Commit Graph

323 Commits

Author SHA1 Message Date
b4e7f97f5b linked basic visualizer with mirror visualizer 2017-09-22 15:28:59 -05:00
4f58a43b79 began adding mirror visualizer 2017-09-22 15:19:55 -05:00
b5e16188de visualizer visual adjustments 2017-09-22 11:25:45 -05:00
307e118b3a fixed mac render glitch, flipped visualizer 2017-09-22 10:26:36 -05:00
d64dc8a4d1 mesh now looks right 2017-09-21 14:35:48 -05:00
b879ceaf05 mesh progress 2017-09-21 08:07:50 -05:00
3c6616a242 changed to completely dedicated mesh instead of generic 2017-09-20 11:58:25 -05:00
a45662238f added new mesh to render 2017-09-19 00:58:28 -05:00
bf2e68e0f7 clean main menu start while starting on mesh creation 2017-09-19 00:32:53 -05:00
33c9eeef2f visualizer improvements 2017-09-15 01:06:12 -05:00
4ba2deb8da added coloring to visualizer 2017-09-12 20:14:02 -05:00
1b061902cb removed more useless debug messages 2017-09-12 20:03:59 -05:00
41f0fd3e0c removed some debug spam 2017-09-12 19:58:43 -05:00
373a524010 fixed sync issue with songs (not sure what de-sync caused by as issue does not exist on other computer) 2017-09-12 19:48:51 -05:00
d26cef0cb1 added actor version of visualizer 2017-09-12 16:12:34 -05:00
658f4fa807 minor changes to visualizer appearance 2017-09-11 23:57:15 -05:00
6fb5744048 added proper rotation to visualizer 2017-09-11 20:43:59 -05:00
3e05e66a38 switched to using sprites for testing (in progress) 2017-09-11 14:58:04 -05:00
ca84a4522e visualizer design changes 2017-09-11 13:25:42 -05:00
d257d2df60 way of saving improved 2017-09-10 21:16:47 -05:00
1b61d8ba50 improved visualizer 2017-09-10 20:30:45 -05:00
639172a152 visualizer tested and improved 2017-09-10 03:38:09 -05:00
22ab329e19 Prototyping visualizer as well as design scheme 2017-09-06 23:31:10 -05:00
c45551f1d2 starting work on visualizer 2017-09-04 01:55:56 -05:00
9da00fac4a preparing structure for an animated background 2017-09-04 00:01:09 -05:00
fd66c4703a improved structure by making game screen parent of creative screen 2017-09-03 23:29:38 -05:00
3e41c17d10 updated relational graph as well as fixed minor loop check issue 2017-09-03 17:30:33 -05:00
db902e59e1 optimizations done to graphing 2017-09-03 17:23:28 -05:00
b18cbe2352 added bloom shader 2017-09-03 03:29:33 -05:00
ba8a2182fb furthered usage of new mini context object 2017-09-01 03:12:36 -05:00
d00f434275 fixed issue with data cleaning thread crashing 2017-09-01 02:07:29 -05:00
e15d571848 changed analysis system's structure by adding mini context object for analysis output; multithreading changed to using executor service 2017-08-30 20:28:58 -05:00
695ed19c50 smoothed out transition from loading splash to game menu 2017-08-22 03:12:50 -05:00
2649f07d89 beginning of slightly better resize system 2017-08-18 14:02:25 -05:00
16954280f2 other half of the first commit that I didn't update 2017-08-18 03:09:20 -05:00
41b90f3311 added quit button to pause menu 2017-08-18 03:03:18 -05:00
1af07188e6 switched to lwjgl3, began changing way screen resize system works, minor bug fix with options screen 2017-08-18 02:14:30 -05:00
688c1acf96 added more comments, attempt at fixing visual glitch with flake entity 2017-08-17 01:32:14 -05:00
7cdb372de2 attempt at fixing multi threading issue 2017-08-17 00:49:07 -05:00
569af8adf9 Rhythm bullet mp3 support successful (prog calc a bit hacky) 2017-08-16 23:13:10 -05:00
29225f167d basic mp3 support added 2017-08-16 01:35:45 -05:00
107b0e2553 wav decoding optimization works 2017-08-13 02:01:44 -05:00
a47cd1993b possible optimizations on wav reading 2017-08-12 01:29:56 -05:00
d32794152d initial attempt at implementing mp3 2017-08-12 00:52:59 -05:00
d92af2b964 fixed minor issues in creative screen 2017-08-11 01:14:25 -05:00
2e5c1064ac status bars on sides now work 2017-08-10 17:00:25 -05:00
bed23303e4 changed spawn algorithm to include flakes 2017-08-10 15:12:56 -05:00
c98407c516 added easier way to smooth transition colors for status effect bars 2017-08-10 02:54:52 -05:00
