2018-09-16 06:37:48 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2018-10-29 03:42:47 +00:00
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using RhythmBullet.Zer01HD.Utilities;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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2018-09-16 06:37:48 +00:00
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namespace RhythmBullet.Zer01HD.Game.Preferences
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{
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2018-10-29 03:42:47 +00:00
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public class General : IPreferences
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2018-09-16 06:37:48 +00:00
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{
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public Resolution Resolution;
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public bool Fullscreen;
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public float MusicVolume;
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public float FXVolume;
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2018-10-29 03:42:47 +00:00
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public string MusicDirectory;
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public string GameDirectory;
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2018-09-16 06:37:48 +00:00
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}
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}
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