crafting2] + x = 2147483647 + y = 2147483647 + + [client.gui.window.mekaSuitHelmet] + x = 2147483647 + y = 2147483647 + + [client.gui.window.rename] + x = 2147483647 + y = 2147483647 + + [client.gui.window.skinSelect] + x = 2147483647 + y = 2147483647 + + [client.gui.window.sideConfig] + x = 2147483647 + y = 2147483647 + + [client.gui.window.transporterConfig] + x = 2147483647 + y = 2147483647 + + [client.gui.window.upgrade] + x = 2147483647 + y = 2147483647 + + #QIO Config + [client.qio] + #Sorting strategy when viewing items in a QIO Item Viewer. + #Allowed Values: NAME, SIZE, MOD + itemViewerSortType = "NAME" + #Sorting direction when viewing items in a QIO Item Viewer. + #Allowed Values: ASCENDING, DESCENDING + itemViewerSortDirection = "ASCENDING" + #Number of slots to view horizontally on a QIO Item Viewer. + #Range: 8 ~ 16 + itemViewerSlotsX = 8 + #Number of slots to view vertically on a QIO Item Viewer. + #Range: 2 ~ 48 + itemViewerSlotsY = 4 + diff --git a/curseforge/overrides/config/ProjectE/client.toml b/curseforge/overrides/config/ProjectE/client.toml index 83c03c3..3942909 100644 --- a/curseforge/overrides/config/ProjectE/client.toml +++ b/curseforge/overrides/config/ProjectE/client.toml @@ -1,15 +1,15 @@ - -[client] - #Show item tags in tooltips (useful for custom EMC registration) - tagToolTips = false - #Show the EMC value as a tooltip on items and blocks - emcToolTips = true - #Requires holding shift to display the EMC value as a tooltip on items and blocks. Note: this does nothing if emcToolTips is disabled. - shiftEmcToolTips = false - #Show stats as tooltips for various ProjectE blocks - statToolTips = true - #Show DM pedestal functions in item tooltips - pedestalToolTips = true - #The Philosopher's Stone overlay softly pulsates - pulsatingOverlay = false - + +[client] + #Show item tags in tooltips (useful for custom EMC registration) + tagToolTips = false + #Show the EMC value as a tooltip on items and blocks + emcToolTips = true + #Requires holding shift to display the EMC value as a tooltip on items and blocks. Note: this does nothing if emcToolTips is disabled. + shiftEmcToolTips = false + #Show stats as tooltips for various ProjectE blocks + statToolTips = true + #Show DM pedestal functions in item tooltips + pedestalToolTips = true + #The Philosopher's Stone overlay softly pulsates + pulsatingOverlay = false + diff --git a/curseforge/overrides/config/ProjectE/common.toml b/curseforge/overrides/config/ProjectE/common.toml index fcca7a7..caa5cfe 100644 --- a/curseforge/overrides/config/ProjectE/common.toml +++ b/curseforge/overrides/config/ProjectE/common.toml @@ -1,10 +1,10 @@ - -#Note: The majority of config options are in the server config file. If you do not see the server config file, try opening up a single player world. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server. -[common] - #Enable more verbose debug logging - debugLogging = false - #The Tome of Knowledge can be crafted. - craftableTome = false - #Require full omega klein stars in the tome of knowledge and gem armor recipes. This is the same behavior that EE2 had. - fullKleinStars = false - + +#Note: The majority of config options are in the server config file. If you do not see the server config file, try opening up a single player world. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server. +[common] + #Enable more verbose debug logging + debugLogging = false + #The Tome of Knowledge can be crafted. + craftableTome = false + #Require full omega klein stars in the tome of knowledge and gem armor recipes. This is the same behavior that EE2 had. + fullKleinStars = false + diff --git a/curseforge/overrides/config/ae2-client.toml b/curseforge/overrides/config/ae2-client.toml index 8876d0e..44bd46c 100644 --- a/curseforge/overrides/config/ae2-client.toml +++ b/curseforge/overrides/config/ae2-client.toml @@ -1,28 +1,28 @@ - -[client] - #TODO - disableColoredCableRecipesInJEI = true - showFacadesInJEI = true - #TODO - enableEffects = true - #TODO - useTerminalUseLargeFont = false - #TODO - useColoredCraftingStatus = true - #Power unit shown in AE UIs - #Allowed Values: AE, RF - PowerUnit = "AE" - #Show debugging GUI overlays - showDebugGuiOverlays = false - #Show a preview of part and facade placement - showPlacementPreview = true - - [client.terminals] - #Should tooltips be searched. Performance impact - #Allowed Values: YES, NO, UNDECIDED - searchTooltips = "YES" - #Allowed Values: TALL, FULL, SMALL - terminalStyle = "TALL" - #Allowed Values: DEFAULT, REMEMBER_SEARCH, AUTO_FOCUS, AUTO_FOCUS_AND_REMEMBER_SEARCH, JEI, REI - terminalSearchMode = "DEFAULT" - + +[client] + #TODO + disableColoredCableRecipesInJEI = true + showFacadesInJEI = true + #TODO + enableEffects = true + #TODO + useTerminalUseLargeFont = false + #TODO + useColoredCraftingStatus = true + #Power unit shown in AE UIs + #Allowed Values: AE, RF + PowerUnit = "AE" + #Show debugging GUI overlays + showDebugGuiOverlays = false + #Show a preview of part and facade placement + showPlacementPreview = true + + [client.terminals] + #Should tooltips be searched. Performance impact + #Allowed Values: YES, NO, UNDECIDED + searchTooltips = "YES" + #Allowed Values: TALL, FULL, SMALL + terminalStyle = "TALL" + #Allowed Values: DEFAULT, REMEMBER_SEARCH, AUTO_FOCUS, AUTO_FOCUS_AND_REMEMBER_SEARCH, JEI, REI + terminalSearchMode = "DEFAULT" + diff --git a/curseforge/overrides/config/ae2-common.toml b/curseforge/overrides/config/ae2-common.toml index adc5167..3d2283c 100644 --- a/curseforge/overrides/config/ae2-common.toml +++ b/curseforge/overrides/config/ae2-common.toml @@ -1,126 +1,126 @@ - -[general] - unsupportedDeveloperTools = false - #Enables the ability of the Matter Cannon to break blocks. - matterCannonBlockDamage = true - #Enables the ability of Tiny TNT to break blocks. - tinyTntBlockDamage = true - #Server operators are not restricted by ME security terminal settings. - serverOpsIgnoreSecurity = true - #Changes the channel capacity that cables provide in AE2. - #Allowed Values: INFINITE, DEFAULT, X2, X3, X4 - channels = "DEFAULT" - #The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick. - #Range: 1 ~ 1024 - pathfindingStepsPerTick = 4 - -[automation] - #TODO - formationPlaneEntityLimit = 128 - -[facades] - #Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK. - allowBlockEntities = false - -[craftingCPU] - craftingCalculationTimePerTick = 5 - -[crafting] - #Enable the in-world crafting of singularities. - inWorldSingularity = true - #Enable the in-world crafting of fluix crystals. - inWorldFluix = true - #Enable the in-world crafting of pure crystals. - inWorldCrystalGrowth = true - #Enable shift-clicking with the crafting units in hand to disassemble them. - disassemblyCrafting = true - -[spatialio] - spatialPowerMultiplier = 1250.0 - spatialPowerExponent = 1.35 - -[logging] - securityAuditLog = false - blockUpdateLog = false - packetLog = false - craftingLog = false - debugLog = false - gridLog = false - #Enable stack trace logging for the chunk loading debug command - chunkLoggerTrace = false - -[battery] - #The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast. - #Range: 0.1 ~ 10.0 - chargerChargeRate = 1.0 - wirelessTerminal = 1600000 - chargedStaff = 8000 - entropyManipulator = 200000 - portableCell = 20000 - colorApplicator = 20000 - matterCannon = 200000 - -[worldGen] - spawnPressesInMeteorites = true - generateQuartzOre = true - quartzOresPerCluster = 7 - quartzOresClusterAmount = 20 - quartzOresBiomeBlacklist = [] - -[wireless] - wirelessBaseCost = 8.0 - wirelessCostMultiplier = 1.0 - wirelessBaseRange = 16.0 - wirelessBoosterRangeMultiplier = 1.0 - wirelessBoosterExp = 1.5 - wirelessHighWirelessCount = 64.0 - wirelessTerminalDrainMultiplier = 1.0 - -[PortableCells] - #Allow disassembly of portable cells into the recipe ingredients using shift+right-click - allowDisassembly = true - - [PortableCells.PowerRatios] - ForgeEnergy = 0.5 - #Range: 0.01 ~ 1.7976931348623157E308 - UsageMultiplier = 1.0 - - [PortableCells.Condenser] - MatterBalls = 256 - Singularity = 256000 - - # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. - [PortableCells.tickRates] - InterfaceMin = 5 - InterfaceMax = 120 - ImportBusMin = 5 - ImportBusMax = 40 - ExportBusMin = 5 - ExportBusMax = 60 - AnnihilationPlaneMin = 2 - AnnihilationPlaneMax = 120 - METunnelMin = 5 - METunnelMax = 20 - InscriberMin = 1 - InscriberMax = 1 - ChargerMin = 10 - ChargerMax = 10 - IOPortMin = 1 - IOPortMax = 5 - VibrationChamberMin = 10 - VibrationChamberMax = 40 - StorageBusMin = 5 - StorageBusMax = 60 - ItemTunnelMin = 5 - ItemTunnelMax = 60 - LightTunnelMin = 5 - LightTunnelMax = 60 - - #Settings for in-world growth of crystals. - [PortableCells.inWorldCrystalGrowth] - #A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava. - improvedFluidTag = "" - #The speed multiplier to use when the crystals are submerged in the improved fluid. - #Range: 1.0 ~ 10.0 - improvedFluidMultiplier = 2.0 - + +[general] + unsupportedDeveloperTools = false + #Enables the ability of the Matter Cannon to break blocks. + matterCannonBlockDamage = true + #Enables the ability of Tiny TNT to break blocks. + tinyTntBlockDamage = true + #Server operators are not restricted by ME security terminal settings. + serverOpsIgnoreSecurity = true + #Changes the channel capacity that cables provide in AE2. + #Allowed Values: INFINITE, DEFAULT, X2, X3, X4 + channels = "DEFAULT" + #The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick. + #Range: 1 ~ 1024 + pathfindingStepsPerTick = 4 + +[automation] + #TODO + formationPlaneEntityLimit = 128 + +[facades] + #Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK. + allowBlockEntities = false + +[craftingCPU] + craftingCalculationTimePerTick = 5 + +[crafting] + #Enable the in-world crafting of singularities. + inWorldSingularity = true + #Enable the in-world crafting of fluix crystals. + inWorldFluix = true + #Enable the in-world crafting of pure crystals. + inWorldCrystalGrowth = true + #Enable shift-clicking with the crafting units in hand to disassemble them. + disassemblyCrafting = true + +[spatialio] + spatialPowerMultiplier = 1250.0 + spatialPowerExponent = 1.35 + +[logging] + securityAuditLog = false + blockUpdateLog = false + packetLog = false + craftingLog = false + debugLog = false + gridLog = false + #Enable stack trace logging for the chunk loading debug command + chunkLoggerTrace = false + +[battery] + #The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast. + #Range: 0.1 ~ 10.0 + chargerChargeRate = 1.0 + wirelessTerminal = 1600000 + chargedStaff = 8000 + entropyManipulator = 200000 + portableCell = 20000 + colorApplicator = 20000 + matterCannon = 200000 + +[worldGen] + spawnPressesInMeteorites = true + generateQuartzOre = true + quartzOresPerCluster = 7 + quartzOresClusterAmount = 20 + quartzOresBiomeBlacklist = [] + +[wireless] + wirelessBaseCost = 8.0 + wirelessCostMultiplier = 1.0 + wirelessBaseRange = 16.0 + wirelessBoosterRangeMultiplier = 1.0 + wirelessBoosterExp = 1.5 + wirelessHighWirelessCount = 64.0 + wirelessTerminalDrainMultiplier = 1.0 + +[PortableCells] + #Allow disassembly of portable cells into the recipe ingredients using shift+right-click + allowDisassembly = true + + [PortableCells.PowerRatios] + ForgeEnergy = 0.5 + #Range: 0.01 ~ 1.7976931348623157E308 + UsageMultiplier = 1.0 + + [PortableCells.Condenser] + MatterBalls = 256 + Singularity = 256000 + + # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. + [PortableCells.tickRates] + InterfaceMin = 5 + InterfaceMax = 120 + ImportBusMin = 5 + ImportBusMax = 40 + ExportBusMin = 5 + ExportBusMax = 60 + AnnihilationPlaneMin = 2 + AnnihilationPlaneMax = 120 + METunnelMin = 5 + METunnelMax = 20 + InscriberMin = 1 + InscriberMax = 1 + ChargerMin = 10 + ChargerMax = 10 + IOPortMin = 1 + IOPortMax = 5 + VibrationChamberMin = 10 + VibrationChamberMax = 40 + StorageBusMin = 5 + StorageBusMax = 60 + ItemTunnelMin = 5 + ItemTunnelMax = 60 + LightTunnelMin = 5 + LightTunnelMax = 60 + + #Settings for in-world growth of crystals. + [PortableCells.inWorldCrystalGrowth] + #A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava. + improvedFluidTag = "" + #The speed multiplier to use when the crystals are submerged in the improved fluid. + #Range: 1.0 ~ 10.0 + improvedFluidMultiplier = 2.0 + diff --git a/curseforge/overrides/config/ars_nouveau-client.toml b/curseforge/overrides/config/ars_nouveau-client.toml index 3e658da..d2f36ae 100644 --- a/curseforge/overrides/config/ars_nouveau-client.toml +++ b/curseforge/overrides/config/ars_nouveau-client.toml @@ -1,12 +1,12 @@ - -#Lighting -[lights] - #If dynamic lights are enabled - lightsEnabled = false - #How bright the touch light is - #Range: 0 ~ 15 - touchLightLuminance = 8 - #How long the touch light lasts in ticks - #Range: 0 ~ 40 - touchLightDuration = 8 - + +#Lighting +[lights] + #If dynamic lights are enabled + lightsEnabled = false + #How bright the touch light is + #Range: 0 ~ 15 + touchLightLuminance = 8 + #How long the touch light lasts in ticks + #Range: 0 ~ 40 + touchLightDuration = 8 + diff --git a/curseforge/overrides/config/ars_nouveau-common.toml b/curseforge/overrides/config/ars_nouveau-common.toml index 0928e21..cefc993 100644 --- a/curseforge/overrides/config/ars_nouveau-common.toml +++ b/curseforge/overrides/config/ars_nouveau-common.toml @@ -1,101 +1,101 @@ - -#General settings -[general] - #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. - dimensionBlacklist = [] - #Rate of tree spawn per chunk - #Range: > 0 - treeWeight = 100 - #Spawn Mana Berry Bushes in the world - genBerries = true - #Spawn a book in the players inventory on login - spawnBook = true - #How often Carbuncles spawn - #Range: 0 ~ 100 - carbuncleWeight = 5 - #How often Sylphs spawn - #Range: 0 ~ 100 - sylphWeight = 5 - #How often Drygmys spawn - #Range: 0 ~ 100 - drygmyWeight = 3 - #How much mana sylphs consume per generation - #Range: 0 ~ 10000 - sylphManaCost = 250 - #How often Wilden Guardians spawn - #Range: 0 ~ 200 - wguardianWeight = 50 - #How often Wilden Stalkers spawn - #Range: 0 ~ 200 - wstalkerWeight = 50 - #How often Wilden Hunter spawn - #Range: 0 ~ 200 - whunterWeight = 50 - #Should the Wilden Hunter attack animals? - hunterHuntsAnimals = true - #Should the Wilden Stalker attack animals? - stalkerHuntsAnimals = false - #Should the Wilden Defender attack animals? - defenderHuntsAnimals = false - -[drygmy_production] - #How much source drygmys consume per generation - #Range: 0 ~ 10000 - drygmyManaCost = 1000 - #How many channels must occur before a drygmy produces loot - #Range: 0 ~ 300 - drygmyMaxProgress = 20 - #Bonus number of items a drygmy produces per unique mob - #Range: 0 ~ 300 - drygmyUniqueBonus = 2 - #Base number of items a drygmy produces per cycle before bonuses. - #Range: > -2147483648 - drygmyBaseItems = 1 - #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. - #Range: 0 ~ 300 - drygmyQuantityCap = 5 - -#Mana -[mana] - #Base mana regen in seconds - #Range: > 0 - baseRegen = 5 - #Base max mana - #Range: > 0 - baseMax = 100 - #How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended. - #Range: 1 ~ 20 - updateInterval = 5 - #Max mana bonus per glyph - #Range: > 0 - glyphmax = 15 - #Max mana bonus for tier of book - #Range: > 0 - tierMax = 50 - #Mana Boost value per level - #Range: > 0 - manaBoost = 25 - #(enchantment) Mana regen per second per level - #Range: > 0 - manaRegenEnchantment = 2 - #Regen bonus per glyph - #Range: 0.0 ~ 2.147483647E9 - glyphRegen = 0.33 - #Regen bonus per potion level - #Range: > 0 - potionRegen = 10 - -[Spells] - #Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players. - enforceCapOnCast = true - #Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players. - enforceGlyphLimitOnCast = true - - #Items - [Spells.item] - #Cost per glyph in a codex - #Range: > 0 - codexCost = 10 - #Spawn Caster Tomes in Dungeon Loot? - spawnTomes = true - + +#General settings +[general] + #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. + dimensionBlacklist = [] + #Rate of tree spawn per chunk + #Range: > 0 + treeWeight = 100 + #Spawn Mana Berry Bushes in the world + genBerries = true + #Spawn a book in the players inventory on login + spawnBook = true + #How often Carbuncles spawn + #Range: 0 ~ 100 + carbuncleWeight = 5 + #How often Sylphs spawn + #Range: 0 ~ 100 + sylphWeight = 5 + #How often Drygmys spawn + #Range: 0 ~ 100 + drygmyWeight = 3 + #How much mana sylphs consume per generation + #Range: 0 ~ 10000 + sylphManaCost = 250 + #How often Wilden Guardians spawn + #Range: 0 ~ 200 + wguardianWeight = 50 + #How often Wilden Stalkers spawn + #Range: 0 ~ 200 + wstalkerWeight = 50 + #How often Wilden Hunter spawn + #Range: 0 ~ 200 + whunterWeight = 50 + #Should the Wilden Hunter attack animals? + hunterHuntsAnimals = true + #Should the Wilden Stalker attack animals? + stalkerHuntsAnimals = false + #Should the Wilden Defender attack animals? + defenderHuntsAnimals = false + +[drygmy_production] + #How much source drygmys consume per generation + #Range: 0 ~ 10000 + drygmyManaCost = 1000 + #How many channels must occur before a drygmy produces loot + #Range: 0 ~ 300 + drygmyMaxProgress = 20 + #Bonus number of items a drygmy produces per unique mob + #Range: 0 ~ 300 + drygmyUniqueBonus = 2 + #Base number of items a drygmy produces per cycle before bonuses. + #Range: > -2147483648 + drygmyBaseItems = 1 + #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. + #Range: 0 ~ 300 + drygmyQuantityCap = 5 + +#Mana +[mana] + #Base mana regen in seconds + #Range: > 0 + baseRegen = 5 + #Base max mana + #Range: > 0 + baseMax = 100 + #How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended. + #Range: 1 ~ 20 + updateInterval = 5 + #Max mana bonus per glyph + #Range: > 0 + glyphmax = 15 + #Max mana bonus for tier of book + #Range: > 0 + tierMax = 50 + #Mana Boost value per level + #Range: > 0 + manaBoost = 25 + #(enchantment) Mana regen per second per level + #Range: > 0 + manaRegenEnchantment = 2 + #Regen bonus per glyph + #Range: 0.0 ~ 2.147483647E9 + glyphRegen = 0.33 + #Regen bonus per potion level + #Range: > 0 + potionRegen = 10 + +[Spells] + #Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players. + enforceCapOnCast = true + #Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players. + enforceGlyphLimitOnCast = true + + #Items + [Spells.item] + #Cost per glyph in a codex + #Range: > 0 + codexCost = 10 + #Spawn Caster Tomes in Dungeon Loot? + spawnTomes = true + diff --git a/curseforge/overrides/config/ars_nouveau/accelerate.toml b/curseforge/overrides/config/ars_nouveau/accelerate.toml index 6092d08..c26caa2 100644 --- a/curseforge/overrides/config/ars_nouveau/accelerate.toml +++ b/curseforge/overrides/config/ars_nouveau/accelerate.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/amplify.toml b/curseforge/overrides/config/ars_nouveau/amplify.toml index cef9409..6c5b70d 100644 --- a/curseforge/overrides/config/ars_nouveau/amplify.toml +++ b/curseforge/overrides/config/ars_nouveau/amplify.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 20 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/aoe.toml b/curseforge/overrides/config/ars_nouveau/aoe.toml index 812c828..f73e6e2 100644 --- a/curseforge/overrides/config/ars_nouveau/aoe.toml +++ b/curseforge/overrides/config/ars_nouveau/aoe.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 35 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 35 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/aquatic.toml b/curseforge/overrides/config/ars_nouveau/aquatic.toml index ee9363a..2b7807a 100644 --- a/curseforge/overrides/config/ars_nouveau/aquatic.toml +++ b/curseforge/overrides/config/ars_nouveau/aquatic.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/curseforge/overrides/config/ars_nouveau/blink.toml b/curseforge/overrides/config/ars_nouveau/blink.toml index 1ce3526..e532a13 100644 --- a/curseforge/overrides/config/ars_nouveau/blink.toml +++ b/curseforge/overrides/config/ars_nouveau/blink.toml @@ -1,22 +1,22 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base teleport distance - #Range: > 0 - distance = 8 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base teleport distance + #Range: > 0 + distance = 8 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/curseforge/overrides/config/ars_nouveau/bounce.toml b/curseforge/overrides/config/ars_nouveau/bounce.toml index 653b42e..9663e28 100644 --- a/curseforge/overrides/config/ars_nouveau/bounce.toml +++ b/curseforge/overrides/config/ars_nouveau/bounce.toml @@ -1,20 +1,20 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + diff --git a/curseforge/overrides/config/ars_nouveau/break.toml b/curseforge/overrides/config/ars_nouveau/break.toml index f08e364..3eae287 100644 --- a/curseforge/overrides/config/ars_nouveau/break.toml +++ b/curseforge/overrides/config/ars_nouveau/break.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = ["fortune=4"] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = ["fortune=4"] + diff --git a/curseforge/overrides/config/ars_nouveau/cold_snap.toml b/curseforge/overrides/config/ars_nouveau/cold_snap.toml index 96c5f94..cc6a07d 100644 --- a/curseforge/overrides/config/ars_nouveau/cold_snap.toml +++ b/curseforge/overrides/config/ars_nouveau/cold_snap.toml @@ -1,27 +1,27 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.5 - #Potion duration, in seconds - #Range: > 0 - potion_time = 5 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/curseforge/overrides/config/ars_nouveau/conjure_water.toml b/curseforge/overrides/config/ars_nouveau/conjure_water.toml index 7820dc9..09fc4dc 100644 --- a/curseforge/overrides/config/ars_nouveau/conjure_water.toml +++ b/curseforge/overrides/config/ars_nouveau/conjure_water.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 80 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 80 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/craft.toml b/curseforge/overrides/config/ars_nouveau/craft.toml index 2097602..e92f6cf 100644 --- a/curseforge/overrides/config/ars_nouveau/craft.toml +++ b/curseforge/overrides/config/ars_nouveau/craft.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/crush.toml b/curseforge/overrides/config/ars_nouveau/crush.toml index 539e952..0208097 100644 --- a/curseforge/overrides/config/ars_nouveau/crush.toml +++ b/curseforge/overrides/config/ars_nouveau/crush.toml @@ -1,21 +1,21 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 3.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/curseforge/overrides/config/ars_nouveau/cut.toml b/curseforge/overrides/config/ars_nouveau/cut.toml index 8d36651..f491951 100644 --- a/curseforge/overrides/config/ars_nouveau/cut.toml +++ b/curseforge/overrides/config/ars_nouveau/cut.toml @@ -1,21 +1,21 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 1.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 1.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/curseforge/overrides/config/ars_nouveau/dampen.toml b/curseforge/overrides/config/ars_nouveau/dampen.toml index d3b64f1..055e2cb 100644 --- a/curseforge/overrides/config/ars_nouveau/dampen.toml +++ b/curseforge/overrides/config/ars_nouveau/dampen.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = -5 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = -5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/delay.toml b/curseforge/overrides/config/ars_nouveau/delay.toml index 11b6f42..623a66b 100644 --- a/curseforge/overrides/config/ars_nouveau/delay.toml +++ b/curseforge/overrides/config/ars_nouveau/delay.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - #Base duration in ticks. - #Range: > 0 - base_duration = 20 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + #Base duration in ticks. + #Range: > 0 + base_duration = 20 + diff --git a/curseforge/overrides/config/ars_nouveau/dispel.toml b/curseforge/overrides/config/ars_nouveau/dispel.toml index 279dcd7..d1a3b6b 100644 --- a/curseforge/overrides/config/ars_nouveau/dispel.toml +++ b/curseforge/overrides/config/ars_nouveau/dispel.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/duration_down.toml b/curseforge/overrides/config/ars_nouveau/duration_down.toml index ed5cf9c..2eb1fa2 100644 --- a/curseforge/overrides/config/ars_nouveau/duration_down.toml +++ b/curseforge/overrides/config/ars_nouveau/duration_down.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/ender_inventory.toml b/curseforge/overrides/config/ars_nouveau/ender_inventory.toml index 2097602..e92f6cf 100644 --- a/curseforge/overrides/config/ars_nouveau/ender_inventory.toml +++ b/curseforge/overrides/config/ars_nouveau/ender_inventory.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/evaporate.toml b/curseforge/overrides/config/ars_nouveau/evaporate.toml index 2097602..e92f6cf 100644 --- a/curseforge/overrides/config/ars_nouveau/evaporate.toml +++ b/curseforge/overrides/config/ars_nouveau/evaporate.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/exchange.toml b/curseforge/overrides/config/ars_nouveau/exchange.toml index 2097602..e92f6cf 100644 --- a/curseforge/overrides/config/ars_nouveau/exchange.toml +++ b/curseforge/overrides/config/ars_nouveau/exchange.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/explosion.toml b/curseforge/overrides/config/ars_nouveau/explosion.toml index 29a8521..b0ffd6d 100644 --- a/curseforge/overrides/config/ars_nouveau/explosion.toml +++ b/curseforge/overrides/config/ars_nouveau/explosion.toml @@ -1,30 +1,30 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 200 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - amplify = 0.5 - #Explosion base intensity - #Range: 0.0 ~ 100.0 - base = 0.75 - #AOE intensity bonus - #Range: 0.0 ~ 100.0 - aoe_bonus = 1.5 - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Additional damage per amplify - #Range: 0.0 ~ 2.147483647E9 - amp_damage = 2.5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.5 + #Explosion base intensity + #Range: 0.0 ~ 100.0 + base = 0.75 + #AOE intensity bonus + #Range: 0.0 ~ 100.0 + aoe_bonus = 1.5 + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Additional damage per amplify + #Range: 0.0 ~ 2.147483647E9 + amp_damage = 2.5 + diff --git a/curseforge/overrides/config/ars_nouveau/extend_time.toml b/curseforge/overrides/config/ars_nouveau/extend_time.toml index 6092d08..c26caa2 100644 --- a/curseforge/overrides/config/ars_nouveau/extend_time.toml +++ b/curseforge/overrides/config/ars_nouveau/extend_time.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/extract.toml b/curseforge/overrides/config/ars_nouveau/extract.toml index 3d0b44d..025d5d4 100644 --- a/curseforge/overrides/config/ars_nouveau/extract.toml +++ b/curseforge/overrides/config/ars_nouveau/extract.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/fangs.toml b/curseforge/overrides/config/ars_nouveau/fangs.toml index eb874dc..047d186 100644 --- a/curseforge/overrides/config/ars_nouveau/fangs.toml +++ b/curseforge/overrides/config/ars_nouveau/fangs.toml @@ -1,21 +1,21 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 35 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 35 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/curseforge/overrides/config/ars_nouveau/fell.toml b/curseforge/overrides/config/ars_nouveau/fell.toml index d6d95dc..4a8e2c5 100644 --- a/curseforge/overrides/config/ars_nouveau/fell.toml +++ b/curseforge/overrides/config/ars_nouveau/fell.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 150 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base amount of harvested blocks - #Range: > 0 - base_harvest = 50 - #Additional max blocks per AOE - #Range: > 0 - aoe_bonus = 50 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base amount of harvested blocks + #Range: > 0 + base_harvest = 50 + #Additional max blocks per AOE + #Range: > 0 + aoe_bonus = 50 + diff --git a/curseforge/overrides/config/ars_nouveau/firework.toml b/curseforge/overrides/config/ars_nouveau/firework.toml index 2097602..e92f6cf 100644 --- a/curseforge/overrides/config/ars_nouveau/firework.toml +++ b/curseforge/overrides/config/ars_nouveau/firework.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/flare.toml b/curseforge/overrides/config/ars_nouveau/flare.toml index ee377b7..cb81197 100644 --- a/curseforge/overrides/config/ars_nouveau/flare.toml +++ b/curseforge/overrides/config/ars_nouveau/flare.toml @@ -1,24 +1,24 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 40 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 7.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 7.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/curseforge/overrides/config/ars_nouveau/fortune.toml b/curseforge/overrides/config/ars_nouveau/fortune.toml index 4fd1384..8b3fcde 100644 --- a/curseforge/overrides/config/ars_nouveau/fortune.toml +++ b/curseforge/overrides/config/ars_nouveau/fortune.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 80 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 80 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/freeze.toml b/curseforge/overrides/config/ars_nouveau/freeze.toml index d0c90d2..38428d7 100644 --- a/curseforge/overrides/config/ars_nouveau/freeze.toml +++ b/curseforge/overrides/config/ars_nouveau/freeze.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 10 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 10 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 5 + diff --git a/curseforge/overrides/config/ars_nouveau/glide.toml b/curseforge/overrides/config/ars_nouveau/glide.toml index a296cf1..71d804e 100644 --- a/curseforge/overrides/config/ars_nouveau/glide.toml +++ b/curseforge/overrides/config/ars_nouveau/glide.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 180 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 120 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 180 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 120 + diff --git a/curseforge/overrides/config/ars_nouveau/gravity.toml b/curseforge/overrides/config/ars_nouveau/gravity.toml index b539406..6728440 100644 --- a/curseforge/overrides/config/ars_nouveau/gravity.toml +++ b/curseforge/overrides/config/ars_nouveau/gravity.toml @@ -1,20 +1,20 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + diff --git a/curseforge/overrides/config/ars_nouveau/grow.toml b/curseforge/overrides/config/ars_nouveau/grow.toml index 40368f9..601ac7e 100644 --- a/curseforge/overrides/config/ars_nouveau/grow.toml +++ b/curseforge/overrides/config/ars_nouveau/grow.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 70 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 70 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/gust.toml b/curseforge/overrides/config/ars_nouveau/gust.toml index 55eae27..aa1cc03 100644 --- a/curseforge/overrides/config/ars_nouveau/gust.toml +++ b/curseforge/overrides/config/ars_nouveau/gust.toml @@ -1,22 +1,22 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base knockback value - #Range: 0.0 ~ 1.7976931348623157E308 - base_value = 1.5 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base knockback value + #Range: 0.0 ~ 1.7976931348623157E308 + base_value = 1.5 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/curseforge/overrides/config/ars_nouveau/harm.toml b/curseforge/overrides/config/ars_nouveau/harm.toml index 0b13205..5e2f681 100644 --- a/curseforge/overrides/config/ars_nouveau/harm.toml +++ b/curseforge/overrides/config/ars_nouveau/harm.toml @@ -1,27 +1,27 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.0 - #Potion duration, in seconds - #Range: > 0 - potion_time = 5 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.0 + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 5 + diff --git a/curseforge/overrides/config/ars_nouveau/harvest.toml b/curseforge/overrides/config/ars_nouveau/harvest.toml index 93679ec..e6c62b3 100644 --- a/curseforge/overrides/config/ars_nouveau/harvest.toml +++ b/curseforge/overrides/config/ars_nouveau/harvest.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/heal.toml b/curseforge/overrides/config/ars_nouveau/heal.toml index 3a1a02e..ad3857b 100644 --- a/curseforge/overrides/config/ars_nouveau/heal.toml +++ b/curseforge/overrides/config/ars_nouveau/heal.toml @@ -1,22 +1,22 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base heal amount - #Range: 0.0 ~ 1.7976931348623157E308 - base_heal = 3.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base heal amount + #Range: 0.0 ~ 1.7976931348623157E308 + base_heal = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/curseforge/overrides/config/ars_nouveau/hex.toml b/curseforge/overrides/config/ars_nouveau/hex.toml index b9ae527..2b70ed8 100644 --- a/curseforge/overrides/config/ars_nouveau/hex.toml +++ b/curseforge/overrides/config/ars_nouveau/hex.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/curseforge/overrides/config/ars_nouveau/ignite.toml b/curseforge/overrides/config/ars_nouveau/ignite.toml index de5682e..88aed0b 100644 --- a/curseforge/overrides/config/ars_nouveau/ignite.toml +++ b/curseforge/overrides/config/ars_nouveau/ignite.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 2 - #Potion duration, in seconds - #Range: > 0 - potion_time = 3 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 2 + #Potion duration, in seconds + #Range: > 0 + potion_time = 3 + diff --git a/curseforge/overrides/config/ars_nouveau/intangible.toml b/curseforge/overrides/config/ars_nouveau/intangible.toml index 451f622..8373c3b 100644 --- a/curseforge/overrides/config/ars_nouveau/intangible.toml +++ b/curseforge/overrides/config/ars_nouveau/intangible.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base duration, in seconds - #Range: > 0 - base = 3 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base duration, in seconds + #Range: > 0 + base = 3 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/curseforge/overrides/config/ars_nouveau/interact.toml b/curseforge/overrides/config/ars_nouveau/interact.toml index 93679ec..e6c62b3 100644 --- a/curseforge/overrides/config/ars_nouveau/interact.toml +++ b/curseforge/overrides/config/ars_nouveau/interact.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/invisibility.toml b/curseforge/overrides/config/ars_nouveau/invisibility.toml index 553c7f2..0aff70d 100644 --- a/curseforge/overrides/config/ars_nouveau/invisibility.toml +++ b/curseforge/overrides/config/ars_nouveau/invisibility.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/curseforge/overrides/config/ars_nouveau/launch.toml b/curseforge/overrides/config/ars_nouveau/launch.toml index 039b932..8aab644 100644 --- a/curseforge/overrides/config/ars_nouveau/launch.toml +++ b/curseforge/overrides/config/ars_nouveau/launch.toml @@ -1,22 +1,22 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base knockup amount - #Range: 0.0 ~ 1.7976931348623157E308 - knockup = 0.8 - #Range: 0.0 ~ 2.147483647E9 - amplify = 0.25 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base knockup amount + #Range: 0.0 ~ 1.7976931348623157E308 + knockup = 0.8 + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.25 + diff --git a/curseforge/overrides/config/ars_nouveau/leap.toml b/curseforge/overrides/config/ars_nouveau/leap.toml index fc8eb09..e17031a 100644 --- a/curseforge/overrides/config/ars_nouveau/leap.toml +++ b/curseforge/overrides/config/ars_nouveau/leap.toml @@ -1,22 +1,22 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base knockup amount - #Range: 0.0 ~ 1.7976931348623157E308 - knock_up = 1.5 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base knockup amount + #Range: 0.0 ~ 1.7976931348623157E308 + knock_up = 1.5 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/curseforge/overrides/config/ars_nouveau/light.toml b/curseforge/overrides/config/ars_nouveau/light.toml index 603aca5..527892c 100644 --- a/curseforge/overrides/config/ars_nouveau/light.toml +++ b/curseforge/overrides/config/ars_nouveau/light.toml @@ -1,20 +1,20 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + diff --git a/curseforge/overrides/config/ars_nouveau/lightning.toml b/curseforge/overrides/config/ars_nouveau/lightning.toml index fa4faaf..1c1bb2b 100644 --- a/curseforge/overrides/config/ars_nouveau/lightning.toml +++ b/curseforge/overrides/config/ars_nouveau/lightning.toml @@ -1,24 +1,24 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - #Bonus damage for wet entities - #Range: 0.0 ~ 1.7976931348623157E308 - wet_bonus = 2.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Bonus damage for wet entities + #Range: 0.0 ~ 1.7976931348623157E308 + wet_bonus = 2.0 + diff --git a/curseforge/overrides/config/ars_nouveau/linger.toml b/curseforge/overrides/config/ars_nouveau/linger.toml index 6bee8af..ee601d0 100644 --- a/curseforge/overrides/config/ars_nouveau/linger.toml +++ b/curseforge/overrides/config/ars_nouveau/linger.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 500 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: 1 ~ 1 - per_spell_limit = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 500 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: 1 ~ 1 + per_spell_limit = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/orbit.toml b/curseforge/overrides/config/ars_nouveau/orbit.toml index 2097602..e92f6cf 100644 --- a/curseforge/overrides/config/ars_nouveau/orbit.toml +++ b/curseforge/overrides/config/ars_nouveau/orbit.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/phantom_block.toml b/curseforge/overrides/config/ars_nouveau/phantom_block.toml index 6280ab5..96325db 100644 --- a/curseforge/overrides/config/ars_nouveau/phantom_block.toml +++ b/curseforge/overrides/config/ars_nouveau/phantom_block.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/pickup.toml b/curseforge/overrides/config/ars_nouveau/pickup.toml index 93679ec..e6c62b3 100644 --- a/curseforge/overrides/config/ars_nouveau/pickup.toml +++ b/curseforge/overrides/config/ars_nouveau/pickup.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/pierce.toml b/curseforge/overrides/config/ars_nouveau/pierce.toml index ed56964..68da216 100644 --- a/curseforge/overrides/config/ars_nouveau/pierce.toml +++ b/curseforge/overrides/config/ars_nouveau/pierce.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 40 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/place_block.toml b/curseforge/overrides/config/ars_nouveau/place_block.toml index 93679ec..e6c62b3 100644 --- a/curseforge/overrides/config/ars_nouveau/place_block.toml +++ b/curseforge/overrides/config/ars_nouveau/place_block.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/projectile.toml b/curseforge/overrides/config/ars_nouveau/projectile.toml index f8ed5c8..a515600 100644 --- a/curseforge/overrides/config/ars_nouveau/projectile.toml +++ b/curseforge/overrides/config/ars_nouveau/projectile.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/pull.toml b/curseforge/overrides/config/ars_nouveau/pull.toml index 9f5324f..debf63d 100644 --- a/curseforge/overrides/config/ars_nouveau/pull.toml +++ b/curseforge/overrides/config/ars_nouveau/pull.toml @@ -1,22 +1,22 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base movement velocity - #Range: 0.0 ~ 1.7976931348623157E308 - base_value = 1.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 0.5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base movement velocity + #Range: 0.0 ~ 1.7976931348623157E308 + base_value = 1.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.5 + diff --git a/curseforge/overrides/config/ars_nouveau/redstone_signal.toml b/curseforge/overrides/config/ars_nouveau/redstone_signal.toml index 9f1adef..4c89477 100644 --- a/curseforge/overrides/config/ars_nouveau/redstone_signal.toml +++ b/curseforge/overrides/config/ars_nouveau/redstone_signal.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base time in ticks - #Range: > 0 - base_duration = 5 - #Extend time bonus, in ticks - #Range: > 0 - extend_time = 10 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base time in ticks + #Range: > 0 + base_duration = 5 + #Extend time bonus, in ticks + #Range: > 0 + extend_time = 10 + diff --git a/curseforge/overrides/config/ars_nouveau/rune.toml b/curseforge/overrides/config/ars_nouveau/rune.toml index 279dcd7..d1a3b6b 100644 --- a/curseforge/overrides/config/ars_nouveau/rune.toml +++ b/curseforge/overrides/config/ars_nouveau/rune.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/self.toml b/curseforge/overrides/config/ars_nouveau/self.toml index f8ed5c8..a515600 100644 --- a/curseforge/overrides/config/ars_nouveau/self.toml +++ b/curseforge/overrides/config/ars_nouveau/self.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/sensitive.toml b/curseforge/overrides/config/ars_nouveau/sensitive.toml index 6092d08..c26caa2 100644 --- a/curseforge/overrides/config/ars_nouveau/sensitive.toml +++ b/curseforge/overrides/config/ars_nouveau/sensitive.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/slowfall.toml b/curseforge/overrides/config/ars_nouveau/slowfall.toml index 553c7f2..0aff70d 100644 --- a/curseforge/overrides/config/ars_nouveau/slowfall.toml +++ b/curseforge/overrides/config/ars_nouveau/slowfall.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/curseforge/overrides/config/ars_nouveau/smelt.toml b/curseforge/overrides/config/ars_nouveau/smelt.toml index a650fdc..a123abb 100644 --- a/curseforge/overrides/config/ars_nouveau/smelt.toml +++ b/curseforge/overrides/config/ars_nouveau/smelt.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/snare.toml b/curseforge/overrides/config/ars_nouveau/snare.toml index 49b9980..9ca4730 100644 --- a/curseforge/overrides/config/ars_nouveau/snare.toml +++ b/curseforge/overrides/config/ars_nouveau/snare.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 8 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 8 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/curseforge/overrides/config/ars_nouveau/split.toml b/curseforge/overrides/config/ars_nouveau/split.toml index cef9409..6c5b70d 100644 --- a/curseforge/overrides/config/ars_nouveau/split.toml +++ b/curseforge/overrides/config/ars_nouveau/split.toml @@ -1,14 +1,14 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 20 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/curseforge/overrides/config/ars_nouveau/summon_decoy.toml b/curseforge/overrides/config/ars_nouveau/summon_decoy.toml index 4b17cad..4381850 100644 --- a/curseforge/overrides/config/ars_nouveau/summon_decoy.toml +++ b/curseforge/overrides/config/ars_nouveau/summon_decoy.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 200 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 15 - #Base duration in seconds - #Range: > 0 - duration = 30 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 15 + #Base duration in seconds + #Range: > 0 + duration = 30 + diff --git a/curseforge/overrides/config/ars_nouveau/summon_steed.toml b/curseforge/overrides/config/ars_nouveau/summon_steed.toml index 4fca793..35b9e03 100644 --- a/curseforge/overrides/config/ars_nouveau/summon_steed.toml +++ b/curseforge/overrides/config/ars_nouveau/summon_steed.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 120 - #Base duration in seconds - #Range: > 0 - duration = 300 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 120 + #Base duration in seconds + #Range: > 0 + duration = 300 + diff --git a/curseforge/overrides/config/ars_nouveau/summon_vex.toml b/curseforge/overrides/config/ars_nouveau/summon_vex.toml index f0fd669..e22fbe4 100644 --- a/curseforge/overrides/config/ars_nouveau/summon_vex.toml +++ b/curseforge/overrides/config/ars_nouveau/summon_vex.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 150 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base duration in seconds - #Range: > 0 - duration = 15 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 10 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base duration in seconds + #Range: > 0 + duration = 15 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 10 + diff --git a/curseforge/overrides/config/ars_nouveau/summon_wolves.toml b/curseforge/overrides/config/ars_nouveau/summon_wolves.toml index 72b5bba..48fe732 100644 --- a/curseforge/overrides/config/ars_nouveau/summon_wolves.toml +++ b/curseforge/overrides/config/ars_nouveau/summon_wolves.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Base duration in seconds - #Range: > 0 - duration = 60 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 60 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base duration in seconds + #Range: > 0 + duration = 60 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 60 + diff --git a/curseforge/overrides/config/ars_nouveau/toss.toml b/curseforge/overrides/config/ars_nouveau/toss.toml index 93679ec..e6c62b3 100644 --- a/curseforge/overrides/config/ars_nouveau/toss.toml +++ b/curseforge/overrides/config/ars_nouveau/toss.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/touch.toml b/curseforge/overrides/config/ars_nouveau/touch.toml index effdd46..56c229b 100644 --- a/curseforge/overrides/config/ars_nouveau/touch.toml +++ b/curseforge/overrides/config/ars_nouveau/touch.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/underfoot.toml b/curseforge/overrides/config/ars_nouveau/underfoot.toml index 6280ab5..96325db 100644 --- a/curseforge/overrides/config/ars_nouveau/underfoot.toml +++ b/curseforge/overrides/config/ars_nouveau/underfoot.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/curseforge/overrides/config/ars_nouveau/wind_shear.toml b/curseforge/overrides/config/ars_nouveau/wind_shear.toml index 441a4d4..22a9970 100644 --- a/curseforge/overrides/config/ars_nouveau/wind_shear.toml +++ b/curseforge/overrides/config/ars_nouveau/wind_shear.toml @@ -1,24 +1,24 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.5 - #Damage per block in the air - #Range: 0.0 ~ 1.7976931348623157E308 - airDamage = 0.75 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Damage per block in the air + #Range: 0.0 ~ 1.7976931348623157E308 + airDamage = 0.75 + diff --git a/curseforge/overrides/config/ars_nouveau/wither.toml b/curseforge/overrides/config/ars_nouveau/wither.toml index b9ae527..2b70ed8 100644 --- a/curseforge/overrides/config/ars_nouveau/wither.toml +++ b/curseforge/overrides/config/ars_nouveau/wither.