2018-09-11 05:05:34 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion= "4.0" DefaultTargets= "Build" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<Import Project= "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition= "Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup >
<Configuration Condition= " '$(Configuration)' == '' " > Debug</Configuration>
<Platform Condition= " '$(Platform)' == '' " > AnyCPU</Platform>
<ProductVersion > 8.0.30703</ProductVersion>
<SchemaVersion > 2.0</SchemaVersion>
<ProjectGuid > {4242553D-40F9-40F0-9AE6-CB6771DD9CF9}</ProjectGuid>
<OutputType > WinExe</OutputType>
<AppDesignerFolder > Properties</AppDesignerFolder>
<RootNamespace > RhythmBullet</RootNamespace>
<AssemblyName > RhythmBullet</AssemblyName>
<FileAlignment > 512</FileAlignment>
<MonoGamePlatform > DesktopGL</MonoGamePlatform>
<TargetFrameworkVersion > v4.5</TargetFrameworkVersion>
2018-09-20 16:04:32 +00:00
<NuGetPackageImportStamp >
</NuGetPackageImportStamp>
2018-09-11 05:05:34 +00:00
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'" >
<DebugSymbols > true</DebugSymbols>
<OutputPath > bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants > DEBUG;TRACE;LINUX</DefineConstants>
<DebugType > full</DebugType>
<PlatformTarget > AnyCPU</PlatformTarget>
<ErrorReport > prompt</ErrorReport>
<Prefer32Bit > false</Prefer32Bit>
<WarningLevel > 4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)' == 'Release|AnyCPU'" >
<OutputPath > bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants > TRACE;LINUX</DefineConstants>
<Optimize > true</Optimize>
<DebugType > pdbonly</DebugType>
<PlatformTarget > AnyCPU</PlatformTarget>
<ErrorReport > prompt</ErrorReport>
<Prefer32Bit > false</Prefer32Bit>
<WarningLevel > 4</WarningLevel>
</PropertyGroup>
<PropertyGroup >
<ApplicationIcon > Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup >
<ApplicationManifest > app.manifest</ApplicationManifest>
</PropertyGroup>
2018-10-30 23:29:54 +00:00
<PropertyGroup >
<AutoGenerateBindingRedirects > true</AutoGenerateBindingRedirects>
</PropertyGroup>
2018-09-11 05:05:34 +00:00
<ItemGroup >
2018-10-30 23:29:54 +00:00
<Compile Include= "Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" />
<Compile Include= "Zer01HD\Utilities\Persistence\Preferences.cs" />
<Compile Include= "Zer01HD\Utilities\Renderer\ScaledRenderer.cs" />
2018-09-16 06:37:48 +00:00
<Compile Include= "Zer01HD\Utilities\UI\LoadingScreen.cs" />
2018-11-01 04:58:26 +00:00
<Compile Include= "Zer01HD\Game\Screens\MainScreen.cs" />
2018-09-16 06:37:48 +00:00
<Compile Include= "Zer01HD\Utilities\UI\Modular\Module.cs" />
<Compile Include= "Zer01HD\Utilities\UI\Modular\ModuleGroup.cs" />
2018-09-11 05:05:34 +00:00
<Compile Include= "RhythmBulletGame.cs" />
<Compile Include= "Program.cs" />
<Compile Include= "Properties\AssemblyInfo.cs" />
2018-09-16 06:37:48 +00:00
<Compile Include= "Zer01HD\Utilities\UI\Book\Page.cs" />
<Compile Include= "Zer01HD\Utilities\UI\Book\Book.cs" />
<Compile Include= "Zer01HD\Utilities\UI\Modular\Text.cs" />
<Compile Include= "Zer01HD\Utilities\UI\Screen.cs" />
2018-09-12 21:34:44 +00:00
<Compile Include= "Zer01HD\Utilities\ContentSystem\ContentLoad.cs" />
2018-09-16 06:37:48 +00:00
<Compile Include= "Zer01HD\Game\ContentResolvers\FontContentResolver.cs" />
<Compile Include= "Zer01HD\Game\ContentResolvers\ResolutionContentResolver.cs" />
2018-09-12 06:32:05 +00:00
<Compile Include= "Zer01HD\Utilities\ContentSystem\ContentSystem.cs" />
2018-10-30 23:29:54 +00:00
<Compile Include= "Zer01HD\Utilities\ContentSystem\IContentPathModifier.cs" />
2018-09-15 18:15:32 +00:00
<Compile Include= "Zer01HD\Utilities\ParticleSystem\Particle.cs" />
2018-09-16 06:37:48 +00:00
<Compile Include= "Zer01HD\Game\Preferences\Controls.cs" />
<Compile Include= "Zer01HD\Game\Preferences\General.cs" />
2018-10-29 03:42:47 +00:00
<Compile Include= "Zer01HD\Utilities\Persistence\PreferencesManager.cs" />
2018-10-29 05:33:26 +00:00
<Compile Include= "Zer01HD\Utilities\DataTypes\Resolution.cs" />
2018-09-11 05:05:34 +00:00
</ItemGroup>
<ItemGroup >
2018-09-20 16:04:32 +00:00
<Reference Include= "BulletSharp, Version=0.11.0.0, Culture=neutral, processorArchitecture=MSIL" >
<HintPath > ..\packages\BulletSharp.0.11.1\lib\net40-client\BulletSharp.dll</HintPath>
</Reference>
2018-10-16 20:44:43 +00:00
<Reference Include= "DSP, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL" >
<HintPath > ..\packages\DSP.1.0.0\lib\DSP.dll</HintPath>
</Reference>
2018-09-11 05:05:34 +00:00
<Reference Include= "MonoGame.Framework" >
<HintPath > $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include= "System" />
<Reference Include= "System.Xml" />
</ItemGroup>
<ItemGroup >
<EmbeddedResource Include= "Icon.ico" />
<EmbeddedResource Include= "Icon.bmp" />
</ItemGroup>
<ItemGroup >
<MonoGameContentReference Include= "Content\Content.mgcb" />
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll" >
<Link > x86\SDL2.dll</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll" >
<Link > x64\SDL2.dll</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll" >
<Link > x86\soft_oal.dll</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll" >
<Link > x64\soft_oal.dll</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0" >
<Link > x86\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0" >
<Link > x64\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1" >
<Link > x86\libopenal.so.1</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1" >
<Link > x64\libopenal.so.1</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib" >
<Link > libSDL2-2.0.0.dylib</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib" >
<Link > libopenal.1.dylib</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config" >
<Link > MonoGame.Framework.dll.config</Link>
<CopyToOutputDirectory > PreserveNewest</CopyToOutputDirectory>
</None>
<None Include= "app.manifest" />
2018-09-20 16:04:32 +00:00
<None Include= "packages.config" />
2018-09-11 05:05:34 +00:00
</ItemGroup>
2018-09-15 19:05:14 +00:00
<ItemGroup />
2018-09-11 05:05:34 +00:00
<Import Project= "$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project= "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
2018-09-20 16:04:32 +00:00
<Import Project= "..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets" Condition= "Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" />
<Target Name= "EnsureNuGetPackageBuildImports" BeforeTargets= "PrepareForBuild" >
<PropertyGroup >
<ErrorText > This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition= "!Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" Text= "$([System.String]::Format('$(ErrorText)', '..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets'))" />
</Target>
2018-09-11 05:05:34 +00:00
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name= "BeforeBuild" >
</Target>
<Target Name= "AfterBuild" >
</Target>
-->
</Project>