rhythmbullet/android/assets/shaders/default_frag.glsl
2017-06-06 19:06:57 -05:00

17 lines
271 B
GLSL
Executable File

#ifdef GL_ES
#define LOWP lowp
precision mediump float;
#else
#define LOWP
#endif
varying LOWP vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main()
{
gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
}