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "amplify=5" - augment_limits = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/curseforge/overrides/config/awesomedungeon_general_.properties b/curseforge/overrides/config/awesomedungeon_general_.properties index b020d35..1f88266 100644 --- a/curseforge/overrides/config/awesomedungeon_general_.properties +++ b/curseforge/overrides/config/awesomedungeon_general_.properties @@ -1,3 +1,3 @@ -#need help ? http://adfoc.us/70606381270177 -#Sun May 15 21:56:02 CDT 2022 -key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon +#need help ? http://adfoc.us/70606381270177 +#Sat May 21 15:12:35 CDT 2022 +key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/curseforge/overrides/config/awesomedungeonend_general_.properties b/curseforge/overrides/config/awesomedungeonend_general_.properties index ea8eb96..550ad60 100644 --- a/curseforge/overrides/config/awesomedungeonend_general_.properties +++ b/curseforge/overrides/config/awesomedungeonend_general_.properties @@ -1,3 +1,3 @@ -#need help ? http://adfoc.us/70606381270177 -#Sun May 15 21:56:01 CDT 2022 -key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon +#need help ? http://adfoc.us/70606381270177 +#Sat May 21 15:12:34 CDT 2022 +key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/curseforge/overrides/config/awesomedungeonnether_general_.properties b/curseforge/overrides/config/awesomedungeonnether_general_.properties index bc1d710..8ce7870 100644 --- a/curseforge/overrides/config/awesomedungeonnether_general_.properties +++ b/curseforge/overrides/config/awesomedungeonnether_general_.properties @@ -1,3 +1,3 @@ -#need help ? http://adfoc.us/70606381270177 -#Sun May 15 21:56:07 CDT 2022 -key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon +#need help ? http://adfoc.us/70606381270177 +#Sat May 21 15:12:40 CDT 2022 +key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/curseforge/overrides/config/betterfpsdist-common.toml b/curseforge/overrides/config/betterfpsdist-common.toml index 928cb5b..4704b7f 100644 --- a/curseforge/overrides/config/betterfpsdist-common.toml +++ b/curseforge/overrides/config/betterfpsdist-common.toml @@ -1,6 +1,6 @@ - -["Config category"] - #The amount by which the chunk render distance sphere is stretched in horizontal direction. default:false - #Range: 0.5 ~ 10.0 - stretch = 2.0 - + +["Config category"] + #The amount by which the chunk render distance sphere is stretched in horizontal direction. default:false + #Range: 0.5 ~ 10.0 + stretch = 2.0 + diff --git a/curseforge/overrides/config/bettermineshafts-forge-1_18.toml b/curseforge/overrides/config/bettermineshafts-forge-1_18.toml index 3a74e54..8fa38e9 100644 --- a/curseforge/overrides/config/bettermineshafts-forge-1_18.toml +++ b/curseforge/overrides/config/bettermineshafts-forge-1_18.toml @@ -1,106 +1,106 @@ - -["YUNG's Better Mineshafts"] - # Default: .003 - "Mineshaft Spawn Rate" = 0.003 - # The lowest a mineshaft can spawn. - # Default: -55 - "Minimum y-coordinate" = -55 - # The highest the a mineshaft can spawn. - # Be careful, setting this too high may make mineshafts poke through ocean floors. - # Default: 30 - # - "Maximum y-coordinate" = 30 - - ########################################################################################################### - ## Ore deposit settings. - ########################################################################################################### - ["YUNG's Better Mineshafts"."Ore Deposits"] - "Enable Ore Deposits" = true - # Chance of an ore deposit being cobblestone only. - # Default: 50 - #Range: 0 ~ 100 - "Cobble Spawn Chance (Empty Deposit)" = 50 - # Chance of an ore deposit containing coal. - # Default: 20 - #Range: 0 ~ 100 - "Coal Spawn Chance" = 20 - # Chance of an ore deposit containing iron. - # Default: 9 - #Range: 0 ~ 100 - "Iron Spawn Chance" = 9 - # Chance of an ore deposit containing redstone. - # Default: 7 - #Range: 0 ~ 100 - "Redstone Spawn Chance" = 7 - # Chance of an ore deposit containing gold. - # Default: 7 - #Range: 0 ~ 100 - "Gold Spawn Chance" = 7 - # Chance of an ore deposit containing lapis lazuli. - # Default: 3 - #Range: 0 ~ 100 - "Lapis Spawn Chance" = 3 - # Chance of an ore deposit containing emerald. - # Default: 3 - #Range: 0 ~ 100 - "Emerald Spawn Chance" = 3 - # Chance of an ore deposit containing diamond. - # Default: 1 - #Range: 0 ~ 100 - "Diamond Spawn Chance" = 1 - - ########################################################################################################### - ## Spawn rates for various mineshaft parts and decorations. - ########################################################################################################### - ["YUNG's Better Mineshafts"."Spawn Rates & More"] - # The spawn rate for lanterns in the main shaft. - # Default: .0067 - #Range: 0.0 ~ 1.0 - "Lantern Spawn Rate" = 0.0067 - # The spawn rate for torches in small shafts. - # Default: .02 - #Range: 0.0 ~ 1.0 - "Torch Spawn Rate" = 0.02 - # The spawn rate for workstation side rooms along the main shaft. - # Default: .025 - #Range: 0.0 ~ 1.0 - "Workstation Spawn Rate" = 0.025 - # The spawn rate for workstation cellars below workstations along the main shaft. - # Default: .25 - #Range: 0.0 ~ 1.0 - "Workstation Cellar Spawn Rate" = 0.25 - # The spawn rate for smaller tunnels that generate along the main shaft. - # Default: .07 - #Range: 0.0 ~ 1.0 - "Small Shaft Spawn Rate" = 0.07 - # The spawn rate for cobwebs. - # Default: .15 - #Range: 0.0 ~ 1.0 - "Cobweb Spawn Rate" = 0.15 - # The spawn rate for minecarts holding chests in small shafts. - # Default: .00125 - #Range: 0.0 ~ 1.0 - "Small Shaft Chest Minecart Spawn Rate" = 0.00125 - # The spawn rate for minecarts holding TNT in small shafts. - # Default: .0025 - #Range: 0.0 ~ 1.0 - "Small Shaft TNT Minecart Spawn Rate" = 0.0025 - # The spawn rate for minecarts holding chests in the main shaft. - # Default: .01 - #Range: 0.0 ~ 1.0 - "Main Shaft Chest Minecart Spawn Rate" = 0.01 - # The spawn rate for minecarts holding TNT in the main shaft. - # Default: .0025 - #Range: 0.0 ~ 1.0 - "Main Shaft TNT Minecart Spawn Rate" = 0.0025 - # Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel. - # Default: 2 - #Range: 0 ~ 100 - "Abandoned Miners' Outpost Spawn Chance" = 2 - # The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft. - # This determines the overall length of small shafts. - # Default: 9 - # - #Range: 0 ~ 1000 - "Small Shaft Piece Chain Length" = 9 - + +["YUNG's Better Mineshafts"] + # Default: .003 + "Mineshaft Spawn Rate" = 0.003 + # The lowest a mineshaft can spawn. + # Default: -55 + "Minimum y-coordinate" = -55 + # The highest the a mineshaft can spawn. + # Be careful, setting this too high may make mineshafts poke through ocean floors. + # Default: 30 + # + "Maximum y-coordinate" = 30 + + ########################################################################################################### + ## Ore deposit settings. + ########################################################################################################### + ["YUNG's Better Mineshafts"."Ore Deposits"] + "Enable Ore Deposits" = true + # Chance of an ore deposit being cobblestone only. + # Default: 50 + #Range: 0 ~ 100 + "Cobble Spawn Chance (Empty Deposit)" = 50 + # Chance of an ore deposit containing coal. + # Default: 20 + #Range: 0 ~ 100 + "Coal Spawn Chance" = 20 + # Chance of an ore deposit containing iron. + # Default: 9 + #Range: 0 ~ 100 + "Iron Spawn Chance" = 9 + # Chance of an ore deposit containing redstone. + # Default: 7 + #Range: 0 ~ 100 + "Redstone Spawn Chance" = 7 + # Chance of an ore deposit containing gold. + # Default: 7 + #Range: 0 ~ 100 + "Gold Spawn Chance" = 7 + # Chance of an ore deposit containing lapis lazuli. + # Default: 3 + #Range: 0 ~ 100 + "Lapis Spawn Chance" = 3 + # Chance of an ore deposit containing emerald. + # Default: 3 + #Range: 0 ~ 100 + "Emerald Spawn Chance" = 3 + # Chance of an ore deposit containing diamond. + # Default: 1 + #Range: 0 ~ 100 + "Diamond Spawn Chance" = 1 + + ########################################################################################################### + ## Spawn rates for various mineshaft parts and decorations. + ########################################################################################################### + ["YUNG's Better Mineshafts"."Spawn Rates & More"] + # The spawn rate for lanterns in the main shaft. + # Default: .0067 + #Range: 0.0 ~ 1.0 + "Lantern Spawn Rate" = 0.0067 + # The spawn rate for torches in small shafts. + # Default: .02 + #Range: 0.0 ~ 1.0 + "Torch Spawn Rate" = 0.02 + # The spawn rate for workstation side rooms along the main shaft. + # Default: .025 + #Range: 0.0 ~ 1.0 + "Workstation Spawn Rate" = 0.025 + # The spawn rate for workstation cellars below workstations along the main shaft. + # Default: .25 + #Range: 0.0 ~ 1.0 + "Workstation Cellar Spawn Rate" = 0.25 + # The spawn rate for smaller tunnels that generate along the main shaft. + # Default: .07 + #Range: 0.0 ~ 1.0 + "Small Shaft Spawn Rate" = 0.07 + # The spawn rate for cobwebs. + # Default: .15 + #Range: 0.0 ~ 1.0 + "Cobweb Spawn Rate" = 0.15 + # The spawn rate for minecarts holding chests in small shafts. + # Default: .00125 + #Range: 0.0 ~ 1.0 + "Small Shaft Chest Minecart Spawn Rate" = 0.00125 + # The spawn rate for minecarts holding TNT in small shafts. + # Default: .0025 + #Range: 0.0 ~ 1.0 + "Small Shaft TNT Minecart Spawn Rate" = 0.0025 + # The spawn rate for minecarts holding chests in the main shaft. + # Default: .01 + #Range: 0.0 ~ 1.0 + "Main Shaft Chest Minecart Spawn Rate" = 0.01 + # The spawn rate for minecarts holding TNT in the main shaft. + # Default: .0025 + #Range: 0.0 ~ 1.0 + "Main Shaft TNT Minecart Spawn Rate" = 0.0025 + # Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel. + # Default: 2 + #Range: 0 ~ 100 + "Abandoned Miners' Outpost Spawn Chance" = 2 + # The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft. + # This determines the overall length of small shafts. + # Default: 9 + # + #Range: 0 ~ 1000 + "Small Shaft Piece Chain Length" = 9 + diff --git a/curseforge/overrides/config/beyond_earth-common.toml b/curseforge/overrides/config/beyond_earth-common.toml index 8dee726..beee13c 100644 --- a/curseforge/overrides/config/beyond_earth-common.toml +++ b/curseforge/overrides/config/beyond_earth-common.toml @@ -1,21 +1,21 @@ - -["Beyond Earth Config"] - #Enable or Disable Alien to Spawn - "Alien Spawn" = true - #Enable or Disable Alien Zombie to Spawn - "Alien Zombie Spawn" = true - #Enable or Disable Star Crawler to Spawn - "Star Crawler Spawn" = true - #Enable or Disable Pygro to Spawn - "Pygro Spawn" = true - #Enable or Disable Pygro Brute to Spawn - "Pygro Brute Spawn" = true - #Enable or Disable Mogler to Spawn - "Mogler Spawn" = true - #Enable or Disable Martian Raptor to Spawn - "Martian Raptor Spawn" = true - #Enable or Disable Player Oxygen System - "Player Oxygen System" = true - #Enable or Disable Entity Oxygen System - "Entity Oxygen System" = true - + +["Beyond Earth Config"] + #Enable or Disable Alien to Spawn + "Alien Spawn" = true + #Enable or Disable Alien Zombie to Spawn + "Alien Zombie Spawn" = true + #Enable or Disable Star Crawler to Spawn + "Star Crawler Spawn" = true + #Enable or Disable Pygro to Spawn + "Pygro Spawn" = true + #Enable or Disable Pygro Brute to Spawn + "Pygro Brute Spawn" = true + #Enable or Disable Mogler to Spawn + "Mogler Spawn" = true + #Enable or Disable Martian Raptor to Spawn + "Martian Raptor Spawn" = true + #Enable or Disable Player Oxygen System + "Player Oxygen System" = true + #Enable or Disable Entity Oxygen System + "Entity Oxygen System" = true + diff --git a/curseforge/overrides/config/botania-client.toml b/curseforge/overrides/config/botania-client.toml index 51095e2..a68f24e 100644 --- a/curseforge/overrides/config/botania-client.toml +++ b/curseforge/overrides/config/botania-client.toml @@ -1,45 +1,45 @@ -#Set this to false to disable seasonal features, such as halloween and christmas. -seasonalFeatures = true -#Set to false to disable Botania's messages in the F3 debug screen -debugInfo = true -#Set this to false to disable the references in the flower tooltips. (You monster D:) -references = true -#Set this to false to disable Botania's splashes in the main menu. -splashes = true - -[rendering] - #Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart) - shaders = true - #Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). - boundBlockWireframe = true - #Set this to false to disable rendering of accessories in the player. - accessories = true - #The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. - #Range: > 0 - manaBarHeight = 29 - #Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this. - staticFloaters = false - - [rendering.fancySkybox] - #Set this to false to disable the fancy skybox in Garden of Glass - enabled = true - #Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enabled' to be true as well) - normalWorlds = false - - [rendering.lexicon] - #Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania. - rotatingItems = true - #Set this to false to disable the animated 3D render for the Lexica Botania. - render_3d = true - -[particles] - #Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. - powerSystem = false - #Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. - staticWandBeam = false - #The frequency in which particles spawn from normal (worldgen) mystical flowers - #Range: 4.9E-324 ~ 1.7976931348623157E308 - flowerFrequency = 0.75 - #Set this to false to disable the particles in the elven portal. - elvenPortal = true - +#Set this to false to disable seasonal features, such as halloween and christmas. +seasonalFeatures = true +#Set to false to disable Botania's messages in the F3 debug screen +debugInfo = true +#Set this to false to disable the references in the flower tooltips. (You monster D:) +references = true +#Set this to false to disable Botania's splashes in the main menu. +splashes = true + +[rendering] + #Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart) + shaders = true + #Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). + boundBlockWireframe = true + #Set this to false to disable rendering of accessories in the player. + accessories = true + #The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. + #Range: > 0 + manaBarHeight = 29 + #Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this. + staticFloaters = false + + [rendering.fancySkybox] + #Set this to false to disable the fancy skybox in Garden of Glass + enabled = true + #Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enabled' to be true as well) + normalWorlds = false + + [rendering.lexicon] + #Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania. + rotatingItems = true + #Set this to false to disable the animated 3D render for the Lexica Botania. + render_3d = true + +[particles] + #Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. + powerSystem = false + #Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. + staticWandBeam = false + #The frequency in which particles spawn from normal (worldgen) mystical flowers + #Range: 4.9E-324 ~ 1.7976931348623157E308 + flowerFrequency = 0.75 + #Set this to false to disable the particles in the elven portal. + elvenPortal = true + diff --git a/curseforge/overrides/config/botania-common.toml b/curseforge/overrides/config/botania-common.toml index 149bfed..fc17922 100644 --- a/curseforge/overrides/config/botania-common.toml +++ b/curseforge/overrides/config/botania-common.toml @@ -1,58 +1,58 @@ -#Set this to false to disable the animation when an item is charging on top of a mana pool -chargeAnimation = true -#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. -flowerBindingForceCheck = true -#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests -enderPickpocket = true -#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. -manaEnchanter = true -#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. -relics = true -#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) -invertMagnetRing = false -#List of modids to prioritize when choosing a random ore from the tag. -#By default, the chosen ore is randomly picked from all ores in the ore's tag. -#Ores from mods present on this list will be picked over mods listed lower or not listed at all. -#Applying changes at runtime requires /reload afterwards. -orechidPriorityMods = [] -#Set this to false to disable mystical flower and mushroom worldgen. More fine-tuned customization should be done with datapacks. -worldgen = true - -[blockBreakingParticles] - #Set this to false to remove the block breaking particles from the flowers and other items in the mod. - enabled = true - #Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels. - toolEnabled = true - -[manaSpreaders] - #Set this to true to disable the mana spreader shooting sound - silent = false - #How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. - #Range: > 1 - traceTime = 400 - -[harvestLevels] - #The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) - #Range: > 0 - weightLens = 2 - #The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 - #Range: > 0 - boreLens = 3 - -[gardenOfGlass] - #Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania. - spawnWithLexicon = true - #The multiplier for island distances for multiplayer Garden of Glass worlds. - #Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256. - #By default, the scale is 8, putting each island on points separated by 2048 blocks. - #Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions. - #Range: 1 ~ 512 - islandScaleMultiplier = 8 - -[rannuncarpus] - #List of item registry names that will be ignored by rannuncarpuses when placing blocks. - itemBlacklist = [] - #List of mod names for rannuncarpuses to ignore. - #Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement. - modBlacklist = ["storagedrawers"] - +#Set this to false to disable the animation when an item is charging on top of a mana pool +chargeAnimation = true +#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. +flowerBindingForceCheck = true +#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests +enderPickpocket = true +#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. +manaEnchanter = true +#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. +relics = true +#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) +invertMagnetRing = false +#List of modids to prioritize when choosing a random ore from the tag. +#By default, the chosen ore is randomly picked from all ores in the ore's tag. +#Ores from mods present on this list will be picked over mods listed lower or not listed at all. +#Applying changes at runtime requires /reload afterwards. +orechidPriorityMods = [] +#Set this to false to disable mystical flower and mushroom worldgen. More fine-tuned customization should be done with datapacks. +worldgen = true + +[blockBreakingParticles] + #Set this to false to remove the block breaking particles from the flowers and other items in the mod. + enabled = true + #Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels. + toolEnabled = true + +[manaSpreaders] + #Set this to true to disable the mana spreader shooting sound + silent = false + #How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. + #Range: > 1 + traceTime = 400 + +[harvestLevels] + #The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) + #Range: > 0 + weightLens = 2 + #The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 + #Range: > 0 + boreLens = 3 + +[gardenOfGlass] + #Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania. + spawnWithLexicon = true + #The multiplier for island distances for multiplayer Garden of Glass worlds. + #Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256. + #By default, the scale is 8, putting each island on points separated by 2048 blocks. + #Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions. + #Range: 1 ~ 512 + islandScaleMultiplier = 8 + +[rannuncarpus] + #List of item registry names that will be ignored by rannuncarpuses when placing blocks. + itemBlacklist = [] + #List of mod names for rannuncarpuses to ignore. + #Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement. + modBlacklist = ["storagedrawers"] + diff --git a/curseforge/overrides/config/chiselsandbits-client.toml b/curseforge/overrides/config/chiselsandbits-client.toml index 3410158..cc97b00 100644 --- a/curseforge/overrides/config/chiselsandbits-client.toml +++ b/curseforge/overrides/config/chiselsandbits-client.toml @@ -1,85 +1,85 @@ - -[settings] - #Configures if the block picking behavior should be inverted. When true then a normal middle-click will get the full chiseled block and a shift-middle-click gets the bit. If this is false then the behaviours are swapped. - invert-pick-block-behaviour = false - - [settings.bit-bag] - #Should the durability bar display the emptiness of the bag instead of the fullness? - invert-durability-bar-indication = false - - [settings.chiseling-previews] - #settings.chiseling-previews.renderer.comment - renderer = "chiselsandbits:default" - - [settings.chiseling-previews.default] - - [settings.chiseling-previews.default.colors] - #settings.chiseling-previews.default.colors.chiseling.comment - chiseling = [0.85, 0.0, 0.0, 0.65] - #settings.chiseling-previews.default.colors.placement.comment - placement = [0.0, 0.85, 0.0, 0.65] - - [settings.chiseling-previews.debug] - #Indicates if the debug rendering in chiseling and placement previews should be enabled. - enabled = false - - [settings.chiseling-previews.debug.mutator] - - [settings.chiseling-previews.debug.mutator.colors] - #settings.chiseling-previews.debug.mutator.colors.chiseling.comment - chiseling = [0.0, 0.0, 0.85, 0.65] - #settings.chiseling-previews.debug.mutator.colors.placement.comment - placement = [0.85, 0.85, 0.0, 0.65] - - [settings.selected-tool-mode-icons] - #settings.selected-tool-mode-icons.renderer.comment - renderer = "chiselsandbits:group" - - [settings.clipboard] - #settings.clipboard.size.comment - #Range: 0 ~ 64 - size = 64 - #mod.chiselsandbits.config.settings.clipboard.addbrokenblocks.comment - addBrokenBlocks = true - #mod.chiselsandbits.config.settings.clipboard.addpickedblocks.comment - addPickedBlocks = true - - [settings.patterns] - #settings.patterns.export-path.comment - export-path = "./chiselsandbits/patterns" - -[performance] - - [performance.caches] - - [performance.caches.sizes] - #performance.caches.sizes.bit-storage-content-models.comment - #Range: 0 ~ 9223372036854775807 - bit-storage-content-models = 100 - #performance.caches.sizes.block-models.comment - #Range: 3500 ~ 20000 - block-models = 10000 - #performance.caches.sizes.block-faces.comment - #Range: 350000 ~ 2000000 - block-faces = 1000000 - #performance.caches.sizes.stack-models.comment - #Range: 0 ~ 9223372036854775807 - stack-models = 100 - - [performance.lighting] - #Should C&B pull lighting values from model faces. - extract-lighting-values-from-faces = true - #Should C&B pull lighting values from blockstates. - extract-lighting-values-from-blockstates = true - - [performance.model-building] - #performance.model-building.thead-count.comment - #Range: 1 ~ 8 - thead-count = 4 - -[gui] - - [gui.radial-menu] - #Should the mouse indicator be rendered? - display-mouse-indicator = false - + +[settings] + #Configures if the block picking behavior should be inverted. When true then a normal middle-click will get the full chiseled block and a shift-middle-click gets the bit. If this is false then the behaviours are swapped. + invert-pick-block-behaviour = false + + [settings.bit-bag] + #Should the durability bar display the emptiness of the bag instead of the fullness? + invert-durability-bar-indication = false + + [settings.chiseling-previews] + #settings.chiseling-previews.renderer.comment + renderer = "chiselsandbits:default" + + [settings.chiseling-previews.default] + + [settings.chiseling-previews.default.colors] + #settings.chiseling-previews.default.colors.chiseling.comment + chiseling = [0.85, 0.0, 0.0, 0.65] + #settings.chiseling-previews.default.colors.placement.comment + placement = [0.0, 0.85, 0.0, 0.65] + + [settings.chiseling-previews.debug] + #Indicates if the debug rendering in chiseling and placement previews should be enabled. + enabled = false + + [settings.chiseling-previews.debug.mutator] + + [settings.chiseling-previews.debug.mutator.colors] + #settings.chiseling-previews.debug.mutator.colors.chiseling.comment + chiseling = [0.0, 0.0, 0.85, 0.65] + #settings.chiseling-previews.debug.mutator.colors.placement.comment + placement = [0.85, 0.85, 0.0, 0.65] + + [settings.selected-tool-mode-icons] + #settings.selected-tool-mode-icons.renderer.comment + renderer = "chiselsandbits:group" + + [settings.clipboard] + #settings.clipboard.size.comment + #Range: 0 ~ 64 + size = 64 + #mod.chiselsandbits.config.settings.clipboard.addbrokenblocks.comment + addBrokenBlocks = true + #mod.chiselsandbits.config.settings.clipboard.addpickedblocks.comment + addPickedBlocks = true + + [settings.patterns] + #settings.patterns.export-path.comment + export-path = "./chiselsandbits/patterns" + +[performance] + + [performance.caches] + + [performance.caches.sizes] + #performance.caches.sizes.bit-storage-content-models.comment + #Range: 0 ~ 9223372036854775807 + bit-storage-content-models = 100 + #performance.caches.sizes.block-models.comment + #Range: 3500 ~ 20000 + block-models = 10000 + #performance.caches.sizes.block-faces.comment + #Range: 350000 ~ 2000000 + block-faces = 1000000 + #performance.caches.sizes.stack-models.comment + #Range: 0 ~ 9223372036854775807 + stack-models = 100 + + [performance.lighting] + #Should C&B pull lighting values from model faces. + extract-lighting-values-from-faces = true + #Should C&B pull lighting values from blockstates. + extract-lighting-values-from-blockstates = true + + [performance.model-building] + #performance.model-building.thead-count.comment + #Range: 1 ~ 8 + thead-count = 4 + +[gui] + + [gui.radial-menu] + #Should the mouse indicator be rendered? + display-mouse-indicator = false + diff --git a/curseforge/overrides/config/chiselsandbits-common.toml b/curseforge/overrides/config/chiselsandbits-common.toml index d92537a..18c3dbf 100644 --- a/curseforge/overrides/config/chiselsandbits-common.toml +++ b/curseforge/overrides/config/chiselsandbits-common.toml @@ -1,19 +1,19 @@ - -[help] - #Should the help information be visible in tooltips? - enabled-in-tooltips = true - -[performance] - - [performance.caches] - - [performance.caches.sizes] - #performance.caches.sizes.collision-boxes.comment - #Range: 0 ~ 9223372036854775807 - collision-boxes = 10000 - - [performance.saving] - #performance.saving.thread-count.comment - #Range: 1 ~ 8 - thread-count = 4 - + +[help] + #Should the help information be visible in tooltips? + enabled-in-tooltips = true + +[performance] + + [performance.caches] + + [performance.caches.sizes] + #performance.caches.sizes.collision-boxes.comment + #Range: 0 ~ 9223372036854775807 + collision-boxes = 10000 + + [performance.saving] + #performance.saving.thread-count.comment + #Range: 1 ~ 8 + thread-count = 4 + diff --git a/curseforge/overrides/config/citadel-common.toml b/curseforge/overrides/config/citadel-common.toml index af71d32..34eda4d 100644 --- a/curseforge/overrides/config/citadel-common.toml +++ b/curseforge/overrides/config/citadel-common.toml @@ -1,8 +1,8 @@ - -[general] - #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. - "Track Entities" = true - #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. - #Range: 0.0 ~ 100000.0 - chunkGenSpawnModifier = 1.0 - + +[general] + #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. + "Track Entities" = true + #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. + #Range: 0.0 ~ 100000.0 + chunkGenSpawnModifier = 1.0 + diff --git a/curseforge/overrides/config/cofh_core-client.toml b/curseforge/overrides/config/cofh_core-client.toml new file mode 100644 index 0000000..f3c56e4 --- /dev/null +++ b/curseforge/overrides/config/cofh_core-client.toml @@ -0,0 +1,13 @@ + +[Tooltips] + #If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment. + "Show Enchantment Descriptions" = true + #If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI. + "Show Item Descriptions" = true + #If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible. + "Show Item Tags" = true + #If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down. + "Always Show Item Details" = false + #If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display. + "Show 'Hold Shift for Details' Message" = true + diff --git a/curseforge/overrides/config/computercraft-client.toml b/curseforge/overrides/config/computercraft-client.toml index 698719d..b1ba4d6 100644 --- a/curseforge/overrides/config/computercraft-client.toml +++ b/curseforge/overrides/config/computercraft-client.toml @@ -1,7 +1,7 @@ -#The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers. -#Allowed Values: BEST, TBO, VBO -monitor_renderer = "BEST" -#The maximum distance monitors will render at. This defaults to the standard tile entity limit, but may be extended if you wish to build larger monitors. -#Range: 16 ~ 1024 -monitor_distance = 64 - +#The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers. +#Allowed Values: BEST, TBO, VBO +monitor_renderer = "BEST" +#The maximum distance monitors will render at. This defaults to the standard tile entity limit, but may be extended if you wish to build larger monitors. +#Range: 16 ~ 1024 +monitor_distance = 64 + diff --git a/curseforge/overrides/config/create-client.toml b/curseforge/overrides/config/create-client.toml index 6de0575..6c65e36 100644 --- a/curseforge/overrides/config/create-client.toml +++ b/curseforge/overrides/config/create-client.toml @@ -1,120 +1,120 @@ - -# -#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! -[client] - # - #Show item descriptions on Shift and controls on Ctrl. - enableTooltips = true - # - #Display a tooltip when looking at overstressed components. - enableOverstressedTooltip = true - # - #Log a stack-trace when rendering issues happen within a moving contraption. - explainRenderErrors = false - # - #Higher density means more spawned particles. - #Range: 0.0 ~ 1.0 - fanParticleDensity = 0.5 - # - #[in Blocks] - #Maximum Distance to the player at which items in Blocks' filter slots will be displayed - #Range: 1.0 ~ 3.4028234663852886E38 - filterItemRenderDistance = 10.0 - # - #Show colourful debug information while the F3-Menu is open. - enableRainbowDebug = true - # - #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag - #Range: > 0 - maximumContraptionLightVolume = 16384 - # - #Choose the menu row that the Create config button appears on in the main menu - #Set to 0 to disable the button altogether - #Range: 0 ~ 4 - mainMenuConfigButtonRow = 2 - # - #Offset the Create config button in the main menu by this many pixels on the X axis - #The sign (-/+) of this value determines what side of the row the button appears on (left/right) - #Range: > -2147483648 - mainMenuConfigButtonOffsetX = -4 - # - #Choose the menu row that the Create config button appears on in the in-game menu - #Set to 0 to disable the button altogether - #Range: 0 ~ 5 - ingameMenuConfigButtonRow = 3 - # - #Offset the Create config button in the in-game menu by this many pixels on the X axis - #The sign (-/+) of this value determines what side of the row the button appears on (left/right) - #Range: > -2147483648 - ingameMenuConfigButtonOffsetX = -4 - # - #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled - ignoreFabulousWarning = false - - # - #Settings for the Goggle Overlay - [client.goggleOverlay] - # - #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay - #Range: > -2147483648 - overlayOffsetX = 20 - # - #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay - #Range: > -2147483648 - overlayOffsetY = 0 - # - #Enable this to use your custom colors for the Goggle- and Hover- Overlay - customColorsOverlay = false - # - #The custom background color to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - #Range: > -2147483648 - customBackgroundOverlay = -267386864 - # - #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - #Range: > -2147483648 - customBorderTopOverlay = 1347420415 - # - #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - #Range: > -2147483648 - customBorderBotOverlay = 1344798847 - - # - #Settings for the Placement Assist - [client.placementAssist] - # - #What indicator should be used when showing where the assisted placement ends up relative to your crosshair - #Choose 'NONE' to disable the Indicator altogether - #Allowed Values: TEXTURE, TRIANGLE, NONE - indicatorType = "TEXTURE" - # - #Change the size of the Indicator by this multiplier - #Range: 0.0 ~ 3.4028234663852886E38 - indicatorScale = 1.0 - - # - #Ponder settings - [client.ponder] - # - #Slow down a ponder scene whenever there is text on screen. - comfyReading = false - # - #Show additional info in the ponder view and reload scene scripts more frequently. - editingMode = false - - # - #Sound settings - [client.sound] - # - #Make cogs rumble and machines clatter. - enableAmbientSounds = true - # - #Maximum volume modifier of Ambient noise - #Range: 0.0 ~ 1.0 - ambientVolumeCap = 0.10000000149011612 - + +# +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + # + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + # + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + # + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + # + #Higher density means more spawned particles. + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + # + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + #Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + # + #Show colourful debug information while the F3-Menu is open. + enableRainbowDebug = true + # + #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag + #Range: > 0 + maximumContraptionLightVolume = 16384 + # + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 2 + # + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + # + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + # + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + # + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + + # + #Settings for the Goggle Overlay + [client.goggleOverlay] + # + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + # + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + # + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + # + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBackgroundOverlay = -267386864 + # + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderTopOverlay = 1347420415 + # + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + # + #Settings for the Placement Assist + [client.placementAssist] + # + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + # + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + + # + #Ponder settings + [client.ponder] + # + #Slow down a ponder scene whenever there is text on screen. + comfyReading = false + # + #Show additional info in the ponder view and reload scene scripts more frequently. + editingMode = false + + # + #Sound settings + [client.sound] + # + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + # + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + diff --git a/curseforge/overrides/config/create-common.toml b/curseforge/overrides/config/create-common.toml index 61e10bd..0eb0925 100644 --- a/curseforge/overrides/config/create-common.toml +++ b/curseforge/overrides/config/create-common.toml @@ -1,64 +1,64 @@ - -[worldgen] - - # - #Modify Create's impact on your terrain - [worldgen.v2] - # - #Prevents all worldgen added by Create from taking effect - disableWorldGen = false - - [worldgen.v2.striated_ores_nether] - # - #Range: > 0 - clusterSize = 32 - # - #Amount of clusters generated per Chunk. - # >1 to spawn multiple. - # <1 to make it a chance. - # 0 to disable. - #Range: 0.0 ~ 512.0 - frequency = 0.0833333358168602 - # - #Range: > -64 - minHeight = 40 - # - #Range: > -64 - maxHeight = 90 - - [worldgen.v2.striated_ores_overworld] - # - #Range: > 0 - clusterSize = 32 - # - #Amount of clusters generated per Chunk. - # >1 to spawn multiple. - # <1 to make it a chance. - # 0 to disable. - #Range: 0.0 ~ 512.0 - frequency = 0.0833333358168602 - # - #Range: > -64 - minHeight = -30 - # - #Range: > -64 - maxHeight = 70 - - [worldgen.v2.zinc_ore] - # - #Range: > 0 - clusterSize = 12 - # - #Amount of clusters generated per Chunk. - # >1 to spawn multiple. - # <1 to make it a chance. - # 0 to disable. - #Range: 0.0 ~ 512.0 - frequency = 8.0 - # - #Range: > -64 - minHeight = -63 - # - #Range: > -64 - maxHeight = 70 - + +[worldgen] + + # + #Modify Create's impact on your terrain + [worldgen.v2] + # + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + + [worldgen.v2.striated_ores_nether] + # + #Range: > 0 + clusterSize = 32 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.0833333358168602 + # + #Range: > -64 + minHeight = 40 + # + #Range: > -64 + maxHeight = 90 + + [worldgen.v2.striated_ores_overworld] + # + #Range: > 0 + clusterSize = 32 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.0833333358168602 + # + #Range: > -64 + minHeight = -30 + # + #Range: > -64 + maxHeight = 70 + + [worldgen.v2.zinc_ore] + # + #Range: > 0 + clusterSize = 12 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 8.0 + # + #Range: > -64 + minHeight = -63 + # + #Range: > -64 + maxHeight = 70 + diff --git a/curseforge/overrides/config/createaddition-common.toml b/curseforge/overrides/config/createaddition-common.toml index 763b874..98835fc 100644 --- a/curseforge/overrides/config/createaddition-common.toml +++ b/curseforge/overrides/config/createaddition-common.toml @@ -1,156 +1,156 @@ - -#Wires -[wires] - #Connector max input in FE/t (Energy transfer). - #Range: > 0 - connector_max_input = 256 - #Max wire length in blocks. - #Range: 0 ~ 256 - wire_length = 12 - #Connector max output in FE/t (Energy transfer). - #Range: > 0 - connector_max_output = 256 - #Connector internal input buffer in FE. - #Range: > 0 - connector_input_capacity = 512 - -#General Settings -[general] - #Forge Energy conversion rate (in FE/t at max RPM). - #Range: > 0 - fe_conversion = 240 - #Max stress for the Alternator and Electric Motor (in SU at max RPM). - #Range: > 0 - baseline_stress = 8192 - -#Charger (Deprecated) -[charger] - #Charger max input in FE/t (Energy transfer). - #Range: > 0 - charger_max_input = 8192 - #Charger charge rate in FE/t. - #Range: > 0 - charger_charge_rate = 8192 - #Charger internal capacity in FE. - #Range: > 0 - charger_capacity = 32000 - -#Electric Motor -[electric_motor] - #Electric Motor internal capacity in FE. - #Range: > 0 - motor_capacity = 2048 - #Electric Motor minimum required energy consumption in FE/t. - #Range: > 0 - motor_min_consumption = 8 - #Electric Motor max input in FE (Energy transfer not consumption). - #Range: > 0 - motor_max_input = 256 - #Electric Motor min/max RPM. - #Range: > 1 - motor_rpm_range = 256 - -#Heater -[heater] - #Enable Induction Heater when attached to a Furnace Engine. - heater_furnace_engine_enable = false - #Induction Heater internal capacity in FE. - #Range: > 0 - heater_capacity = 2048 - #Induction Heater max input in FE (Energy transfer, not consumption). - #Range: > 0 - heater_max_input = 256 - #Induction Heater normal consumption rate in FE/t. - #Range: > 0 - heater_normal_consumption = 256 - #Induction Heater when attached to a Furnace Engine consumption rate in FE/t. - #Range: > 0 - heater_furnace_engine_consumption = 1024 - -#Tesla Coil -[tesla_coil] - #Tesla Coil charge rate in FE/t. - #Range: > 0 - tesla_coil_charge_rate = 4096 - #Tesla Coil fire interval (in ticks). - #Range: > 0 - tesla_coil_fire_cooldown = 20 - #Hurt range (in blocks/meters). - #Range: > 0 - tesla_coil_hurt_range = 3 - #The chance that a AE2 Certus Quartz will be turned into Charged Certus Quartz for every tick. - #Range: 0.0 ~ 1.0 - certus_quartz_charge_chance = 0.96 - #Charger internal capacity in FE. - #Range: > 0 - tesla_coil_capacity = 32000 - #Energy consumed when Tesla Coil is fired (in FE). - #Range: > 0 - tesla_coil_hurt_energy_required = 1024 - #The duration of the Shocked effect for mobs (in ticks). - #Range: > 0 - tesla_coil_effect_time_mob = 20 - #The duration of the Shocked effect for players (in ticks). - #Range: > 0 - tesla_coil_effect_time_player = 20 - #Tesla Coil max input in FE/t (Energy transfer). - #Range: > 0 - tesla_coil_max_input = 8192 - #Tesla Coil charge rate in FE/t for recipes. - #Range: > 0 - tesla_coil_recipe_charge_rate = 1024 - #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). - #Range: > 0 - tesla_coil_hurt_mob = 3 - #Damaged dealt to players when Tesla Coil is fired (in half hearts). - #Range: > 0 - tesla_coil_hurt_player = 2 - -#Alternator -[alternator] - #Alternator efficiency relative to base conversion rate. - #Range: 0.01 ~ 1.0 - generator_efficiency = 0.75 - #Alternator internal capacity in FE. - #Range: > 0 - generator_capacity = 2048 - #Alternator max input in FE (Energy transfer, not generation). - #Range: > 0 - generator_max_output = 256 - -#Accumulator -[accumulator] - #Accumulator internal capacity in FE. - #Range: > 0 - accumulator_capacity = 4196000 - #Accumulator max output in FE/t (Energy transfer). - #Range: > 0 - accumulator_max_output = 512 - #Accumulator max input in FE/t (Energy transfer). - #Range: > 0 - accumulator_max_input = 512 - -#Rolling Mill -[rolling_mill] - #Rolling Mill duration in ticks. - #Range: > 0 - rolling_mill_processing_duration = 100 - #Rolling Mill base stress impact. - #Range: 0 ~ 1024 - rolling_mill_stress = 16 - -#Misc -[misc] - #Diamond Grit Sandpaper durability (number of uses). - #Range: > 3 - diamond_grit_sandpaper_uses = 1024 - #The relative speed of the Furnace Engine when powered by a Crude Burner. - #Range: 0.0 ~ 100.0 - crude_burner_engine_speed = 2.0 - #The energy cost of turning Chromatic Compound into Overcharged Alloy. - #Range: > 1 - overcharging_energy_cost = 16777216 - #The relative speed of the Furnace Engine when powered by a Furnace Burner. - #Range: 0.0 ~ 100.0 - furnace_burner_engine_speed = 1.0 - + +#Wires +[wires] + #Connector max input in FE/t (Energy transfer). + #Range: > 0 + connector_max_input = 256 + #Max wire length in blocks. + #Range: 0 ~ 256 + wire_length = 12 + #Connector max output in FE/t (Energy transfer). + #Range: > 0 + connector_max_output = 256 + #Connector internal input buffer in FE. + #Range: > 0 + connector_input_capacity = 512 + +#General Settings +[general] + #Forge Energy conversion rate (in FE/t at max RPM). + #Range: > 0 + fe_conversion = 240 + #Max stress for the Alternator and Electric Motor (in SU at max RPM). + #Range: > 0 + baseline_stress = 8192 + +#Charger (Deprecated) +[charger] + #Charger max input in FE/t (Energy transfer). + #Range: > 0 + charger_max_input = 8192 + #Charger charge rate in FE/t. + #Range: > 0 + charger_charge_rate = 8192 + #Charger internal capacity in FE. + #Range: > 0 + charger_capacity = 32000 + +#Electric Motor +[electric_motor] + #Electric Motor internal capacity in FE. + #Range: > 0 + motor_capacity = 2048 + #Electric Motor minimum required energy consumption in FE/t. + #Range: > 0 + motor_min_consumption = 8 + #Electric Motor max input in FE (Energy transfer not consumption). + #Range: > 0 + motor_max_input = 256 + #Electric Motor min/max RPM. + #Range: > 1 + motor_rpm_range = 256 + +#Heater +[heater] + #Enable Induction Heater when attached to a Furnace Engine. + heater_furnace_engine_enable = false + #Induction Heater internal capacity in FE. + #Range: > 0 + heater_capacity = 2048 + #Induction Heater max input in FE (Energy transfer, not consumption). + #Range: > 0 + heater_max_input = 256 + #Induction Heater normal consumption rate in FE/t. + #Range: > 0 + heater_normal_consumption = 256 + #Induction Heater when attached to a Furnace Engine consumption rate in FE/t. + #Range: > 0 + heater_furnace_engine_consumption = 1024 + +#Tesla Coil +[tesla_coil] + #Tesla Coil charge rate in FE/t. + #Range: > 0 + tesla_coil_charge_rate = 4096 + #Tesla Coil fire interval (in ticks). + #Range: > 0 + tesla_coil_fire_cooldown = 20 + #Hurt range (in blocks/meters). + #Range: > 0 + tesla_coil_hurt_range = 3 + #The chance that a AE2 Certus Quartz will be turned into Charged Certus Quartz for every tick. + #Range: 0.0 ~ 1.0 + certus_quartz_charge_chance = 0.96 + #Charger internal capacity in FE. + #Range: > 0 + tesla_coil_capacity = 32000 + #Energy consumed when Tesla Coil is fired (in FE). + #Range: > 0 + tesla_coil_hurt_energy_required = 1024 + #The duration of the Shocked effect for mobs (in ticks). + #Range: > 0 + tesla_coil_effect_time_mob = 20 + #The duration of the Shocked effect for players (in ticks). + #Range: > 0 + tesla_coil_effect_time_player = 20 + #Tesla Coil max input in FE/t (Energy transfer). + #Range: > 0 + tesla_coil_max_input = 8192 + #Tesla Coil charge rate in FE/t for recipes. + #Range: > 0 + tesla_coil_recipe_charge_rate = 1024 + #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_mob = 3 + #Damaged dealt to players when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_player = 2 + +#Alternator +[alternator] + #Alternator efficiency relative to base conversion rate. + #Range: 0.01 ~ 1.0 + generator_efficiency = 0.75 + #Alternator internal capacity in FE. + #Range: > 0 + generator_capacity = 2048 + #Alternator max input in FE (Energy transfer, not generation). + #Range: > 0 + generator_max_output = 256 + +#Accumulator +[accumulator] + #Accumulator internal capacity in FE. + #Range: > 0 + accumulator_capacity = 4196000 + #Accumulator max output in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_output = 512 + #Accumulator max input in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_input = 512 + +#Rolling Mill +[rolling_mill] + #Rolling Mill duration in ticks. + #Range: > 0 + rolling_mill_processing_duration = 100 + #Rolling Mill base stress impact. + #Range: 0 ~ 1024 + rolling_mill_stress = 16 + +#Misc +[misc] + #Diamond Grit Sandpaper durability (number of uses). + #Range: > 3 + diamond_grit_sandpaper_uses = 1024 + #The relative speed of the Furnace Engine when powered by a Crude Burner. + #Range: 0.0 ~ 100.0 + crude_burner_engine_speed = 2.0 + #The energy cost of turning Chromatic Compound into Overcharged Alloy. + #Range: > 1 + overcharging_energy_cost = 16777216 + #The relative speed of the Furnace Engine when powered by a Furnace Burner. + #Range: 0.0 ~ 100.0 + furnace_burner_engine_speed = 1.0 + diff --git a/curseforge/overrides/config/createdeco-client.toml b/curseforge/overrides/config/createdeco-client.toml index 8b13789..d3f5a12 100644 --- a/curseforge/overrides/config/createdeco-client.toml +++ b/curseforge/overrides/config/createdeco-client.toml @@ -1 +1 @@ - + diff --git a/curseforge/overrides/config/createdeco-common.toml b/curseforge/overrides/config/createdeco-common.toml index 8874522..cbd72cc 100644 --- a/curseforge/overrides/config/createdeco-common.toml +++ b/curseforge/overrides/config/createdeco-common.toml @@ -1,6 +1,6 @@ - -#General Settings -[general] - #allow coin recipe - can_press_coins = false - + +#General Settings +[general] + #allow coin recipe + can_press_coins = false + diff --git a/curseforge/overrides/config/cucumber-client.toml b/curseforge/overrides/config/cucumber-client.toml index ee9484a..a3736c6 100644 --- a/curseforge/overrides/config/cucumber-client.toml +++ b/curseforge/overrides/config/cucumber-client.toml @@ -1,8 +1,8 @@ - -#General configuration options. -[General] - #Enable tag list tooltips for blocks/items? - tagTooltips = true - #Enable NBT tooltips for items? - nbtTooltips = false - + +#General configuration options. +[General] + #Enable tag list tooltips for blocks/items? + tagTooltips = true + #Enable NBT tooltips for items? + nbtTooltips = false + diff --git a/curseforge/overrides/config/cucumber-common.toml b/curseforge/overrides/config/cucumber-common.toml index f8ce1e5..e8cca28 100644 --- a/curseforge/overrides/config/cucumber-common.toml +++ b/curseforge/overrides/config/cucumber-common.toml @@ -1,6 +1,6 @@ - -#General configuration options. -[General] - #Mod ids (in order) to prioritize using items for when generating the cucumber-tags.json file. - modTagPriorities = ["thermal", "mekanism", "tconstruct", "immersiveengineering", "appliedenergistics2"] - + +#General configuration options. +[General] + #Mod ids (in order) to prioritize using items for when generating the cucumber-tags.json file. + modTagPriorities = ["thermal", "mekanism", "tconstruct", "immersiveengineering", "appliedenergistics2"] + diff --git a/curseforge/overrides/config/cucumber-tags.json b/curseforge/overrides/config/cucumber-tags.json index 5e340e0..32b917d 100644 --- a/curseforge/overrides/config/cucumber-tags.json +++ b/curseforge/overrides/config/cucumber-tags.json @@ -27,5 +27,8 @@ "forge:ingots/lead": "mekanism:ingot_lead", "forge:ingots/graphite": "null", "forge:ingots/uranium": "mekanism:ingot_uranium", - "forge:ingots/nickel": "immersiveengineering:ingot_nickel" + "forge:ingots/nickel": "immersiveengineering:ingot_nickel", + "forge:ingots/signalum": "null", + "forge:ingots/enderium": "null", + "forge:ingots/lumium": "null" } \ No newline at end of file diff --git a/curseforge/overrides/config/curios-client.toml b/curseforge/overrides/config/curios-client.toml index d14999b..a93ac15 100644 --- a/curseforge/overrides/config/curios-client.toml +++ b/curseforge/overrides/config/curios-client.toml @@ -1,21 +1,21 @@ - -#Client only settings, mostly things related to rendering -[client] - #Set to true to enable rendering curios - renderCurios = true - #The X-Offset for the Curios GUI button - #Range: -100 ~ 100 - buttonXOffset = 0 - #The Y-Offset for the Curios GUI button - #Range: -100 ~ 100 - buttonYOffset = 0 - #The X-Offset for the Creative Curios GUI button - #Range: -100 ~ 100 - creativeButtonXOffset = 0 - #The Y-Offset for the Creative Curios GUI button - #Range: -100 ~ 100 - creativeButtonYOffset = 0 - #The corner for the Curios GUI button - #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT - buttonCorner = "TOP_LEFT" - + +#Client only settings, mostly things related to rendering +[client] + #Set to true to enable rendering curios + renderCurios = true + #The X-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonXOffset = 0 + #The Y-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonYOffset = 0 + #The X-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonXOffset = 0 + #The Y-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonYOffset = 0 + #The corner for the Curios GUI button + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + buttonCorner = "TOP_LEFT" + diff --git a/curseforge/overrides/config/decorative_blocks-common.toml b/curseforge/overrides/config/decorative_blocks-common.toml index 2ae0b55..a6c6dc6 100644 --- a/curseforge/overrides/config/decorative_blocks-common.toml +++ b/curseforge/overrides/config/decorative_blocks-common.toml @@ -1,8 +1,8 @@ - -#Decorative Blocks Configs -[general] - #Bonfire Activator (define a resource location - "bonfire activator" = "minecraft:blaze_powder" - #Disable thatch creation on shearing hay bale - "thatch enabled" = true - + +#Decorative Blocks Configs +[general] + #Bonfire Activator (define a resource location + "bonfire activator" = "minecraft:blaze_powder" + #Disable thatch creation on shearing hay bale + "thatch enabled" = true + diff --git a/curseforge/overrides/config/ding.toml b/curseforge/overrides/config/ding.toml index 9012333..89d32f0 100644 --- a/curseforge/overrides/config/ding.toml +++ b/curseforge/overrides/config/ding.toml @@ -1,41 +1,41 @@ - -#Configs related to how ding works -[ding] - #Resource Location based name of the sound file to play when Minecraft finishes loading. - #EG: "ui.button.click" or "entity.experience_orb.pickup" - # - #This can also be a mod sound if the mod is installed. - #EG: "modname:modsound.boing" - # - #If you want to use external sounds, consider looking into the mod Additional Resources - name = "entity.experience_orb.pickup" - #Pitch of the sound (when Minecraft loads) - #Range: 0.0 ~ 10.0 - pitch = 1.0 - #Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. - category = "master" - #Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server). - # - #Look at the "name" config for more details. - nameWorld = "entity.experience_orb.pickup" - #Pitch of the sound (when the world loads after connecting to a server) - #Range: 0.0 ~ 10.0 - pitchWorld = 1.0 - #Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. - categoryWorld = "master" - #Resource Location based name of the sound file to play when resources complete reloading. - # - #Look at the "name" config for more details. - nameResourcesReload = "entity.experience_orb.pickup" - #Pitch of the sound (when resources complete reloading) - #Range: 0.0 ~ 10.0 - pitchResourcesReload = 1.0 - #Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. - categoryResourcesReload = "master" - #Play sound when the game loads. - playOnLoad = true - #Play sound when the world loads after connecting to a server. - playOnWorld = false - #Play sound when resources complete reloading. Requires game to be restarted. - playOnResourcesReload = true - + +#Configs related to how ding works +[ding] + #Resource Location based name of the sound file to play when Minecraft finishes loading. + #EG: "ui.button.click" or "entity.experience_orb.pickup" + # + #This can also be a mod sound if the mod is installed. + #EG: "modname:modsound.boing" + # + #If you want to use external sounds, consider looking into the mod Additional Resources + name = "entity.experience_orb.pickup" + #Pitch of the sound (when Minecraft loads) + #Range: 0.0 ~ 10.0 + pitch = 1.0 + #Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. + category = "master" + #Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server). + # + #Look at the "name" config for more details. + nameWorld = "entity.experience_orb.pickup" + #Pitch of the sound (when the world loads after connecting to a server) + #Range: 0.0 ~ 10.0 + pitchWorld = 1.0 + #Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. + categoryWorld = "master" + #Resource Location based name of the sound file to play when resources complete reloading. + # + #Look at the "name" config for more details. + nameResourcesReload = "entity.experience_orb.pickup" + #Pitch of the sound (when resources complete reloading) + #Range: 0.0 ~ 10.0 + pitchResourcesReload = 1.0 + #Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. + categoryResourcesReload = "master" + #Play sound when the game loads. + playOnLoad = true + #Play sound when the world loads after connecting to a server. + playOnWorld = false + #Play sound when resources complete reloading. Requires game to be restarted. + playOnResourcesReload = true + diff --git a/curseforge/overrides/config/dynview-common.toml b/curseforge/overrides/config/dynview-common.toml index 47b9dbf..159945f 100644 --- a/curseforge/overrides/config/dynview-common.toml +++ b/curseforge/overrides/config/dynview-common.toml @@ -1,29 +1,29 @@ - -["Dynamic Chunk View Distance Settings"] - #The minimum chunk view distance allowed to use. Default: 4 - #Range: 3 ~ 200 - minChunkViewDist = 5 - #The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 12 - #Range: 1 ~ 200 - maxChunkViewDist = 12 - #The minimum simulation distance allowed to use. Default: 4 - #Range: 1 ~ 200 - minSimulationDist = 4 - #The maximum simulation distance allowed to use. Default: 10 - #Range: 1 ~ 200 - maxSimulationDist = 10 - #The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms - #Range: 10 ~ 100 - meanAvgTickTime = 45 - #The update frequency of average server tick time checks to update view distances. Default: 30sec - #Range: 1 ~ 1000 - viewDistanceUpdateRate = 30 - #Whether to adjust the simulation distance aswell, default: true. - adjustSimulationDistance = true - #Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. - logMessages = true - -["Chunk slow unload settings"] - #Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true - chunkunload = true - + +["Dynamic Chunk View Distance Settings"] + #The minimum chunk view distance allowed to use. Default: 4 + #Range: 3 ~ 200 + minChunkViewDist = 5 + #The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 12 + #Range: 1 ~ 200 + maxChunkViewDist = 12 + #The minimum simulation distance allowed to use. Default: 4 + #Range: 1 ~ 200 + minSimulationDist = 4 + #The maximum simulation distance allowed to use. Default: 10 + #Range: 1 ~ 200 + maxSimulationDist = 10 + #The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms + #Range: 10 ~ 100 + meanAvgTickTime = 45 + #The update frequency of average server tick time checks to update view distances. Default: 30sec + #Range: 1 ~ 1000 + viewDistanceUpdateRate = 30 + #Whether to adjust the simulation distance aswell, default: true. + adjustSimulationDistance = true + #Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. + logMessages = true + +["Chunk slow unload settings"] + #Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true + chunkunload = true + diff --git a/curseforge/overrides/config/enderchests-client.toml b/curseforge/overrides/config/enderchests-client.toml index fcfb1de..774ec52 100644 --- a/curseforge/overrides/config/enderchests-client.toml +++ b/curseforge/overrides/config/enderchests-client.toml @@ -1,46 +1,46 @@ - -#Select A GUI Style -[gui_style] - #Allowed Values: DEFAULT, VANILLA - EnderChest = "DEFAULT" - -#Color Values for Bands, -#Format: Decimal Values (0 to 16,777,215) -#You can use this website to get the decimal value of any color: -#http://www.colorhexa.com -#Or by using the Color Mixer from this website: -#http://www.mathsisfun.com/hexadecimal-decimal-colors.html -[color_values] - #Range: 0 ~ 16777215 - white = 16777215 - #Range: 0 ~ 16777215 - orange = 14517579 - #Range: 0 ~ 16777215 - magenta = 12411333 - #Range: 0 ~ 16777215 - light_blue = 8296912 - #Range: 0 ~ 16777215 - yellow = 12892206 - #Range: 0 ~ 16777215 - lime = 4832573 - #Range: 0 ~ 16777215 - pink = 14195370 - #Range: 0 ~ 16777215 - gray = 4605510 - #Range: 0 ~ 16777215 - light_gray = 11120559 - #Range: 0 ~ 16777215 - cyan = 3373205 - #Range: 0 ~ 16777215 - purple = 8996546 - #Range: 0 ~ 16777215 - blue = 3292826 - #Range: 0 ~ 16777215 - brown = 5650466 - #Range: 0 ~ 16777215 - green = 3821086 - #Range: 0 ~ 16777215 - red = 10828341 - #Range: 0 ~ 16777215 - black = 2500134 - + +#Select A GUI Style +[gui_style] + #Allowed Values: DEFAULT, VANILLA + EnderChest = "DEFAULT" + +#Color Values for Bands, +#Format: Decimal Values (0 to 16,777,215) +#You can use this website to get the decimal value of any color: +#http://www.colorhexa.com +#Or by using the Color Mixer from this website: +#http://www.mathsisfun.com/hexadecimal-decimal-colors.html +[color_values] + #Range: 0 ~ 16777215 + white = 16777215 + #Range: 0 ~ 16777215 + orange = 14517579 + #Range: 0 ~ 16777215 + magenta = 12411333 + #Range: 0 ~ 16777215 + light_blue = 8296912 + #Range: 0 ~ 16777215 + yellow = 12892206 + #Range: 0 ~ 16777215 + lime = 4832573 + #Range: 0 ~ 16777215 + pink = 14195370 + #Range: 0 ~ 16777215 + gray = 4605510 + #Range: 0 ~ 16777215 + light_gray = 11120559 + #Range: 0 ~ 16777215 + cyan = 3373205 + #Range: 0 ~ 16777215 + purple = 8996546 + #Range: 0 ~ 16777215 + blue = 3292826 + #Range: 0 ~ 16777215 + brown = 5650466 + #Range: 0 ~ 16777215 + green = 3821086 + #Range: 0 ~ 16777215 + red = 10828341 + #Range: 0 ~ 16777215 + black = 2500134 + diff --git a/curseforge/overrides/config/enderchests.toml b/curseforge/overrides/config/enderchests.toml index 6187f25..e64179c 100644 --- a/curseforge/overrides/config/enderchests.toml +++ b/curseforge/overrides/config/enderchests.toml @@ -1,67 +1,67 @@ -#With this disabled chests are essentially locked to the crafted color as dyes will no longer work -enable_in_world_coloring = true - -#Item used to upgrade the EnderChests -[upgrade_item_tags] - #Items used to make the chests personal - personal = ["tag|forge:gems/diamond"] - #Items used to make the chests team chests - team = ["tag|forge:gems/emerald"] - #Items that upgrade storage capacity by 3 - small_capacity = ["minecraft:ender_pearl"] - #Items that upgrade storage capacity by 9 - large_capacity = ["minecraft:ender_eye"] - #Items that upgrade storage capacity by 3 - #Each item can only be use once per chest - small_capacity_singleuse = [] - #Items that upgrade storage capacity by 9 - #Each item can only be use once per chest - large_capacity_singleuse = [] - -#Adjust how many inventory slots are available -[capacity_settings] - #Minimum capacity an EnderChest holds - #Range: 9 ~ 27 - chest_size_min = 9 - #Maximum capacity an EnderChest holds - #Range: 9 ~ 54 - chest_size_max = 27 - -[access_settings] - #When enabled these bags access a players vanilla EnderChest, if disabled they will only be a crafting ingredient - ender_pouch = true - #Enables the usage of public chests, if disabled chests must be upgraded before use - public_chests = true - #Enables the creation of personal chests, if disabled chests can not set personal. - #Does not effect chests that are already set as personal - personal_chests = true - #Enables the creation of team chests, if disabled chests can not be set team. - #Does not effect chests that are already set as team - team_chests = true - #Enables the usage of public bags, if disabled bags must be linked to an upgraded chest before use - public_bags = true - #Enables the linking of bags to personal chests. - #Does not effect bags that are already linked to personal chests - personal_bags = true - #Enables the linking of bags to team chests. - #Does not effect bags that are already linked to team chests - team_bags = true - #Public chests can be used with automation. - public_automation = true - #Personal chests can be used with automation. - personal_automation = true - #Team chests can be used with automation. - team_automation = true - #While true a Personal chest can only be edited (upgrade, move, etc) by the owner - personal_edit_lock = true - #While true a Team chest can only be edited (upgrade, move, etc) by a team member - team_edit_lock = true - #While true only the owner can link a bag to their chests - personal_link_lock = true - #While true only a team member can link a bag to team chests - team_link_lock = true - #While true only the owner can use the chest - personal_use_lock = false - #While true only a team member can use the chest - team_use_lock = false - +#With this disabled chests are essentially locked to the crafted color as dyes will no longer work +enable_in_world_coloring = true + +#Item used to upgrade the EnderChests +[upgrade_item_tags] + #Items used to make the chests personal + personal = ["tag|forge:gems/diamond"] + #Items used to make the chests team chests + team = ["tag|forge:gems/emerald"] + #Items that upgrade storage capacity by 3 + small_capacity = ["minecraft:ender_pearl"] + #Items that upgrade storage capacity by 9 + large_capacity = ["minecraft:ender_eye"] + #Items that upgrade storage capacity by 3 + #Each item can only be use once per chest + small_capacity_singleuse = [] + #Items that upgrade storage capacity by 9 + #Each item can only be use once per chest + large_capacity_singleuse = [] + +#Adjust how many inventory slots are available +[capacity_settings] + #Minimum capacity an EnderChest holds + #Range: 9 ~ 27 + chest_size_min = 9 + #Maximum capacity an EnderChest holds + #Range: 9 ~ 54 + chest_size_max = 27 + +[access_settings] + #When enabled these bags access a players vanilla EnderChest, if disabled they will only be a crafting ingredient + ender_pouch = true + #Enables the usage of public chests, if disabled chests must be upgraded before use + public_chests = true + #Enables the creation of personal chests, if disabled chests can not set personal. + #Does not effect chests that are already set as personal + personal_chests = true + #Enables the creation of team chests, if disabled chests can not be set team. + #Does not effect chests that are already set as team + team_chests = true + #Enables the usage of public bags, if disabled bags must be linked to an upgraded chest before use + public_bags = true + #Enables the linking of bags to personal chests. + #Does not effect bags that are already linked to personal chests + personal_bags = true + #Enables the linking of bags to team chests. + #Does not effect bags that are already linked to team chests + team_bags = true + #Public chests can be used with automation. + public_automation = true + #Personal chests can be used with automation. + personal_automation = true + #Team chests can be used with automation. + team_automation = true + #While true a Personal chest can only be edited (upgrade, move, etc) by the owner + personal_edit_lock = true + #While true a Team chest can only be edited (upgrade, move, etc) by a team member + team_edit_lock = true + #While true only the owner can link a bag to their chests + personal_link_lock = true + #While true only a team member can link a bag to team chests + team_link_lock = true + #While true only the owner can use the chest + personal_use_lock = false + #While true only a team member can use the chest + team_use_lock = false + diff --git a/curseforge/overrides/config/endertanks-client.toml b/curseforge/overrides/config/endertanks-client.toml index 2898fed..ce06dc9 100644 --- a/curseforge/overrides/config/endertanks-client.toml +++ b/curseforge/overrides/config/endertanks-client.toml @@ -1,41 +1,41 @@ - -#Color Values for Bands, -#Format: Decimal Values (0 to 16,777,215) -#You can use this website to get the decimal value of any color: -#http://www.colorhexa.com -#Or by using the Color Mixer from this website: -#http://www.mathsisfun.com/hexadecimal-decimal-colors.html -[color_values] - #Range: 0 ~ 16777215 - white = 16777215 - #Range: 0 ~ 16777215 - orange = 14517579 - #Range: 0 ~ 16777215 - magenta = 12411333 - #Range: 0 ~ 16777215 - light_blue = 8296912 - #Range: 0 ~ 16777215 - yellow = 12892206 - #Range: 0 ~ 16777215 - lime = 4832573 - #Range: 0 ~ 16777215 - pink = 14195370 - #Range: 0 ~ 16777215 - gray = 4605510 - #Range: 0 ~ 16777215 - light_gray = 11120559 - #Range: 0 ~ 16777215 - cyan = 3373205 - #Range: 0 ~ 16777215 - purple = 8996546 - #Range: 0 ~ 16777215 - blue = 3292826 - #Range: 0 ~ 16777215 - brown = 5650466 - #Range: 0 ~ 16777215 - green = 3821086 - #Range: 0 ~ 16777215 - red = 10828341 - #Range: 0 ~ 16777215 - black = 2500134 - + +#Color Values for Bands, +#Format: Decimal Values (0 to 16,777,215) +#You can use this website to get the decimal value of any color: +#http://www.colorhexa.com +#Or by using the Color Mixer from this website: +#http://www.mathsisfun.com/hexadecimal-decimal-colors.html +[color_values] + #Range: 0 ~ 16777215 + white = 16777215 + #Range: 0 ~ 16777215 + orange = 14517579 + #Range: 0 ~ 16777215 + magenta = 12411333 + #Range: 0 ~ 16777215 + light_blue = 8296912 + #Range: 0 ~ 16777215 + yellow = 12892206 + #Range: 0 ~ 16777215 + lime = 4832573 + #Range: 0 ~ 16777215 + pink = 14195370 + #Range: 0 ~ 16777215 + gray = 4605510 + #Range: 0 ~ 16777215 + light_gray = 11120559 + #Range: 0 ~ 16777215 + cyan = 3373205 + #Range: 0 ~ 16777215 + purple = 8996546 + #Range: 0 ~ 16777215 + blue = 3292826 + #Range: 0 ~ 16777215 + brown = 5650466 + #Range: 0 ~ 16777215 + green = 3821086 + #Range: 0 ~ 16777215 + red = 10828341 + #Range: 0 ~ 16777215 + black = 2500134 + diff --git a/curseforge/overrides/config/endertanks.toml b/curseforge/overrides/config/endertanks.toml index 9fb406c..dfc588b 100644 --- a/curseforge/overrides/config/endertanks.toml +++ b/curseforge/overrides/config/endertanks.toml @@ -1,90 +1,90 @@ -#With this disabled tanks are essentially locked to the crafted color as dyes will no longer work -enable_in_world_coloring = true - -#Items used to upgrade the EnderTanks -[upgrade_items] - #Items used to make the tanks personal - personal = ["tag|forge:gems/diamond"] - #Items used to make the tanks team tanks - team = ["tag|forge:gems/emerald"] - #Items that apply a small storage capacity upgrade - small_capacity = ["minecraft:ender_pearl"] - #Items that apply a large storage capacity upgrade - large_capacity = ["minecraft:ender_eye"] - #Items that are used to increase the tanks internal transfer pump - pump = ["minecraft:piston"] - #Items that apply a small storage capacity upgrade - #Each item can only be use once per tank - small_capacity_singleuse = [] - #Items that apply a large storage capacity upgrade - #Each item can only be use once per tank - large_capacity_singleuse = [] - #Items that are used to increase the tanks internal transfer pump - #Each item can only be use once per tank - pump_singleuse = [] - -#Set the number of buckets a tank holds, how many pump upgrades can be applied, and the value of a storage upgrade -[capacity_settings] - #How many internal transfer pump upgrades can a tank have? - # default is only 1/4 bucket, upgrades make it a bucket per upgrade - #Range: 0 ~ 8 - tank_pump_max = 4 - #Minimum capacity an EnderTank holds - #Range: 4 ~ 128 - tank_size_min = 32 - #Maximum capacity an EnderTank holds - #Range: 4 ~ 512 - tank_size_max = 256 - #Capacity increased by small capacity upgrade items - #Range: 2 ~ 16 - small_capacity_upgrade = 8 - #Capacity increased by large capacity upgrade items - #Range: 4 ~ 32 - large_capacity_upgrade = 16 - -[access_settings] - #Enables the usage of public tanks, if disabled tanks must be upgraded before use - public_tanks = true - #Enables the creation of personal tanks, if disabled tanks can not set personal. - #Does not effect tanks that are already set as personal - personal_tanks = true - #Enables the creation of team tanks, if disabled tanks can not be set team. - #Does not effect tanks that are already set as team - team_tanks = true - #Enables the usage of public buckets, if disabled buckets must be linked to an upgraded tank before use - public_buckets = true - #Enables the linking of buckets to personal tanks. - #Does not effect buckets that are already linked to personal tanks - personal_buckets = true - #Enables the linking of buckets to team tanks. - #Does not effect buckets that are already linked to team tanks - team_buckets = true - #Public tanks can be used with automation. - #The internal pump is unaffected by this setting - public_automation = true - #Personal tanks can be used with automation. - #The internal pump is unaffected by this setting - personal_automation = true - #Team tanks can be used with automation. - #The internal pump is unaffected by this setting - team_automation = true - #While true a Personal tank can only be edited (upgrade, move, etc) by the owner - personal_edit_lock = true - #While true a Team tank can only be edited (upgrade, move, etc) by a team member - team_edit_lock = true - #While true only the owner can link a bucket to their tanks - personal_link_lock = true - #While true only a team member can link a bucket to team tanks - team_link_lock = true - #While true only the owner can use the tank - personal_use_lock = false - #While true only a team member can use the tank - team_use_lock = false - -#Mod integration can be disabled to solve compatibility issues, remove unwanted/unneeded features, etc. -[integration] - store_mekanism_gas = true - store_mekanism_infusion = true - store_mekanism_pigment = true - store_mekanism_slurry = true - +#With this disabled tanks are essentially locked to the crafted color as dyes will no longer work +enable_in_world_coloring = true + +#Items used to upgrade the EnderTanks +[upgrade_items] + #Items used to make the tanks personal + personal = ["tag|forge:gems/diamond"] + #Items used to make the tanks team tanks + team = ["tag|forge:gems/emerald"] + #Items that apply a small storage capacity upgrade + small_capacity = ["minecraft:ender_pearl"] + #Items that apply a large storage capacity upgrade + large_capacity = ["minecraft:ender_eye"] + #Items that are used to increase the tanks internal transfer pump + pump = ["minecraft:piston"] + #Items that apply a small storage capacity upgrade + #Each item can only be use once per tank + small_capacity_singleuse = [] + #Items that apply a large storage capacity upgrade + #Each item can only be use once per tank + large_capacity_singleuse = [] + #Items that are used to increase the tanks internal transfer pump + #Each item can only be use once per tank + pump_singleuse = [] + +#Set the number of buckets a tank holds, how many pump upgrades can be applied, and the value of a storage upgrade +[capacity_settings] + #How many internal transfer pump upgrades can a tank have? + # default is only 1/4 bucket, upgrades make it a bucket per upgrade + #Range: 0 ~ 8 + tank_pump_max = 4 + #Minimum capacity an EnderTank holds + #Range: 4 ~ 128 + tank_size_min = 32 + #Maximum capacity an EnderTank holds + #Range: 4 ~ 512 + tank_size_max = 256 + #Capacity increased by small capacity upgrade items + #Range: 2 ~ 16 + small_capacity_upgrade = 8 + #Capacity increased by large capacity upgrade items + #Range: 4 ~ 32 + large_capacity_upgrade = 16 + +[access_settings] + #Enables the usage of public tanks, if disabled tanks must be upgraded before use + public_tanks = true + #Enables the creation of personal tanks, if disabled tanks can not set personal. + #Does not effect tanks that are already set as personal + personal_tanks = true + #Enables the creation of team tanks, if disabled tanks can not be set team. + #Does not effect tanks that are already set as team + team_tanks = true + #Enables the usage of public buckets, if disabled buckets must be linked to an upgraded tank before use + public_buckets = true + #Enables the linking of buckets to personal tanks. + #Does not effect buckets that are already linked to personal tanks + personal_buckets = true + #Enables the linking of buckets to team tanks. + #Does not effect buckets that are already linked to team tanks + team_buckets = true + #Public tanks can be used with automation. + #The internal pump is unaffected by this setting + public_automation = true + #Personal tanks can be used with automation. + #The internal pump is unaffected by this setting + personal_automation = true + #Team tanks can be used with automation. + #The internal pump is unaffected by this setting + team_automation = true + #While true a Personal tank can only be edited (upgrade, move, etc) by the owner + personal_edit_lock = true + #While true a Team tank can only be edited (upgrade, move, etc) by a team member + team_edit_lock = true + #While true only the owner can link a bucket to their tanks + personal_link_lock = true + #While true only a team member can link a bucket to team tanks + team_link_lock = true + #While true only the owner can use the tank + personal_use_lock = false + #While true only a team member can use the tank + team_use_lock = false + +#Mod integration can be disabled to solve compatibility issues, remove unwanted/unneeded features, etc. +[integration] + store_mekanism_gas = true + store_mekanism_infusion = true + store_mekanism_pigment = true + store_mekanism_slurry = true + diff --git a/curseforge/overrides/config/extremereactors/client.toml b/curseforge/overrides/config/extremereactors/client.toml new file mode 100644 index 0000000..6e15ad9 --- /dev/null +++ b/curseforge/overrides/config/extremereactors/client.toml @@ -0,0 +1,10 @@ + +#Client only settings +[client] + #If true, disables all particle effects in the Reactor. + disableReactorParticles = false + #If true, no (advanced) tooltips will be added to blocks and items that can be used inside the Reactor or Turbine or as a fuel source. + disableTurbineParticles = false + #If true, no custom Patchouli components will be added and the book will stop to work correctly. Enable this if you are having problems with newer versions of Patchouli + disablePatchouliTweaks = false + diff --git a/curseforge/overrides/config/extremereactors/common.toml b/curseforge/overrides/config/extremereactors/common.toml new file mode 100644 index 0000000..a752fad --- /dev/null +++ b/curseforge/overrides/config/extremereactors/common.toml @@ -0,0 +1,130 @@ + +#Common configuration settings +[common] + + #General options + [common.general] + #A multiplier for balancing fuel consumption. + #Range: 0.5 ~ 100.0 + fuelUsageMultiplier = 1.0 + #A multiplier for balancing overall power production from Extreme Reactors generators. + #Range: 0.5 ~ 100.0 + powerProductionMultiplier = 1.0 + #Number of ticks between updates for the Redstone Port. + #Range: 10 ~ 100 + ticksPerRedstoneUpdate = 20 + + #Define how Reactors works + [common.reactor] + #The maximum valid size of a Reactor in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Bigger Y sizes have far less performance impact than X/Z sizes. + #Range: 3 ~ 256 + maxReactorHeight = 48 + #The maximum valid size of a Reactor in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Range: 3 ~ 256 + maxReactorSize = 32 + #A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 100.0 + reactorPowerProductionMultiplier = 1.0 + #How much light (0-15) does a Fuel Rod emits. + #Range: 0 ~ 15 + fuelRodLightValue = 15 + + #Define how Turbines works + [common.turbine] + #The maximum valid height of a Turbine (Y axis), in blocks. + #Range: 5 ~ 256 + maxTurbineHeight = 32 + #The maximum valid size of a Turbine in the X/Z plane, in blocks. + #Range: 5 ~ 256 + maxTurbineSize = 32 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to aerodynamic drag per tick. + #Range: 0.5 ~ 10.0 + turbineAeroDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of energy drawn per coil block per tick. + #Range: 0.5 ~ 10.0 + turbineCoilDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, + #then rounded down to the nearest integer). + #Range: 0.5 ~ 10.0 + turbineFluidPerBladeMultiplier = 1.0 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to friction per tick. + #Range: 0.5 ~ 10.0 + turbineMassDragMultiplier = 1.0 + #A multiplier for balancing turbine power production. + #Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 10.0 + turbinePowerProductionMultiplier = 1.0 + + #Define how Fluidizer works + [common.fluidizer] + #The maximum valid size of a Fluidizer in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerHeight = 16 + #The maximum valid size of a Fluidizer in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerSize = 16 + #The amount of energy need to process a single tick of a recipe. + #Range: 20 ~ 1000 + energyPerRecipeTick = 25 + + #Recipes options + [common.recipes] + #If set, charcoal will be smeltable into graphite bars. + #Disable this if other mods need to smelt charcoal into their own products. + registerCharcoalForSmelting = true + #If set, coal will be smeltable into graphite bars. + #Disable this if other mods need to smelt coal into their own products. + registerCoalForSmelting = true + #If set, coal blocks will be smeltable into graphite blocks. + #Disable this if other mods need to smelt coal blocks into their own products. + registerCoalBlockForSmelting = true + + #Define how ores generates in the world + [common.worldgen] + #If false, disables all world gen from Extreme Reactors; + #all other worldgen settings are automatically ignored. + enableWorldGen = true + #Re-run world gen in chunks that have already been generated (once they have been loaded), + #but have not been modified by Extreme Reactors before. + enableWorldRegeneration = false + #User-set world generation version. + #Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks. + #Range: > 0 + userWorldGenVersion = 1 + #Enable generation of Yellorite Ore. + yelloriteOreEnableWorldGen = true + #Maximum number of Yellorite Ore clusters per chunk. + #Range: 1 ~ 25 + yelloriteOreMaxClustersPerChunk = 3 + #Maximum number of Yellorite Ores to generate in each cluster. + #Range: 1 ~ 16 + yelloriteOrePerCluster = 5 + #Maximum height (Y coordinate) in the world to generate Yellorite Ore. + #Range: 1 ~ 256 + yelloriteOreMaxY = 32 + #Enable generation of Anglesite Ore. + anglesiteOreEnableWorldGen = true + #Maximum number of Anglesite Ore clusters per chunk. + #Range: 1 ~ 16 + anglesiteOreMaxClustersPerChunk = 2 + #Maximum number of Anglesite Ores to generate in each cluster. + #Range: 1 ~ 16 + anglesiteOrePerCluster = 5 + #Enable generation of Benitoite Ore. + benitoiteOreEnableWorldGen = true + #Maximum number of Benitoite Ore clusters per chunk. + #Range: 1 ~ 16 + benitoiteOreMaxClustersPerChunk = 2 + #Maximum number of Benitoite Ores to generate in each cluster. + #Range: 1 ~ 16 + benitoiteOrePerCluster = 5 + diff --git a/curseforge/overrides/config/farmersdelight-client.toml b/curseforge/overrides/config/farmersdelight-client.toml index 8e35aae..e7a180f 100644 --- a/curseforge/overrides/config/farmersdelight-client.toml +++ b/curseforge/overrides/config/farmersdelight-client.toml @@ -1,10 +1,10 @@ - -#Client settings -[client] - #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? - nourishmentHungerOverlay = true - #Should the health bar have a silver sheen when the player has the Comfort effect? - comfortHealthOverlay = true - #Should meal and drink tooltips display which effects they provide? - foodEffectTooltip = true - + +#Client settings +[client] + #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? + nourishmentHungerOverlay = true + #Should the health bar have a silver sheen when the player has the Comfort effect? + comfortHealthOverlay = true + #Should meal and drink tooltips display which effects they provide? + foodEffectTooltip = true + diff --git a/curseforge/overrides/config/farmersdelight-common.toml b/curseforge/overrides/config/farmersdelight-common.toml index b8aeb4d..fcb1f23 100644 --- a/curseforge/overrides/config/farmersdelight-common.toml +++ b/curseforge/overrides/config/farmersdelight-common.toml @@ -1,100 +1,100 @@ - -#Game settings -[settings] - #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? - enableVanillaCropCrates = true - #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) - farmersBuyFDCrops = true - #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) - wanderingTraderSellsFDItems = true - #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. - #Range: 0.0 ~ 1.0 - richSoilBoostChance = 0.2 - #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. - #Range: 0.0 ~ 1.0 - cuttingBoardFortuneBonus = 0.1 - #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. - #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] - canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] - -#Vanilla item overrides -[overrides] - #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? - vanillaSoupExtraEffects = true - #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? - rabbitStewJumpBoost = true - #Should most vanilla tools register a dispenser behavior when facing a Cutting Board? - dispenserUsesToolsOnCuttingBoard = true - - #Stack size overrides - [overrides.stack_size] - #Should SoupItems in the following list become stackable to 16, much like Farmer's Delight's meals? - enableStackableSoupItems = true - #List of SoupItems. Default: vanilla soups and stews. - soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] - #Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful! - overrideAllSoupItems = false - -#World generation -[world] - #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? - generateFDChestLoot = true - #Generate Compost Heaps across all village biomes - genVillageCompostHeaps = true - - #Wild Cabbage generation - [world.wild_cabbages] - #Generate wild cabbages on beaches - genWildCabbages = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 30 - - #Sea Beet generation - [world.wild_beetroots] - #Generate sea beets on beaches - genWildBeetroots = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 30 - - #Wild Potato generation - [world.wild_potatoes] - #Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3) - genWildPotatoes = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 100 - - #Wild Carrot generation - [world.wild_carrots] - #Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9) - genWildCarrots = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 120 - - #Wild Onion generation - [world.wild_onions] - #Generate wild onions on temperate biomes (temperature between 0.4 and 0.9) - genWildOnions = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 120 - - #Tomato Vines generation - [world.wild_tomatoes] - #Generate tomato vines on arid biomes (temperature 1.0 or higher) - genWildTomatoes = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 100 - - #Wild Rice generation - [world.wild_rice] - #Generate wild rice on swamps and jungles - genWildRice = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 20 - + +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? + rabbitStewJumpBoost = true + #Should most vanilla tools register a dispenser behavior when facing a Cutting Board? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should SoupItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of SoupItems. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + #Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful! + overrideAllSoupItems = false + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Generate Compost Heaps across all village biomes + genVillageCompostHeaps = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Generate wild cabbages on beaches + genWildCabbages = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Generate sea beets on beaches + genWildBeetroots = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3) + genWildPotatoes = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9) + genWildCarrots = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Generate wild onions on temperate biomes (temperature between 0.4 and 0.9) + genWildOnions = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Generate tomato vines on arid biomes (temperature 1.0 or higher) + genWildTomatoes = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Generate wild rice on swamps and jungles + genWildRice = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 20 + diff --git a/curseforge/overrides/config/farmersrespite-common.toml b/curseforge/overrides/config/farmersrespite-common.toml index 56e2535..42f9bdc 100644 --- a/curseforge/overrides/config/farmersrespite-common.toml +++ b/curseforge/overrides/config/farmersrespite-common.toml @@ -1,14 +1,14 @@ - -#Game settings -[settings] - #Are tea bushes bonemealable? - enableBoneMealTeaBush = false - #Are coffee bushes bonemealable? - enableBoneMealCoffeeBush = false - #Chance of generating wild tea bushes. Bigger value = more frequent. - #Range: 0 ~ 20 - teaBushChance = 10 - #Chance of generating coffee bushes. Bigger value = more frequent. - #Range: 0 ~ 20 - coffeeBushChance = 10 - + +#Game settings +[settings] + #Are tea bushes bonemealable? + enableBoneMealTeaBush = false + #Are coffee bushes bonemealable? + enableBoneMealCoffeeBush = false + #Chance of generating wild tea bushes. Bigger value = more frequent. + #Range: 0 ~ 20 + teaBushChance = 10 + #Chance of generating coffee bushes. Bigger value = more frequent. + #Range: 0 ~ 20 + coffeeBushChance = 10 + diff --git a/curseforge/overrides/config/ferritecore-mixin.toml b/curseforge/overrides/config/ferritecore-mixin.toml index a6327fe..babafb3 100644 --- a/curseforge/overrides/config/ferritecore-mixin.toml +++ b/curseforge/overrides/config/ferritecore-mixin.toml @@ -1,21 +1,21 @@ -#Use a slightly more compact, but also slightly slower representation for block states -compactFastMap = false -#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! -useSmallThreadingDetector = false -#Cache the predicate instances used in multipart models -cacheMultipartPredicates = true -#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled -multipartDeduplication = true -#Deduplicate cached data for blockstates, most importantly collision and render shapes -blockstateCacheDeduplication = true -#Avoid creation of new strings when creating ModelResourceLocations -modelResourceLocations = true -#Replace the blockstate neighbor table -replaceNeighborLookup = true -#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. -populateNeighborTable = false -#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled -replacePropertyMap = true -#Deduplicate vertex data of baked quads in the basic model implementations -bakedQuadDeduplication = true - +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true + diff --git a/curseforge/overrides/config/flywheel-client.toml b/curseforge/overrides/config/flywheel-client.toml index 468e76f..201bb6a 100644 --- a/curseforge/overrides/config/flywheel-client.toml +++ b/curseforge/overrides/config/flywheel-client.toml @@ -1,8 +1,8 @@ -#Enable or disable the entire engine -#Allowed Values: OFF, BATCHING, INSTANCING -backend = "INSTANCING" -#Enable or disable a debug overlay that colors pixels by their normal -debugNormals = false -#Enable or disable instance update limiting with distance. -limitUpdates = true - +#Enable or disable the entire engine +#Allowed Values: OFF, BATCHING, INSTANCING +backend = "INSTANCING" +#Enable or disable a debug overlay that colors pixels by their normal +debugNormals = false +#Enable or disable instance update limiting with distance. +limitUpdates = true + diff --git a/curseforge/overrides/config/fml.toml b/curseforge/overrides/config/fml.toml index e1ca72d..9671985 100644 --- a/curseforge/overrides/config/fml.toml +++ b/curseforge/overrides/config/fml.toml @@ -1,8 +1,8 @@ -# Enable forge global version checking -versionCheck = true -# does the splashscreen run -splashscreen = true -defaultConfigPath = "defaultconfigs" -# max threads for parallel loading : -1 uses Runtime#availableProcessors -maxThreads = -1 - +# Enable forge global version checking +versionCheck = true +# does the splashscreen run +splashscreen = true +defaultConfigPath = "defaultconfigs" +# max threads for parallel loading : -1 uses Runtime#availableProcessors +maxThreads = -1 + diff --git a/curseforge/overrides/config/forge-client.toml b/curseforge/overrides/config/forge-client.toml index c4815f0..4837397 100644 --- a/curseforge/overrides/config/forge-client.toml +++ b/curseforge/overrides/config/forge-client.toml @@ -1,16 +1,16 @@ - -#Client only settings, mostly things related to rendering -[client] - #Enable Forge to queue all chunk updates to the Chunk Update thread. - #May increase FPS significantly, but may also cause weird rendering lag. - #Not recommended for computers without a significant number of cores available. - alwaysSetupTerrainOffThread = false - #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. - experimentalForgeLightPipelineEnabled = false - #When enabled, Forge will show any warnings that occurred during loading. - showLoadWarnings = true - #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. - useCombinedDepthStencilAttachment = false - #Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider - forceSystemNanoTime = false - + +#Client only settings, mostly things related to rendering +[client] + #Enable Forge to queue all chunk updates to the Chunk Update thread. + #May increase FPS significantly, but may also cause weird rendering lag. + #Not recommended for computers without a significant number of cores available. + alwaysSetupTerrainOffThread = false + #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. + experimentalForgeLightPipelineEnabled = false + #When enabled, Forge will show any warnings that occurred during loading. + showLoadWarnings = true + #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. + useCombinedDepthStencilAttachment = false + #Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider + forceSystemNanoTime = false + diff --git a/curseforge/overrides/config/forge-common.toml b/curseforge/overrides/config/forge-common.toml index bef1dd9..0e1a203 100644 --- a/curseforge/overrides/config/forge-common.toml +++ b/curseforge/overrides/config/forge-common.toml @@ -1,7 +1,7 @@ - -#General configuration settings -[general] - #Defines a default world type to use. The vanilla default world type is represented by 'default'. - #The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'. - defaultWorldType = "default" - + +#General configuration settings +[general] + #Defines a default world type to use. The vanilla default world type is represented by 'default'. + #The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'. + defaultWorldType = "default" + diff --git a/curseforge/overrides/config/immersiveengineering-client.toml b/curseforge/overrides/config/immersiveengineering-client.toml index 8676f27..70a986d 100644 --- a/curseforge/overrides/config/immersiveengineering-client.toml +++ b/curseforge/overrides/config/immersiveengineering-client.toml @@ -1,48 +1,48 @@ -#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. -#Affects turrets and garden cloches -disableFancyTESR = false -#Show the text overlay for various blocks, such as the configuration of capacitors or pumps -showTextOverlay = true -#Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things -nixietubeFont = true -#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. -#Range: 1 ~ 32 -manualGuiScale = 4 -#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. -badEyesight = false -#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) -tagTooltips = true -#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. -#Range: 0.0 ~ 1.7976931348623157E308 -increasedTileRenderdistance = 1.5 -#Set this to false to hide the update news in the manual -showUpdateNews = true -#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. -fancyItemHolding = true -#Set to false to disable the stencil buffer. This may be necessary on older GPUs. -stencilBufferEnabled = true -#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. -earDefenders_SoundBlacklist = [] -#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, -#but may not work correctly with visual effects from other mods -enableVBO = true - -#Options to set the RGB color of all IE wire types -[wire_colors] - #Range: > -2147483648 - copper = 11758655 - #Range: > -2147483648 - electrum = 15573061 - #Range: > -2147483648 - steel = 7303023 - #Range: > -2147483648 - structure_rope = 9862765 - #Range: > -2147483648 - structure_steel = 7303023 - #Range: > -2147483648 - redstone = 16723759 - #Range: > -2147483648 - copper_insulated = 16445918 - #Range: > -2147483648 - electrum_insulated = 10323322 - +#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. +#Affects turrets and garden cloches +disableFancyTESR = false +#Show the text overlay for various blocks, such as the configuration of capacitors or pumps +showTextOverlay = true +#Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things +nixietubeFont = true +#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. +#Range: 1 ~ 32 +manualGuiScale = 4 +#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. +badEyesight = false +#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) +tagTooltips = true +#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. +#Range: 0.0 ~ 1.7976931348623157E308 +increasedTileRenderdistance = 1.5 +#Set this to false to hide the update news in the manual +showUpdateNews = true +#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. +fancyItemHolding = true +#Set to false to disable the stencil buffer. This may be necessary on older GPUs. +stencilBufferEnabled = true +#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. +earDefenders_SoundBlacklist = [] +#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, +#but may not work correctly with visual effects from other mods +enableVBO = true + +#Options to set the RGB color of all IE wire types +[wire_colors] + #Range: > -2147483648 + copper = 11758655 + #Range: > -2147483648 + electrum = 15573061 + #Range: > -2147483648 + steel = 7303023 + #Range: > -2147483648 + structure_rope = 9862765 + #Range: > -2147483648 + structure_steel = 7303023 + #Range: > -2147483648 + redstone = 16723759 + #Range: > -2147483648 + copper_insulated = 16445918 + #Range: > -2147483648 + electrum_insulated = 10323322 + diff --git a/curseforge/overrides/config/immersiveengineering-common.toml b/curseforge/overrides/config/immersiveengineering-common.toml index 18d19a2..a9a6f43 100644 --- a/curseforge/overrides/config/immersiveengineering-common.toml +++ b/curseforge/overrides/config/immersiveengineering-common.toml @@ -1,29 +1,29 @@ -#IMPORTANT NOTICE: -#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. -#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. -#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. -#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. -#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. -importantInfo = true -#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. -#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. -preferredOres = ["immersiveengineering", "minecraft"] - -[debug] - #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. - enableDebug = false - - [debug.wires] - #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. - enableWireLogger = false - #Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. - validateNets = false - -#A list of all mods that IE has integrated compatability for -#Setting any of these to false disables the respective compat -[compat] - theoneprobe = true - curios = true - computercraft = true - oc2 = true - +#IMPORTANT NOTICE: +#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. +#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. +#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. +#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. +#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. +importantInfo = true +#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. +#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. +preferredOres = ["immersiveengineering", "minecraft"] + +[debug] + #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. + enableDebug = false + + [debug.wires] + #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. + enableWireLogger = false + #Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. + validateNets = false + +#A list of all mods that IE has integrated compatability for +#Setting any of these to false disables the respective compat +[compat] + theoneprobe = true + curios = true + computercraft = true + oc2 = true + diff --git a/curseforge/overrides/config/ironchests/chests/copper.json b/curseforge/overrides/config/ironchests/chests/copper.json new file mode 100644 index 0000000..aadfd39 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/copper.json @@ -0,0 +1,16 @@ +{ + "length": 9, + "rows": 4, + "inventoryOffset": 8, + "menuOffset": 8, + "width": 176, + "height": 187, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 3.0, + "sound": "copper" + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/crystal.json b/curseforge/overrides/config/ironchests/chests/crystal.json new file mode 100644 index 0000000..c44ece5 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/crystal.json @@ -0,0 +1,19 @@ +{ + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "texture": "diamond", + "transparent": true, + "renderItems": true, + "properties": { + "type": "builder", + "material": "glass", + "explosionResistance": 0.3, + "destroyTime": 0.3, + "sound": "glass", + "noOcclusion": true + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/diamond.json b/curseforge/overrides/config/ironchests/chests/diamond.json new file mode 100644 index 0000000..c1a3c86 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/diamond.json @@ -0,0 +1,16 @@ +{ + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 5.