rhythmbullet/RhythmBullet/Zer01HD/Utilities/UI/Screen.cs

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615 B
C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.UI
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{
public class Screen
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{
public virtual void Update(GameTime gameTime)
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{
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}
public virtual void Draw(SpriteBatch spriteBatch)
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{
}
public virtual void Show()
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{
}
public virtual void Hide()
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{
}
public virtual void Resize()
{
}
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}
}