aad923ea48 gradients for sides better implemented 2017-08-10 01:45:22 -05:00
85117f74aa progress on integration of score manager 2017-08-08 02:34:08 -05:00
29c30290fb added border to show status effects, preparing for better score system 2017-08-08 02:26:34 -05:00
5f8b8f95fc begin working on status indicator 2017-08-08 01:42:35 -05:00
47c1e596d2 fixed some graphical glitches and progressed on point and hp systems 2017-08-05 02:30:19 -05:00
63a2bd6b95 changed size of music regen map and analyze button for debug ui 2017-08-04 14:28:10 -05:00
3c79bdcb32 fixed gl context issue 2017-08-04 14:25:50 -05:00
0101f0630b added groundwork for scoring and minor tweaks to textures 2017-08-04 02:00:20 -05:00
4915190fdb removed unused variable 2017-08-02 23:31:28 -05:00
89ecbb6f4d better integration with new entity system 2017-08-02 23:30:29 -05:00
928f85f709 fixed minor pooling issue 2017-08-02 22:53:21 -05:00
cfe5e3592b entity coordinator integration works 2017-08-02 22:06:10 -05:00
a72bd104f0 basic ground work for entity coordinators added 2017-08-02 02:05:16 -05:00
bb5782a34f resize title, added a null safety net for creative entity spawning 2017-07-31 01:36:48 -05:00
162b7cb9c0 renamed title image file 2017-07-31 01:06:10 -05:00
e6017b1808 edited the title png 2017-07-31 00:25:51 -05:00
54c61fcba5 rename project and game to RhythmBullet 2017-07-31 00:06:10 -05:00
db27f7dbae added another frequency range on analyzer 2017-07-30 18:22:24 -05:00
c9f580d695 game screen fixed issue where laser is first rendered then drawn, more tuning work 2017-07-29 02:21:12 -05:00
e30cb93545 minor tuning and fixed mistake in uiskin.atlas 2017-07-29 01:25:03 -05:00
053f4fb40e slightly different approach to map storing 2017-07-29 00:43:40 -05:00
5ec04f0f27 new framework for entities progress and began working on map part 2017-07-28 14:11:55 -05:00
66e82c0efe reworked the entity framework (still in progress) 2017-07-28 00:42:08 -05:00
013e3d7d99 fixed dumb math mistake and changes to map gen index control 2017-07-26 02:24:23 -05:00
e6b3960e7e changed ranges on audio analyzer 2017-07-24 23:42:47 -05:00
247d87e9d1 began working on win screen 2017-07-24 23:39:37 -05:00
ec234af091 background now full window size; sensitivity slider no longer attached to analyzer 2017-07-23 00:11:28 -05:00
8af157567f gradient effect for gutters 2017-07-22 21:59:56 -05:00
99e6fe9c3f began setup of actual game screen 2017-07-22 18:40:32 -05:00
8a64368b9b minor changes 2017-07-22 15:13:03 -05:00
a54a06c799 added explosion fx (sound and particles) 2017-07-22 09:44:36 -05:00
de3a64551d changed entity setup to extend actor from the entity class 2017-07-22 08:35:34 -05:00
7e1c955c8b prepared for explosion effects and added disintegrate sound fx 2017-07-21 22:33:21 -05:00
647b3b7d14 added laser shoot sound 2017-07-21 21:51:00 -05:00
991377e55f shader now works and alpha multiplying issue is fixed 2017-07-19 23:48:52 -05:00
60dacb6d4c fbo is now properly sized 2017-07-19 23:31:05 -05:00
942cd9f102 fbo functioning 2017-07-19 16:04:43 -05:00
5f1958e62d different glow shader test? 2017-07-18 00:14:53 -05:00
97faafa327 changed vert to the glsl tutorial one 2017-07-17 23:52:58 -05:00
686d6c3e9b added background shader and began on implementing bloom shader 2017-07-17 01:46:35 -05:00
17b65ed5d6 retored previous shader functions 2017-07-17 01:25:53 -05:00
f37c2693ae minor tuning 2017-07-16 23:39:23 -05:00
7803d14fa0 adding explosion asset 2017-07-16 22:10:40 -05:00
a90fea5a46 background changed, pellet resized, other minor cleanups and adjustments 2017-07-16 21:33:10 -05:00
a02e5565ff tuning 2017-07-16 14:25:03 -05:00
8bcea5cfff tuning and minor map gen changes 2017-07-16 13:34:56 -05:00
8db65566c9 bar data set and fixed index mistake 2017-07-16 02:15:00 -05:00
cecec88df0 tuning and void safety prediction better functioning 2017-07-16 01:50:48 -05:00
052dcd2789 Merge branch 'NewMapStructure' into AnalysisMapGenWork 2017-07-16 00:16:53 -05:00
1fd63e9579 implemented new map structure 2017-07-15 23:51:07 -05:00
