2018-09-16 06:37:48 +00:00
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using System;
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2018-10-30 23:29:54 +00:00
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using System.Xml.Serialization;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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2018-10-29 03:42:47 +00:00
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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2018-09-16 06:37:48 +00:00
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namespace RhythmBullet.Zer01HD.Game.Preferences
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{
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2018-10-30 23:29:54 +00:00
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public class General : Utilities.Persistence.Preferences
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2018-09-16 06:37:48 +00:00
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{
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2018-10-30 23:29:54 +00:00
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public Resolution Resolution = new Resolution(1920, 1080);
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public bool Fullscreen = false;
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public float MusicVolume = 1f;
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public float FXVolume = 1f;
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public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
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2018-09-16 06:37:48 +00:00
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}
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}
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