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/dirt.json b/curseforge/overrides/config/ironchests/chests/dirt.json new file mode 100644 index 0000000..86ea9d5 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/dirt.json @@ -0,0 +1,20 @@ +{ + "length": 1, + "rows": 1, + "inventoryOffset": 8, + "menuOffset": 80, + "width": 176, + "height": 133, + "properties": { + "type": "builder", + "material": "dirt", + "explosionResistance": 0.5, + "destroyTime": 0.5, + "sound": "gravel" + }, + "predicate": { + "items": [ + "minecraft:dirt" + ] + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/gold.json b/curseforge/overrides/config/ironchests/chests/gold.json new file mode 100644 index 0000000..0a1ab17 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/gold.json @@ -0,0 +1,16 @@ +{ + "length": 11, + "rows": 6, + "inventoryOffset": 26, + "menuOffset": 8, + "width": 212, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 3.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/iron.json b/curseforge/overrides/config/ironchests/chests/iron.json new file mode 100644 index 0000000..5938d9b --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/iron.json @@ -0,0 +1,16 @@ +{ + "length": 9, + "rows": 6, + "inventoryOffset": 8, + "menuOffset": 8, + "width": 176, + "height": 222, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 6.0, + "destroyTime": 5.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/netherite.json b/curseforge/overrides/config/ironchests/chests/netherite.json new file mode 100644 index 0000000..454af77 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/netherite.json @@ -0,0 +1,16 @@ +{ + "length": 13, + "rows": 7, + "inventoryOffset": 44, + "menuOffset": 8, + "width": 250, + "height": 240, + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 1200.0, + "destroyTime": 50.0, + "sound": "netherite_block" + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/chests/obsidian.json b/curseforge/overrides/config/ironchests/chests/obsidian.json new file mode 100644 index 0000000..830ad61 --- /dev/null +++ b/curseforge/overrides/config/ironchests/chests/obsidian.json @@ -0,0 +1,17 @@ +{ + "length": 12, + "rows": 6, + "inventoryOffset": 35, + "menuOffset": 8, + "width": 232, + "height": 222, + "texture": "diamond", + "properties": { + "type": "builder", + "material": "metal", + "requiresCorrectToolForDrops": true, + "explosionResistance": 1200.0, + "destroyTime": 50.0, + "sound": "metal" + } +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/defaults.lock b/curseforge/overrides/config/ironchests/defaults.lock new file mode 100644 index 0000000..e69de29 diff --git a/curseforge/overrides/config/ironchests/upgrade_types/copper.json b/curseforge/overrides/config/ironchests/upgrade_types/copper.json new file mode 100644 index 0000000..5f6a5e2 --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/copper.json @@ -0,0 +1,3 @@ +{ + "to": "copper_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/upgrade_types/crystal.json b/curseforge/overrides/config/ironchests/upgrade_types/crystal.json new file mode 100644 index 0000000..08fc4a1 --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/crystal.json @@ -0,0 +1,4 @@ +{ + "to": "crystal_chest", + "from": "diamond_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/upgrade_types/diamond.json b/curseforge/overrides/config/ironchests/upgrade_types/diamond.json new file mode 100644 index 0000000..c5d0966 --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/diamond.json @@ -0,0 +1,4 @@ +{ + "to": "diamond_chest", + "from": "gold_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/upgrade_types/gold.json b/curseforge/overrides/config/ironchests/upgrade_types/gold.json new file mode 100644 index 0000000..1b2b42b --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/gold.json @@ -0,0 +1,4 @@ +{ + "to": "gold_chest", + "from": "iron_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/upgrade_types/iron.json b/curseforge/overrides/config/ironchests/upgrade_types/iron.json new file mode 100644 index 0000000..67d3d55 --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/iron.json @@ -0,0 +1,4 @@ +{ + "to": "iron_chest", + "from": "copper_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/upgrade_types/netherite.json b/curseforge/overrides/config/ironchests/upgrade_types/netherite.json new file mode 100644 index 0000000..b8a57c4 --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/netherite.json @@ -0,0 +1,4 @@ +{ + "to": "netherite_chest", + "from": "diamond_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironchests/upgrade_types/obsidian.json b/curseforge/overrides/config/ironchests/upgrade_types/obsidian.json new file mode 100644 index 0000000..91b0837 --- /dev/null +++ b/curseforge/overrides/config/ironchests/upgrade_types/obsidian.json @@ -0,0 +1,4 @@ +{ + "to": "obsidian_chest", + "from": "diamond_chest" +} \ No newline at end of file diff --git a/curseforge/overrides/config/ironfurnaces-client.toml b/curseforge/overrides/config/ironfurnaces-client.toml index 70f300b..dc6529a 100644 --- a/curseforge/overrides/config/ironfurnaces-client.toml +++ b/curseforge/overrides/config/ironfurnaces-client.toml @@ -1,160 +1,280 @@ - -#Modded Furnace Settings -[modded_furnaces] - - [modded_furnaces.vibranium_furnace] - # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. - # Default: 32 - #Range: 1 ~ 64 - mult = 32 - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 3 - #Range: 1 ~ 72000 - speed = 3 - - [modded_furnaces.allthemodium_furnace] - # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. - # Default: 16 - #Range: 1 ~ 64 - mult = 16 - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 5 - #Range: 1 ~ 72000 - speed = 5 - - [modded_furnaces.unobtanium_furnace] - # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. - # Default: 64 - #Range: 1 ~ 64 - mult = 64 - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 1 - #Range: 1 ~ 72000 - speed = 1 - -#Update Checker Settings -[updates] - - [updates.check_updates] - # true = check for updates, false = don't check for updates. - # Default: true. - updates = true - -#Furnace Settings -[furnaces] - # The capacity of the recipe cache, higher values use more memory. - # Default: 10 - #Range: 1 ~ 100 - recipe_cache = 10 - - [furnaces.iron_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 160 - #Range: 2 ~ 72000 - speed = 160 - - [furnaces.obsidian_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 20 - #Range: 2 ~ 72000 - speed = 20 - - [furnaces.crystal_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 40 - #Range: 2 ~ 72000 - speed = 40 - - [furnaces.netherite_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 5 - #Range: 2 ~ 72000 - speed = 5 - - [furnaces.diamond_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 80 - #Range: 2 ~ 72000 - speed = 80 - - [furnaces.copper_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 180 - #Range: 2 ~ 72000 - speed = 180 - - [furnaces.furance_xp_drop] - # This value indicates when the furnace should 'overload' and spit out the xp stored. - # Default: 10, Recipes - #Range: 1 ~ 500 - value = 10 - # This value indicates when the furnace should 'overload' and spit out the xp stored. - # Default: 100000, Single recipe uses - #Range: 1 ~ 1000000 - value_two = 100000 - - [furnaces.emerald_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 40 - #Range: 2 ~ 72000 - speed = 40 - - [furnaces.silver_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 140 - #Range: 2 ~ 72000 - speed = 140 - - [furnaces.rainbow_furnace] - # How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power. - # Default: 7 - #Range: 1 ~ 100000000 - power_to_generate = 10000 - # How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power. - # Default: 7 - #Range: 1 ~ 100 - power = 7 - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 20 - #Range: 2 ~ 72000 - speed = 20 - - [furnaces.gold_furnace] - # Number of ticks to complete one smelting operation. - # 200 ticks is what a regular furnace takes. - # Default: 120 - #Range: 2 ~ 72000 - speed = 120 - -#JEI Settings -[jei] - - [jei.jei] - # Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces. - enable_jei_click_area = true - # Enable or disable the Catalysts in Jei for Iron Furnaces. - enable_jei_catalysts = true - # Enable or disable the JeiPlugin of Iron Furnaces. - enable_jei = true - -#Misc -[misc] - - [misc.misc] - # Enable or disable the Rainbow Content - rainbow = true - # Show furnace settings errors in chat, used for debugging - errors = false - + +#Modded Furnace Settings +[modded_furnaces] + + [modded_furnaces.vibranium_furnace] + # How much RF to generate per tick + # Default: 1500 + #Range: 1 ~ 100000 + generation = 1500 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 32 + #Range: 1 ~ 64 + mult = 32 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 3 + #Range: 1 ~ 72000 + speed = 3 + + [modded_furnaces.allthemodium_furnace] + # How much RF to generate per tick + # Default: 1000 + #Range: 1 ~ 100000 + generation = 1000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 16 + #Range: 1 ~ 64 + mult = 16 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 1 ~ 72000 + speed = 5 + + [modded_furnaces.unobtainium_furnace] + # How much RF to generate per tick + # Default: 2000 + #Range: 1 ~ 100000 + generation = 2000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 64 + #Range: 1 ~ 64 + mult = 64 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 1 + #Range: 1 ~ 72000 + speed = 1 + +#Update Checker Settings +[updates] + + [updates.check_updates] + # true = check for updates, false = don't check for updates. + # Default: true. + updates = true + +#Furnace Settings +[furnaces] + # The capacity of the recipe cache, higher values use more memory. + # Default: 10 + #Range: 1 ~ 100 + recipe_cache = 10 + + [furnaces.iron_furnace] + # How much RF to generate per tick + # Default: 20 + #Range: 1 ~ 100000 + generation = 20 + # What tier this furnace should be. + # Default: 0 + #Range: 0 ~ 2 + tier = 0 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 160 + #Range: 2 ~ 72000 + speed = 160 + + [furnaces.obsidian_furnace] + # How much RF to generate per tick + # Default: 250 + #Range: 1 ~ 100000 + generation = 250 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.netherite_furnace] + # How much RF to generate per tick + # Default: 400 + #Range: 1 ~ 100000 + generation = 400 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 2 ~ 72000 + speed = 5 + + [furnaces.copper_furnace] + # How much RF to generate per tick + # Default: 20 + #Range: 1 ~ 100000 + generation = 20 + # What tier this furnace should be. + # Default: 0 + #Range: 0 ~ 2 + tier = 0 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 180 + #Range: 2 ~ 72000 + speed = 180 + + [furnaces.furance_xp_drop] + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 10, Recipes + #Range: 1 ~ 500 + value = 10 + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 100000, Single recipe uses + #Range: 1 ~ 1000000 + value_two = 100000 + + [furnaces.emerald_furnace] + # How much RF to generate per tick + # Default: 160 + #Range: 1 ~ 100000 + generation = 160 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.million_furnace] + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + + [furnaces.crystal_furnace] + # How much RF to generate per tick + # Default: 180 + #Range: 1 ~ 100000 + generation = 180 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.diamond_furnace] + # How much RF to generate per tick + # Default: 120 + #Range: 1 ~ 100000 + generation = 120 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 80 + #Range: 2 ~ 72000 + speed = 80 + + [furnaces.silver_furnace] + # How much RF to generate per tick + # Default: 50 + #Range: 1 ~ 100000 + generation = 50 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 140 + #Range: 2 ~ 72000 + speed = 140 + + [furnaces.rainbow_furnace] + # How much RF to generate per tick + # Default: 1000 + #Range: 1 ~ 100000 + generation = 1000 + # How much power the Rainbow Furnace will generate. + # Default: 10000 + #Range: 1 ~ 100000000 + power_to_generate = 10000 + # How many furnaces that need to be linked in order for the Rainbow Furnace to generate power. + # Default: 9 + #Range: 1 ~ 100 + power = 7 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.gold_furnace] + # How much RF to generate per tick + # Default: 80 + #Range: 1 ~ 100000 + generation = 80 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 120 + #Range: 2 ~ 72000 + speed = 120 + + [furnaces.energy] + # How much energy can be stored in tier 0 furnaces. + # Default: 80 000 + #Range: > 4000 + tier_0 = 80000 + # How much energy can be stored in tier 2 furnaces. + # Default: 1 000 000 + #Range: > 4000 + tier_2 = 1000000 + # How much energy can be stored in tier 1 furnaces. + # Default: 200 000 + #Range: > 4000 + tier_1 = 200000 + +#JEI Settings +[jei] + + [jei.jei] + # Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces. + enable_jei_click_area = true + # Enable or disable the Catalysts in Jei for Iron Furnaces. + enable_jei_catalysts = true + # Enable or disable the JeiPlugin of Iron Furnaces. + enable_jei = true + +#Misc +[misc] + + [misc.misc] + # Enable or disable the Rainbow Content + rainbow = true + # Show furnace settings errors in chat, used for debugging + errors = false + diff --git a/curseforge/overrides/config/ironjetpacks-client.toml b/curseforge/overrides/config/ironjetpacks-client.toml index 9e914dd..950a230 100644 --- a/curseforge/overrides/config/ironjetpacks-client.toml +++ b/curseforge/overrides/config/ironjetpacks-client.toml @@ -1,27 +1,27 @@ - -#General configuration options. -[General] - #Enable jetpack sounds? - jetpackSounds = true - #Enable jetpack particles? - jetpackParticles = true - #Enable jetpack stat tooltips? - advancedTooltips = true - -#HUD configuration options. -[HUD] - #Enable the HUD? - enable = true - #The position preset for the HUD. - #0=Top Left, 1=Middle Left, 2=Bottom Left, 3=Top Right, 4=Middle Right, 5=Bottom Right - #Range: 0 ~ 5 - position = 1 - #The X offset for the HUD. - #Range: > -2147483648 - offsetX = 0 - #The Y offset for the HUD. - #Range: > -2147483648 - offsetY = 0 - #Show HUD over the chat? - showOverChat = false - + +#General configuration options. +[General] + #Enable jetpack sounds? + jetpackSounds = true + #Enable jetpack particles? + jetpackParticles = true + #Enable jetpack stat tooltips? + advancedTooltips = true + +#HUD configuration options. +[HUD] + #Enable the HUD? + enable = true + #The position preset for the HUD. + #0=Top Left, 1=Middle Left, 2=Bottom Left, 3=Top Right, 4=Middle Right, 5=Bottom Right + #Range: 0 ~ 5 + position = 1 + #The X offset for the HUD. + #Range: > -2147483648 + offsetX = 0 + #The Y offset for the HUD. + #Range: > -2147483648 + offsetY = 0 + #Show HUD over the chat? + showOverChat = false + diff --git a/curseforge/overrides/config/ironjetpacks-common.toml b/curseforge/overrides/config/ironjetpacks-common.toml index f3b69ed..d4c7cfc 100644 --- a/curseforge/overrides/config/ironjetpacks-common.toml +++ b/curseforge/overrides/config/ironjetpacks-common.toml @@ -1,17 +1,17 @@ - -#General configuration options. -[General] - #Should jetpacks be enachantable? - enchantableJetpacks = false - -#Dynamic recipe options. -[Recipe] - #Enable default recipes for Energy Cells? - cells = true - #Enable default recipes for Thrusters? - thrusters = true - #Enable default recipes for Capacitors? - capacitors = true - #Enable default recipes for Jetpacks? - jetpacks = true - + +#General configuration options. +[General] + #Should jetpacks be enachantable? + enchantableJetpacks = false + +#Dynamic recipe options. +[Recipe] + #Enable default recipes for Energy Cells? + cells = true + #Enable default recipes for Thrusters? + thrusters = true + #Enable default recipes for Capacitors? + capacitors = true + #Enable default recipes for Jetpacks? + jetpacks = true + diff --git a/curseforge/overrides/config/jei-client.toml b/curseforge/overrides/config/jei-client.toml index a2f8768..6a88fa2 100644 --- a/curseforge/overrides/config/jei-client.toml +++ b/curseforge/overrides/config/jei-client.toml @@ -1,93 +1,93 @@ - -[advanced] - #Debug mode enabled - DebugMode = false - #Display search bar in the center - CenterSearch = false - #Set low-memory mode (makes search very slow, but uses less RAM) - LowMemorySlowSearchEnabled = false - #Enable cheating items into the hotbar by using the shift+number keys. - CheatToHotbarUsingHotkeysEnabled = false - #How items should be handed to you - #Allowed Values: INVENTORY, MOUSE_PICKUP - GiveMode = "MOUSE_PICKUP" - #Max. recipe gui height - #Range: > 175 - RecipeGuiHeight = 350 - -[colors] - #Color values to search for - SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"] - -[sorting] - #Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, TOOL_TYPE, WEAPON_DAMAGE, ARMOR, MAX_DURABILITY] - IngredientSortStages = ["MOD_NAME", "INGREDIENT_TYPE", "CREATIVE_MENU"] - -[search] - #Search mode for Mod Names (prefix: @) - #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED - ModNameSearchMode = "REQUIRE_PREFIX" - #Search mode for Tooltips (prefix: #) - #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED - TooltipSearchMode = "ENABLED" - #Search mode for Tag Names (prefix: $) - #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED - TagSearchMode = "REQUIRE_PREFIX" - #Search mode for Creative Tab Names (prefix: %) - #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED - CreativeTabSearchMode = "DISABLED" - #Search mode for Colors (prefix: ^) - #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED - ColorSearchMode = "DISABLED" - #Search mode for resources locations (prefix: &) - #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED - ResourceLocationSearchMode = "DISABLED" - #Search advanced tooltips (visible with F3+H) - SearchAdvancedTooltips = false - -[modname] - #Formatting for mod name tooltip - #Use these formatting colors: - #black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white - #With these formatting options: - #obfuscated, bold, strikethrough, underline, italic - ModNameFormat = "blue italic" - -[IngredientList] - #Max number of rows shown - #Range: 1 ~ 100 - MaxRows = 16 - #Max number of columns shown - #Range: 4 ~ 100 - MaxColumns = 9 - #Horizontal alignment of the ingredient grid inside the available area - #Allowed Values: LEFT, CENTER, RIGHT - HorizontalAlignment = "RIGHT" - #Horizontal alignment of the ingredient grid inside the available area - #Allowed Values: TOP, CENTER, BOTTOM - VerticalAlignment = "TOP" - #Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. - #Allowed Values: ENABLED, AUTO_HIDE, DISABLED - ButtonNavigationVisibility = "ENABLED" - #Set to true to draw a background texture behind the gui. - DrawBackground = false - -[BookmarkList] - #Max number of rows shown - #Range: 1 ~ 100 - MaxRows = 16 - #Max number of columns shown - #Range: 4 ~ 100 - MaxColumns = 9 - #Horizontal alignment of the ingredient grid inside the available area - #Allowed Values: LEFT, CENTER, RIGHT - HorizontalAlignment = "LEFT" - #Horizontal alignment of the ingredient grid inside the available area - #Allowed Values: TOP, CENTER, BOTTOM - VerticalAlignment = "TOP" - #Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. - #Allowed Values: ENABLED, AUTO_HIDE, DISABLED - ButtonNavigationVisibility = "ENABLED" - #Set to true to draw a background texture behind the gui. - DrawBackground = false - + +[advanced] + #Debug mode enabled + DebugMode = false + #Display search bar in the center + CenterSearch = false + #Set low-memory mode (makes search very slow, but uses less RAM) + LowMemorySlowSearchEnabled = false + #Enable cheating items into the hotbar by using the shift+number keys. + CheatToHotbarUsingHotkeysEnabled = false + #How items should be handed to you + #Allowed Values: INVENTORY, MOUSE_PICKUP + GiveMode = "MOUSE_PICKUP" + #Max. recipe gui height + #Range: > 175 + RecipeGuiHeight = 350 + +[colors] + #Color values to search for + SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"] + +[sorting] + #Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, TOOL_TYPE, WEAPON_DAMAGE, ARMOR, MAX_DURABILITY] + IngredientSortStages = ["MOD_NAME", "INGREDIENT_TYPE", "CREATIVE_MENU"] + +[search] + #Search mode for Mod Names (prefix: @) + #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED + ModNameSearchMode = "REQUIRE_PREFIX" + #Search mode for Tooltips (prefix: #) + #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED + TooltipSearchMode = "ENABLED" + #Search mode for Tag Names (prefix: $) + #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED + TagSearchMode = "REQUIRE_PREFIX" + #Search mode for Creative Tab Names (prefix: %) + #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED + CreativeTabSearchMode = "DISABLED" + #Search mode for Colors (prefix: ^) + #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED + ColorSearchMode = "DISABLED" + #Search mode for resources locations (prefix: &) + #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED + ResourceLocationSearchMode = "DISABLED" + #Search advanced tooltips (visible with F3+H) + SearchAdvancedTooltips = false + +[modname] + #Formatting for mod name tooltip + #Use these formatting colors: + #black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white + #With these formatting options: + #obfuscated, bold, strikethrough, underline, italic + ModNameFormat = "blue italic" + +[IngredientList] + #Max number of rows shown + #Range: 1 ~ 100 + MaxRows = 16 + #Max number of columns shown + #Range: 4 ~ 100 + MaxColumns = 9 + #Horizontal alignment of the ingredient grid inside the available area + #Allowed Values: LEFT, CENTER, RIGHT + HorizontalAlignment = "RIGHT" + #Horizontal alignment of the ingredient grid inside the available area + #Allowed Values: TOP, CENTER, BOTTOM + VerticalAlignment = "TOP" + #Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + #Allowed Values: ENABLED, AUTO_HIDE, DISABLED + ButtonNavigationVisibility = "ENABLED" + #Set to true to draw a background texture behind the gui. + DrawBackground = false + +[BookmarkList] + #Max number of rows shown + #Range: 1 ~ 100 + MaxRows = 16 + #Max number of columns shown + #Range: 4 ~ 100 + MaxColumns = 9 + #Horizontal alignment of the ingredient grid inside the available area + #Allowed Values: LEFT, CENTER, RIGHT + HorizontalAlignment = "LEFT" + #Horizontal alignment of the ingredient grid inside the available area + #Allowed Values: TOP, CENTER, BOTTOM + VerticalAlignment = "TOP" + #Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + #Allowed Values: ENABLED, AUTO_HIDE, DISABLED + ButtonNavigationVisibility = "ENABLED" + #Set to true to draw a background texture behind the gui. + DrawBackground = false + diff --git a/curseforge/overrides/config/jei/ingredient-list-mod-sort-order.ini b/curseforge/overrides/config/jei/ingredient-list-mod-sort-order.ini index 710b53f..8ef9b77 100644 --- a/curseforge/overrides/config/jei/ingredient-list-mod-sort-order.ini +++ b/curseforge/overrides/config/jei/ingredient-list-mod-sort-order.ini @@ -48,3 +48,11 @@ Iron Furnaces Iron Jetpacks Tinkers' Integrations and Tweaks Decorative Blocks +CoFH Core +Extreme Reactors +Mekanism: Generators +Thermal Cultivation +Thermal Expansion +Thermal Locomotion +Thermal Series +Zero CORE 2 diff --git a/curseforge/overrides/config/jei/recipe-category-sort-order.ini b/curseforge/overrides/config/jei/recipe-category-sort-order.ini index 443ba21..d3c86cb 100644 --- a/curseforge/overrides/config/jei/recipe-category-sort-order.ini +++ b/curseforge/overrides/config/jei/recipe-category-sort-order.ini @@ -160,3 +160,36 @@ immersiveengineering:refinery immersiveengineering:sawmill immersiveengineering:squeezer immersiveengineering:workbench +bigreactors:fluidizerfluidmixing +bigreactors:fluidizersolid +bigreactors:fluidizersolidmixing +bigreactors:reprocessor +ironfurnaces:category_generator_blasting +ironfurnaces:category_generator_regular +ironfurnaces:category_generator_smoking +mekanismgenerators:fission +thermal:bottler +thermal:brewer +thermal:centrifuge +thermal:chiller +thermal:compression_fuel +thermal:crucible +thermal:disenchantment_fuel +thermal:furnace +thermal:gourmand_fuel +thermal:insolator +thermal:insolator_catalyst +thermal:lapidary_fuel +thermal:magmatic_fuel +thermal:numismatic_fuel +thermal:press +thermal:pulverizer +thermal:pulverizer_catalyst +thermal:pyrolyzer +thermal:refinery +thermal:rock_gen +thermal:sawmill +thermal:smelter +thermal:smelter_catalyst +thermal:stirling_fuel +thermal:tree_extractor diff --git a/curseforge/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini b/curseforge/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini new file mode 100644 index 0000000..c2470b7 --- /dev/null +++ b/curseforge/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini @@ -0,0 +1 @@ +T:{Count:1b,id:"minecraft:oak_log"} diff --git a/curseforge/overrides/config/mahoutsukai-client.toml b/curseforge/overrides/config/mahoutsukai-client.toml index 1cbd725..dced452 100644 --- a/curseforge/overrides/config/mahoutsukai-client.toml +++ b/curseforge/overrides/config/mahoutsukai-client.toml @@ -1,70 +1,70 @@ - -[Client] - #Multiplier for Caliburn ring speed - #Range: 0.0 ~ 1.0E8 - POWER_CONSOLIDATION_CALIBURN_RING_SPEED = 1.0 - #Whether to show the circles in the sky - HEAVENS_CUP_CLIENT_CIRCLE = true - #How far away Leylines can be seen - #Range: 0 ~ 100000000 - LEY_RENDER_DISTANCE = 100 - #Toggle for Fae Sounds - FAE_NOISE = true - #X value of Mahou value on screen - #Range: 0 ~ 100000000 - CLIENT_GUI_MAHOU_PLACEMENT_X = 10 - #Y value of Mahou value on screen - #Range: 0 ~ 100000000 - CLIENT_GUI_MAHOU_PLACEMENT_Y = 20 - #Ring speed for the Mystic Code - #Range: 0.0 ~ 1.0E8 - MYSTIC_CODE_RING_SPEED = 1.0 - #Spinning speed for boundaries - #Range: 0.0 ~ 1.0E8 - BOUNDARY_SPEED = 2.0 - #Toggle bleeding potion effect display - SHOW_BLEEDING = true - #Mystic Staff Beam Volume Factor - #Range: 0.0 ~ 10.0 - MYSTIC_STAFF_BEAM_VOLUME_FACTOR = 0.1 - #Added X value to left tab position of Mystic Eyes of Insight - #Range: -10000 ~ 10000 - INSIGHT_LEFT_X = 0 - #Added Y value to left tab position of Mystic Eyes of Insight - #Range: -10000 ~ 10000 - INSIGHT_LEFT_Y = 0 - #Added X value to right tab position of Mystic Eyes of Insight - #Range: -10000 ~ 10000 - INSIGHT_RIGHT_X = 0 - #Added Y value to right tab position of Mystic Eyes of Insight - #Range: -10000 ~ 10000 - INSIGHT_RIGHT_Y = 0 - #Added X value to bottom tab position of Mystic Eyes of Insight - #Range: -10000 ~ 10000 - INSIGHT_BOTTOM_X = 0 - #Added Y value to bottom tab position of Mystic Eyes of Insight - #Range: -10000 ~ 10000 - INSIGHT_BOTTOM_Y = 0 - #Quality of links of the chain, reducing can improve FPS - #Range: 3 ~ 10000 - CHAIN_QUALITY = 11 - #How loud the chains are - #Range: 0.0 ~ 10.0 - CHAIN_VOLUME = 0.01 - #Volume control for Caliburn's Smite attack - #Range: 0.0 ~ 10.0 - SMITE_VOLUME = 1.0 - #Show ability cooldown as a potion effect - SHOW_MORGAN_CALIBURN_COOLDOWN = false - #No Shaders - NO_SHADERS = false - #Old Circle Render - OLD_CIRCLE_RENDER = false - #Old Circle Animation - OLD_CIRCLE_ANIM = false - #Show Selected Entity - SHOW_SELECTED_ENTITY = true - #Selective Displacement Hold Time - #Range: 0 ~ 100000 - SELECTIVE_DISPLACEMENT_HOLD_TIME = 5 - + +[Client] + #Multiplier for Caliburn ring speed + #Range: 0.0 ~ 1.0E8 + POWER_CONSOLIDATION_CALIBURN_RING_SPEED = 1.0 + #Whether to show the circles in the sky + HEAVENS_CUP_CLIENT_CIRCLE = true + #How far away Leylines can be seen + #Range: 0 ~ 100000000 + LEY_RENDER_DISTANCE = 100 + #Toggle for Fae Sounds + FAE_NOISE = true + #X value of Mahou value on screen + #Range: 0 ~ 100000000 + CLIENT_GUI_MAHOU_PLACEMENT_X = 10 + #Y value of Mahou value on screen + #Range: 0 ~ 100000000 + CLIENT_GUI_MAHOU_PLACEMENT_Y = 20 + #Ring speed for the Mystic Code + #Range: 0.0 ~ 1.0E8 + MYSTIC_CODE_RING_SPEED = 1.0 + #Spinning speed for boundaries + #Range: 0.0 ~ 1.0E8 + BOUNDARY_SPEED = 2.0 + #Toggle bleeding potion effect display + SHOW_BLEEDING = true + #Mystic Staff Beam Volume Factor + #Range: 0.0 ~ 10.0 + MYSTIC_STAFF_BEAM_VOLUME_FACTOR = 0.1 + #Added X value to left tab position of Mystic Eyes of Insight + #Range: -10000 ~ 10000 + INSIGHT_LEFT_X = 0 + #Added Y value to left tab position of Mystic Eyes of Insight + #Range: -10000 ~ 10000 + INSIGHT_LEFT_Y = 0 + #Added X value to right tab position of Mystic Eyes of Insight + #Range: -10000 ~ 10000 + INSIGHT_RIGHT_X = 0 + #Added Y value to right tab position of Mystic Eyes of Insight + #Range: -10000 ~ 10000 + INSIGHT_RIGHT_Y = 0 + #Added X value to bottom tab position of Mystic Eyes of Insight + #Range: -10000 ~ 10000 + INSIGHT_BOTTOM_X = 0 + #Added Y value to bottom tab position of Mystic Eyes of Insight + #Range: -10000 ~ 10000 + INSIGHT_BOTTOM_Y = 0 + #Quality of links of the chain, reducing can improve FPS + #Range: 3 ~ 10000 + CHAIN_QUALITY = 11 + #How loud the chains are + #Range: 0.0 ~ 10.0 + CHAIN_VOLUME = 0.01 + #Volume control for Caliburn's Smite attack + #Range: 0.0 ~ 10.0 + SMITE_VOLUME = 1.0 + #Show ability cooldown as a potion effect + SHOW_MORGAN_CALIBURN_COOLDOWN = false + #No Shaders + NO_SHADERS = false + #Old Circle Render + OLD_CIRCLE_RENDER = false + #Old Circle Animation + OLD_CIRCLE_ANIM = false + #Show Selected Entity + SHOW_SELECTED_ENTITY = true + #Selective Displacement Hold Time + #Range: 0 ~ 100000 + SELECTIVE_DISPLACEMENT_HOLD_TIME = 5 + diff --git a/curseforge/overrides/config/mantle-client.toml b/curseforge/overrides/config/mantle-client.toml index 1fc8c0d..27a812a 100644 --- a/curseforge/overrides/config/mantle-client.toml +++ b/curseforge/overrides/config/mantle-client.toml @@ -1,4 +1,4 @@ -#If true, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them. -#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run -extraHeartRenderer = true - +#If true, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them. +#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run +extraHeartRenderer = true + diff --git a/curseforge/overrides/config/mcjtylib-client.toml b/curseforge/overrides/config/mcjtylib-client.toml index 1f8f6c8..1ff0ea1 100644 --- a/curseforge/overrides/config/mcjtylib-client.toml +++ b/curseforge/overrides/config/mcjtylib-client.toml @@ -1,144 +1,144 @@ - -#Style settings for all mods using mcjtylib -[style] - #Color: slider top left border - colorSliderTopLeft = "2b2b2b" - #Color: slider bottom right border - colorSliderBottomRight = "ffffff" - #Color: slider background - colorSliderFiller = "636363" - #Color: slider knob top left border - colorSliderKnobTopLeft = "eeeeee" - #Color: slider knob bottom right border - colorSliderKnobBottomRight = "333333" - #Color: slider knob background - colorSliderKnobFiller = "8b8b8b" - #Color: slider knob top left border while dragging - colorSliderKnobDraggingTopLeft = "5c669d" - #Color: slider knob bottom right border while dragging - colorSliderKnobDraggingBottomRight = "bcc5ff" - #Color: slider knob background while dragging - colorSliderKnobDraggingFiller = "7f89bf" - #Color: slider knob top left border while hovering - colorSliderKnobHoveringTopLeft = "a5aac5" - #Color: slider knob bottom right border while hovering - colorSliderKnobHoveringBottomRight = "777c99" - #Color: slider knob background while hovering - colorSliderKnobHoveringFiller = "858aa5" - #Color: slider knob little marker lines - colorSliderKnobMarkerLine = "4e4e4e" - #Color: text normal - colorTextNormal = "303030" - #Color: text as used in lists - colorTextInListNormal = "151515" - #Color: text disabled - colorTextDisabled = "a0a0a0" - #Color: textfield top left border - colorTextFieldTopLeft = "2b2b2b" - #Color: textfield bottom right border - colorTextFieldBottomRight = "ffffff" - #Color: textfield background - colorTextFieldFiller = "c6c6c6" - #Color: textfield backbground while focused - colorTextFieldFocusedFiller = "eeeeee" - #Color: textfield backbground while hovering - colorTextFieldHoveringFiller = "dadada" - #Color: textfield cursor - colorTextFieldCursor = "0" - #Color: energy bar top left border - colorEnergyBarTopLeft = "2b2b2b" - #Color: energy bar bottom right border - colorEnergyBarBottomRight = "ffffff" - #Color: energy bar high energy level - colorEnergyBarHighEnergy = "dd0000" - #Color: energy bar low energy level - colorEnergyBarLowEnergy = "631111" - #Color: energy bar spacer (between every energy level bar) - colorEnergyBarSpacer = "430000" - #Color: energy bar text - colorEnergyBarText = "ffffff" - #Color: list background - colorListBackground = "8b8b8b" - #Color: list separator line - colorListSeparatorLine = "5c5c5c" - #Color: list selected and highlighted gradient - colorListSelectedHighlightedGradient1 = "bbbb00" - #Color: list selected and highlighted gradient - colorListSelectedHighlightedGradient2 = "999900" - #Color: list selected gradient - colorListSelectedGradient1 = "616161" - #Color: list selected gradient - colorListSelectedGradient2 = "414141" - #Color: list highlighted gradient - colorListHighlightedGradient1 = "717120" - #Color: list highlighted gradient - colorListHighlightedGradient2 = "515110" - #Color: standard bevel bright border color - colorBackgroundBevelBright = "ffffff" - #Color: standard bevel dark border color - colorBackgroundBevelDark = "2b2b2b" - #Color: standard background color - colorBackgroundFiller = "c6c6c6" - #Color: toggle button normal top left border - colorToggleNormalBorderTopLeft = "eeeeee" - #Color: toggle button normal bottom right border - colorToggleNormalBorderBottomRight = "777777" - #Color: toggle button normal background - colorToggleNormalFiller = "c6c6c6" - #Color: toggle button disabled top left border - colorToggleDisabledBorderTopLeft = "eeeeee" - #Color: toggle button disabled bottom right border - colorToggleDisabledBorderBottomRight = "777777" - #Color: toggle button disabled background - colorToggleDisabledFiller = "c6c6c6" - #Color: toggle button normal text - colorToggleTextNormal = "303030" - #Color: toggle button disabled text - colorToggleTextDisabled = "a0a0a0" - #Color: cycle button small triangle - colorCycleButtonTriangleNormal = "0" - #Color: cycle button disabled small triangle - colorCycleButtonTriangleDisabled = "888888" - #Color: external border around buttons and some other components - colorButtonExternalBorder = "0" - #Color: button top left border - colorButtonBorderTopLeft = "eeeeee" - #Color: button bottom right border - colorButtonBorderBottomRight = "777777" - #Color: button background - colorButtonFiller = "c6c6c6" - #Color: button background gradient - colorButtonFillerGradient1 = "b1b1b1" - #Color: button background gradient - colorButtonFillerGradient2 = "e1e1e1" - #Color: disabled button top left border - colorButtonDisabledBorderTopLeft = "eeeeee" - #Color: disabled button bottom right border - colorButtonDisabledBorderBottomRight = "777777" - #Color: disabled button background - colorButtonDisabledFiller = "c6c6c6" - #Color: disabled button background gradient - colorButtonDisabledFillerGradient1 = "b1b1b1" - #Color: disabled button background gradient - colorButtonDisabledFillerGradient2 = "e1e1e1" - #Color: selected button top left border - colorButtonSelectedBorderTopLeft = "5c669d" - #Color: selected button bottom right border - colorButtonSelectedBorderBottomRight = "bcc5ff" - #Color: selected button background - colorButtonSelectedFiller = "7f89bf" - #Color: selected button background gradient - colorButtonSelectedFillerGradient1 = "6a74aa" - #Color: selected button background gradient - colorButtonSelectedFillerGradient2 = "949ed4" - #Color: hovering button top left border - colorButtonHoveringBorderTopLeft = "a5aac5" - #Color: hovering button bottom right border - colorButtonHoveringBorderBottomRight = "999ebb" - #Color: hovering button background - colorButtonHoveringFiller = "a2a7c2" - #Color: hovering button background gradient - colorButtonHoveringFillerGradient1 = "8d92ad" - #Color: hovering button background gradient - colorButtonHoveringFillerGradient2 = "babfda" - + +#Style settings for all mods using mcjtylib +[style] + #Color: slider top left border + colorSliderTopLeft = "2b2b2b" + #Color: slider bottom right border + colorSliderBottomRight = "ffffff" + #Color: slider background + colorSliderFiller = "636363" + #Color: slider knob top left border + colorSliderKnobTopLeft = "eeeeee" + #Color: slider knob bottom right border + colorSliderKnobBottomRight = "333333" + #Color: slider knob background + colorSliderKnobFiller = "8b8b8b" + #Color: slider knob top left border while dragging + colorSliderKnobDraggingTopLeft = "5c669d" + #Color: slider knob bottom right border while dragging + colorSliderKnobDraggingBottomRight = "bcc5ff" + #Color: slider knob background while dragging + colorSliderKnobDraggingFiller = "7f89bf" + #Color: slider knob top left border while hovering + colorSliderKnobHoveringTopLeft = "a5aac5" + #Color: slider knob bottom right border while hovering + colorSliderKnobHoveringBottomRight = "777c99" + #Color: slider knob background while hovering + colorSliderKnobHoveringFiller = "858aa5" + #Color: slider knob little marker lines + colorSliderKnobMarkerLine = "4e4e4e" + #Color: text normal + colorTextNormal = "303030" + #Color: text as used in lists + colorTextInListNormal = "151515" + #Color: text disabled + colorTextDisabled = "a0a0a0" + #Color: textfield top left border + colorTextFieldTopLeft = "2b2b2b" + #Color: textfield bottom right border + colorTextFieldBottomRight = "ffffff" + #Color: textfield background + colorTextFieldFiller = "c6c6c6" + #Color: textfield backbground while focused + colorTextFieldFocusedFiller = "eeeeee" + #Color: textfield backbground while hovering + colorTextFieldHoveringFiller = "dadada" + #Color: textfield cursor + colorTextFieldCursor = "0" + #Color: energy bar top left border + colorEnergyBarTopLeft = "2b2b2b" + #Color: energy bar bottom right border + colorEnergyBarBottomRight = "ffffff" + #Color: energy bar high energy level + colorEnergyBarHighEnergy = "dd0000" + #Color: energy bar low energy level + colorEnergyBarLowEnergy = "631111" + #Color: energy bar spacer (between every energy level bar) + colorEnergyBarSpacer = "430000" + #Color: energy bar text + colorEnergyBarText = "ffffff" + #Color: list background + colorListBackground = "8b8b8b" + #Color: list separator line + colorListSeparatorLine = "5c5c5c" + #Color: list selected and highlighted gradient + colorListSelectedHighlightedGradient1 = "bbbb00" + #Color: list selected and highlighted gradient + colorListSelectedHighlightedGradient2 = "999900" + #Color: list selected gradient + colorListSelectedGradient1 = "616161" + #Color: list selected gradient + colorListSelectedGradient2 = "414141" + #Color: list highlighted gradient + colorListHighlightedGradient1 = "717120" + #Color: list highlighted gradient + colorListHighlightedGradient2 = "515110" + #Color: standard bevel bright border color + colorBackgroundBevelBright = "ffffff" + #Color: standard bevel dark border color + colorBackgroundBevelDark = "2b2b2b" + #Color: standard background color + colorBackgroundFiller = "c6c6c6" + #Color: toggle button normal top left border + colorToggleNormalBorderTopLeft = "eeeeee" + #Color: toggle button normal bottom right border + colorToggleNormalBorderBottomRight = "777777" + #Color: toggle button normal background + colorToggleNormalFiller = "c6c6c6" + #Color: toggle button disabled top left border + colorToggleDisabledBorderTopLeft = "eeeeee" + #Color: toggle button disabled bottom right border + colorToggleDisabledBorderBottomRight = "777777" + #Color: toggle button disabled background + colorToggleDisabledFiller = "c6c6c6" + #Color: toggle button normal text + colorToggleTextNormal = "303030" + #Color: toggle button disabled text + colorToggleTextDisabled = "a0a0a0" + #Color: cycle button small triangle + colorCycleButtonTriangleNormal = "0" + #Color: cycle button disabled small triangle + colorCycleButtonTriangleDisabled = "888888" + #Color: external border around buttons and some other components + colorButtonExternalBorder = "0" + #Color: button top left border + colorButtonBorderTopLeft = "eeeeee" + #Color: button bottom right border + colorButtonBorderBottomRight = "777777" + #Color: button background + colorButtonFiller = "c6c6c6" + #Color: button background gradient + colorButtonFillerGradient1 = "b1b1b1" + #Color: button background gradient + colorButtonFillerGradient2 = "e1e1e1" + #Color: disabled button top left border + colorButtonDisabledBorderTopLeft = "eeeeee" + #Color: disabled button bottom right border + colorButtonDisabledBorderBottomRight = "777777" + #Color: disabled button background + colorButtonDisabledFiller = "c6c6c6" + #Color: disabled button background gradient + colorButtonDisabledFillerGradient1 = "b1b1b1" + #Color: disabled button background gradient + colorButtonDisabledFillerGradient2 = "e1e1e1" + #Color: selected button top left border + colorButtonSelectedBorderTopLeft = "5c669d" + #Color: selected button bottom right border + colorButtonSelectedBorderBottomRight = "bcc5ff" + #Color: selected button background + colorButtonSelectedFiller = "7f89bf" + #Color: selected button background gradient + colorButtonSelectedFillerGradient1 = "6a74aa" + #Color: selected button background gradient + colorButtonSelectedFillerGradient2 = "949ed4" + #Color: hovering button top left border + colorButtonHoveringBorderTopLeft = "a5aac5" + #Color: hovering button bottom right border + colorButtonHoveringBorderBottomRight = "999ebb" + #Color: hovering button background + colorButtonHoveringFiller = "a2a7c2" + #Color: hovering button background gradient + colorButtonHoveringFillerGradient1 = "8d92ad" + #Color: hovering button background gradient + colorButtonHoveringFillerGradient2 = "babfda" + diff --git a/curseforge/overrides/config/mysticalagriculture-client.toml b/curseforge/overrides/config/mysticalagriculture-client.toml index 42157cc..f92d22b 100644 --- a/curseforge/overrides/config/mysticalagriculture-client.toml +++ b/curseforge/overrides/config/mysticalagriculture-client.toml @@ -1,6 +1,6 @@ - -#General configuration options. -[General] - #Should Growth Accelerators use animated textures? - animatedGrowthAccelerators = true - + +#General configuration options. +[General] + #Should Growth Accelerators use animated textures? + animatedGrowthAccelerators = true + diff --git a/curseforge/overrides/config/mysticalagriculture-common.toml b/curseforge/overrides/config/mysticalagriculture-common.toml index b4e1ef3..1b76d01 100644 --- a/curseforge/overrides/config/mysticalagriculture-common.toml +++ b/curseforge/overrides/config/mysticalagriculture-common.toml @@ -1,84 +1,84 @@ - -#General configuration options. -[General] - #The amount of uses the basic Infusion Crystal should have. - #Range: > 10 - infusionCrystalUses = 1000 - #The amount of time in seconds between each Growth Accelerator growth tick. - #Range: > 1 - growthAcceleratorCooldown = 10 - #Should vanilla crafting recipes for seeds be generated? - seedCraftingRecipes = false - #Should fake players be able to use watering cans? - fakePlayerWatering = true - #Should the Ender Dragon drop essence when killed with an essence weapon? - dragonDropsEssence = true - #Should right clicking on Farmland with an Essence create Essence Farmland? - essenceFarmlandConversion = true - #Should the Wither drop essence when killed with an essence weapon? - witherDropsEssence = true - #Should crops have a chance of dropping a second seed when harvested? - secondarySeedDrops = true - #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. - #Range: 