using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
public interface IContentPathModifier
{
///
/// Returns the complete path with the content folder as root.
///
/// Is the asset's name
///
string Modify(string assetName);
}
}