rhythmbullet/RhythmBullet/Zer01HD/UI/Screen/Screen.cs

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C#
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2018-09-11 05:05:34 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Screen
{
class Screen
{
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
}
public void Show()
{
}
public void Hide()
{
}
}
}