0.0 ~ 1.0 - fertilizedEssenceChance = 0.1 - #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. - #Range: 0.0 ~ 1.0 - inferiumDropChance = 0.2 - #Should Supremium Tools be enchantable in an Enchanting Table? - enchantableSupremiumTools = false - -#World generation options. -[World] - #The percentage chance a Soulium Ore spawns in a Soulstone cluster. - #Range: 0.0 ~ 1.0 - souliumOreChance = 0.05 - #The minimum Y level that Prosperity Ore veins can spawn. - #Range: -64 ~ 319 - prosperitySpawnMinY = -60 - #The list of biome IDs that Prosperity Ore veins can spawn in. - prosperityBiomeWhitelist = [] - #The maximum Y level that Inferium Ore veins can spawn. - #Range: -64 ~ 319 - inferiumSpawnMaxY = 64 - #Should Inferium Ore generate in the world? - generateInferiumOre = true - #The maximum amount of Soulstone blocks that can spawn in a vein. - #Range: 0 ~ 64 - soulstoneSpawnSize = 64 - #How many Soulstone veins should spawn in a chunk. - generateSoulstone = true - #How many Soulstone veins should spawn in a chunk. - #Range: 0 ~ 128 - soulstoneSpawnRate = 4 - #The list of biome IDs that Inferium Ore veins can spawn in. - inferiumBiomeWhitelist = [] - #The maximum amount of Prosperity Ore blocks that can spawn in a vein. - #Range: 0 ~ 64 - prosperitySpawnSize = 8 - #How many Inferium Ore veins should spawn in a chunk. - #Range: 0 ~ 128 - inferiumSpawnRate = 16 - #The maximum amount of Inferium Ore blocks that can spawn in a vein. - #Range: 0 ~ 64 - inferiumSpawnSize = 8 - #The minimum Y level that Soulstone veins can spawn. - #Range: 0 ~ 128 - soulstoneSpawnMinY = 0 - #How many Prosperity Ore veins should spawn in a chunk. - #Range: 0 ~ 128 - prosperitySpawnRate = 12 - #The maximum Y level that Inferium Ore veins can spawn. - #Range: -64 ~ 319 - inferiumSpawnMinY = -32 - #The maximum Y level that Prosperity Ore veins can spawn. - #Range: -64 ~ 319 - prosperitySpawnMaxY = 24 - #The maximum Y level that Soulstone veins can spawn. - #Range: 0 ~ 128 - soulstoneSpawnMaxY = 128 - #Should Prosperity Ore generate in the world? - generateProsperityOre = true - #The list of biome IDs that Soulstone veins can spawn in. - soulstoneBiomeWhitelist = [] - + +#General configuration options. +[General] + #The amount of uses the basic Infusion Crystal should have. + #Range: > 10 + infusionCrystalUses = 1000 + #The amount of time in seconds between each Growth Accelerator growth tick. + #Range: > 1 + growthAcceleratorCooldown = 10 + #Should vanilla crafting recipes for seeds be generated? + seedCraftingRecipes = false + #Should fake players be able to use watering cans? + fakePlayerWatering = true + #Should the Ender Dragon drop essence when killed with an essence weapon? + dragonDropsEssence = true + #Should right clicking on Farmland with an Essence create Essence Farmland? + essenceFarmlandConversion = true + #Should the Wither drop essence when killed with an essence weapon? + witherDropsEssence = true + #Should crops have a chance of dropping a second seed when harvested? + secondarySeedDrops = true + #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. + #Range: 0.0 ~ 1.0 + fertilizedEssenceChance = 0.1 + #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. + #Range: 0.0 ~ 1.0 + inferiumDropChance = 0.2 + #Should Supremium Tools be enchantable in an Enchanting Table? + enchantableSupremiumTools = false + +#World generation options. +[World] + #The percentage chance a Soulium Ore spawns in a Soulstone cluster. + #Range: 0.0 ~ 1.0 + souliumOreChance = 0.05 + #The minimum Y level that Prosperity Ore veins can spawn. + #Range: -64 ~ 319 + prosperitySpawnMinY = -60 + #The list of biome IDs that Prosperity Ore veins can spawn in. + prosperityBiomeWhitelist = [] + #The maximum Y level that Inferium Ore veins can spawn. + #Range: -64 ~ 319 + inferiumSpawnMaxY = 64 + #Should Inferium Ore generate in the world? + generateInferiumOre = true + #The maximum amount of Soulstone blocks that can spawn in a vein. + #Range: 0 ~ 64 + soulstoneSpawnSize = 64 + #How many Soulstone veins should spawn in a chunk. + generateSoulstone = true + #How many Soulstone veins should spawn in a chunk. + #Range: 0 ~ 128 + soulstoneSpawnRate = 4 + #The list of biome IDs that Inferium Ore veins can spawn in. + inferiumBiomeWhitelist = [] + #The maximum amount of Prosperity Ore blocks that can spawn in a vein. + #Range: 0 ~ 64 + prosperitySpawnSize = 8 + #How many Inferium Ore veins should spawn in a chunk. + #Range: 0 ~ 128 + inferiumSpawnRate = 16 + #The maximum amount of Inferium Ore blocks that can spawn in a vein. + #Range: 0 ~ 64 + inferiumSpawnSize = 8 + #The minimum Y level that Soulstone veins can spawn. + #Range: 0 ~ 128 + soulstoneSpawnMinY = 0 + #How many Prosperity Ore veins should spawn in a chunk. + #Range: 0 ~ 128 + prosperitySpawnRate = 12 + #The maximum Y level that Inferium Ore veins can spawn. + #Range: -64 ~ 319 + inferiumSpawnMinY = -32 + #The maximum Y level that Prosperity Ore veins can spawn. + #Range: -64 ~ 319 + prosperitySpawnMaxY = 24 + #The maximum Y level that Soulstone veins can spawn. + #Range: 0 ~ 128 + soulstoneSpawnMaxY = 128 + #Should Prosperity Ore generate in the world? + generateProsperityOre = true + #The list of biome IDs that Soulstone veins can spawn in. + soulstoneBiomeWhitelist = [] + diff --git a/curseforge/overrides/config/mythicbotany-client.toml b/curseforge/overrides/config/mythicbotany-client.toml index 8d87524..be4c12d 100644 --- a/curseforge/overrides/config/mythicbotany-client.toml +++ b/curseforge/overrides/config/mythicbotany-client.toml @@ -1,3 +1,3 @@ -#Set to false to disable particles from the mythicbotany rings for your own player. You'll still see them from other players. -ring_particles = true - +#Set to false to disable particles from the mythicbotany rings for your own player. You'll still see them from other players. +ring_particles = true + diff --git a/curseforge/overrides/config/oculus.properties b/curseforge/overrides/config/oculus.properties index 44c335e..8b1100c 100644 --- a/curseforge/overrides/config/oculus.properties +++ b/curseforge/overrides/config/oculus.properties @@ -1,6 +1,6 @@ -#This file stores configuration options for Iris, such as the currently active shaderpack -#Sun May 15 21:57:28 CDT 2022 -enableDebug=false -maxShadowRenderDistance=9 -shaderPack= -enableShaders=true +#This file stores configuration options for Iris, such as the currently active shaderpack +#Sat May 21 15:13:52 CDT 2022 +enableDebug=false +maxShadowRenderDistance=9 +shaderPack= +enableShaders=true diff --git a/curseforge/overrides/config/patchouli-client-1.toml.bak b/curseforge/overrides/config/patchouli-client-1.toml.bak index 2b09b00..b864fa7 100644 --- a/curseforge/overrides/config/patchouli-client-1.toml.bak +++ b/curseforge/overrides/config/patchouli-client-1.toml.bak @@ -1,14 +1,14 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" + diff --git a/curseforge/overrides/config/patchouli-client-2.toml.bak b/curseforge/overrides/config/patchouli-client-2.toml.bak index 2b09b00..b864fa7 100644 --- a/curseforge/overrides/config/patchouli-client-2.toml.bak +++ b/curseforge/overrides/config/patchouli-client-2.toml.bak @@ -1,14 +1,14 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" + diff --git a/curseforge/overrides/config/patchouli-client-3.toml.bak b/curseforge/overrides/config/patchouli-client-3.toml.bak index 2b09b00..b864fa7 100644 --- a/curseforge/overrides/config/patchouli-client-3.toml.bak +++ b/curseforge/overrides/config/patchouli-client-3.toml.bak @@ -1,14 +1,14 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" + diff --git a/curseforge/overrides/config/patchouli-client-4.toml.bak b/curseforge/overrides/config/patchouli-client-4.toml.bak new file mode 100644 index 0000000..b864fa7 --- /dev/null +++ b/curseforge/overrides/config/patchouli-client-4.toml.bak @@ -0,0 +1,14 @@ +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" + diff --git a/curseforge/overrides/config/patchouli-client-5.toml.bak b/curseforge/overrides/config/patchouli-client-5.toml.bak new file mode 100644 index 0000000..2b09b00 --- /dev/null +++ b/curseforge/overrides/config/patchouli-client-5.toml.bak @@ -0,0 +1,14 @@ +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" + diff --git a/curseforge/overrides/config/patchouli-client.toml b/curseforge/overrides/config/patchouli-client.toml index 2b09b00..b864fa7 100644 --- a/curseforge/overrides/config/patchouli-client.toml +++ b/curseforge/overrides/config/patchouli-client.toml @@ -1,14 +1,14 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" + diff --git a/curseforge/overrides/config/pneumaticcraft-client.toml b/curseforge/overrides/config/pneumaticcraft-client.toml index 1ea50ce..b387531 100644 --- a/curseforge/overrides/config/pneumaticcraft-client.toml +++ b/curseforge/overrides/config/pneumaticcraft-client.toml @@ -1,77 +1,77 @@ - -[general] - #Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/ - aphorism_drama = true - #Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced - #Allowed Values: EASY, MEDIUM, ADVANCED - programmer_difficulty = "EASY" - #Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn. - top_shows_fluids = false - #Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring. - logistics_gui_tint = true - #Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod. - gui_bevel = true - #Always show the pressure durability bar for pressurizable items, even when full? - always_show_pressure_durability_bar = true - #Should tube modules emit redstone play redstone particle effects when active? - tube_module_redstone_particles = true - #Should widgets in the GUI Remote Editor be snapped to a 4x4 grid? - gui_remote_grid_snap = true - #Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)? - programmer_gui_pauses = false - #Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically? - notify_amadron_offer_updates = true - -[armor] - #Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods. - #Range: 0.0 ~ 1.0 - leggings_fov_factor = 0.0 - #Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS. - #Range: 1 ~ 100 - block_tracker_max_time_per_tick = 10 - #Enable the Pneumatic Helmet Coordinate Tracker pathfinder - path_enabled = false - #True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles. - wire_path = false - #Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks? - xray_enabled = false - #How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated? - #Allowed Values: SLOW, NORMAL, FAST - path_update_setting = "NORMAL" - #True: show pressure as numbers. False: show pressure as horizontal bar. - show_pressure_numerically = true - #Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme... - show_enchant_glint = true - #Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only - #Range: 0 ~ 90 - max_jet_boots_roll = 35 - -[sound] - #Volume level of the Elevator while running - #Range: 0.0 ~ 2.0 - elevator_volume_running = 1.0 - #Volume level of the Elevator *clunk* while starting/stopping - #Range: 0.0 ~ 2.0 - elevator_volume_start_stop = 1.0 - #Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever! - #Range: 0.0 ~ 2.0 - air_leak_volume = 1.0 - #Volume level of the hand-held Minigun - #Range: 0.0 ~ 2.0 - minigun_volume_held = 0.75 - #Volume level of drone-mounted Miniguns - #Range: 0.0 ~ 2.0 - minigun_volume_drone = 1.0 - #Volume level of the Sentry Turret's Minigun - #Range: 0.0 ~ 2.0 - minigun_volume_sentry_turret = 1.0 - #Volume level of the Jet Boots in normal flight mode - #Range: 0.0 ~ 2.0 - jetboots_volume = 1.0 - #Volume level of the Jet Boots when in Builder Mode - #Range: 0.0 ~ 2.0 - jetboots_volume_builder_mode = 0.3 - #Volume level of the Jackhammer - #Range: 0.0 ~ 2.0 - jackhammer_volume = 0.7 - + +[general] + #Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/ + aphorism_drama = true + #Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced + #Allowed Values: EASY, MEDIUM, ADVANCED + programmer_difficulty = "EASY" + #Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn. + top_shows_fluids = false + #Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring. + logistics_gui_tint = true + #Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod. + gui_bevel = true + #Always show the pressure durability bar for pressurizable items, even when full? + always_show_pressure_durability_bar = true + #Should tube modules emit redstone play redstone particle effects when active? + tube_module_redstone_particles = true + #Should widgets in the GUI Remote Editor be snapped to a 4x4 grid? + gui_remote_grid_snap = true + #Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)? + programmer_gui_pauses = false + #Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically? + notify_amadron_offer_updates = true + +[armor] + #Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods. + #Range: 0.0 ~ 1.0 + leggings_fov_factor = 0.0 + #Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS. + #Range: 1 ~ 100 + block_tracker_max_time_per_tick = 10 + #Enable the Pneumatic Helmet Coordinate Tracker pathfinder + path_enabled = false + #True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles. + wire_path = false + #Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks? + xray_enabled = false + #How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated? + #Allowed Values: SLOW, NORMAL, FAST + path_update_setting = "NORMAL" + #True: show pressure as numbers. False: show pressure as horizontal bar. + show_pressure_numerically = true + #Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme... + show_enchant_glint = true + #Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only + #Range: 0 ~ 90 + max_jet_boots_roll = 35 + +[sound] + #Volume level of the Elevator while running + #Range: 0.0 ~ 2.0 + elevator_volume_running = 1.0 + #Volume level of the Elevator *clunk* while starting/stopping + #Range: 0.0 ~ 2.0 + elevator_volume_start_stop = 1.0 + #Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever! + #Range: 0.0 ~ 2.0 + air_leak_volume = 1.0 + #Volume level of the hand-held Minigun + #Range: 0.0 ~ 2.0 + minigun_volume_held = 0.75 + #Volume level of drone-mounted Miniguns + #Range: 0.0 ~ 2.0 + minigun_volume_drone = 1.0 + #Volume level of the Sentry Turret's Minigun + #Range: 0.0 ~ 2.0 + minigun_volume_sentry_turret = 1.0 + #Volume level of the Jet Boots in normal flight mode + #Range: 0.0 ~ 2.0 + jetboots_volume = 1.0 + #Volume level of the Jet Boots when in Builder Mode + #Range: 0.0 ~ 2.0 + jetboots_volume_builder_mode = 0.3 + #Volume level of the Jackhammer + #Range: 0.0 ~ 2.0 + jackhammer_volume = 0.7 + diff --git a/curseforge/overrides/config/pneumaticcraft-common.toml b/curseforge/overrides/config/pneumaticcraft-common.toml index f017a71..98b4966 100644 --- a/curseforge/overrides/config/pneumaticcraft-common.toml +++ b/curseforge/overrides/config/pneumaticcraft-common.toml @@ -1,345 +1,345 @@ - -[General] - #Enable mod dungeon loot generation - enable_dungeon_loot = true - #Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace) - #Range: 0.0 ~ 1.7976931348623157E308 - fuel_bucket_efficiency = 0.05 - #Maximum number of blocks in the area defined in an Area Programming Puzzle Piece - #Range: > 1 - max_programming_area = 250000 - #Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature. - #Range: > 0 - min_fluid_fuel_temperature = 373 - #Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)? - use_up_dyes_when_coloring = false - #Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely. - #Range: > 0 - bandage_cooldown = 160 - #Time, in ticks, it takes to use a bandage. - #Range: > 1 - bandage_use_time = 40 - #Health points restored on bandage use (1 health = half a heart). - #Range: 1.0 ~ 1.7976931348623157E308 - bandage_health_restored = 6.0 - -[Worldgen] - #Average frequency in chunks for underground oil lakes; higher values mean rarer lakes. Use one of the blacklist settings to disable lakes entirely. See also 'surface_oil_generation_chance'. - #Range: > 1 - underground_oil_lake_frequency = 6 - #Average frequency in chunks for surface oil lakes; higher values mean rarer lakes. Use one of the blacklist settings to disable lakes entirely. See also 'underground_oil_generation_chance'. - #Range: > 1 - surface_oil_lake_frequency = 25 - #Oil worldgen blacklist by biome: add biome IDs to this list if you don't want oil lake worldgen to happen there. This works in conjunction with 'oil_world_gen_category_blacklist' - if a biome matches either, then no oil lakes will generate there. You can wildcard this; e.g 'modid:*' blacklists ALL biomes of namespace 'modid'. - oil_world_gen_blacklist = ["minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:nether_wastes", "minecraft:the_void", "minecraft:the_end", "minecraft:small_end_islands", "minecraft:end_midlands", "minecraft:end_highlands", "minecraft:end_barrens"] - #Oil worldgen blacklist by biome category: add biome categories to this list if you don't want oil lake worldgen to happen there. See https://minecraft.fandom.com/wiki/Biome/JSON_format for a list of valid categories. This works in conjunction with 'oil_world_gen_blacklist' - if a biome matches either, then no oil lakes will generate there. - oil_world_gen_category_blacklist = ["none"] - #Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'. - oil_world_gen_dimension_blacklist = [] - #Oil worldgen whitelist by biome: add biome IDs to this list if you want oil lake worldgen to happen ONLY in those biomes. An empty list means no whitelisting is done, and only the blacklist settings are checked. This works in conjunction with 'oil_world_gen_category_whitelist' - if it is non-empty it must also match, or no oil lakes will generate there. You can wildcard this; e.g 'modid:*' whitelists ALL biomes of namespace 'modid'. - oil_world_gen_whitelist = [] - #Oil worldgen whitelist by biome category: add biome categories to this list if you want oil lake worldgen to happen ONLY in those biome categories. See https://minecraft.fandom.com/wiki/Biome/JSON_format for a list of valid categories. This works in conjunction with 'oil_world_gen_whitelist' - if that is non-empty then it must also match, or no oil lakes will generate. - oil_world_gen_category_whitelist = [] - #Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and the corresponding blacklist will be checked instead. - oil_world_gen_dimension_whitelist = [] - -["Machine Properties"] - #Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed - aerial_interface_armor_compat = true - #Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate - #Range: 0.0 ~ 1.7976931348623157E308 - crop_sticks_growth_boost_chance = 0.002 - #Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same - #Range: > 0 - electric_compressor_efficiency = 40 - #Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator - #Range: > 0 - electrostatic_lightning_chance = 100000 - #The max height of an elevator per stacked Elevator Base block. - #Range: 1 ~ 256 - elevator_base_blocks_per_base = 6 - #The amount of air produced by using 100 FE (Forge Energy) in the flux compressor - #Range: > 0 - flux_compressor_efficiency = 40 - #Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt - kerosene_lamp_can_use_any_fuel = true - #Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp - #Range: 0.0 ~ 1.7976931348623157E308 - kerosene_lamp_fuel_efficiency = 1.0 - #The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor - #Range: > 0 - kinetic_compressor_efficiency = 40 - #Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade? - liquid_hopper_dispenser = true - #Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade? - omni_hopper_dispenser = true - #Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2) - security_station_creative_players_exempt = false - #The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo - #Range: > 0 - pneumatic_dynamo_efficiency = 40 - #The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo - #Range: > 0 - pneumatic_engine_efficiency = 40 - #Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. - #Range: > 0 - pneumatic_generator_efficiency = 40 - #Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same - #Range: > 0 - pneumatic_pump_efficiency = 40 - #Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades - #Range: 1.0 ~ 2.0 - speed_upgrade_speed_multiplier = 1.5 - #Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades - #Range: 1.0 ~ 2.0 - speed_upgrade_usage_multiplier = 1.649999976158142 - #Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics. - disenchanting_blacklist = ["quark:ancient_tome", "tetra:"] - -["Pneumatic Armor"] - #Jetboots air usage in mL/tick (per Jet Boots Upgrade) - #Range: > 0 - jet_boots_air_usage = 12 - #Base Pneumatic Armor startup time in ticks (before Speed Upgrades) - #Range: > 20 - armor_startup_time = 200 - #Flippers Upgrade speed boost when in water and feet on ground - #Range: 0.0 ~ 1.0 - flippers_speed_boost_ground = 0.03 - #Flippers Upgrade speed boost when floating in water - #Range: 0.0 ~ 1.0 - flippers_speed_boost_floating = 0.045 - #Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired - #Range: > 0 - repair_air_usage = 100 - #Air usage for Magnet Upgrade, in mL per item or XP orb attracted - #Range: > 0 - magnet_air_usage = 20 - #Air used per point of 'player air' restored by the Scuba Upgrade - #Range: > 1 - scuba_multiplier = 8 - -[Advanced] - #When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) - disable_kerosene_lamp_fake_air_block = false - #The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller. - #Range: 1 ~ 100 - fluid_tank_update_rate = 10 - #Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit). - #Range: 1 ~ 100 - pressurizable_sync_precision = 10 - #Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates. - dont_update_infinite_water_sources = true - #When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false. - nbt_to_client_modification = true - -["Micromissile Properties"] - #Base explosion damage (modified by missile setup) - #Range: 0.0 ~ 1.7976931348623157E308 - base_explosion_damage = 1.0 - #Do micromissile explosions cause terrain damage? - damage_terrain = false - #Cooldown for missile firing in ticks - #Range: > 0 - launch_cooldown = 15 - #Base missile lifetime in ticks (modified by missile setup) - #Range: > 0 - lifetime = 300 - #Number of micromissiles per pod - #Range: > 0 - missile_pod_size = 100 - -["Minigun Properties"] - #Armor Piercing Ammo damage multiplier (relative to standard ammo) - #Range: 0.0 ~ 1.7976931348623157E308 - ap_ammo_damage_multiplier = 1.25 - #Armor Piercing Ammo percentage chance to ignore target's armor - #Range: 1 ~ 100 - ap_ammo_ignore_armor_chance = 100 - #Armor Piercing Ammo cartridge size - #Range: 1 ~ 30000 - armor_piercing_ammo_cartridge_size = 250 - #Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered - #Range: 0.0 ~ 1.7976931348623157E308 - base_damage = 4.0 - #Base range of Minigun, before Range Upgrades are considered - #Range: 5 ~ 100 - base_range = 50 - #Explosive Ammo cartridge size - #Range: 1 ~ 30000 - explosive_ammo_cartridge_size = 125 - #Minigun Explosive Ammo damage multiplier (relative to standard ammo) - #Range: 0.0 ~ 1.7976931348623157E308 - explosive_ammo_damage_multiplier = 0.2 - #Explosive Ammo base percentage chance to cause an explosion - #Range: > 0 - explosive_ammo_explosion_chance = 50 - #Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT - #Range: 0.0 ~ 1.7976931348623157E308 - explosive_ammo_explosion_power = 1.5 - #Does Minigun Explosive Ammo damage terrain? - explosive_ammo_terrain_damage = false - #Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit - #Range: 0 ~ 100 - freezing_ammo_block_ice_chance = 10 - #Freezing Ammo cartridge size - #Range: > 0 - freezing_ammo_cartridge_size = 500 - #Freezing Ammo base percentage chance to form ice on entities which have been hit - #Range: 0 ~ 100 - freezing_ammo_entity_ice_chance = 20 - #Damage done to entities within the fake 'ice' blocks cause by freezing ammo - #Range: 0.0 ~ 1.7976931348623157E308 - freezing_ammo_fake_ice_damage = 1.0 - #Incendiary ammo base percentage chance to ignite blocks - #Range: 1 ~ 100 - incendiary_ammo_block_ignite_chance = 20 - #Incendiary Ammo cartridge size - #Range: 1 ~ 30000 - incendiary_ammo_cartridge_size = 500 - #Incendiary ammo base percentage chance to ignite entities - #Range: 1 ~ 100 - incendiary_ammo_entity_ignite_chance = 100 - #Incendiary ammo fire duration on target entities (seconds) - #Range: > 0 - incendiary_ammo_fire_duration = 8 - #Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered - #Range: 1 ~ 100 - potion_proc_chance = 7 - #Standard Ammo cartridge size - #Range: 1 ~ 30000 - standard_ammo_cartridge_size = 1000 - #Weighted Ammo air usage multiplier (relative to standard ammo) - #Range: 0.0 ~ 1.7976931348623157E308 - weighted_ammo_air_usage_multiplier = 8.0 - #Weighted Ammo cartridge size - #Range: 1 ~ 30000 - weighted_ammo_cartridge_size = 250 - #Weighted Ammo damage multiplier (relative to standard ammo) - #Range: 0.0 ~ 1.7976931348623157E308 - weighted_ammo_damage_multiplier = 2.5 - #Weighted Ammo range multiplier (relative to standard ammo) - #Range: 0.0 ~ 1.7976931348623157E308 - weighted_ammo_range_multiplier = 0.2 - #Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth. - block_hit_particles = true - -[Integration] - #Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater. - #Range: 0.0 ~ 1.7976931348623157E308 - ie_external_heater_heat_per_fe = 0.01 - #Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely. - #Range: > 0 - ie_external_heater_fe_per_tick = 100 - #Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks. - #Range: 1.0 ~ 1.7976931348623157E308 - mek_thermal_resistance_factor = 5.0 - #Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance. - #Range: 0.0 ~ 2.0 - mek_thermal_conversion_efficiency = 0.01 - #Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all. - #Range: 0.0 ~ 1.7976931348623157E308 - cofh_holding_multiplier = 1.0 - -[Recipes] - #Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default). - in_world_plastic_solidification = true - #Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture. - in_world_yeast_crafting = true - -[Amadron] - #Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON. - #Range: > 0 - numPeriodicOffers = 10 - #Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. - #Range: > 0 - numVillagerOffers = 20 - #Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day) - #Range: > 1000 - reshuffleInterval = 24000 - #Max number of custom trades a (non-admin) player may add - #Range: > 0 - max_trades_per_player = 50 - #Broadcast a notification when any player adds a custom trade - notify_of_trade_addition = true - #Broadcast a notification when any player removes a custom trade - notify_of_trade_removal = true - #Broadcast a notification when a custom Amadron trade is made - notify_of_deal_made = true - #Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated. - amadrone_spawn_location = [30, 30, 0] - #Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position. - amadrone_spawn_location_relative_to_ground_level = true - -[Heat] - #Default thermal resistance for solid blocks - #Range: 4.9E-324 ~ 1.7976931348623157E308 - blockThermalResistance = 500.0 - #Default thermal resistance for fluid blocks - #Range: 4.9E-324 ~ 1.7976931348623157E308 - fluidThermalResistance = 100.0 - #Thermal resistance of air; controls how fast blocks lose heat to air when exposed - #Range: 1.0 ~ 1.7976931348623157E308 - airThermalResistance = 100.0 - #Default heat capacity for fluid blocks - #Range: > 0 - defaultFluidHeatCapacity = 10000 - #Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C) - #Range: 0.0 ~ 1000.0 - ambientTemperatureBiomeModifier = 25.0 - #Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla. - #Range: 0.0 ~ 10.0 - ambientTemperatureHeightModifier = 0.1 - #Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added) - addDefaultFluidEntries = true - -[Logistics] - #Logistics Module air usage per item per block distance - #Range: 0.0 ~ 1.7976931348623157E308 - item_transport_cost = 1.0 - #Logistics Module air usage per mB of fluid per block distance - #Range: 0.0 ~ 1.7976931348623157E308 - fluid_transport_cost = 0.02 - #Minimum pressure for a Logistics Module to function - #Range: 0.0 ~ 20.0 - min_pressure = 3.0 - -[Jackhammer] - #Max veinmining range (distance from mined block) for Vein Miner Plus mode - #Range: 1 ~ 32 - max_vein_miner_range = 10 - #Base Jackhammer air usage per block broken (speed upgrades increase this) - #Range: > 0 - base_air_usage = 50 - -[Villagers] - #Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation. - #Range: > 0 - addMechanicHouse = 8 - #Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics. - #Allowed Values: NONE, PCB_BLUEPRINT, ALL - mechanicTrades = "ALL" - -[Drones] - #Enable Drone Suffocation Damage - enable_drone_suffocation = true - #Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client. - drones_render_held_item = true - #Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid? - drones_can_import_xp_orbs = true - #Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough? - drones_can_be_picked_up = false - #Show particle trail indicating the currently-debugged drone's planned path - drone_debugger_path_particles = true - #When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated. - stop_drone_ai = false - #How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large. - #Range: > 16 - max_drone_charging_station_search_range = 80 - #The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low. - #Range: > 0 - max_drone_teleport_range = 0 - #If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated. - #Range: > 0 - stuck_drone_teleport_ticks = 20 - + +[General] + #Enable mod dungeon loot generation + enable_dungeon_loot = true + #Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace) + #Range: 0.0 ~ 1.7976931348623157E308 + fuel_bucket_efficiency = 0.05 + #Maximum number of blocks in the area defined in an Area Programming Puzzle Piece + #Range: > 1 + max_programming_area = 250000 + #Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature. + #Range: > 0 + min_fluid_fuel_temperature = 373 + #Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)? + use_up_dyes_when_coloring = false + #Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely. + #Range: > 0 + bandage_cooldown = 160 + #Time, in ticks, it takes to use a bandage. + #Range: > 1 + bandage_use_time = 40 + #Health points restored on bandage use (1 health = half a heart). + #Range: 1.0 ~ 1.7976931348623157E308 + bandage_health_restored = 6.0 + +[Worldgen] + #Average frequency in chunks for underground oil lakes; higher values mean rarer lakes. Use one of the blacklist settings to disable lakes entirely. See also 'surface_oil_generation_chance'. + #Range: > 1 + underground_oil_lake_frequency = 6 + #Average frequency in chunks for surface oil lakes; higher values mean rarer lakes. Use one of the blacklist settings to disable lakes entirely. See also 'underground_oil_generation_chance'. + #Range: > 1 + surface_oil_lake_frequency = 25 + #Oil worldgen blacklist by biome: add biome IDs to this list if you don't want oil lake worldgen to happen there. This works in conjunction with 'oil_world_gen_category_blacklist' - if a biome matches either, then no oil lakes will generate there. You can wildcard this; e.g 'modid:*' blacklists ALL biomes of namespace 'modid'. + oil_world_gen_blacklist = ["minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:nether_wastes", "minecraft:the_void", "minecraft:the_end", "minecraft:small_end_islands", "minecraft:end_midlands", "minecraft:end_highlands", "minecraft:end_barrens"] + #Oil worldgen blacklist by biome category: add biome categories to this list if you don't want oil lake worldgen to happen there. See https://minecraft.fandom.com/wiki/Biome/JSON_format for a list of valid categories. This works in conjunction with 'oil_world_gen_blacklist' - if a biome matches either, then no oil lakes will generate there. + oil_world_gen_category_blacklist = ["none"] + #Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'. + oil_world_gen_dimension_blacklist = [] + #Oil worldgen whitelist by biome: add biome IDs to this list if you want oil lake worldgen to happen ONLY in those biomes. An empty list means no whitelisting is done, and only the blacklist settings are checked. This works in conjunction with 'oil_world_gen_category_whitelist' - if it is non-empty it must also match, or no oil lakes will generate there. You can wildcard this; e.g 'modid:*' whitelists ALL biomes of namespace 'modid'. + oil_world_gen_whitelist = [] + #Oil worldgen whitelist by biome category: add biome categories to this list if you want oil lake worldgen to happen ONLY in those biome categories. See https://minecraft.fandom.com/wiki/Biome/JSON_format for a list of valid categories. This works in conjunction with 'oil_world_gen_whitelist' - if that is non-empty then it must also match, or no oil lakes will generate. + oil_world_gen_category_whitelist = [] + #Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and the corresponding blacklist will be checked instead. + oil_world_gen_dimension_whitelist = [] + +["Machine Properties"] + #Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed + aerial_interface_armor_compat = true + #Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate + #Range: 0.0 ~ 1.7976931348623157E308 + crop_sticks_growth_boost_chance = 0.002 + #Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same + #Range: > 0 + electric_compressor_efficiency = 40 + #Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator + #Range: > 0 + electrostatic_lightning_chance = 100000 + #The max height of an elevator per stacked Elevator Base block. + #Range: 1 ~ 256 + elevator_base_blocks_per_base = 6 + #The amount of air produced by using 100 FE (Forge Energy) in the flux compressor + #Range: > 0 + flux_compressor_efficiency = 40 + #Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt + kerosene_lamp_can_use_any_fuel = true + #Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp + #Range: 0.0 ~ 1.7976931348623157E308 + kerosene_lamp_fuel_efficiency = 1.0 + #The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor + #Range: > 0 + kinetic_compressor_efficiency = 40 + #Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade? + liquid_hopper_dispenser = true + #Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade? + omni_hopper_dispenser = true + #Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2) + security_station_creative_players_exempt = false + #The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo + #Range: > 0 + pneumatic_dynamo_efficiency = 40 + #The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo + #Range: > 0 + pneumatic_engine_efficiency = 40 + #Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. + #Range: > 0 + pneumatic_generator_efficiency = 40 + #Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same + #Range: > 0 + pneumatic_pump_efficiency = 40 + #Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades + #Range: 1.0 ~ 2.0 + speed_upgrade_speed_multiplier = 1.5 + #Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades + #Range: 1.0 ~ 2.0 + speed_upgrade_usage_multiplier = 1.649999976158142 + #Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics. + disenchanting_blacklist = ["quark:ancient_tome", "tetra:"] + +["Pneumatic Armor"] + #Jetboots air usage in mL/tick (per Jet Boots Upgrade) + #Range: > 0 + jet_boots_air_usage = 12 + #Base Pneumatic Armor startup time in ticks (before Speed Upgrades) + #Range: > 20 + armor_startup_time = 200 + #Flippers Upgrade speed boost when in water and feet on ground + #Range: 0.0 ~ 1.0 + flippers_speed_boost_ground = 0.03 + #Flippers Upgrade speed boost when floating in water + #Range: 0.0 ~ 1.0 + flippers_speed_boost_floating = 0.045 + #Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired + #Range: > 0 + repair_air_usage = 100 + #Air usage for Magnet Upgrade, in mL per item or XP orb attracted + #Range: > 0 + magnet_air_usage = 20 + #Air used per point of 'player air' restored by the Scuba Upgrade + #Range: > 1 + scuba_multiplier = 8 + +[Advanced] + #When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) + disable_kerosene_lamp_fake_air_block = false + #The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller. + #Range: 1 ~ 100 + fluid_tank_update_rate = 10 + #Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit). + #Range: 1 ~ 100 + pressurizable_sync_precision = 10 + #Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates. + dont_update_infinite_water_sources = true + #When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false. + nbt_to_client_modification = true + +["Micromissile Properties"] + #Base explosion damage (modified by missile setup) + #Range: 0.0 ~ 1.7976931348623157E308 + base_explosion_damage = 1.0 + #Do micromissile explosions cause terrain damage? + damage_terrain = false + #Cooldown for missile firing in ticks + #Range: > 0 + launch_cooldown = 15 + #Base missile lifetime in ticks (modified by missile setup) + #Range: > 0 + lifetime = 300 + #Number of micromissiles per pod + #Range: > 0 + missile_pod_size = 100 + +["Minigun Properties"] + #Armor Piercing Ammo damage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + ap_ammo_damage_multiplier = 1.25 + #Armor Piercing Ammo percentage chance to ignore target's armor + #Range: 1 ~ 100 + ap_ammo_ignore_armor_chance = 100 + #Armor Piercing Ammo cartridge size + #Range: 1 ~ 30000 + armor_piercing_ammo_cartridge_size = 250 + #Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered + #Range: 0.0 ~ 1.7976931348623157E308 + base_damage = 4.0 + #Base range of Minigun, before Range Upgrades are considered + #Range: 5 ~ 100 + base_range = 50 + #Explosive Ammo cartridge size + #Range: 1 ~ 30000 + explosive_ammo_cartridge_size = 125 + #Minigun Explosive Ammo damage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + explosive_ammo_damage_multiplier = 0.2 + #Explosive Ammo base percentage chance to cause an explosion + #Range: > 0 + explosive_ammo_explosion_chance = 50 + #Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT + #Range: 0.0 ~ 1.7976931348623157E308 + explosive_ammo_explosion_power = 1.5 + #Does Minigun Explosive Ammo damage terrain? + explosive_ammo_terrain_damage = false + #Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit + #Range: 0 ~ 100 + freezing_ammo_block_ice_chance = 10 + #Freezing Ammo cartridge size + #Range: > 0 + freezing_ammo_cartridge_size = 500 + #Freezing Ammo base percentage chance to form ice on entities which have been hit + #Range: 0 ~ 100 + freezing_ammo_entity_ice_chance = 20 + #Damage done to entities within the fake 'ice' blocks cause by freezing ammo + #Range: 0.0 ~ 1.7976931348623157E308 + freezing_ammo_fake_ice_damage = 1.0 + #Incendiary ammo base percentage chance to ignite blocks + #Range: 1 ~ 100 + incendiary_ammo_block_ignite_chance = 20 + #Incendiary Ammo cartridge size + #Range: 1 ~ 30000 + incendiary_ammo_cartridge_size = 500 + #Incendiary ammo base percentage chance to ignite entities + #Range: 1 ~ 100 + incendiary_ammo_entity_ignite_chance = 100 + #Incendiary ammo fire duration on target entities (seconds) + #Range: > 0 + incendiary_ammo_fire_duration = 8 + #Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered + #Range: 1 ~ 100 + potion_proc_chance = 7 + #Standard Ammo cartridge size + #Range: 1 ~ 30000 + standard_ammo_cartridge_size = 1000 + #Weighted Ammo air usage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + weighted_ammo_air_usage_multiplier = 8.0 + #Weighted Ammo cartridge size + #Range: 1 ~ 30000 + weighted_ammo_cartridge_size = 250 + #Weighted Ammo damage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + weighted_ammo_damage_multiplier = 2.5 + #Weighted Ammo range multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + weighted_ammo_range_multiplier = 0.2 + #Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth. + block_hit_particles = true + +[Integration] + #Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater. + #Range: 0.0 ~ 1.7976931348623157E308 + ie_external_heater_heat_per_fe = 0.01 + #Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely. + #Range: > 0 + ie_external_heater_fe_per_tick = 100 + #Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks. + #Range: 1.0 ~ 1.7976931348623157E308 + mek_thermal_resistance_factor = 5.0 + #Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance. + #Range: 0.0 ~ 2.0 + mek_thermal_conversion_efficiency = 0.01 + #Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all. + #Range: 0.0 ~ 1.7976931348623157E308 + cofh_holding_multiplier = 1.0 + +[Recipes] + #Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default). + in_world_plastic_solidification = true + #Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture. + in_world_yeast_crafting = true + +[Amadron] + #Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON. + #Range: > 0 + numPeriodicOffers = 10 + #Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. + #Range: > 0 + numVillagerOffers = 20 + #Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day) + #Range: > 1000 + reshuffleInterval = 24000 + #Max number of custom trades a (non-admin) player may add + #Range: > 0 + max_trades_per_player = 50 + #Broadcast a notification when any player adds a custom trade + notify_of_trade_addition = true + #Broadcast a notification when any player removes a custom trade + notify_of_trade_removal = true + #Broadcast a notification when a custom Amadron trade is made + notify_of_deal_made = true + #Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated. + amadrone_spawn_location = [30, 30, 0] + #Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position. + amadrone_spawn_location_relative_to_ground_level = true + +[Heat] + #Default thermal resistance for solid blocks + #Range: 4.9E-324 ~ 1.7976931348623157E308 + blockThermalResistance = 500.0 + #Default thermal resistance for fluid blocks + #Range: 4.9E-324 ~ 1.7976931348623157E308 + fluidThermalResistance = 100.0 + #Thermal resistance of air; controls how fast blocks lose heat to air when exposed + #Range: 1.0 ~ 1.7976931348623157E308 + airThermalResistance = 100.0 + #Default heat capacity for fluid blocks + #Range: > 0 + defaultFluidHeatCapacity = 10000 + #Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C) + #Range: 0.0 ~ 1000.0 + ambientTemperatureBiomeModifier = 25.0 + #Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla. + #Range: 0.0 ~ 10.0 + ambientTemperatureHeightModifier = 0.1 + #Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added) + addDefaultFluidEntries = true + +[Logistics] + #Logistics Module air usage per item per block distance + #Range: 0.0 ~ 1.7976931348623157E308 + item_transport_cost = 1.0 + #Logistics Module air usage per mB of fluid per block distance + #Range: 0.0 ~ 1.7976931348623157E308 + fluid_transport_cost = 0.02 + #Minimum pressure for a Logistics Module to function + #Range: 0.0 ~ 20.0 + min_pressure = 3.0 + +[Jackhammer] + #Max veinmining range (distance from mined block) for Vein Miner Plus mode + #Range: 1 ~ 32 + max_vein_miner_range = 10 + #Base Jackhammer air usage per block broken (speed upgrades increase this) + #Range: > 0 + base_air_usage = 50 + +[Villagers] + #Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation. + #Range: > 0 + addMechanicHouse = 8 + #Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics. + #Allowed Values: NONE, PCB_BLUEPRINT, ALL + mechanicTrades = "ALL" + +[Drones] + #Enable Drone Suffocation Damage + enable_drone_suffocation = true + #Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client. + drones_render_held_item = true + #Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid? + drones_can_import_xp_orbs = true + #Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough? + drones_can_be_picked_up = false + #Show particle trail indicating the currently-debugged drone's planned path + drone_debugger_path_particles = true + #When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated. + stop_drone_ai = false + #How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large. + #Range: > 16 + max_drone_charging_station_search_range = 80 + #The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low. + #Range: > 0 + max_drone_teleport_range = 0 + #If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated. + #Range: > 0 + stuck_drone_teleport_ticks = 20 + diff --git a/curseforge/overrides/config/productivebees-client.toml b/curseforge/overrides/config/productivebees-client.toml index f251307..ac004cf 100644 --- a/curseforge/overrides/config/productivebees-client.toml +++ b/curseforge/overrides/config/productivebees-client.toml @@ -1,9 +1,9 @@ - -[Client] - #Render centrifuge comb inventory on the block. - renderCombsInCentrifuge = true - #Render bees inside bee jars. - renderBeesInJars = true - #Stop bee nest helmets from making sounds. - mutedBeeNestHelmet = false - + +[Client] + #Render centrifuge comb inventory on the block. + renderCombsInCentrifuge = true + #Render bees inside bee jars. + renderBeesInJars = true + #Stop bee nest helmets from making sounds. + mutedBeeNestHelmet = false + diff --git a/curseforge/overrides/config/quark-common.toml b/curseforge/overrides/config/quark-common.toml index 0fb8af7..6993a50 100644 --- a/curseforge/overrides/config/quark-common.toml +++ b/curseforge/overrides/config/quark-common.toml @@ -1,1662 +1,1662 @@ - -[general] - "Enable 'q' Button" = true - "'q' Button on the Right" = false - "Disable Q Menu Effects" = false - #Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded - "Use Anti Overlap" = true - #Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. - "Use Piston Logic Replacement" = true - #Allowed values: (0,) - "Piston Push Limit" = 12 - #How many advancements deep you can see in the advancement screen. Vanilla is 2. - #Allowed values: (0,) - "Advancement Visibility Depth" = 2 - #Blocks that Quark should treat as Shulker Boxes. - "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] - #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? - "Interpret Shulker Box Like Blocks" = true - #Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. - "Enable Worldgen Watchdog" = false - #Set to true if you need to find the class name for a screen that's causing problems - "Print Screen Classnames" = false - #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. - "Allowed Screens" = [] - #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. - "Use Screen List Blacklist" = false - #Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool - "Use Fast Worldgen" = false - #Enables quark network profiling features. Do not enable this unless requested to. - "Enable Network Profiling" = false - -[categories] - Automation = true - Building = true - Management = true - Tools = true - Tweaks = true - World = true - Mobs = true - Client = true - Experimental = true - Oddities = true - -[automation] - "Ender Watcher" = true - "Jukebox Automation" = true - "Feeding Trough" = true - Gravisand = true - Chute = true - "Dispensers Place Blocks" = true - "Redstone Randomizer" = true - "Pistons Move Tile Entities" = true - "Iron Rod" = true - "Metal Buttons" = true - "Chains Connect Blocks" = true - "Obsidian Plate" = true - - [automation.feeding_trough] - #How long, in game ticks, between