0299c6ca14 Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
2017-07-15 15:03:29 -05:00
587643a089 done goofed 2017-07-15 14:58:56 -05:00
34fd88cae0 Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
2017-07-15 14:57:18 -05:00
1af7457b00 change way of entity spawning 2017-07-15 14:56:25 -05:00
1fce870503 tuning and adjustments 2017-07-15 00:48:01 -05:00
da494d22a3 improved debugging and more adjustments 2017-07-14 23:41:20 -05:00
d65b94cd49 tuning with other songs 2017-07-14 14:37:25 -05:00
afd2d1aa41 minor tuning 2017-07-14 00:26:02 -05:00
dbaaf3edb4 again, more tuning 2017-07-13 23:35:47 -05:00
4646032e60 audio analyzer tuned 2017-07-13 16:32:06 -05:00
c3e72ef86b changed way void circle spawns 2017-07-13 01:00:10 -05:00
05cf360e71 slight revisions on analysis and map gen 2017-07-13 00:55:37 -05:00
8cb2f4ac1b analyzer slightly better tuned 2017-07-13 00:40:11 -05:00
9d8d34662d entity spawning added 2017-07-12 23:53:53 -05:00
44551bdea3 fixed minor resize bug on pre game screen and made small design changes to entities 2017-07-12 16:01:13 -05:00
2cd752f25c progress on debug screen and minor error resolved with map gen 2017-07-11 23:33:25 -05:00
27757f0024 fixed void circle entity and debug screen stuff 2017-07-11 19:19:24 -05:00
f1b0a2b20e minor cleanup 2017-07-11 18:04:40 -05:00
897f802885 added pellet gen 2017-07-11 16:17:27 -05:00
0cf0609442 map algorithm and analysis page progress 2017-07-10 23:54:49 -05:00
1573884e99 prep for next panel of analysis page 2017-07-10 16:35:50 -05:00
1f84a68ae5 progress on analysis page 2017-07-10 16:01:11 -05:00
cf0114bac3 made progress on analysis screen and fixing average beats per second 2017-07-10 00:29:50 -05:00
d815a3c053 worked on entity gen as well as began adding average bps calc 2017-06-23 22:24:42 -05:00
329ff21c75 progress working on rhythm map 2017-06-23 15:31:36 -05:00
fb10f2081e began map implementing 2017-06-19 14:44:31 -05:00
627a631f41 background shader now functioning 2017-06-18 01:25:08 -05:00
fe6bd86632 minor progress on background shader 2017-06-14 00:16:24 -05:00
7a0a7c9b14 added new textures and made progress on shaders 2017-06-11 18:28:12 -05:00
f353337395 fixed forgotten to remove code 2017-06-10 12:35:08 -05:00
cf07c14f86 background shader render progress, replacing shape renderers with texture (haven't created said textures yet) 2017-06-10 12:34:08 -05:00
d036900399 shader progress 2017-06-09 13:58:10 -05:00
d0cf02e19a began working on inverted gameplay 2017-06-07 23:19:41 -05:00
571c93b77f invert shader added 2017-06-07 21:53:40 -05:00
0222ea00a7 shader test changes 2017-06-07 00:21:25 -05:00
79431a7fca setup shader files 2017-06-06 19:06:57 -05:00
7afb7be021 minor value changes 2017-06-04 18:44:24 -05:00
16d45757e5 updated flake texture fixed collision issue, and minor value changes 2017-06-04 17:44:02 -05:00
c416d9f1ea changed flake texture. minor fixing of entity controller 2017-06-04 14:08:52 -05:00
a9443b1acc fixed flake entity issue with shard entity lagging behind 2017-06-04 13:49:03 -05:00
c33947ef5f progress on flake entity 2017-06-04 03:02:52 -05:00
4ada07bcd4 continued work on flake entityy 2017-06-04 02:44:33 -05:00
b80aca0e29 began work on flake entity 2017-06-03 23:26:03 -05:00
53ff7109b2 added bar entity 2017-06-03 00:24:56 -05:00
4a51156759 shard entity functionality has been added 2017-06-02 23:03:00 -05:00
a12ec18ebb more progress on shard entity 2017-06-02 17:12:08 -05:00
bf9612cb3b began working on shard entity 2017-06-02 09:50:00 -05:00
1832f32b6a minor work on entities and added speed control to polyjet entity 2017-06-02 09:28:53 -05:00
615789fe81 added pellet entity as well as minor changes to collision functions 2017-06-01 23:41:04 -05:00
529031fd07 began work adding pellet entity 2017-06-01 17:59:05 -05:00
0adee4b058 reworked a few textures 2017-06-01 00:41:38 -05:00
b17cc61839 successfully added debug spawning system and finished void circle enemy 2017-05-31 23:55:44 -05:00