rhythmbullet/RhythmBullet/Zer01HD/Utilities/ContentSystem/IContentPathModifier.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
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public interface IContentPathModifier
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{
/// <summary>
/// Returns the complete path with the content folder as root.
/// </summary>
/// <param name="assetName">Is the asset's name</param>
/// <returns></returns>
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string Modify(string assetName);
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}
}