animals being able to eat from the trough - #Allowed values: [1,) - Cooldown = 30 - #The maximum amount of animals allowed around the trough's range for an animal to enter love mode - "Max Animals" = 32 - #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough - #Allowed values: (0,1] - "Love Chance" = 0.333333333 - Range = 10.0 - - [automation.dispensers_place_blocks] - Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] - - [automation.pistons_move_tile_entities] - "Enable Chests Moving Together" = true - "Render Blacklist" = ["psi:programmer", "botania:starfield"] - "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] - "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] - - [automation.metal_buttons] - "Enable Iron" = true - "Enable Gold" = true - -[building] - Midori = true - Rope = true - Stools = true - "Industrial Palette" = true - "Wooden Posts" = true - "Vertical Planks" = true - "Variant Chests" = true - "Celebratory Lamps" = true - "Leaf Carpet" = true - "Soul Sandstone" = true - "Sturdy Stone" = true - "Vertical Slabs" = true - "Compressed Blocks" = true - "Glass Item Frame" = true - "Duskbound Blocks" = true - "More Brick Types" = true - "Framed Glass" = true - "Gold Bars" = true - "More Stone Variants" = true - "Shear Vines" = true - "Variant Ladders" = true - Grate = true - "Variant Bookshelves" = true - "Oriental Palette" = true - Hedges = true - "Nether Brick Fence Gate" = true - "Variant Furnaces" = true - Thatch = true - "More Potted Plants" = true - Shingles = true - - [building.rope] - #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. - #Note that ropes will still use the same blacklist. - "Force Enable Move Tile Entities" = false - "Enable Dispenser Behavior" = true - - [building.industrial_palette] - "Enable Iron Plates" = true - "Enable Iron Ladder" = true - - [building.vertical_planks] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_chests] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - "Replace Worldgen Chests" = true - "Enable Reverting Wooden Chests" = true - #Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. - "Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"] - - [building.celebratory_lamps] - "Light Level" = 15 - - [building.leaf_carpet] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.compressed_blocks] - "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true - #Allowed values: [0,) - "Charcoal Block Fuel Time" = 16000 - #Allowed values: [0,) - "Blaze Lantern Fuel Time" = 24000 - #Allowed values: [0,) - "Stick Block Fuel Time" = 900 - #Allowed values: [0,) - "Bamboo Bundle Fuel Time" = 500 - "Enable Charcoal Block" = true - "Enable Sugar Cane Block" = true - "Enable Bamboo Block" = true - "Enable Cactus Block" = true - "Enable Chorus Fruit Block" = true - "Enable Stick Block" = true - "Enable Apple Crate" = true - "Enable Golden Apple Crate" = true - "Enable Potato Crate" = true - "Enable Carrot Crate" = true - "Enable Beetroot Crate" = true - "Enable Cocoa Bean Sack" = true - "Enable Nether Wart Sack" = true - "Enable Gunpowder Sack" = true - "Enable Berry Sack" = true - "Enable Glow Berry Sack" = true - "Enable Blaze Lantern" = true - "Enable Bonded Leather" = true - "Enable Bonded Rabbit Hide" = true - - [building.glass_item_frame] - "Glass Item Frames Update Maps" = true - #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 - "Item Render Scale" = 1.5 - - [building.more_brick_types] - #This also comes with a utility recipe for Red Nether Bricks - "Enable Blue Nether Bricks" = true - #This also includes Red Sandstone Bricks and Soul Sandstone Bricks - "Enable Sandstone Bricks" = true - #This also includes Mossy Cobblestone Bricks - "Enable Cobblestone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Blackstone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Dirt Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Netherrack Bricks" = true - - [building.gold_bars] - "Generate In Nether Fortress" = true - - [building.more_stone_variants] - "Enable Bricks" = true - "Enable Chiseled Bricks" = true - "Enable Pillar" = true - - [building.variant_ladders] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - "Change Names" = true - - [building.variant_bookshelves] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - "Change Names" = true - - [building.oriental_palette] - "Enable Paper Blocks" = true - "Enable Bamboo Mats" = true - - [building.thatch] - #Allowed values: [0,1] - "Fall Damage Multiplier" = 0.5 - -[management] - "Expanded Item Interactions" = true - "Hotbar Changer" = true - "Easy Transfering" = true - "Chests In Boats" = true - "Quick Armor Swapping" = true - "Item Sharing" = true - "Inventory Sorting" = true - - [management.expanded_item_interactions] - "Enable Armor Interaction" = true - "Enable Shulker Box Interaction" = true - "Enable Lava Interaction" = true - - [management.easy_transfering] - "Enable Shift Lock" = true - - [management.quick_armor_swapping] - "Swap Off Hand" = true - - [management.item_sharing] - "Render Items In Chat" = true - - [management.inventory_sorting] - "Enable Player Inventory" = true - "Enable Player Inventory In Chests" = true - "Enable Chests" = true - #Play a click when sorting inventories using keybindings - "Satisfying Click" = true - -[tools] - "Seed Pouch" = true - "Beacon Redirection" = true - Pickarang = true - "Bundle Recipe" = true - "Slime In A Bucket" = true - "Parrot Eggs" = true - "Ambient Discs" = true - "Endermosh Music Disc" = true - Trowel = true - "Pathfinder Maps" = true - "Color Runes" = true - Abacus = true - "Bottled Cloud" = true - Camera = true - "Ancient Tomes" = true - - [tools.seed_pouch] - "Max Items" = 640 - "Show All Variants In Creative" = true - "Shift Range" = 3 - - [tools.pickarang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #How long it takes before the Flamarang starts returning to the player if it doesn't hit anything. - "Netherite Timeout" = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 3 - #Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Netherite Harvest Level" = 4 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 800 - #Flamarang durability. Set to -1 to have the Flamarang be unbreakable. - "Netherite Durability" = 1040 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Netherite Max Hardness" = 20.0 - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - #Set this to true to disable the short cooldown between throwing Pickarangs. - "No Cooldown" = false - #Set this to true to disable the short cooldown between throwing Flamarangs. - "Netherite No Cooldown" = false - - [tools.parrot_eggs] - #The chance feeding a parrot will produce an egg - Chance = 0.05 - #How long it takes to create an egg - "Egg Time" = 12000 - "Enable Special Awesome Parrot" = true - - [tools.ambient_discs] - "Drop On Spider Kill" = true - - [tools.endermosh_music_disc] - "Play Endermosh During Enderdragon Fight" = false - "Add To End City Loot" = true - "Loot Weight" = 5 - "Loot Quality" = 1 - - [tools.trowel] - #Amount of blocks placed is this value + 1. - #Set to 0 to make the Trowel unbreakable - #Allowed values: [0,) - "Trowel Max Durability" = 0 - - [tools.pathfinder_maps] - #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. - #Each custom map must be on its own line. - #The format for a custom map is as follows: - #,,,,, - # - #With the following descriptions: - # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs - # - being the Cartographer villager level required for the map to be unlockable - # - being the cheapest (in Emeralds) the map can be - # - being the most expensive (in Emeralds) the map can be - # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ - # - #Here's an example of a map to locate Ice Mountains: - #minecraft:ice_mountains,2,8,14,7FE4FF - Customs = [] - "Search Radius" = 6400 - "Search Distance Increment" = 8 - "Xp From Trade" = 5 - - [tools.color_runes] - "Dungeon Weight" = 10 - "Nether Fortress Weight" = 8 - "Jungle Temple Weight" = 8 - "Desert Temple Weight" = 8 - "Item Quality" = 0 - "Apply Cost" = 5 - - [tools.abacus] - - [tools.abacus.highlight_color] - A = 0.4 - R = 0.0 - G = 0.0 - B = 0.0 - - [tools.bottled_cloud] - "Cloud Level Bottom" = 191 - "Cloud Level Top" = 196 - - [tools.ancient_tomes] - #Set to 0 to not generate in Dungeons - "Dungeon Weight" = 20 - #Set to 0 to not generate in Stronghold Libraries - "Library Weight" = 30 - #Set to 0 to not generate in Bastions - "Bastion Weight" = 25 - #Set to 0 to not generate in Woodland Mansions - "Woodland Mansion Weight" = 15 - #Set to 0 to not generate in Nether Fortresses - "Nether Fortress Weight" = 0 - #Set to 0 to not generate in Underwater Ruins - "Underwater Ruin Weight" = 0 - #Set to 0 to not generate in Monster Boxes - "Monster Box Weight" = 5 - "Item Quality" = 2 - "Normal Upgrade Cost" = 10 - "Limit Break Upgrade Cost" = 30 - "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] - "Overleveled Books Glow Rainbow" = true - -[tweaks] - "Lock Rotation" = true - "Villagers Follow Emeralds" = true - "Utility Recipes" = true - "Armed Armor Stands" = true - "Double Door Opening" = true - "Grab Chickens" = true - "Campfires Boost Elytra" = true - "Compasses Work Everywhere" = true - "Snow Golem Player Heads" = true - "Pig Litters" = true - "Poison Potato Usage" = true - "Note Block Mob Sounds" = true - "Pat The Dogs" = true - "Sign Editing" = true - "Vexes Die With Their Masters" = true - "More Banner Layers" = true - "Hoe Harvesting" = true - "Reacharound Placing" = true - "Simple Harvest" = true - "Automatic Recipe Unlock" = true - "Glass Shard" = true - Emotes = true - "Replace Scaffolding" = true - "Dragon Scales" = true - "Enhanced Ladders" = true - "Better Elytra Rocket" = true - "Skull Pikes" = true - - [tweaks.utility_recipes] - #Can any wool color be dyed? - "Dye Any Wool" = true - #Can other stone-like materials be used for crafting stone tools? - "Better Stone Tool Crafting" = true - #Can a dispenser be crafted by adding a bow to a dropper? - "Enable Dispenser" = true - #Can a repeater be crafted with the pattern for a redstone torch? - "Enable Repeater" = true - #Can you craft a minecart around blocks which can be placed inside? - "Enable Minecarts" = true - #Can you craft four chests at once using logs? - "Logs To Chests" = true - #Can Coral be crafted into dye? - "Coral To Dye" = true - #Can cookies, paper, and bread be crafted in a 2x2 crafting table? - "Bent Recipes" = true - #Can Rotten Flesh and Poisonous Potatoes be composted? - "Compostable Toxins" = true - #Does Dragon Breath return a bottle when used as a reagent or material? - "Effective Dragon Breath" = true - #Can torches can be used as fuel in furnaces? - "Torches Burn" = true - #Can bones be smelted down to bone meal? - "Bone Meal Utility" = true - - [tweaks.grab_chickens] - "Needs No Helmet" = true - #Set to 0 to disable - "Slowness Level" = 1 - - [tweaks.campfires_boost_elytra] - "Boost Strength" = 0.5 - "Max Speed" = 1.0 - - [tweaks.compasses_work_everywhere] - "Enable Compass Nerf" = true - "Enable Clock Nerf" = true - "Enable Nether" = true - "Enable End" = true - - [tweaks.pig_litters] - #Allowed values: [1,) - "Min Pig Litter Size" = 2 - #Allowed values: [1,) - "Max Pig Litter Size" = 3 - "Pigs Eat Golden Carrots" = true - #Allowed values: [0,) - "Min Golden Carrot Boost" = 0 - #Allowed values: [0,) - "Max Golden Carrot Boost" = 2 - - [tweaks.poison_potato_usage] - Chance = 0.1 - "Poison Effect" = true - - [tweaks.pat_the_dogs] - #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable - "Dogs Want Love" = -1 - #Whether you can pet all mobs - "Pet All Mobs" = false - #If `petAllMobs` is set, these mobs still can't be pet - "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] - - [tweaks.sign_editing] - "Requires Empty Hand" = false - - [tweaks.more_banner_layers] - #Allowed values: [1,16] - "Layer Limit" = 16 - - [tweaks.reacharound_placing] - #Allowed values: [0,1] - Leniency = 0.5 - Whitelist = [] - Blacklist = [] - Display = "[ ]" - "Display Horizontal" = "< >" - - [tweaks.reacharound_placing.color] - R = 1.0 - G = 1.0 - B = 1.0 - - [tweaks.simple_harvest] - #Can players harvest crops with empty hand clicks? - "Empty Hand Harvest" = true - #Does harvesting crops with a hoe cost durability? - "Harvesting Costs Durability" = false - #Should Quark look for (nonvanilla) crops, and handle them? - "Do Harvesting Search" = true - #Which crops can be harvested? - #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" - "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] - #Which blocks should right click harvesting simulate a click on instead of breaking? - #This is for blocks like sweet berry bushes, which have right click harvesting built in. - "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] - - [tweaks.automatic_recipe_unlock] - #A list of recipe names that should NOT be added in by default - "Ignored Recipes" = [] - "Force Limited Crafting" = false - "Disable Recipe Book" = false - #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. - "Filter Recipe Advancements" = true - - [tweaks.emotes] - #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. - "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] - #The list of Custom Emotes to be loaded. - #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ - "Custom Emotes" = [] - #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. - #DO NOT ship enabled this in a modpack, please. - "Custom Emote Debug" = false - - [tweaks.replace_scaffolding] - #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. - "Max Bounces" = 1 - - [tweaks.enhanced_ladders] - #Allowed values: (,0] - "Fall Speed" = -0.2 - "Allow Freestanding" = true - "Allow Dropping Down" = true - "Allow Sliding" = true - "Allow Inventory Sneak" = true - - [tweaks.skull_pikes] - "Pike Range" = 5.0 - -[world] - "Monster Box" = true - "Blossom Trees" = true - "Spiral Spires" = true - "Chorus Vegetation" = true - "Big Dungeon" = true - "New Stone Types" = true - Permafrost = true - "Nether Obsidian Spikes" = true - "Big Stone Clusters" = true - "Azalea Wood" = true - "Glimmering Weald" = true - Corundum = true - "Fairy Rings" = true - "No More Lava Pockets" = true - - [world.monster_box] - #The chance for the monster box generator to try and place one in a chunk, 1 is 100% - #This can be higher than 100% if you want multiple per chunk, , 0 is 0% - "Chance Per Chunk" = 0.2 - "Min Y" = -50 - "Max Y" = 0 - "Min Mob Count" = 5 - "Max Mob Count" = 8 - "Enable Extra Loot Table" = true - #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. - "Search Range" = 15 - - [world.monster_box.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees] - "Drop Leaf Particles" = true - - [world.blossom_trees.blue] - Rarity = 200 - - [world.blossom_trees.blue.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.blue.biome_config] - - [world.blossom_trees.blue.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["snowy"] - "Is Blacklist" = false - - [world.blossom_trees.blue.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.lavender] - Rarity = 100 - - [world.blossom_trees.lavender.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.lavender.biome_config] - - [world.blossom_trees.lavender.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["swamp"] - "Is Blacklist" = false - - [world.blossom_trees.lavender.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.orange] - Rarity = 100 - - [world.blossom_trees.orange.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.orange.biome_config] - - [world.blossom_trees.orange.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["savanna"] - "Is Blacklist" = false - - [world.blossom_trees.orange.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.pink] - Rarity = 100 - - [world.blossom_trees.pink.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.pink.biome_config] - - [world.blossom_trees.pink.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["mountain"] - "Is Blacklist" = false - - [world.blossom_trees.pink.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.yellow] - Rarity = 200 - - [world.blossom_trees.yellow.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.yellow.biome_config] - - [world.blossom_trees.yellow.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["plains"] - "Is Blacklist" = false - - [world.blossom_trees.yellow.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.red] - Rarity = 30 - - [world.blossom_trees.red.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.red.biome_config] - - [world.blossom_trees.red.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["mesa"] - "Is Blacklist" = false - - [world.blossom_trees.red.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.spiral_spires] - Rarity = 200 - Radius = 15 - #Set to 0 to turn off Myalite Conduits - "Myalite Conduit Distance" = 24 - "Renewable Myalite" = true - - [world.spiral_spires.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.spiral_spires.biomes] - - [world.spiral_spires.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = [] - "Is Blacklist" = true - - [world.spiral_spires.biomes.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false - - [world.chorus_vegetation] - Rarity = 150 - Radius = 7 - "Chunk Attempts" = 120 - "Highlands Chance" = 1.0 - "Midlands Chance" = 0.2 - "Other End Biomes Chance" = 0.0 - "Passive Teleport Chance" = 0.2 - "Endermite Spawn Chance" = 0.01 - "Teleport Duplication Chance" = 0.01 - - [world.big_dungeon] - #The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost. - "Spawn Chance" = 0.1 - "Loot Table" = "minecraft:chests/simple_dungeon" - "Max Rooms" = 10 - "Min Start Y" = -40 - "Max Start Y" = -20 - "Chest Chance" = 0.5 - - [world.big_dungeon.biome_config] - - [world.big_dungeon.biome_config.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["ocean", "beach", "nether", "end"] - "Is Blacklist" = true - - [world.big_dungeon.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.new_stone_types] - "Enable Limestone" = true - "Enable Jasper" = true - "Enable Shale" = true - "Enable Myalite" = true - - [world.new_stone_types.limestone] - - [world.new_stone_types.limestone.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.limestone.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.limestone.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.jasper] - - [world.new_stone_types.jasper.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.jasper.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.jasper.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.shale] - - [world.new_stone_types.shale.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.shale.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.shale.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.myalite] - - [world.new_stone_types.myalite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.new_stone_types.myalite.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.myalite.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.permafrost] - - [world.permafrost.generation_settings] - #Allowed values: [0,) - Rarity = 2 - #Allowed values: [-64,320] - "Min Y Level" = 105 - #Allowed values: [-64,320] - "Max Y Level" = 140 - #Allowed values: [0,) - "Horizontal Size" = 100 - #Allowed values: [0,) - "Vertical Size" = 30 - #Allowed values: [0,) - "Horizontal Variation" = 10 - #Allowed values: [0,) - "Vertical Variation" = 5 - - [world.permafrost.generation_settings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.permafrost.generation_settings.biomes] - - [world.permafrost.generation_settings.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = [] - "Is Blacklist" = true - - [world.permafrost.generation_settings.biomes.biomes] - Biomes = ["minecraft:frozen_peaks"] - "Is Blacklist" = false - - [world.nether_obsidian_spikes] - #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) - "Chance Per Chunk" = 0.1 - #The chance for a spike to be big (1 is 100%, 0 is 0%) - "Big Spike Chance" = 0.03 - #Should a chunk have spikes, how many would the generator try to place - "Tries Per Chunk" = 4 - "Big Spike Spawners" = true - - [world.nether_obsidian_spikes.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_nether"] - - [world.big_stone_clusters] - #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, - #do "block|dimension", as we do for netherrack and end stone by default. - "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] - - [world.big_stone_clusters.calcite] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - #Allowed values: [-64,320] - "Min Y Level" = 20 - #Allowed values: [-64,320] - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.calcite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.calcite.biomes] - - [world.big_stone_clusters.calcite.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["mountain"] - "Is Blacklist" = false - - [world.big_stone_clusters.calcite.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.limestone] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - #Allowed values: [-64,320] - "Min Y Level" = 20 - #Allowed values: [-64,320] - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.limestone.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.limestone.biomes] - - [world.big_stone_clusters.limestone.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["swamp", "ocean"] - "Is Blacklist" = false - - [world.big_stone_clusters.limestone.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.jasper] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - #Allowed values: [-64,320] - "Min Y Level" = 20 - #Allowed values: [-64,320] - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.jasper.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.jasper.biomes] - - [world.big_stone_clusters.jasper.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["mesa", "sandy"] - "Is Blacklist" = false - - [world.big_stone_clusters.jasper.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.shale] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - #Allowed values: [-64,320] - "Min Y Level" = 20 - #Allowed values: [-64,320] - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.shale.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.shale.biomes] - - [world.big_stone_clusters.shale.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["snowy"] - "Is Blacklist" = false - - [world.big_stone_clusters.shale.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.myalite] - "Generate In Air" = true - Enabled = true - #Allowed values: [0,) - Rarity = 100 - #Allowed values: [-64,320] - "Min Y Level" = 58 - #Allowed values: [-64,320] - "Max Y Level" = 62 - #Allowed values: [0,) - "Horizontal Size" = 20 - #Allowed values: [0,) - "Vertical Size" = 40 - #Allowed values: [0,) - "Horizontal Variation" = 6 - #Allowed values: [0,) - "Vertical Variation" = 10 - - [world.big_stone_clusters.myalite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.big_stone_clusters.myalite.biomes] - - [world.big_stone_clusters.myalite.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = [] - "Is Blacklist" = true - - [world.big_stone_clusters.myalite.biomes.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false - - [world.azalea_wood] - #This feature disables itself if any of the following mods are loaded: - # - caverns_and_chasms - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [world.corundum] - #Allowed values: [0,1] - "Crystal Chance" = 0.16 - #Allowed values: [0,1] - "Crystal Cluster Chance" = 0.2 - #Allowed values: [0,1] - "Crystal Cluster On Sides Chance" = 0.6 - #Allowed values: [0,1] - "Double Crystal Chance" = 0.2 - #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. - "Cave Crystal Growth Chance" = 5 - "Crystals Craft Runes" = true - "Enable Collateral Movement" = true - - [world.corundum.generation_settings] - #Allowed values: [0,) - Rarity = 400 - #Allowed values: [-64,320] - "Min Y Level" = 0 - #Allowed values: [-64,320] - "Max Y Level" = 64 - #Allowed values: [0,) - "Horizontal Size" = 72 - #Allowed values: [0,) - "Vertical Size" = 20 - #Allowed values: [0,) - "Horizontal Variation" = 22 - #Allowed values: [0,) - "Vertical Variation" = 4 - - [world.corundum.generation_settings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.corundum.generation_settings.biomes] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["ocean"] - "Is Blacklist" = true - - [world.fairy_rings] - "Forest Chance" = 0.00625 - "Plains Chance" = 0.0025 - Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] - - [world.fairy_rings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - -[mobs] - Foxhound = true - Forgotten = true - Wraith = true - Frogs = true - Toretoise = true - Crabs = true - Shiba = true - Stonelings = true - - [mobs.foxhound] - #The chance coal will tame a foxhound - "Tame Chance" = 0.05 - - [mobs.foxhound.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 30 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 2 - - [mobs.foxhound.spawn_config.biomes] - - [mobs.foxhound.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = [] - "Is Blacklist" = true - - [mobs.foxhound.spawn_config.biomes.biomes] - Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] - "Is Blacklist" = false - - [mobs.foxhound.lesser_spawn_config] - "Max Cost" = 0.7 - "Spawn Cost" = 0.15 - #Allowed values: (0,) - "Spawn Weight" = 2 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 1 - - [mobs.foxhound.lesser_spawn_config.biomes] - - [mobs.foxhound.lesser_spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = [] - "Is Blacklist" = true - - [mobs.foxhound.lesser_spawn_config.biomes.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false - - [mobs.forgotten] - #1 in this many Skeletons that spawn under the threshold are replaced with Forgotten. - "Forgotten Spawn Rate" = 0.05 - "Max Height For Spawn" = 0 - - [mobs.wraith] - #List of sound sets to use with wraiths. - #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) - "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] - - [mobs.wraith.spawn_config] - "Max Cost" = 0.7 - "Spawn Cost" = 0.15 - #Allowed values: (0,) - "Spawn Weight" = 8 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.wraith.spawn_config.biomes] - - [mobs.wraith.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = [] - "Is Blacklist" = true - - [mobs.wraith.spawn_config.biomes.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false - - [mobs.frogs] - "Enable Brewing" = true - "Enable Big Funny" = false - - [mobs.frogs.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 40 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.frogs.spawn_config.biomes] - - [mobs.frogs.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["swamp"] - "Is Blacklist" = false - - [mobs.frogs.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.toretoise] - "Max Y Level" = 0 - #The number of ticks from mining a tortoise until feeding it could cause it to regrow. - "Cooldown Ticks" = 1200 - #The items that can be fed to toretoises to make them regrow ores. - Foods = ["minecraft:glow_berries"] - #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, or 0 to disable. - "Regrow Chance" = 3 - - [mobs.toretoise.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [mobs.toretoise.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 120 - #Allowed values: [1,) - "Min Group Size" = 2 - #Allowed values: [1,) - "Max Group Size" = 4 - - [mobs.toretoise.spawn_config.biomes] - - [mobs.toretoise.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["void", "nether", "end"] - "Is Blacklist" = true - - [mobs.toretoise.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.crabs] - "Enable Brewing" = true - - [mobs.crabs.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 5 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.crabs.spawn_config.biomes] - - [mobs.crabs.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["beach"] - "Is Blacklist" = false - - [mobs.crabs.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.shiba] - "Ignore Areas With Skylight" = false - - [mobs.shiba.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 40 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.shiba.spawn_config.biomes] - - [mobs.shiba.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["mountain"] - "Is Blacklist" = false - - [mobs.shiba.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.stonelings] - "Max Y Level" = 0 - "Enable Diamond Heart" = true - "Cautious Stonelings" = true - "Tamable Stonelings" = true - #Disabled if if Pathfinder Maps are disabled. - "Weald Pathfinder Maps" = true - - [mobs.stonelings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [mobs.stonelings.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 80 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 1 - - [mobs.stonelings.spawn_config.biomes] - - [mobs.stonelings.spawn_config.biomes.types] - #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, - # jungle, spooky, dead, lush, mushroom, magical, rare, - # plateau, modified, ocean, river, water, mesa, forest, - # plains, mountain, hills, swamp, sandy, snowy, wasteland, - # beach, void, overworld, nether, end, underground] - "Biome Types" = ["void", "nether", "end"] - "Is Blacklist" = true - - [mobs.stonelings.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - -[client] - "Greener Grass" = true - "Improved Tooltips" = true - "Soul Candles" = true - "Uses For Curses" = true - "Microcrafting Helper" = true - "Back Button Keybind" = true - "Usage Ticker" = true - "Variant Animal Textures" = true - "Auto Walk Keybind" = true - "Chest Searching" = true - - [client.greener_grass] - "Affect Leaves" = true - "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] - "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] - - [client.greener_grass.color_matrix] - R = [0.89, 0.0, 0.0] - G = [0.0, 1.11, 0.0] - B = [0.0, 0.0, 0.89] - - [client.improved_tooltips] - "Attribute Tooltips" = true - "Food Tooltips" = true - "Shulker Tooltips" = true - "Map Tooltips" = true - "Enchanting Tooltips" = true - "Shulker Box Use Colors" = true - "Shulker Box Require Shift" = false - "Map Require Shift" = false - "Show Saturation" = true - "Food Compression Threshold" = 4 - #The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value. - "Food Divisor" = 2 - "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "quark:pickarang"] - #A list of additional stacks to display on each enchantment - #The format is as follows: - #enchant_id=item1,item2,item3... - #So to display a carrot on a stick on a mending book, for example, you use: - #minecraft:mending=minecraft:carrot_on_a_stick - "Enchanting Additional Stacks" = [] - - [client.uses_for_curses] - "Vanish Pumpkin Overlay" = true - "Bind Armor Stands With Player Heads" = true - - [client.usage_ticker] - #Switch the armor display to the off hand side and the hand display to the main hand side - Invert = false - "Shift Left" = 0 - "Shift Right" = 0 - "Enable Main Hand" = true - "Enable Off Hand" = true - "Enable Armor" = true - - [client.variant_animal_textures] - "Enable Cow" = true - "Enable Pig" = true - "Enable Chicken" = true - "Enable Shiny Rabbit" = true - "Enable Shiny Llama" = true - "Enable Shiny Dolphin" = true - "Enable L G B T Bees" = true - "Every Bee Is L G B T" = false - #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. - "Shiny Animal Chance" = 2048 - #If a shiny animal should emit occasional sparkles. - "Shiny Sparkles" = true - - [client.auto_walk_keybind] - "Draw Hud" = true - "Hud Height" = 10 - - [client.chest_searching] - - [client.chest_searching.overlay_color] - A = 0.67 - R = 0.0 - G = 0.0 - B = 0.0 - -[experimental] - "Overlay Shader" = false - "Adjustable Chat" = false - "Spawner Replacer" = false - "Narrator Readout" = false - "Zombie Villagers On Normal" = false - "Game Nerfs" = false - "Enchantments Begone" = false - "Empty NBT Begone" = false - - [experimental.overlay_shader] - #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). - #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' - #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' - Shader = "none" - - [experimental.adjustable_chat] - "Horizontal Shift" = 0 - "Vertical Shift" = 0 - - [experimental.spawner_replacer] - #Mobs to be replaced with other mobs. - #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" - "Replace Mobs" = [] - - [experimental.game_nerfs] - #Makes Mending act like the Unmending mod - #https://www.curseforge.com/minecraft/mc-mods/unmending - "Nerf Mending" = true - #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels - "Nerf Villager Discount" = true - #Makes Iron Golems not drop Iron Ingots - "Disable Iron Farms" = true - #Makes Boats not glide on ice - "Disable Ice Roads" = true - #Makes Sheep not drop Wool when killed - "Disable Wool Drops" = true - - [experimental.enchantments_begone] - "Enchantments To Begone" = [] - -[oddities] - Pipes = true - Crate = true - "Matrix Enchanting" = true - Magnets = true - "Totem Of Holding" = true - "Tiny Potato" = true - Backpack = true - - [oddities.pipes] - #How long it takes for an item to cross a pipe. Bigger = slower. - "Pipe Speed" = 5 - #Set to 0 if you don't want pipes to have a max amount of items - "Max Pipe Items" = 16 - #When items eject or are absorbed by pipes, should they make sounds? - "Do Pipes Whoosh" = true - - [oddities.crate] - "Max Items" = 640 - - [oddities.matrix_enchanting] - #The maximum enchanting power the matrix enchanter can accept - "Max Bookshelves" = 15 - #Should this be X, the price of a piece increase by 1 every X pieces you generate - "Piece Price Scale" = 9 - #The higher this is, the better enchantments you'll get on books - "Book Enchantability" = 12 - #How many pieces you can generate without any bookshelves - "Base Max Piece Count" = 3 - #How many pieces you can generate without any bookshelves (for Books) - "Base Max Piece Count Book" = 1 - #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor - "Min Level Cutoff" = 8 - #How many pieces a single Lapis can generate - "Charge Per Lapis" = 4 - #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) - "Min Level Scale Factor" = 1.2 - #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used - "Min Level Scale Factor Book" = 2.0 - #How much to multiply the frequency of pieces where at least one of the same type has been generated - "Dupe Multiplier" = 1.4 - #How much to multiply the frequency of pieces where incompatible pieces have been generated - "Incompatible Multiplier" = 0.0 - #Set to false to disable the ability to create Enchanted Books - "Allow Books" = true - #Set this to true to allow treasure enchantments to be rolled as pieces - "Allow Treasures" = false - #Set to false to disable the tooltip for items with pending enchantments - "Show Tooltip" = true - #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. - "Normalize Rarity" = true - #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. - "Allow Underwater Enchanting" = true - #A list of enchantment IDs you don't want the enchantment table to be able to create - "Disallowed Enchantments" = [] - #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. - "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] - #Set to false to disable the ability to influence enchantment outcomes with candles - "Allow Influencing" = true - #The max amount of candles that can influence a single enchantment - "Influence Max" = 4 - #How much each candle influences an enchantment. This works as a multiplier to its weight - "Influence Power" = 0.125 - #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. - "Automatically Convert" = true - - [oddities.magnets] - #Any items you place in this list will be derived so that any block made of it will become magnetizable - "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore"] - "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"] - "Magnetic Blacklist" = ["minecraft:tripwire_hook"] - - [oddities.totem_of_holding] - #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. - "Dark Souls Mode" = true - #Totem will always spawn if the player killer is himself. - "Spawn Totem on PVP Kill" = false - #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped - "Destroy Lost Items" = false - #Set this to false to only allow the owner of a totem to collect its items rather than any player - "Allow Anyone To Collect" = true - "Enable Soul Compass" = true - - [oddities.tiny_potato] - #This feature disables itself if any of the following mods are loaded: - # - botania - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - - [oddities.backpack] - #Set this to true to allow the backpacks to be unequipped even with items in them - "Super Op Mode" = false - "Enable Ravager Hide" = true - "Items In Backpack Tick" = true - "Base Ravager Hide Drop" = 1 - "Extra Chance Per Looting" = 0.5 - + +[general] + "Enable 'q' Button" = true + "'q' Button on the Right" = false + "Disable Q Menu Effects" = false + #Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded + "Use Anti Overlap" = true + #Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. + "Use Piston Logic Replacement" = true + #Allowed values: (0,) + "Piston Push Limit" = 12 + #How many advancements deep you can see in the advancement screen. Vanilla is 2. + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 + #Blocks that Quark should treat as Shulker Boxes. + "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? + "Interpret Shulker Box Like Blocks" = true + #Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. + "Enable Worldgen Watchdog" = false + #Set to true if you need to find the class name for a screen that's causing problems + "Print Screen Classnames" = false + #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. + "Allowed Screens" = [] + #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. + "Use Screen List Blacklist" = false + #Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool + "Use Fast Worldgen" = false + #Enables quark network profiling features. Do not enable this unless requested to. + "Enable Network Profiling" = false + +[categories] + Automation = true + Building = true + Management = true + Tools = true + Tweaks = true + World = true + Mobs = true + Client = true + Experimental = true + Oddities = true + +[automation] + "Ender Watcher" = true + "Jukebox Automation" = true + "Feeding Trough" = true + Gravisand = true + Chute = true + "Dispensers Place Blocks" = true + "Redstone Randomizer" = true + "Pistons Move Tile Entities" = true + "Iron Rod" = true + "Metal Buttons" = true + "Chains Connect Blocks" = true + "Obsidian Plate" = true + + [automation.feeding_trough] + #How long, in game ticks, between animals being able to eat from the trough + #Allowed values: [1,) + Cooldown = 30 + #The maximum amount of animals allowed around the trough's range for an animal to enter love mode + "Max Animals" = 32 + #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough + #Allowed values: (0,1] + "Love Chance" = 0.333333333 + Range = 10.0 + + [automation.dispensers_place_blocks] + Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] + + [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true + "Render Blacklist" = ["psi:programmer", "botania:starfield"] + "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] + "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] + + [automation.metal_buttons] + "Enable Iron" = true + "Enable Gold" = true + +[building] + Midori = true + Rope = true + Stools = true + "Industrial Palette" = true + "Wooden Posts" = true + "Vertical Planks" = true + "Variant Chests" = true + "Celebratory Lamps" = true + "Leaf Carpet" = true + "Soul Sandstone" = true + "Sturdy Stone" = true + "Vertical Slabs" = true + "Compressed Blocks" = true + "Glass Item Frame" = true + "Duskbound Blocks" = true + "More Brick Types" = true + "Framed Glass" = true + "Gold Bars" = true + "More Stone Variants" = true + "Shear Vines" = true + "Variant Ladders" = true + Grate = true + "Variant Bookshelves" = true + "Oriental Palette" = true + Hedges = true + "Nether Brick Fence Gate" = true + "Variant Furnaces" = true + Thatch = true + "More Potted Plants" = true + Shingles = true + + [building.rope] + #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + #Note that ropes will still use the same blacklist. + "Force Enable Move Tile Entities" = false + "Enable Dispenser Behavior" = true + + [building.industrial_palette] + "Enable Iron Plates" = true + "Enable Iron Ladder" = true + + [building.vertical_planks] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_chests] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + "Replace Worldgen Chests" = true + "Enable Reverting Wooden Chests" = true + #Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. + "Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"] + + [building.celebratory_lamps] + "Light Level" = 15 + + [building.leaf_carpet] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.compressed_blocks] + "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true + #Allowed values: [0,) + "Charcoal Block Fuel Time" = 16000 + #Allowed values: [0,) + "Blaze Lantern Fuel Time" = 24000 + #Allowed values: [0,) + "Stick Block Fuel Time" = 900 + #Allowed values: [0,) + "Bamboo Bundle Fuel Time" = 500 + "Enable Charcoal Block" = true + "Enable Sugar Cane Block" = true + "Enable Bamboo Block" = true + "Enable Cactus Block" = true + "Enable Chorus Fruit Block" = true + "Enable Stick Block" = true + "Enable Apple Crate" = true + "Enable Golden Apple Crate" = true + "Enable Potato Crate" = true + "Enable Carrot Crate" = true + "Enable Beetroot Crate" = true + "Enable Cocoa Bean Sack" = true + "Enable Nether Wart Sack" = true + "Enable Gunpowder Sack" = true + "Enable Berry Sack" = true + "Enable Glow Berry Sack" = true + "Enable Blaze Lantern" = true + "Enable Bonded Leather" = true + "Enable Bonded Rabbit Hide" = true + + [building.glass_item_frame] + "Glass Item Frames Update Maps" = true + #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 + "Item Render Scale" = 1.5 + + [building.more_brick_types] + #This also comes with a utility recipe for Red Nether Bricks + "Enable Blue Nether Bricks" = true + #This also includes Red Sandstone Bricks and Soul Sandstone Bricks + "Enable Sandstone Bricks" = true + #This also includes Mossy Cobblestone Bricks + "Enable Cobblestone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Blackstone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Dirt Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Netherrack Bricks" = true + + [building.gold_bars] + "Generate In Nether Fortress" = true + + [building.more_stone_variants] + "Enable Bricks" = true + "Enable Chiseled Bricks" = true + "Enable Pillar" = true + + [building.variant_ladders] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + "Change Names" = true + + [building.variant_bookshelves] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + "Change Names" = true + + [building.oriental_palette] + "Enable Paper Blocks" = true + "Enable Bamboo Mats" = true + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + +[management] + "Expanded Item Interactions" = true + "Hotbar Changer" = true + "Easy Transfering" = true + "Chests In Boats" = true + "Quick Armor Swapping" = true + "Item Sharing" = true + "Inventory Sorting" = true + + [management.expanded_item_interactions] + "Enable Armor Interaction" = true + "Enable Shulker Box Interaction" = true + "Enable Lava Interaction" = true + + [management.easy_transfering] + "Enable Shift Lock" = true + + [management.quick_armor_swapping] + "Swap Off Hand" = true + + [management.item_sharing] + "Render Items In Chat" = true + + [management.inventory_sorting] + "Enable Player Inventory" = true + "Enable Player Inventory In Chests" = true + "Enable Chests" = true + #Play a click when sorting inventories using keybindings + "Satisfying Click" = true + +[tools] + "Seed Pouch" = true + "Beacon Redirection" = true + Pickarang = true + "Bundle Recipe" = true + "Slime In A Bucket" = true + "Parrot Eggs" = true + "Ambient Discs" = true + "Endermosh Music Disc" = true + Trowel = true + "Pathfinder Maps" = true + "Color Runes" = true + Abacus = true + "Bottled Cloud" = true + Camera = true + "Ancient Tomes" = true + + [tools.seed_pouch] + "Max Items" = 640 + "Show All Variants In Creative" = true + "Shift Range" = 3 + + [tools.pickarang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #How long it takes before the Flamarang starts returning to the player if it doesn't hit anything. + "Netherite Timeout" = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 3 + #Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Netherite Harvest Level" = 4 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 800 + #Flamarang durability. Set to -1 to have the Flamarang be unbreakable. + "Netherite Durability" = 1040 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Netherite Max Hardness" = 20.0 + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + #Set this to true to disable the short cooldown between throwing Pickarangs. + "No Cooldown" = false + #Set this to true to disable the short cooldown between throwing Flamarangs. + "Netherite No Cooldown" = false + + [tools.parrot_eggs] + #The chance feeding a parrot will produce an egg + Chance = 0.05 + #How long it takes to create an egg + "Egg Time" = 12000 + "Enable Special Awesome Parrot" = true + + [tools.ambient_discs] + "Drop On Spider Kill" = true + + [tools.endermosh_music_disc] + "Play Endermosh During Enderdragon Fight" = false + "Add To End City Loot" = true + "Loot Weight" = 5 + "Loot Quality" = 1 + + [tools.trowel] + #Amount of blocks placed is this value + 1. + #Set to 0 to make the Trowel unbreakable + #Allowed values: [0,) + "Trowel Max Durability" = 0 + + [tools.pathfinder_maps] + #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + #Each custom map must be on its own line. + #The format for a custom map is as follows: + #,,,,, + # + #With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ + # + #Here's an example of a map to locate Ice Mountains: + #minecraft:ice_mountains,2,8,14,7FE4FF + Customs = [] + "Search Radius" = 6400 + "Search Distance Increment" = 8 + "Xp From Trade" = 5 + + [tools.color_runes] + "Dungeon Weight" = 10 + "Nether Fortress Weight" = 8 + "Jungle Temple Weight" = 8 + "Desert Temple Weight" = 8 + "Item Quality" = 0 + "Apply Cost" = 5 + + [tools.abacus] + + [tools.abacus.highlight_color] + A = 0.4 + R = 0.0 + G = 0.0 + B = 0.0 + + [tools.bottled_cloud] + "Cloud Level Bottom" = 191 + "Cloud Level Top" = 196 + + [tools.ancient_tomes] + #Set to 0 to not generate in Dungeons + "Dungeon Weight" = 20 + #Set to 0 to not generate in Stronghold Libraries + "Library Weight" = 30 + #Set to 0 to not generate in Bastions + "Bastion Weight" = 25 + #Set to 0 to not generate in Woodland Mansions + "Woodland Mansion Weight" = 15 + #Set to 0 to not generate in Nether Fortresses + "Nether Fortress Weight" = 0 + #Set to 0 to not generate in Underwater Ruins + "Underwater Ruin Weight" = 0 + #Set to 0 to not generate in Monster Boxes + "Monster Box Weight" = 5 + "Item Quality" = 2 + "Normal Upgrade Cost" = 10 + "Limit Break Upgrade Cost" = 30 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Overleveled Books Glow Rainbow" = true + +[tweaks] + "Lock Rotation" = true + "Villagers Follow Emeralds" = true + "Utility Recipes" = true + "Armed Armor Stands" = true + "Double Door Opening" = true + "Grab Chickens" = true + "Campfires Boost Elytra" = true + "Compasses Work Everywhere" = true + "Snow Golem Player Heads" = true + "Pig Litters" = true + "Poison Potato Usage" = true + "Note Block Mob Sounds" = true + "Pat The Dogs" = true + "Sign Editing" = true + "Vexes Die With Their Masters" = true + "More Banner Layers" = true + "Hoe Harvesting" = true + "Reacharound Placing" = true + "Simple Harvest" = true + "Automatic Recipe Unlock" = true + "Glass Shard" = true + Emotes = true + "Replace Scaffolding" = true + "Dragon Scales" = true + "Enhanced Ladders" = true + "Better Elytra Rocket" = true + "Skull Pikes" = true + + [tweaks.utility_recipes] + #Can any wool color be dyed? + "Dye Any Wool" = true + #Can other stone-like materials be used for crafting stone tools? + "Better Stone Tool Crafting" = true + #Can a dispenser be crafted by adding a bow to a dropper? + "Enable Dispenser" = true + #Can a repeater be crafted with the pattern for a redstone torch? + "Enable Repeater" = true + #Can you craft a minecart around blocks which can be placed inside? + "Enable Minecarts" = true + #Can you craft four chests at once using logs? + "Logs To Chests" = true + #Can Coral be crafted into dye? + "Coral To Dye" = true + #Can cookies, paper, and bread be crafted in a 2x2 crafting table? + "Bent Recipes" = true + #Can Rotten Flesh and Poisonous Potatoes be composted? + "Compostable Toxins" = true + #Does Dragon Breath return a bottle when used as a reagent or material? + "Effective Dragon Breath" = true + #Can torches can be used as fuel in furnaces? + "Torches Burn" = true + #Can bones be smelted down to bone meal? + "Bone Meal Utility" = true + + [tweaks.grab_chickens] + "Needs No Helmet" = true + #Set to 0 to disable + "Slowness Level" = 1 + + [tweaks.campfires_boost_elytra] + "Boost Strength" = 0.5 + "Max Speed" = 1.0 + + [tweaks.compasses_work_everywhere] + "Enable Compass Nerf" = true + "Enable Clock Nerf" = true + "Enable Nether" = true + "Enable End" = true + + [tweaks.pig_litters] + #Allowed values: [1,) + "Min Pig Litter Size" = 2 + #Allowed values: [1,) + "Max Pig Litter Size" = 3 + "Pigs Eat Golden Carrots" = true + #Allowed values: [0,) + "Min Golden Carrot Boost" = 0 + #Allowed values: [0,) + "Max Golden Carrot Boost" = 2 + + [tweaks.poison_potato_usage] + Chance = 0.1 + "Poison Effect" = true + + [tweaks.pat_the_dogs] + #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + "Dogs Want Love" = -1 + #Whether you can pet all mobs + "Pet All Mobs" = false + #If `petAllMobs` is set, these mobs still can't be pet + "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] + + [tweaks.sign_editing] + "Requires Empty Hand" = false + + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + + [tweaks.reacharound_placing] + #Allowed values: [0,1] + Leniency = 0.5 + Whitelist = [] + Blacklist = [] + Display = "[ ]" + "Display Horizontal" = "< >" + + [tweaks.reacharound_placing.color] + R = 1.0 + G = 1.0 + B = 1.0 + + [tweaks.simple_harvest] + #Can players harvest crops with empty hand clicks? + "Empty Hand Harvest" = true + #Does harvesting crops with a hoe cost durability? + "Harvesting Costs Durability" = false + #Should Quark look for (nonvanilla) crops, and handle them? + "Do Harvesting Search" = true + #Which crops can be harvested? + #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" + "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] + #Which blocks should right click harvesting simulate a click on instead of breaking? + #This is for blocks like sweet berry bushes, which have right click harvesting built in. + "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] + + [tweaks.automatic_recipe_unlock] + #A list of recipe names that should NOT be added in by default + "Ignored Recipes" = [] + "Force Limited Crafting" = false + "Disable Recipe Book" = false + #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. + "Filter Recipe Advancements" = true + + [tweaks.emotes] + #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] + #The list of Custom Emotes to be loaded. + #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + "Custom Emotes" = [] + #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + #DO NOT ship enabled this in a modpack, please. + "Custom Emote Debug" = false + + [tweaks.replace_scaffolding] + #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. + "Max Bounces" = 1 + + [tweaks.enhanced_ladders] + #Allowed values: (,0] + "Fall Speed" = -0.2 + "Allow Freestanding" = true + "Allow Dropping Down" = true + "Allow Sliding" = true + "Allow Inventory Sneak" = true + + [tweaks.skull_pikes] + "Pike Range" = 5.0 + +[world] + "Monster Box" = true + "Blossom Trees" = true + "Spiral Spires" = true + "Chorus Vegetation" = true + "Big Dungeon" = true + "New Stone Types" = true + Permafrost = true + "Nether Obsidian Spikes" = true + "Big Stone Clusters" = true + "Azalea Wood" = true + "Glimmering Weald" = true + Corundum = true + "Fairy Rings" = true + "No More Lava Pockets" = true + + [world.monster_box] + #The chance for the monster box generator to try and place one in a chunk, 1 is 100% + #This can be higher than 100% if you want multiple per chunk, , 0 is 0% + "Chance Per Chunk" = 0.2 + "Min Y" = -50 + "Max Y" = 0 + "Min Mob Count" = 5 + "Max Mob Count" = 8 + "Enable Extra Loot Table" = true + #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. + "Search Range" = 15 + + [world.monster_box.