2018-09-11 05:05:34 +00:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2018-09-16 06:37:48 +00:00
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namespace RhythmBullet.Zer01HD.Utilities.UI
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2018-09-11 05:05:34 +00:00
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{
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2018-09-15 18:15:32 +00:00
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public class Screen
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2018-09-11 05:05:34 +00:00
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{
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2018-09-15 18:15:32 +00:00
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public virtual void Update(GameTime gameTime)
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2018-09-11 05:05:34 +00:00
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{
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2018-09-11 18:22:15 +00:00
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2018-09-11 05:05:34 +00:00
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}
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2018-09-15 18:15:32 +00:00
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public virtual void Draw(SpriteBatch spriteBatch)
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2018-09-11 05:05:34 +00:00
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{
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}
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2018-09-15 18:15:32 +00:00
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public virtual void Show()
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2018-09-11 05:05:34 +00:00
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{
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}
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2018-09-15 18:15:32 +00:00
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public virtual void Hide()
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2018-09-11 05:05:34 +00:00
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{
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}
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2018-09-11 21:26:38 +00:00
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2018-09-15 18:15:32 +00:00
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public virtual void Resize()
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2018-09-11 21:26:38 +00:00
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{
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}
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2018-09-11 05:05:34 +00:00
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}
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}
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