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using System;
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using System.Xml.Serialization;
using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
namespace RhythmBullet.Zer01HD.Game.Preferences
{
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public class General : Utilities.Persistence.Preferences
{
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public Resolution Resolution = new Resolution(1920, 1080);
public bool Fullscreen = false;
public float MusicVolume = 1f;
public float FXVolume = 1f;
public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
}
}