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees] + "Drop Leaf Particles" = true + + [world.blossom_trees.blue] + Rarity = 200 + + [world.blossom_trees.blue.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.blue.biome_config] + + [world.blossom_trees.blue.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.lavender] + Rarity = 100 + + [world.blossom_trees.lavender.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.lavender.biome_config] + + [world.blossom_trees.lavender.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.orange] + Rarity = 100 + + [world.blossom_trees.orange.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.orange.biome_config] + + [world.blossom_trees.orange.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["savanna"] + "Is Blacklist" = false + + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.pink] + Rarity = 100 + + [world.blossom_trees.pink.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.pink.biome_config] + + [world.blossom_trees.pink.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.blossom_trees.pink.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.yellow] + Rarity = 200 + + [world.blossom_trees.yellow.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.yellow.biome_config] + + [world.blossom_trees.yellow.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["plains"] + "Is Blacklist" = false + + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.red] + Rarity = 30 + + [world.blossom_trees.red.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.red.biome_config] + + [world.blossom_trees.red.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mesa"] + "Is Blacklist" = false + + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.spiral_spires] + Rarity = 200 + Radius = 15 + #Set to 0 to turn off Myalite Conduits + "Myalite Conduit Distance" = 24 + "Renewable Myalite" = true + + [world.spiral_spires.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.spiral_spires.biomes] + + [world.spiral_spires.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.chorus_vegetation] + Rarity = 150 + Radius = 7 + "Chunk Attempts" = 120 + "Highlands Chance" = 1.0 + "Midlands Chance" = 0.2 + "Other End Biomes Chance" = 0.0 + "Passive Teleport Chance" = 0.2 + "Endermite Spawn Chance" = 0.01 + "Teleport Duplication Chance" = 0.01 + + [world.big_dungeon] + #The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost. + "Spawn Chance" = 0.1 + "Loot Table" = "minecraft:chests/simple_dungeon" + "Max Rooms" = 10 + "Min Start Y" = -40 + "Max Start Y" = -20 + "Chest Chance" = 0.5 + + [world.big_dungeon.biome_config] + + [world.big_dungeon.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["ocean", "beach", "nether", "end"] + "Is Blacklist" = true + + [world.big_dungeon.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.new_stone_types] + "Enable Limestone" = true + "Enable Jasper" = true + "Enable Shale" = true + "Enable Myalite" = true + + [world.new_stone_types.limestone] + + [world.new_stone_types.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.limestone.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.limestone.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.jasper] + + [world.new_stone_types.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.jasper.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.jasper.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.shale] + + [world.new_stone_types.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.shale.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.shale.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.myalite] + + [world.new_stone_types.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.new_stone_types.myalite.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.myalite.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.permafrost] + + [world.permafrost.generation_settings] + #Allowed values: [0,) + Rarity = 2 + #Allowed values: [-64,320] + "Min Y Level" = 105 + #Allowed values: [-64,320] + "Max Y Level" = 140 + #Allowed values: [0,) + "Horizontal Size" = 100 + #Allowed values: [0,) + "Vertical Size" = 30 + #Allowed values: [0,) + "Horizontal Variation" = 10 + #Allowed values: [0,) + "Vertical Variation" = 5 + + [world.permafrost.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.permafrost.generation_settings.biomes] + + [world.permafrost.generation_settings.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [world.permafrost.generation_settings.biomes.biomes] + Biomes = ["minecraft:frozen_peaks"] + "Is Blacklist" = false + + [world.nether_obsidian_spikes] + #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + "Chance Per Chunk" = 0.1 + #The chance for a spike to be big (1 is 100%, 0 is 0%) + "Big Spike Chance" = 0.03 + #Should a chunk have spikes, how many would the generator try to place + "Tries Per Chunk" = 4 + "Big Spike Spawners" = true + + [world.nether_obsidian_spikes.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_nether"] + + [world.big_stone_clusters] + #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, + #do "block|dimension", as we do for netherrack and end stone by default. + "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] + + [world.big_stone_clusters.calcite] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.calcite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.calcite.biomes] + + [world.big_stone_clusters.calcite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.big_stone_clusters.calcite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.limestone] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.limestone.biomes] + + [world.big_stone_clusters.limestone.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["swamp", "ocean"] + "Is Blacklist" = false + + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.jasper] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.jasper.biomes] + + [world.big_stone_clusters.jasper.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mesa", "sandy"] + "Is Blacklist" = false + + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.shale] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.shale.biomes] + + [world.big_stone_clusters.shale.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.big_stone_clusters.shale.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite] + "Generate In Air" = true + Enabled = true + #Allowed values: [0,) + Rarity = 100 + #Allowed values: [-64,320] + "Min Y Level" = 58 + #Allowed values: [-64,320] + "Max Y Level" = 62 + #Allowed values: [0,) + "Horizontal Size" = 20 + #Allowed values: [0,) + "Vertical Size" = 40 + #Allowed values: [0,) + "Horizontal Variation" = 6 + #Allowed values: [0,) + "Vertical Variation" = 10 + + [world.big_stone_clusters.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.big_stone_clusters.myalite.biomes] + + [world.big_stone_clusters.myalite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.azalea_wood] + #This feature disables itself if any of the following mods are loaded: + # - caverns_and_chasms + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [world.corundum] + #Allowed values: [0,1] + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. + "Cave Crystal Growth Chance" = 5 + "Crystals Craft Runes" = true + "Enable Collateral Movement" = true + + [world.corundum.generation_settings] + #Allowed values: [0,) + Rarity = 400 + #Allowed values: [-64,320] + "Min Y Level" = 0 + #Allowed values: [-64,320] + "Max Y Level" = 64 + #Allowed values: [0,) + "Horizontal Size" = 72 + #Allowed values: [0,) + "Vertical Size" = 20 + #Allowed values: [0,) + "Horizontal Variation" = 22 + #Allowed values: [0,) + "Vertical Variation" = 4 + + [world.corundum.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.corundum.generation_settings.biomes] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["ocean"] + "Is Blacklist" = true + + [world.fairy_rings] + "Forest Chance" = 0.00625 + "Plains Chance" = 0.0025 + Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] + + [world.fairy_rings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + +[mobs] + Foxhound = true + Forgotten = true + Wraith = true + Frogs = true + Toretoise = true + Crabs = true + Shiba = true + Stonelings = true + + [mobs.foxhound] + #The chance coal will tame a foxhound + "Tame Chance" = 0.05 + + [mobs.foxhound.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 30 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 2 + + [mobs.foxhound.spawn_config.biomes] + + [mobs.foxhound.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 2 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.foxhound.lesser_spawn_config.biomes] + + [mobs.foxhound.lesser_spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.forgotten] + #1 in this many Skeletons that spawn under the threshold are replaced with Forgotten. + "Forgotten Spawn Rate" = 0.05 + "Max Height For Spawn" = 0 + + [mobs.wraith] + #List of sound sets to use with wraiths. + #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] + + [mobs.wraith.spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 8 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.wraith.spawn_config.biomes] + + [mobs.wraith.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.frogs] + "Enable Brewing" = true + "Enable Big Funny" = false + + [mobs.frogs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.frogs.spawn_config.biomes] + + [mobs.frogs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [mobs.frogs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.toretoise] + "Max Y Level" = 0 + #The number of ticks from mining a tortoise until feeding it could cause it to regrow. + "Cooldown Ticks" = 1200 + #The items that can be fed to toretoises to make them regrow ores. + Foods = ["minecraft:glow_berries"] + #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, or 0 to disable. + "Regrow Chance" = 3 + + [mobs.toretoise.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.toretoise.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 120 + #Allowed values: [1,) + "Min Group Size" = 2 + #Allowed values: [1,) + "Max Group Size" = 4 + + [mobs.toretoise.spawn_config.biomes] + + [mobs.toretoise.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.crabs] + "Enable Brewing" = true + + [mobs.crabs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.crabs.spawn_config.biomes] + + [mobs.crabs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["beach"] + "Is Blacklist" = false + + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.shiba] + "Ignore Areas With Skylight" = false + + [mobs.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.shiba.spawn_config.biomes] + + [mobs.shiba.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [mobs.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.stonelings] + "Max Y Level" = 0 + "Enable Diamond Heart" = true + "Cautious Stonelings" = true + "Tamable Stonelings" = true + #Disabled if if Pathfinder Maps are disabled. + "Weald Pathfinder Maps" = true + + [mobs.stonelings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.stonelings.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 80 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.stonelings.spawn_config.biomes] + + [mobs.stonelings.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + +[client] + "Greener Grass" = true + "Improved Tooltips" = true + "Soul Candles" = true + "Uses For Curses" = true + "Microcrafting Helper" = true + "Back Button Keybind" = true + "Usage Ticker" = true + "Variant Animal Textures" = true + "Auto Walk Keybind" = true + "Chest Searching" = true + + [client.greener_grass] + "Affect Leaves" = true + "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] + "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] + + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + G = [0.0, 1.11, 0.0] + B = [0.0, 0.0, 0.89] + + [client.improved_tooltips] + "Attribute Tooltips" = true + "Food Tooltips" = true + "Shulker Tooltips" = true + "Map Tooltips" = true + "Enchanting Tooltips" = true + "Shulker Box Use Colors" = true + "Shulker Box Require Shift" = false + "Map Require Shift" = false + "Show Saturation" = true + "Food Compression Threshold" = 4 + #The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value. + "Food Divisor" = 2 + "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "quark:pickarang"] + #A list of additional stacks to display on each enchantment + #The format is as follows: + #enchant_id=item1,item2,item3... + #So to display a carrot on a stick on a mending book, for example, you use: + #minecraft:mending=minecraft:carrot_on_a_stick + "Enchanting Additional Stacks" = [] + + [client.uses_for_curses] + "Vanish Pumpkin Overlay" = true + "Bind Armor Stands With Player Heads" = true + + [client.usage_ticker] + #Switch the armor display to the off hand side and the hand display to the main hand side + Invert = false + "Shift Left" = 0 + "Shift Right" = 0 + "Enable Main Hand" = true + "Enable Off Hand" = true + "Enable Armor" = true + + [client.variant_animal_textures] + "Enable Cow" = true + "Enable Pig" = true + "Enable Chicken" = true + "Enable Shiny Rabbit" = true + "Enable Shiny Llama" = true + "Enable Shiny Dolphin" = true + "Enable L G B T Bees" = true + "Every Bee Is L G B T" = false + #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + "Shiny Animal Chance" = 2048 + #If a shiny animal should emit occasional sparkles. + "Shiny Sparkles" = true + + [client.auto_walk_keybind] + "Draw Hud" = true + "Hud Height" = 10 + + [client.chest_searching] + + [client.chest_searching.overlay_color] + A = 0.67 + R = 0.0 + G = 0.0 + B = 0.0 + +[experimental] + "Overlay Shader" = false + "Adjustable Chat" = false + "Spawner Replacer" = false + "Narrator Readout" = false + "Zombie Villagers On Normal" = false + "Game Nerfs" = false + "Enchantments Begone" = false + "Empty NBT Begone" = false + + [experimental.overlay_shader] + #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). + #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' + #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' + Shader = "none" + + [experimental.adjustable_chat] + "Horizontal Shift" = 0 + "Vertical Shift" = 0 + + [experimental.spawner_replacer] + #Mobs to be replaced with other mobs. + #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" + "Replace Mobs" = [] + + [experimental.game_nerfs] + #Makes Mending act like the Unmending mod + #https://www.curseforge.com/minecraft/mc-mods/unmending + "Nerf Mending" = true + #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels + "Nerf Villager Discount" = true + #Makes Iron Golems not drop Iron Ingots + "Disable Iron Farms" = true + #Makes Boats not glide on ice + "Disable Ice Roads" = true + #Makes Sheep not drop Wool when killed + "Disable Wool Drops" = true + + [experimental.enchantments_begone] + "Enchantments To Begone" = [] + +[oddities] + Pipes = true + Crate = true + "Matrix Enchanting" = true + Magnets = true + "Totem Of Holding" = true + "Tiny Potato" = true + Backpack = true + + [oddities.pipes] + #How long it takes for an item to cross a pipe. Bigger = slower. + "Pipe Speed" = 5 + #Set to 0 if you don't want pipes to have a max amount of items + "Max Pipe Items" = 16 + #When items eject or are absorbed by pipes, should they make sounds? + "Do Pipes Whoosh" = true + + [oddities.crate] + "Max Items" = 640 + + [oddities.matrix_enchanting] + #The maximum enchanting power the matrix enchanter can accept + "Max Bookshelves" = 15 + #Should this be X, the price of a piece increase by 1 every X pieces you generate + "Piece Price Scale" = 9 + #The higher this is, the better enchantments you'll get on books + "Book Enchantability" = 12 + #How many pieces you can generate without any bookshelves + "Base Max Piece Count" = 3 + #How many pieces you can generate without any bookshelves (for Books) + "Base Max Piece Count Book" = 1 + #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + "Min Level Cutoff" = 8 + #How many pieces a single Lapis can generate + "Charge Per Lapis" = 4 + #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + "Min Level Scale Factor" = 1.2 + #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + "Min Level Scale Factor Book" = 2.0 + #How much to multiply the frequency of pieces where at least one of the same type has been generated + "Dupe Multiplier" = 1.4 + #How much to multiply the frequency of pieces where incompatible pieces have been generated + "Incompatible Multiplier" = 0.0 + #Set to false to disable the ability to create Enchanted Books + "Allow Books" = true + #Set this to true to allow treasure enchantments to be rolled as pieces + "Allow Treasures" = false + #Set to false to disable the tooltip for items with pending enchantments + "Show Tooltip" = true + #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. + "Normalize Rarity" = true + #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Underwater Enchanting" = true + #A list of enchantment IDs you don't want the enchantment table to be able to create + "Disallowed Enchantments" = [] + #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. + "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] + #Set to false to disable the ability to influence enchantment outcomes with candles + "Allow Influencing" = true + #The max amount of candles that can influence a single enchantment + "Influence Max" = 4 + #How much each candle influences an enchantment. This works as a multiplier to its weight + "Influence Power" = 0.125 + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true + + [oddities.magnets] + #Any items you place in this list will be derived so that any block made of it will become magnetizable + "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore"] + "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"] + "Magnetic Blacklist" = ["minecraft:tripwire_hook"] + + [oddities.totem_of_holding] + #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + "Dark Souls Mode" = true + #Totem will always spawn if the player killer is himself. + "Spawn Totem on PVP Kill" = false + #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + "Destroy Lost Items" = false + #Set this to false to only allow the owner of a totem to collect its items rather than any player + "Allow Anyone To Collect" = true + "Enable Soul Compass" = true + + [oddities.tiny_potato] + #This feature disables itself if any of the following mods are loaded: + # - botania + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + + [oddities.backpack] + #Set this to true to allow the backpacks to be unequipped even with items in them + "Super Op Mode" = false + "Enable Ravager Hide" = true + "Items In Backpack Tick" = true + "Base Ravager Hide Drop" = 1 + "Extra Chance Per Looting" = 0.5 + diff --git a/curseforge/overrides/config/rftoolsbase-common.toml b/curseforge/overrides/config/rftoolsbase-common.toml index 652e5e5..6acd1e8 100644 --- a/curseforge/overrides/config/rftoolsbase-common.toml +++ b/curseforge/overrides/config/rftoolsbase-common.toml @@ -1,64 +1,64 @@ - -#Dimensional shard ore generation -[worldgen] - - #Other Dimensions - [worldgen.dimensions] - #Number of times to try generate the ore (set to 0 to disable) - #Range: 0 ~ 256 - oreChances = 6 - #Max size of veins - #Range: 1 ~ 256 - oreVeinsize = 10 - #Min height - #Range: -512 ~ 512 - oreMin = -15 - #Max height - #Range: -512 ~ 512 - oreMax = 40 - - #Overworld - [worldgen.overworld] - #Number of times to try generate the ore (set to 0 to disable) - #Range: 0 ~ 256 - oreChances = 2 - #Max size of veins - #Range: 1 ~ 256 - oreVeinsize = 5 - #Min height - #Range: -512 ~ 512 - oreMin = -15 - #Max height - #Range: -512 ~ 512 - oreMax = 40 - - #Overworld - [worldgen.nether] - #Number of times to try generate the ore (set to 0 to disable) - #Range: 0 ~ 256 - oreChances = 8 - #Max size of veins - #Range: 1 ~ 256 - oreVeinsize = 8 - #Min height - #Range: -512 ~ 512 - oreMin = 2 - #Max height - #Range: -512 ~ 512 - oreMax = 40 - - #End - [worldgen.end] - #Number of times to try generate the ore (set to 0 to disable) - #Range: 0 ~ 256 - oreChances = 8 - #Max size of veins - #Range: 1 ~ 256 - oreVeinsize = 10 - #Min height - #Range: -512 ~ 512 - oreMin = 2 - #Max height - #Range: -512 ~ 512 - oreMax = 80 - + +#Dimensional shard ore generation +[worldgen] + + #Other Dimensions + [worldgen.dimensions] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 6 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 10 + #Min height + #Range: -512 ~ 512 + oreMin = -15 + #Max height + #Range: -512 ~ 512 + oreMax = 40 + + #Overworld + [worldgen.overworld] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 2 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 5 + #Min height + #Range: -512 ~ 512 + oreMin = -15 + #Max height + #Range: -512 ~ 512 + oreMax = 40 + + #Overworld + [worldgen.nether] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 8 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 8 + #Min height + #Range: -512 ~ 512 + oreMin = 2 + #Max height + #Range: -512 ~ 512 + oreMax = 40 + + #End + [worldgen.end] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 8 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 10 + #Min height + #Range: -512 ~ 512 + oreMin = 2 + #Max height + #Range: -512 ~ 512 + oreMax = 80 + diff --git a/curseforge/overrides/config/rftoolsbuilder-client.toml b/curseforge/overrides/config/rftoolsbuilder-client.toml index f5edb21..5eb5071 100644 --- a/curseforge/overrides/config/rftoolsbuilder-client.toml +++ b/curseforge/overrides/config/rftoolsbuilder-client.toml @@ -1,21 +1,21 @@ - -#Settings for the builder -[builder] - #If true a holo hud with current progress is shown above the builder - showProgressHud = true - -#Settings for the scanner, composer, and projector -[scanner] - #Height of the beacon in case beacons are used - #Range: > 0 - locatorBeaconHeight = 30 - #The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often - #Range: 100 ~ 1000000 - clientRenderDataTimeout = 10000 - #The amount of milliseconds that a scanline 'flash' will exist on the client - #Range: 10 ~ 1000000 - projectorFlashTimeout = 400 - #The volume for the projector sound (0.0 is off) - #Range: 0.0 ~ 1.0 - baseProjectorVolume = 0.4 - + +#Settings for the builder +[builder] + #If true a holo hud with current progress is shown above the builder + showProgressHud = true + +#Settings for the scanner, composer, and projector +[scanner] + #Height of the beacon in case beacons are used + #Range: > 0 + locatorBeaconHeight = 30 + #The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often + #Range: 100 ~ 1000000 + clientRenderDataTimeout = 10000 + #The amount of milliseconds that a scanline 'flash' will exist on the client + #Range: 10 ~ 1000000 + projectorFlashTimeout = 400 + #The volume for the projector sound (0.0 is off) + #Range: 0.0 ~ 1.0 + baseProjectorVolume = 0.4 + diff --git a/curseforge/overrides/config/rftoolscontrol-client.toml b/curseforge/overrides/config/rftoolscontrol-client.toml index 8b13789..d3f5a12 100644 --- a/curseforge/overrides/config/rftoolscontrol-client.toml +++ b/curseforge/overrides/config/rftoolscontrol-client.toml @@ -1 +1 @@ - + diff --git a/curseforge/overrides/config/rftoolspower-client.toml b/curseforge/overrides/config/rftoolspower-client.toml index 8b13789..d3f5a12 100644 --- a/curseforge/overrides/config/rftoolspower-client.toml +++ b/curseforge/overrides/config/rftoolspower-client.toml @@ -1 +1 @@ - + diff --git a/curseforge/overrides/config/rftoolsutility-client.toml b/curseforge/overrides/config/rftoolsutility-client.toml index 31b725b..42e21e5 100644 --- a/curseforge/overrides/config/rftoolsutility-client.toml +++ b/curseforge/overrides/config/rftoolsutility-client.toml @@ -1,15 +1,15 @@ - -#Settings for the screen system -[screen] - #Set to true for TrueType font, set to false for vanilla font - useTruetype = false - #Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues - forceNoTruetype = false - #The default truetype font to use - fontName = "rftoolsutility:ubuntu" - #The size of the font - #Range: 0.0 ~ 1000000.0 - fontSize = 40.0 - #Additional characters that should be supported by the truetype system - additionalCharacters = "" - + +#Settings for the screen system +[screen] + #Set to true for TrueType font, set to false for vanilla font + useTruetype = false + #Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues + forceNoTruetype = false + #The default truetype font to use + fontName = "rftoolsutility:ubuntu" + #The size of the font + #Range: 0.0 ~ 1000000.0 + fontSize = 40.0 + #Additional characters that should be supported by the truetype system + additionalCharacters = "" + diff --git a/curseforge/overrides/config/shetiphiancore-client.toml b/curseforge/overrides/config/shetiphiancore-client.toml index f7b2f85..2bd16be 100644 --- a/curseforge/overrides/config/shetiphiancore-client.toml +++ b/curseforge/overrides/config/shetiphiancore-client.toml @@ -1,13 +1,13 @@ -#Adjust the default way RGB16 handles dyes -#True = RYB blending is used to mix the colors -# > Like mixing paint, the dye will be added to the existing color -# > Sneak-Click to set to dye color -# -#False = Direct RGB value manipulation -# > Click to increase, Sneak-Click to decrease -# -#RYB is easier to use but RGB is more precise -use_color_blend_mode = true -#In addition to Sneak+Scroll, Tool Modes can be changed with Sneak+PageUp/Down -keys_change_tool_mode = true - +#Adjust the default way RGB16 handles dyes +#True = RYB blending is used to mix the colors +# > Like mixing paint, the dye will be added to the existing color +# > Sneak-Click to set to dye color +# +#False = Direct RGB value manipulation +# > Click to increase, Sneak-Click to decrease +# +#RYB is easier to use but RGB is more precise +use_color_blend_mode = true +#In addition to Sneak+Scroll, Tool Modes can be changed with Sneak+PageUp/Down +keys_change_tool_mode = true + diff --git a/curseforge/overrides/config/shetiphiancore.toml b/curseforge/overrides/config/shetiphiancore.toml index 6b6cd74..c59b2b7 100644 --- a/curseforge/overrides/config/shetiphiancore.toml +++ b/curseforge/overrides/config/shetiphiancore.toml @@ -1,13 +1,13 @@ - -#Core Edits -[core_edits] - #Modifies entity collision checks to work with thinner blocks - #Unmodified ignores blocks bellow 1/5 (slightly thicker then a lower trap door) - #Modified processes blocks down to 3/32 (slightly thicker then carpets) - # - #If you need to disable this to solve a compatibility issue, please report it to me - #Non-living entities and thinner blocks are already exempt to avoid compatibility issues - enable_thin_block_handler = true - #When enabled carpets on top of scaffolding can be passed through just like snow - enable_carpet_passthrough = true - + +#Core Edits +[core_edits] + #Modifies entity collision checks to work with thinner blocks + #Unmodified ignores blocks bellow 1/5 (slightly thicker then a lower trap door) + #Modified processes blocks down to 3/32 (slightly thicker then carpets) + # + #If you need to disable this to solve a compatibility issue, please report it to me + #Non-living entities and thinner blocks are already exempt to avoid compatibility issues + enable_thin_block_handler = true + #When enabled carpets on top of scaffolding can be passed through just like snow + enable_carpet_passthrough = true + diff --git a/curseforge/overrides/config/simplebackups-common.toml b/curseforge/overrides/config/simplebackups-common.toml index f2a9339..1994608 100644 --- a/curseforge/overrides/config/simplebackups-common.toml +++ b/curseforge/overrides/config/simplebackups-common.toml @@ -1,18 +1,18 @@ -#The max amount of backup files to keep. -#Range: 1 ~ 32767 -backupsToKeep = 10 -#The time between two backups in minutes -#5 = each 5 minutes -#60 = each hour -#1440 = each day -#Range: 1 ~ 32767 -timer = 120 -#Should message be sent when backup is in the making? -sendMessages = true -#The max size of storage the backup folder. If it takes more storage, old files will be deleted. -#Needs to be written as -#Valid storage types: B, KB, MB, GB, TB -maxDiskSize = "25 GB" -#Used to define the output path. -outputPath = "simplebackups" - +#The max amount of backup files to keep. +#Range: 1 ~ 32767 +backupsToKeep = 10 +#The time between two backups in minutes +#5 = each 5 minutes +#60 = each hour +#1440 = each day +#Range: 1 ~ 32767 +timer = 120 +#Should message be sent when backup is in the making? +sendMessages = true +#The max size of storage the backup folder. If it takes more storage, old files will be deleted. +#Needs to be written as +#Valid storage types: B, KB, MB, GB, TB +maxDiskSize = "25 GB" +#Used to define the output path. +outputPath = "simplebackups" + diff --git a/curseforge/overrides/config/sophisticatedbackpacks-common.toml b/curseforge/overrides/config/sophisticatedbackpacks-common.toml index b34b4bc..4152e56 100644 --- a/curseforge/overrides/config/sophisticatedbackpacks-common.toml +++ b/curseforge/overrides/config/sophisticatedbackpacks-common.toml @@ -1,399 +1,399 @@ - -#Common Settings -[common] - #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" - disallowedItems = [] - #Turns on/off loot added to various vanilla chest loot tables - chestLootEnabled = true - #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether - itemFluidHandlerEnabled = true - - #Leather Backpack Settings - [common.leatherBackpack] - #Number of inventory slots in the backpack - #Range: 1 ~ 144 - inventorySlotCount = 27 - #Number of upgrade slots in the backpack - #Range: 0 ~ 10 - upgradeSlotCount = 1 - - #Iron Backpack Settings - [common.ironBackpack] - #Number of inventory slots in the backpack - #Range: 1 ~ 144 - inventorySlotCount = 54 - #Number of upgrade slots in the backpack - #Range: 0 ~ 10 - upgradeSlotCount = 2 - - #Gold Backpack Settings - [common.goldBackpack] - #Number of inventory slots in the backpack - #Range: 1 ~ 144 - inventorySlotCount = 81 - #Number of upgrade slots in the backpack - #Range: 0 ~ 10 - upgradeSlotCount = 3 - - #Diamond Backpack Settings - [common.diamondBackpack] - #Number of inventory slots in the backpack - #Range: 1 ~ 144 - inventorySlotCount = 108 - #Number of upgrade slots in the backpack - #Range: 0 ~ 10 - upgradeSlotCount = 5 - - #Netherite Backpack Settings - [common.netheriteBackpack] - #Number of inventory slots in the backpack - #Range: 1 ~ 144 - inventorySlotCount = 120 - #Number of upgrade slots in the backpack - #Range: 0 ~ 10 - upgradeSlotCount = 7 - - #Compacting Upgrade Settings - [common.compactingUpgrade] - #Number of Compacting Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Compacting Upgrade Settings - [common.advancedCompactingUpgrade] - #Number of Advanced Compacting Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Deposit Upgrade Settings - [common.depositUpgrade] - #Number of Deposit Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Deposit Upgrade Settings - [common.advancedDepositUpgrade] - #Number of Advanced Deposit Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Feeding Upgrade Settings - [common.feedingUpgrade] - #Number of Feeding Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Feeding Upgrade Settings - [common.advancedFeedingUpgrade] - #Number of Advanced Feeding Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Filter Upgrade Settings - [common.filterUpgrade] - #Number of Filter Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Filter Upgrade Settings - [common.advancedFilterUpgrade] - #Number of Advanced Filter Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Magnet Upgrade Settings - [common.magnetUpgrade] - #Number of Magnet Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - #Range around storage in blocks at which magnet will pickup items - #Range: 1 ~ 20 - magnetRange = 3 - - #Advanced Magnet Upgrade Settings - [common.advancedMagnetUpgrade] - #Number of Advanced Magnet Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - #Range around storage in blocks at which magnet will pickup items - #Range: 1 ~ 20 - magnetRange = 5 - - #Pickup Upgrade Settings - [common.pickupUpgrade] - #Number of Pickup Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Pickup Upgrade Settings - [common.advancedPickupUpgrade] - #Number of Advanced Pickup Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Refill Upgrade Settings - [common.refillUpgrade] - #Number of Refill Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 6 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Restock Upgrade Settings - [common.restockUpgrade] - #Number of Restock Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Restock Upgrade Settings - [common.advancedRestockUpgrade] - #Number of Advanced Restock Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Void Upgrade Settings - [common.voidUpgrade] - #Number of Void Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 9 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 3 - - #Advanced Void Upgrade Settings - [common.advancedVoidUpgrade] - #Number of Advanced Void Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 16 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Stack Upgrade Settings - [common.stackUpgrade] - #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. - nonStackableItems = [] - - #Smelting Upgrade Settings - [common.smeltingUpgrade] - #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) - #Range: 0.25 ~ 4.0 - smeltingSpeedMultiplier = 1.0 - #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) - #Range: 0.25 ~ 4.0 - fuelEfficiencyMultiplier = 1.0 - - #Smoking Upgrade Settings - [common.smokingUpgrade] - #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) - #Range: 0.25 ~ 4.0 - smeltingSpeedMultiplier = 1.0 - #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) - #Range: 0.25 ~ 4.0 - fuelEfficiencyMultiplier = 1.0 - - #Blasting Upgrade Settings - [common.blastingUpgrade] - #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) - #Range: 0.25 ~ 4.0 - smeltingSpeedMultiplier = 1.0 - #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) - #Range: 0.25 ~ 4.0 - fuelEfficiencyMultiplier = 1.0 - - #Auto-Smelting Upgrade Settings - [common.autoSmeltingUpgrade] - #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) - #Range: 0.25 ~ 4.0 - smeltingSpeedMultiplier = 1.0 - #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) - #Range: 0.25 ~ 4.0 - fuelEfficiencyMultiplier = 1.0 - #Number of input filter slots - #Range: 1 ~ 20 - inputFilterSlots = 8 - #Number of input filter slots displayed in a row - #Range: 1 ~ 6 - inputFilterSlotsInRow = 4 - #Number of fuel filter slots - #Range: 1 ~ 20 - fuelFilterSlots = 4 - #Number of fuel filter slots displayed in a row - #Range: 1 ~ 6 - fuelFilterSlotsInRow = 4 - - #Auto-Smoking Upgrade Settings - [common.autoSmokingUpgrade] - #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) - #Range: 0.25 ~ 4.0 - smeltingSpeedMultiplier = 1.0 - #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) - #Range: 0.25 ~ 4.0 - fuelEfficiencyMultiplier = 1.0 - #Number of input filter slots - #Range: 1 ~ 20 - inputFilterSlots = 8 - #Number of input filter slots displayed in a row - #Range: 1 ~ 6 - inputFilterSlotsInRow = 4 - #Number of fuel filter slots - #Range: 1 ~ 20 - fuelFilterSlots = 4 - #Number of fuel filter slots displayed in a row - #Range: 1 ~ 6 - fuelFilterSlotsInRow = 4 - - #Auto-Blasting Upgrade Settings - [common.autoBlastingUpgrade] - #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) - #Range: 0.25 ~ 4.0 - smeltingSpeedMultiplier = 1.0 - #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) - #Range: 0.25 ~ 4.0 - fuelEfficiencyMultiplier = 1.0 - #Number of input filter slots - #Range: 1 ~ 20 - inputFilterSlots = 8 - #Number of input filter slots displayed in a row - #Range: 1 ~ 6 - inputFilterSlotsInRow = 4 - #Number of fuel filter slots - #Range: 1 ~ 20 - fuelFilterSlots = 4 - #Number of fuel filter slots displayed in a row - #Range: 1 ~ 6 - fuelFilterSlotsInRow = 4 - - #Inception Upgrade Settings - [common.inceptionUpgrade] - #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade - upgradesUseInventoriesOfBackpacksInBackpack = true - #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade - upgradesInContainedBackpacksAreFunctional = true - - #Tool Swapper Upgrade Settings - [common.toolSwapperUpgrade] - #Number of Tool Swapper Upgrade's filter slots - #Range: 1 ~ 20 - filterSlots = 8 - #Number of filter slots displayed in a row - #Range: 1 ~ 6 - slotsInRow = 4 - - #Tank Upgrade Settings - [common.tankUpgrade] - #Capacity in mB the tank upgrade will have per row of storage slots - #Range: 500 ~ 20000 - capacityPerSlotRow = 4000 - #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade - #Range: 0.0 ~ 5.0 - stackMultiplierRatio = 1.0 - #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. - #Range: 1 ~ 100 - autoFillDrainContainerCooldown = 20 - #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. - #Range: 1 ~ 1000 - maxInputOutput = 20 - #Energy in FE the battery upgrade will have per row of storage slots - #Range: 500 ~ 50000 - energyPerSlotRow = 10000 - - #Pump Upgrade Settings - [common.pumpUpgrade] - #Number of fluid filter slots - #Range: 1 ~ 20 - filterSlots = 4 - #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. - #Range: 1 ~ 1000 - maxInputOutput = 20 - #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output - #Range: 0.0 ~ 5.0 - stackMultiplierRatio = 1.0 - - #Xp Pump Upgrade Settings - [common.xpPumpUpgrade] - #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. - mendingOn = true - #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). - #Range: 1 ~ 20 - maxXpPointsPerMending = 5 - - #Settings for Spawning Entities with Backpack - [common.entityBackpackAdditions] - #Chance of an entity spawning with Backpack - #Range: 0.0 ~ 1.0 - chance = 0.01 - #Turns on/off addition of loot into backpacks - addLoot = true - #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. - buffWithPotionEffects = true - #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. - buffHealth = true - #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. - equipWithArmor = true - #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" - entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] - #List of music discs that are not supposed to be played by entities - discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] - #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. - playJukebox = true - #Chance of mob dropping backpack when killed by player - #Range: 0.0 ~ 1.0 - backpackDropChance = 0.085 - #Chance increase per looting level of mob dropping backpack - #Range: 0.0 ~ 0.2 - lootingChanceIncreasePerLevel = 0.01 - - [common.nerfs] - #Determines if too many backpacks in player's inventory cause slowness to the player - tooManyBackpacksSlowness = false - #Maximum number of backpacks in player's inventory that will not cause slowness - #Range: 1 ~ 27 - maxNumberOfBackpacks = 3 - #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) - #Range: 0.1 ~ 5.0 - slownessLevelsPerAdditionalBackpack = 1.0 - + +#Common Settings +[common] + #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" + disallowedItems = [] + #Turns on/off loot added to various vanilla chest loot tables + chestLootEnabled = true + #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether + itemFluidHandlerEnabled = true + + #Leather Backpack Settings + [common.leatherBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 27 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Backpack Settings + [common.ironBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 54 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Gold Backpack Settings + [common.goldBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 81 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Diamond Backpack Settings + [common.diamondBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 108 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 5 + + #Netherite Backpack Settings + [common.netheriteBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 120 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 7 + + #Compacting Upgrade Settings + [common.compactingUpgrade] + #Number of Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Compacting Upgrade Settings + [common.advancedCompactingUpgrade] + #Number of Advanced Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Deposit Upgrade Settings + [common.depositUpgrade] + #Number of Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Deposit Upgrade Settings + [common.advancedDepositUpgrade] + #Number of Advanced Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Feeding Upgrade Settings + [common.feedingUpgrade] + #Number of Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Feeding Upgrade Settings + [common.advancedFeedingUpgrade] + #Number of Advanced Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Filter Upgrade Settings + [common.filterUpgrade] + #Number of Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Filter Upgrade Settings + [common.advancedFilterUpgrade] + #Number of Advanced Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Magnet Upgrade Settings + [common.magnetUpgrade] + #Number of Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 3 + + #Advanced Magnet Upgrade Settings + [common.advancedMagnetUpgrade] + #Number of Advanced Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 5 + + #Pickup Upgrade Settings + [common.pickupUpgrade] + #Number of Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Pickup Upgrade Settings + [common.advancedPickupUpgrade] + #Number of Advanced Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Refill Upgrade Settings + [common.refillUpgrade] + #Number of Refill Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 6 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Restock Upgrade Settings + [common.restockUpgrade] + #Number of Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Restock Upgrade Settings + [common.advancedRestockUpgrade] + #Number of Advanced Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Void Upgrade Settings + [common.voidUpgrade] + #Number of Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Void Upgrade Settings + [common.advancedVoidUpgrade] + #Number of Advanced Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Stack Upgrade Settings + [common.stackUpgrade] + #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. + nonStackableItems = [] + + #Smelting Upgrade Settings + [common.smeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Smoking Upgrade Settings + [common.smokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Blasting Upgrade Settings + [common.blastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Auto-Smelting Upgrade Settings + [common.autoSmeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Smoking Upgrade Settings + [common.autoSmokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Blasting Upgrade Settings + [common.autoBlastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Inception Upgrade Settings + [common.inceptionUpgrade] + #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade + upgradesUseInventoriesOfBackpacksInBackpack = true + #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade + upgradesInContainedBackpacksAreFunctional = true + + #Tool Swapper Upgrade Settings + [common.toolSwapperUpgrade] + #Number of Tool Swapper Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 8 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Tank Upgrade Settings + [common.tankUpgrade] + #Capacity in mB the tank upgrade will have per row of storage slots + #Range: 500 ~ 20000 + capacityPerSlotRow = 4000 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. + #Range: 1 ~ 100 + autoFillDrainContainerCooldown = 20 + #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Energy in FE the battery upgrade will have per row of storage slots + #Range: 500 ~ 50000 + energyPerSlotRow = 10000 + + #Pump Upgrade Settings + [common.pumpUpgrade] + #Number of fluid filter slots + #Range: 1 ~ 20 + filterSlots = 4 + #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + + #Xp Pump Upgrade Settings + [common.xpPumpUpgrade] + #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. + mendingOn = true + #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). + #Range: 1 ~ 20 + maxXpPointsPerMending = 5 + + #Settings for Spawning Entities with Backpack + [common.entityBackpackAdditions] + #Chance of an entity spawning with Backpack + #Range: 0.0 ~ 1.0 + chance = 0.01 + #Turns on/off addition of loot into backpacks + addLoot = true + #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. + buffWithPotionEffects = true + #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. + buffHealth = true + #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. + equipWithArmor = true + #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" + entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] + #List of music discs that are not supposed to be played by entities + discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] + #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. + playJukebox = true + #Chance of mob dropping backpack when killed by player + #Range: 0.0 ~ 1.0 + backpackDropChance = 0.085 + #Chance increase per looting level of mob dropping backpack + #Range: 0.0 ~ 0.2 + lootingChanceIncreasePerLevel = 0.01 + + [common.nerfs] + #Determines if too many backpacks in player's inventory cause slowness to the player + tooManyBackpacksSlowness = false + #Maximum number of backpacks in player's inventory that will not cause slowness + #Range: 1 ~ 27 + maxNumberOfBackpacks = 3 + #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) + #Range: 0.1 ~ 5.0 + slownessLevelsPerAdditionalBackpack = 1.0 + diff --git a/curseforge/overrides/config/sophisticatedcore-client.toml b/curseforge/overrides/config/sophisticatedcore-client.toml index 26669b0..4e53473 100644 --- a/curseforge/overrides/config/sophisticatedcore-client.toml +++ b/curseforge/overrides/config/sophisticatedcore-client.toml @@ -1,9 +1,9 @@ - -#Client Settings -[client] - #Positions where sort buttons can display to help with conflicts with controls from other mods - #Allowed Values: TITLE_LINE_RIGHT, ABOVE_UPGRADES, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN - sortButtonsPosition = "TITLE_LINE_RIGHT" - #Whether click sound should play when custom buttons are clicked in gui - playButtonSound = true - + +#Client Settings +[client] + #Positions where sort buttons can display to help with conflicts with controls from other mods + #Allowed Values: TITLE_LINE_RIGHT, ABOVE_UPGRADES, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN + sortButtonsPosition = "TITLE_LINE_RIGHT" + #Whether click sound should play when custom buttons are clicked in gui + playButtonSound = true + diff --git a/curseforge/overrides/config/sophisticatedcore-common.toml b/curseforge/overrides/config/sophisticatedcore-common.toml index fc759ea..7712199 100644 --- a/curseforge/overrides/config/sophisticatedcore-common.toml +++ b/curseforge/overrides/config/sophisticatedcore-common.toml @@ -1,6 +1,6 @@ - -#Common Settings -[common] - #Disable / enable any items here (disables their recipes) - enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true"] - + +#Common Settings +[common] + #Disable / enable any items here (disables their recipes) + enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true"] + diff --git a/curseforge/overrides/config/steampowered-common.toml b/curseforge/overrides/config/steampowered-common.toml index ada0d59..f91d9e8 100644 --- a/curseforge/overrides/config/steampowered-common.toml +++ b/curseforge/overrides/config/steampowered-common.toml @@ -1,88 +1,88 @@ - -[steam] - #HU generation for each fuel burning tick. 10HU=1mb of steam. THIS AFFECT ALL BURNERS AND BOILERS! - #Range: 0 ~ 655360 - HuPerFuelTick = 24 - #This defines how many mbs of steam does a mb of water can turn into. - #Range: 0.0 ~ 100000.0 - steamPerWater = 12.0 - -[boiler] - #Maximum HU the boiler intakes. 10HU=1mb of steam. - #Range: 0 ~ 1000000 - bronzeBoilerHu = 120 - #Range: 0 ~ 1000000 - castIronBoilerHu = 240 - #Range: 0 ~ 1000000 - steelBoilerHu = 480 - -[burner] - #Maximum HU the boiler emits. Note that this does not affect steam per fuel tick. 10HU=1mb of steam. - #Range: 0 ~ 1000000 - bronzeBurnerHu = 120 - #Range: 0 ~ 1000000 - castIronBurnerHu = 240 - #Range: 0 ~ 1000000 - steelBurnerHu = 480 - -[burnerEfficiency] - #Fuel Tick to HU Convertion Percentage. 10HU=1mb of steam. - #Range: 0.0 ~ 1.0 - bronzeBurnerEfficiency = 0.8 - #Range: 0.0 ~ 1.0 - castIronBurnerEfficiency = 0.9 - #Range: 0.0 ~ 1.0 - steelBurnerEfficiency = 1.0 - -[flywheel] - - [flywheel.bronze_flywheel] - #Range: 0 ~ 8192 - bronzeFlywheelCapacity = 512 - #Range: 0 ~ 8192 - bronzeFlywheelSpeed = 32 - #Range: 0 ~ 8192 - bronzeFlywheelSteamConsumptionPerTick = 12 - #Range: 0 ~ 1048576 - bronzeFlywheelSteamStorage = 32000 - - [flywheel.cast_iron_flywheel] - #Range: 0 ~ 8192 - castIronFlywheelCapacity = 1024 - #Range: 0 ~ 8192 - castIronFlywheelSpeed = 32 - #Range: 0 ~ 8192 - castIronFlywheelSteamConsumptionPerTick = 24 - #Range: 0 ~ 1048576 - castIronFlywheelSteamStorage = 64000 - - [flywheel.steel_flywheel] - #Range: 0 ~ 8192 - steelFlywheelCapacity = 2048 - #Range: 0 ~ 8192 - steelFlywheelSpeed = 32 - #Range: 0 ~ 1048576 - steelFlywheelSteamConsumptionPerTick = 48 - #Range: 0 ~ 1048576 - steelFlywheelSteamStorage = 96000 - -[dynamo] - #If dynamo is disabled in the server config, the following will be ignored! - #Range: 0 ~ 8192 - dynamoFeMaxOut = 256 - #Range: 0 ~ 8192 - dynamoFeCapacity = 2048 - #Range: 0 ~ 8192 - dynamoImpact = 16 - #Range: 0.0 ~ 1.0 - dynamoEfficiency = 0.75 - -[cogwheel] - #For those who want to make the game more challenging, you can add stress impact to cogwheels! - #Range: 0.0 ~ 1.0 - bronzeCogwheelImpact = 0.0 - #Range: 0.0 ~ 1.0 - castIronCogwheelImpact = 0.0 - #Range: 0.0 ~ 1.0 - steelCogwheelImpact = 0.0 - + +[steam] + #HU generation for each fuel burning tick. 10HU=1mb of steam. THIS AFFECT ALL BURNERS AND BOILERS! + #Range: 0 ~ 655360 + HuPerFuelTick = 24 + #This defines how many mbs of steam does a mb of water can turn into. + #Range: 0.0 ~ 100000.0 + steamPerWater = 12.0 + +[boiler] + #Maximum HU the boiler intakes. 10HU=1mb of steam. + #Range: 0 ~ 1000000 + bronzeBoilerHu = 120 + #Range: 0 ~ 1000000 + castIronBoilerHu = 240 + #Range: 0 ~ 1000000 + steelBoilerHu = 480 + +[burner] + #Maximum HU the boiler emits. Note that this does not affect steam per fuel tick. 10HU=1mb of steam. + #Range: 0 ~ 1000000 + bronzeBurnerHu = 120 + #Range: 0 ~ 1000000 + castIronBurnerHu = 240 + #Range: 0 ~ 1000000 + steelBurnerHu = 480 + +[burnerEfficiency] + #Fuel Tick to HU Convertion Percentage. 10HU=1mb of steam. + #Range: 0.0 ~ 1.0 + bronzeBurnerEfficiency = 0.8 + #Range: 0.0 ~ 1.0 + castIronBurnerEfficiency = 0.9 + #Range: 0.0 ~ 1.0 + steelBurnerEfficiency = 1.0 + +[flywheel] + + [flywheel.bronze_flywheel] + #Range: 0 ~ 8192 + bronzeFlywheelCapacity = 512 + #Range: 0 ~ 8192 + bronzeFlywheelSpeed = 32 + #Range: 0 ~ 8192 + bronzeFlywheelSteamConsumptionPerTick = 12 + #Range: 0 ~ 1048576 + bronzeFlywheelSteamStorage = 32000 + + [flywheel.cast_iron_flywheel] + #Range: 0 ~ 8192 + castIronFlywheelCapacity = 1024 + #Range: 0 ~ 8192 + castIronFlywheelSpeed = 32 + #Range: 0 ~ 8192 + castIronFlywheelSteamConsumptionPerTick = 24 + #Range: 0 ~ 1048576 + castIronFlywheelSteamStorage = 64000 + + [flywheel.steel_flywheel] + #Range: 0 ~ 8192 + steelFlywheelCapacity = 2048 + #Range: 0 ~ 8192 + steelFlywheelSpeed = 32 + #Range: 0 ~ 1048576 + steelFlywheelSteamConsumptionPerTick = 48 + #Range: 0 ~ 1048576 + steelFlywheelSteamStorage = 96000 + +[dynamo] + #If dynamo is disabled in the server config, the following will be ignored! + #Range: 0 ~ 8192 + dynamoFeMaxOut = 256 + #Range: 0 ~ 8192 + dynamoFeCapacity = 2048 + #Range: 0 ~ 8192 + dynamoImpact = 16 + #Range: 0.0 ~ 1.0 + dynamoEfficiency = 0.75 + +[cogwheel] + #For those who want to make the game more challenging, you can add stress impact to cogwheels! + #Range: 0.0 ~ 1.0 + bronzeCogwheelImpact = 0.0 + #Range: 0.0 ~ 1.0 + castIronCogwheelImpact = 0.0 + #Range: 0.0 ~ 1.0 + steelCogwheelImpact = 0.0 + diff --git a/curseforge/overrides/config/storagedrawers-client.toml b/curseforge/overrides/config/storagedrawers-client.toml index 63e1f04..39fe34b 100644 --- a/curseforge/overrides/config/storagedrawers-client.toml +++ b/curseforge/overrides/config/storagedrawers-client.toml @@ -1,19 +1,19 @@ - -[General] - #Invert the behavior of the shift key for extracting items - invertShift = false - -[Render] - #Distance in blocks before item labels stop rendering - labelRenderDistance = 25.0 - #Distance in blocks before quantity numbers stop rendering - quantityRenderDistance = 10.0 - #Distance in blocks before quantity numbers begin to fade out - quantityFadeDistance = 4.0 - -[Integration] - #Enable extended data display in WAILA if present - enableWaila = true - #Enable extended data display in The One Probe if present - enableTheOneProbe = true - + +[General] + #Invert the behavior of the shift key for extracting items + invertShift = false + +[Render] + #Distance in blocks before item labels stop rendering + labelRenderDistance = 25.0 + #Distance in blocks before quantity numbers stop rendering + quantityRenderDistance = 10.0 + #Distance in blocks before quantity numbers begin to fade out + quantityFadeDistance = 4.0 + +[Integration] + #Enable extended data display in WAILA if present + enableWaila = true + #Enable extended data display in The One Probe if present + enableTheOneProbe = true + diff --git a/curseforge/overrides/config/storagedrawers-common.toml b/curseforge/overrides/config/storagedrawers-common.toml index 3dacccf..1629876 100644 --- a/curseforge/overrides/config/storagedrawers-common.toml +++ b/curseforge/overrides/config/storagedrawers-common.toml @@ -1,36 +1,36 @@ - -[General] - #The number of item stacks held in a basic unit of storage. - #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. - #Half-depth drawers hold half those amounts. - baseStackStorage = 4 - #Controller range defines how far away a drawer can be connected - #on X, Y, or Z planes. The default value of 50 gives the controller a very - #large range, but not beyond the chunk load distance. - #Range: 1 ~ 75 - controllerRange = 50 - enableUI = true - enableSidedInput = true - enableSidedOutput = true - enableItemConversion = true - enableExtraCompactingRules = true - debugTrace = false - #List of rules in format "domain:item1, domain:item2, n". - #Creates a compacting drawer rule to convert 1 of item1 into n of item2. - compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] - -[StorageUpgrades] - #Storage upgrades multiply storage capacity by the given amount. - #When multiple storage upgrades are used together, their multipliers are added before being applied. - level1Mult = 2 - level2Mult = 4 - level3Mult = 8 - level4Mult = 16 - level5Mult = 32 - -[Integration] - #When true, shows quantity as NxS + R (by stack size) rather than count - wailaStackRemainder = true - #When true, does not show current quantities unless quantify key was used - wailaRespectQuantifyKey = false - + +[General] + #The number of item stacks held in a basic unit of storage. + #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. + #Half-depth drawers hold half those amounts. + baseStackStorage = 4 + #Controller range defines how far away a drawer can be connected + #on X, Y, or Z planes. The default value of 50 gives the controller a very + #large range, but not beyond the chunk load distance. + #Range: 1 ~ 75 + controllerRange = 50 + enableUI = true + enableSidedInput = true + enableSidedOutput = true + enableItemConversion = true + enableExtraCompactingRules = true + debugTrace = false + #List of rules in format "domain:item1, domain:item2, n". + #Creates a compacting drawer rule to convert 1 of item1 into n of item2. + compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] + +[StorageUpgrades] + #Storage upgrades multiply storage capacity by the given amount. + #When multiple storage upgrades are used together, their multipliers are added before being applied. + level1Mult = 2 + level2Mult = 4 + level3Mult = 8 + level4Mult = 16 + level5Mult = 32 + +[Integration] + #When true, shows quantity as NxS + R (by stack size) rather than count + wailaStackRemainder = true + #When true, does not show current quantities unless quantify key was used + wailaRespectQuantifyKey = false + diff --git a/curseforge/overrides/config/tcintegrations-common.toml b/curseforge/overrides/config/tcintegrations-common.toml index 75da476..a255fa2 100644 --- a/curseforge/overrides/config/tcintegrations-common.toml +++ b/curseforge/overrides/config/tcintegrations-common.toml @@ -1,3 +1,3 @@ -#Enables bronze recipe. 3 copper + 1 quartz = 4 bronze -ENABLE_BRONZE_RECIPE = true - +#Enables bronze recipe. 3 copper + 1 quartz = 4 bronze +ENABLE_BRONZE_RECIPE = true + diff --git a/curseforge/overrides/config/tconstruct-client.toml b/curseforge/overrides/config/tconstruct-client.toml index e9e5cf7..84cdccd 100644 --- a/curseforge/overrides/config/tconstruct-client.toml +++ b/curseforge/overrides/config/tconstruct-client.toml @@ -1,41 +1,41 @@ - -#Client only settings -[client] - #Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static - #If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing - tankFluidModel = false - #If true tools will show additional info in their tooltips - extraToolTips = true - #If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers - logMissingMaterialTextures = false - #If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers - logMissingModifierTextures = false - #If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab. - showModifiersInJEI = true - #Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26. - #Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer. - #Range: -1 ~ 32767 - maxSmelteryItemQuads = 3500 - - #Settings related to modifiers - [client.modifiers] - #If true, the shield slot legging modifier will render the next offhand item above the offhand slot. - renderShieldSlotItem = true - - #Settings related to the frame helmet modifier - [client.modifiers.itemFrame] - #If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless. - render = true - #Offset in the X direction for the frame items. - #Range: -32768 ~ 32767 - xOffset = 0 - #Offset in the Y direction for the frame items. - #Range: -32768 ~ 32767 - yOffset = 0 - #Location of the frame on the screen. - #Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT - location = "TOP_LEFT" - #Number of items to display in each row of the item frame. - #Range: 0 ~ 100 - itemsPerRow = 5 - + +#Client only settings +[client] + #Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static + #If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing + tankFluidModel = false + #If true tools will show additional info in their tooltips + extraToolTips = true + #If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers + logMissingMaterialTextures = false + #If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers + logMissingModifierTextures = false + #If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab. + showModifiersInJEI = true + #Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26. + #Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer. + #Range: -1 ~ 32767 + maxSmelteryItemQuads = 3500 + + #Settings related to modifiers + [client.modifiers] + #If true, the shield slot legging modifier will render the next offhand item above the offhand slot. + renderShieldSlotItem = true + + #Settings related to the frame helmet modifier + [client.modifiers.itemFrame] + #If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless. + render = true + #Offset in the X direction for the frame items. + #Range: -32768 ~ 32767 + xOffset = 0 + #Offset in the Y direction for the frame items. + #Range: -32768 ~ 32767 + yOffset = 0 + #Location of the frame on the screen. + #Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT + location = "TOP_LEFT" + #Number of items to display in each row of the item frame. + #Range: 0 ~ 100 + itemsPerRow = 5 + diff --git a/curseforge/overrides/config/tconstruct-common.toml b/curseforge/overrides/config/tconstruct-common.toml index cf3d11c..d8c8ee5 100644 --- a/curseforge/overrides/config/tconstruct-common.toml +++ b/curseforge/overrides/config/tconstruct-common.toml @@ -1,121 +1,121 @@ - -#Everything to do with gameplay -[gameplay] - #Set this to false to disable new players spawning with the Tinkers' Book. - shouldSpawnWithTinkersBook = true - #If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool). - #If empty, all materials will show - showOnlyToolMaterial = "" - #If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part). - #If empty, all materials will show - showOnlyPartMaterial = "" - #If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture. - showAllTableVariants = true - #If true, anvils will show all metal variants. If false, shows only a variant with the default texture - showAllAnvilVariants = true - -#Options related to recipes, limited options as a datapack allows most recipes to be modified -[recipes] - #Add a recipe that allows you to craft a piece of flint using 3 gravel - addGravelToFlintRecipe = true - #Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications. - cheaperNetheriteAlloy = true - #Makes wither skeletons drop necrotic bones - witherBoneDrop = true - #Allows converting wither bones to regular bones - witherBoneConversion = true - #Slimealls not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod - slimeRecipeFix = true - #Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod - glassRecipeFix = true - - [recipes.ore_rates] - - #Ore rates when melting in the melter - [recipes.ore_rates.melter] - #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot - #Range: 1 ~ 45 - nuggetsPerMetal = 12 - #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem - #Range: 1 ~ 20 - shardsPerGem = 8 - - #Ore rates when melting in the smeltery - [recipes.ore_rates.smeltery] - #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot - #Range: 1 ~ 45 - nuggetsPerMetal = 12 - #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem - #Range: 1 ~ 20 - shardsPerGem = 8 - - #Ore rates when melting in the foundry - [recipes.ore_rates.foundry] - #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot - #Range: 1 ~ 45 - nuggetsPerMetal = 9 - #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem - #Range: 1 ~ 20 - shardsPerGem = 4 - - #Byprouct rates when melting in the foundry - [recipes.ore_rates.foundry_byproduct] - #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot - #Range: 1 ~ 45 - nuggetsPerMetal = 3 - #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem - #Range: 1 ~ 20 - shardsPerGem = 4 - - #Entity head drops when killed by a charged creeper - [recipes.heads] - blaze = true - enderman = true - stray = true - husk = true - drowned = true - spider = true - cave_spider = true - piglin = true - piglin_brute = true - zombified_piglin = true - -#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools -#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control. -[loot] - #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands - slimy_loot = true - #Weight of blazing blood in the piglin bartering tables. Set to 0 to disable - #Range: 0 ~ 100 - barter_blazing_blood = 20 - #Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable. - #For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1 - #Range: 0 ~ 25 - tinker_tool_bonus_chest = 2 - #If true, ender dragons will drop scales when damaged by explosions - drop_dragon_Scales = true - -#Everything to do with world generation -[worldgen] - #Generate Cobalt - generateCobalt = true - #Approx Ores per Chunk - veinCountCobalt = 8 - - #Options related to slime geodes - [worldgen.geodes] - #If true, earthslime geodes generate deep in the world as another way to get slime - earth = true - #If true, skyslime geodes generate above amethyst as another way to get skyslime - sky = true - #If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay. - ichor = true - #If true, enderslime geodes generate as additional islands in the end - ender = true - -#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs -[debug] - #If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance. - #Does not provide recipes for any of them, they will only be available to cheat in creative. - forceIntegrationMaterials = false - + +#Everything to do with gameplay +[gameplay] + #Set this to false to disable new players spawning with the Tinkers' Book. + shouldSpawnWithTinkersBook = true + #If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool). + #If empty, all materials will show + showOnlyToolMaterial = "" + #If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part). + #If empty, all materials will show + showOnlyPartMaterial = "" + #If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture. + showAllTableVariants = true + #If true, anvils will show all metal variants. If false, shows only a variant with the default texture + showAllAnvilVariants = true + +#Options related to recipes, limited options as a datapack allows most recipes to be modified +[recipes] + #Add a recipe that allows you to craft a piece of flint using 3 gravel + addGravelToFlintRecipe = true + #Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications. + cheaperNetheriteAlloy = true + #Makes wither skeletons drop necrotic bones + witherBoneDrop = true + #Allows converting wither bones to regular bones + witherBoneConversion = true + #Slimealls not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod + slimeRecipeFix = true + #Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod + glassRecipeFix = true + + [recipes.ore_rates] + + #Ore rates when melting in the melter + [recipes.ore_rates.melter] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 12 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 8 + + #Ore rates when melting in the smeltery + [recipes.ore_rates.smeltery] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 12 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 8 + + #Ore rates when melting in the foundry + [recipes.ore_rates.foundry] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 9 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 4 + + #Byprouct rates when melting in the foundry + [recipes.ore_rates.foundry_byproduct] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 3 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 4 + + #Entity head drops when killed by a charged creeper + [recipes.heads] + blaze = true + enderman = true + stray = true + husk = true + drowned = true + spider = true + cave_spider = true + piglin = true + piglin_brute = true + zombified_piglin = true + +#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools +#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control. +[loot] + #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands + slimy_loot = true + #Weight of blazing blood in the piglin bartering tables. Set to 0 to disable + #Range: 0 ~ 100 + barter_blazing_blood = 20 + #Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable. + #For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1 + #Range: 0 ~ 25 + tinker_tool_bonus_chest = 2 + #If true, ender dragons will drop scales when damaged by explosions + drop_dragon_Scales = true + +#Everything to do with world generation +[worldgen] + #Generate Cobalt + generateCobalt = true + #Approx Ores per Chunk + veinCountCobalt = 8 + + #Options related to slime geodes + [worldgen.geodes] + #If true, earthslime geodes generate deep in the world as another way to get slime + earth = true + #If true, skyslime geodes generate above amethyst as another way to get skyslime + sky = true + #If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay. + ichor = true + #If true, enderslime geodes generate as additional islands in the end + ender = true + +#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs +[debug] + #If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance. + #Does not provide recipes for any of them, they will only be available to cheat in creative. + forceIntegrationMaterials = false + diff --git a/curseforge/overrides/config/terrablender.toml b/curseforge/overrides/config/terrablender.toml index 5b07633..17250da 100644 --- a/curseforge/overrides/config/terrablender.toml +++ b/curseforge/overrides/config/terrablender.toml @@ -1,18 +1,18 @@ -#General settings -general = {} - -#Generation settings -[generation_settings] - #The size of overworld biome regions from each mod that uses TerraBlender. - #Range: 2-6 - overworld_region_size = 3 - #The weighting of vanilla biome regions in the nether. - #Range: 0-2147483647 - vanilla_nether_region_weight = 10 - #The size of nether biome regions from each mod that uses TerraBlender. - #Range: 2-6 - nether_region_size = 2 - #The weighting of vanilla biome regions in the overworld. - #Range: 0-2147483647 - vanilla_overworld_region_weight = 10 - +#General settings +general = {} + +#Generation settings +[generation_settings] + #The size of overworld biome regions from each mod that uses TerraBlender. + #Range: 2-6 + overworld_region_size = 3 + #The weighting of vanilla biome regions in the nether. + #Range: 0-2147483647 + vanilla_nether_region_weight = 10 + #The size of nether biome regions from each mod that uses TerraBlender. + #Range: 2-6 + nether_region_size = 2 + #The weighting of vanilla biome regions in the overworld. + #Range: 0-2147483647 + vanilla_overworld_region_weight = 10 + diff --git a/curseforge/overrides/config/thermal-client.toml b/curseforge/overrides/config/thermal-client.toml new file mode 100644 index 0000000..08f13be --- /dev/null +++ b/curseforge/overrides/config/thermal-client.toml @@ -0,0 +1,7 @@ + +[Sounds] + #If TRUE, some 'Thermal Series' Blocks will have ambient sounds. + "Ambient Block Sounds" = true + #If TRUE, some 'Thermal Series' Mobs will have ambient sounds. + "Ambient Mob Sounds" = true + diff --git a/curseforge/overrides/config/thermal-common.toml b/curseforge/overrides/config/thermal-common.toml new file mode 100644 index 0000000..318c2e5 --- /dev/null +++ b/curseforge/overrides/config/thermal-common.toml @@ -0,0 +1,117 @@ + +[World] + + [World.Ores] + + [World.Ores."Oil Sand"] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 2 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 24 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = 40 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 80 + + [World.Ores.Silver] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 4 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 8 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -60 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 40 + + [World.Ores.Lead] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 6 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 8 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -60 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 40 + + [World.Ores.Nickel] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 4 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 8 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -40 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 120 + + [World.Ores.Cinnabar] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 1 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 5 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -16 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 48 + + [World.Ores.Sulfur] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 2 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 7 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -16 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 32 + + [World.Ores.Tin] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 6 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 9 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -20 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 60 + + [World.Ores.Niter] + #Max number of veins per chunk; set to 0 to disable. + #Range: 0 ~ 256 + "Vein Count" = 2 + #Max size of the vein. + #Range: 1 ~ 256 + "Vein Size" = 7 + #Minimum Y spawn. + #Range: -2048 ~ 2048 + "Min Y" = -16 + #Maximum Y spawn. + #Range: -2048 ~ 2048 + "Max Y" = 64 + diff --git a/curseforge/overrides/config/twigs-common.toml b/curseforge/overrides/config/twigs-common.toml index d9079c8..1d05ac9 100644 --- a/curseforge/overrides/config/twigs-common.toml +++ b/curseforge/overrides/config/twigs-common.toml @@ -1,7 +1,7 @@ -"Generates Twigs" = true -"Generates Pebbles" = true -"Generaetes Sea Shells" = true -"Generates Rhyolite" = true -"Generates Bloodstone" = true -"Generates Schist" = true - +"Generates Twigs" = true +"Generates Pebbles" = true +"Generaetes Sea Shells" = true +"Generates Rhyolite" = true +"Generates Bloodstone" = true +"Generates Schist" = true + diff --git a/curseforge/overrides/config/waystones-common.toml b/curseforge/overrides/config/waystones-common.toml index aadee48..11debf7 100644 --- a/curseforge/overrides/config/waystones-common.toml +++ b/curseforge/overrides/config/waystones-common.toml @@ -1,133 +1,133 @@ - -[xpCost] - #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. - inverseXpCost = false - #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. - #Range: > -2147483648 - blocksPerXpLevel = 1000 - #The minimum base xp cost (may be subceeded by multipliers defined below) - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - minimumBaseXpCost = 0.0 - #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - maximumBaseXpCost = 3.0 - #How much xp is needed per leashed animal to travel with you - #Range: > -2147483648 - xpCostPerLeashed = 1 - #The base xp level cost when travelling between dimensions. Ignores block distance. - #Range: > -2147483648 - dimensionalWarpXpCost = 3 - #The multiplier applied to the base xp cost when teleporting to a global waystone through any method. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - globalWaystoneXpCostMultiplier = 1.0 - #The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin) - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - warpStoneXpCostMultiplier = 0.0 - #The multiplier applied to the base xp cost when teleporting from one waystone to another. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - waystoneXpCostMultiplier = 1.0 - #The multiplier applied to the base xp cost when teleporting from one sharestone to another. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - sharestoneXpCostMultiplier = 1.0 - #The multiplier applied to the base xp cost when teleporting from a portstone. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - portstoneXpCostMultiplier = 0.0 - #The multiplier applied to the base xp cost when teleporting from one warp plate to another. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - warpPlateXpCostMultiplier = 0.0 - #The multiplier applied to the base xp cost when teleporting via the inventory button. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - inventoryButtonXpCostMultiplier = 0.0 - -[restrictions] - #If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe. - restrictToCreative = false - #If enabled, only the owner of a waystone (the one who placed it) can rename it. - restrictRenameToOwner = false - #If enabled, waystones generated in worldgen are unbreakable. - generatedWaystonesUnbreakable = false - #If enabled, leashed mobs will be teleported with you - transportLeashed = true - #Whether to take leashed mobs with you when teleporting between dimensions - transportLeashedDimensional = true - #List of leashed mobs that cannot be taken with you when teleporting - leashedDenyList = ["minecraft:wither"] - #Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps. - #Allowed Values: ALLOW, GLOBAL_ONLY, DENY - dimensionalWarp = "ALLOW" - #List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed. - dimensionalWarpAllowList = [] - #List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty. - dimensionalWarpDenyList = [] - #Set to true if players should be able to teleport between waystones by simply right-clicking a waystone. - allowWaystoneToWaystoneTeleport = true - #Set to false to allow non-creative players to make waystones globally activated for all players. - globalWaystoneSetupRequiresCreativeMode = true - -[cooldowns] - #The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone. - #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - globalWaystoneCooldownMultiplier = 1.0 - #The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown. - #Range: > -2147483648 - warpStoneCooldown = 300 - #The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click. - #Range: > -2147483648 - warpStoneUseTime = 32 - #The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for. - #Range: > -2147483648 - warpPlateUseTime = 20 - #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. - #Range: > -2147483648 - scrollUseTime = 32 - #The cooldown between usages of the inventory button in seconds. - #Range: > -2147483648 - inventoryButtonCooldown = 300 - -[inventoryButton] - #Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone. - inventoryButton = "" - #The x position of the warp button in the inventory. - #Range: > -2147483648 - warpButtonX = 58 - #The y position of the warp button in the inventory. - #Range: > -2147483648 - warpButtonY = 60 - #The y position of the warp button in the creative menu. - #Range: > -2147483648 - creativeWarpButtonX = 88 - #The y position of the warp button in the creative menu. - #Range: > -2147483648 - creativeWarpButtonY = 33 - -[worldGen] - #Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in. - #Allowed Values: DEFAULT, MOSSY, SANDY, BIOME - worldGenStyle = "BIOME" - #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. - #Range: > -2147483648 - frequency = 25 - #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. - dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] - #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. - dimensionDenyList = [] - #Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names. - #Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED - nameGenerationMode = "PRESET_FIRST" - #These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info. - customWaystoneNames = [] - #Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone. - spawnInVillages = true - #Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village. - forceSpawnInVillages = false - -[client] - #If enabled, the text overlay on waystones will no longer always render at full brightness. - disableTextGlow = false - #If enabled, activated waystones will not emit particles. - disableParticles = false - -[compatibility] - #If enabled, JourneyMap waypoints will be created for each activated waystone. - displayWaystonesOnJourneyMap = true - + +[xpCost] + #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. + inverseXpCost = false + #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. + #Range: > -2147483648 + blocksPerXpLevel = 1000 + #The minimum base xp cost (may be subceeded by multipliers defined below) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + minimumBaseXpCost = 0.0 + #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + maximumBaseXpCost = 3.0 + #How much xp is needed per leashed animal to travel with you + #Range: > -2147483648 + xpCostPerLeashed = 1 + #The base xp level cost when travelling between dimensions. Ignores block distance. + #Range: > -2147483648 + dimensionalWarpXpCost = 3 + #The multiplier applied to the base xp cost when teleporting to a global waystone through any method. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWaystoneXpCostMultiplier = 1.0 + #The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + warpStoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one waystone to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + waystoneXpCostMultiplier = 1.0 + #The multiplier applied to the base xp cost when teleporting from one sharestone to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + sharestoneXpCostMultiplier = 1.0 + #The multiplier applied to the base xp cost when teleporting from a portstone. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + portstoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one warp plate to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + warpPlateXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting via the inventory button. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + inventoryButtonXpCostMultiplier = 0.0 + +[restrictions] + #If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe. + restrictToCreative = false + #If enabled, only the owner of a waystone (the one who placed it) can rename it. + restrictRenameToOwner = false + #If enabled, waystones generated in worldgen are unbreakable. + generatedWaystonesUnbreakable = false + #If enabled, leashed mobs will be teleported with you + transportLeashed = true + #Whether to take leashed mobs with you when teleporting between dimensions + transportLeashedDimensional = true + #List of leashed mobs that cannot be taken with you when teleporting + leashedDenyList = ["minecraft:wither"] + #Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps. + #Allowed Values: ALLOW, GLOBAL_ONLY, DENY + dimensionalWarp = "ALLOW" + #List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed. + dimensionalWarpAllowList = [] + #List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty. + dimensionalWarpDenyList = [] + #Set to true if players should be able to teleport between waystones by simply right-clicking a waystone. + allowWaystoneToWaystoneTeleport = true + #Set to false to allow non-creative players to make waystones globally activated for all players. + globalWaystoneSetupRequiresCreativeMode = true + +[cooldowns] + #The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWaystoneCooldownMultiplier = 1.0 + #The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown. + #Range: > -2147483648 + warpStoneCooldown = 300 + #The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click. + #Range: > -2147483648 + warpStoneUseTime = 32 + #The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for. + #Range: > -2147483648 + warpPlateUseTime = 20 + #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. + #Range: > -2147483648 + scrollUseTime = 32 + #The cooldown between usages of the inventory button in seconds. + #Range: > -2147483648 + inventoryButtonCooldown = 300 + +[inventoryButton] + #Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone. + inventoryButton = "" + #The x position of the warp button in the inventory. + #Range: > -2147483648 + warpButtonX = 58 + #The y position of the warp button in the inventory. + #Range: > -2147483648 + warpButtonY = 60 + #The y position of the warp button in the creative menu. + #Range: > -2147483648 + creativeWarpButtonX = 88 + #The y position of the warp button in the creative menu. + #Range: > -2147483648 + creativeWarpButtonY = 33 + +[worldGen] + #Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in. + #Allowed Values: DEFAULT, MOSSY, SANDY, BIOME + worldGenStyle = "BIOME" + #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. + #Range: > -2147483648 + frequency = 25 + #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. + dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] + #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. + dimensionDenyList = [] + #Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names. + #Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED + nameGenerationMode = "PRESET_FIRST" + #These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info. + customWaystoneNames = [] + #Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone. + spawnInVillages = true + #Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village. + forceSpawnInVillages = false + +[client] + #If enabled, the text overlay on waystones will no longer always render at full brightness. + disableTextGlow = false + #If enabled, activated waystones will not emit particles. + disableParticles = false + +[compatibility] + #If enabled, JourneyMap waypoints will be created for each activated waystone. + displayWaystonesOnJourneyMap = true + diff --git a/server/config/createaddition-common.toml b/server/config/createaddition-common.toml deleted file mode 100644 index 763b874..0000000 --- a/server/config/createaddition-common.toml +++ /dev/null @@ -1,156 +0,0 @@ - -#Wires -[wires] - #Connector max input in FE/t (Energy transfer). - #Range: > 0 - connector_max_input = 256 - #Max wire length in blocks. - #Range: 0 ~ 256 - wire_length = 12 - #Connector max output in FE/t (Energy transfer). - #Range: > 0 - connector_max_output = 256 - #Connector internal input buffer in FE. - #Range: > 0 - connector_input_capacity = 512 - -#General Settings -[general] - #Forge Energy conversion rate (in FE/t at max RPM). - #Range: > 0 - fe_conversion = 240 - #Max stress for the Alternator and Electric Motor (in SU at max RPM). - #Range: > 0 - baseline_stress = 8192 - -#Charger (Deprecated) -[charger] - #Charger max input in FE/t (Energy transfer). - #Range: > 0 - charger_max_input = 8192 - #Charger charge rate in FE/t. - #Range: > 0 - charger_charge_rate = 8192 - #Charger internal capacity in FE. - #Range: > 0 - charger_capacity = 32000 - -#Electric Motor -[electric_motor] - #Electric Motor internal capacity in FE. - #Range: > 0 - motor_capacity = 2048 - #Electric Motor minimum required energy consumption in FE/t. - #Range: > 0 - motor_min_consumption = 8 - #Electric Motor max input in FE (Energy transfer not consumption). - #Range: > 0 - motor_max_input = 256 - #Electric Motor min/max RPM. - #Range: > 1 - motor_rpm_range = 256 - -#Heater -[heater] - #Enable Induction Heater when attached to a Furnace Engine. - heater_furnace_engine_enable = false - #Induction Heater internal capacity in FE. - #Range: > 0 - heater_capacity = 2048 - #Induction Heater max input in FE (Energy transfer, not consumption). - #Range: > 0 - heater_max_input = 256 - #Induction Heater normal consumption rate in FE/t. - #Range: > 0 - heater_normal_consumption = 256 - #Induction Heater when attached to a Furnace Engine consumption rate in FE/t. - #Range: > 0 - heater_furnace_engine_consumption = 1024 - -#Tesla Coil -[tesla_coil] - #Tesla Coil charge rate in FE/t. - #Range: > 0 - tesla_coil_charge_rate = 4096 - #Tesla Coil fire interval (in ticks). - #Range: > 0 - tesla_coil_fire_cooldown = 20 - #Hurt range (in blocks/meters). - #Range: > 0 - tesla_coil_hurt_range = 3 - #The chance that a AE2 Certus Quartz will be turned into Charged Certus Quartz for every tick. - #Range: 0.0 ~ 1.0 - certus_quartz_charge_chance = 0.96 - #Charger internal capacity in FE. - #Range: > 0 - tesla_coil_capacity = 32000 - #Energy consumed when Tesla Coil is fired (in FE). - #Range: > 0 - tesla_coil_hurt_energy_required = 1024 - #The duration of the Shocked effect for mobs (in ticks). - #Range: > 0 - tesla_coil_effect_time_mob = 20 - #The duration of the Shocked effect for players (in ticks). - #Range: > 0 - tesla_coil_effect_time_player = 20 - #Tesla Coil max input in FE/t (Energy transfer). - #Range: > 0 - tesla_coil_max_input = 8192 - #Tesla Coil charge rate in FE/t for recipes. - #Range: > 0 - tesla_coil_recipe_charge_rate = 1024 - #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). - #Range: > 0 - tesla_coil_hurt_mob = 3 - #Damaged dealt to players when Tesla Coil is fired (in half hearts). - #Range: > 0 - tesla_coil_hurt_player = 2 - -#Alternator -[alternator] - #Alternator efficiency relative to base conversion rate. - #Range: 0.01 ~ 1.0 - generator_efficiency = 0.75 - #Alternator internal capacity in FE. - #Range: > 0 - generator_capacity = 2048 - #Alternator max input in FE (Energy transfer, not generation). - #Range: > 0 - generator_max_output = 256 - -#Accumulator -[accumulator] - #Accumulator internal capacity in FE. - #Range: > 0 - accumulator_capacity = 4196000 - #Accumulator max output in FE/t (Energy transfer). - #Range: > 0 - accumulator_max_output = 512 - #Accumulator max input in FE/t (Energy transfer). - #Range: > 0 - accumulator_max_input = 512 - -#Rolling Mill -[rolling_mill] - #Rolling Mill duration in ticks. - #Range: > 0 - rolling_mill_processing_duration = 100 - #Rolling Mill base stress impact. - #Range: 0 ~ 1024 - rolling_mill_stress = 16 - -#Misc -[misc] - #Diamond Grit Sandpaper durability (number of uses). - #Range: > 3 - diamond_grit_sandpaper_uses = 1024 - #The relative speed of the Furnace Engine when powered by a Crude Burner. - #Range: 0.0 ~ 100.0 - crude_burner_engine_speed = 2.0 - #The energy cost of turning Chromatic Compound into Overcharged Alloy. - #Range: > 1 - overcharging_energy_cost = 16777216 - #The relative speed of the Furnace Engine when powered by a Furnace Burner. - #Range: 0.0 ~ 100.0 - furnace_burner_engine_speed = 1.0 - diff --git a/server/mods/alloyed-1.18.2-v1.3b.jar b/server/mods/alloyed-1.18.2-v1.3b.jar deleted file mode 100644 index b864851..0000000 Binary files a/server/mods/alloyed-1.18.2-v1.3b.jar and /dev/null differ diff --git a/server/mods/alloyed-1.18.2-v1.3c.jar b/server/mods/alloyed-1.18.2-v1.3c.jar deleted file mode 100644 index 9a1b221..0000000 Binary files a/server/mods/alloyed-1.18.2-v1.3c.jar and /dev/null differ